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NBA 2K14 News Post


Check out our NBA 2K14 hands-on impressions from the retail PS3 version of the game. (Written by Aaron Holbert - aholbert32)

Quote:
CPU AI: I swear every time I read one of these previews for a new NBA 2K game, the author is talking about how the CPU is so realistic and how each team plays like it does in real life. For the first time, I honestly feel like this year that statement is completely true. There are several examples I noticed:

Rockets v. Lakers - The AI consistently looks for Howard in the post, Lin in the pick and roll and Harden on Isos and pick and rolls. Shooters like Parsons hang out on the perimeter waiting for kick outs by Harden and Lin off picks. Houston also shoots a ton of threes like in real life.
Cavs v. Wizards – Irving absolutely destroyed me with the pick and roll(40 points and a game winning layup) but he didn’t ball hog. CPU ran several post plays for Bennett and Bynum. Waiters also got a few touches but he struggled in the game.
Grizzlies v. Thunder – CPU looks for Randolph and Gasol consistently in the post. Randolph plays like he does in real life. For example, he went to work in the post on two straight possessions. One ended with a baby hook in the lane. The second was him pivoting to face up Ibaka and sinking a 17ft jumper in his face.

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
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NBA 2K14 Videos
Member Comments
# 41 aholbert32 @ 09/24/13 12:38 PM
Quote:
Originally Posted by Vni
aholbert32:

When you get to play the game again could you try and run some pick'n'pop with mid range bigs (KG, Gasol, West, Bass etc) and see how far they tend to fade? See if they tend to go too far close or beyond the 3pt line.

I'am really hoping they fixed that. It really needs to be tighter. They shouldn't be taking like 8 sidesteps.

Ty.
Its tighter and they tend to stay under the 3 point line. It still depends on where you are positioned when you call the pick.
 
# 42 aholbert32 @ 09/24/13 12:38 PM
Quote:
Originally Posted by stillfeelme
aholbert32

1. What difficulty level were you playing on were you playing on for these impressions?
Superstar....
 
# 43 greenegt @ 09/24/13 12:46 PM
Thanks for the preview, aholbert. Hearing that the AI teams play like they do in real life has me PUMPED!
 
# 44 ryantheplague @ 09/24/13 12:48 PM
i just wanted to say that MSG not being updated is probably because their renovation isn't even done yet. it's still a week or two away from completion. i don't think that's something that 2k is going to actively try to fix in time for opening day. especially when woodson has had a mustache in game and not a goatee.
 
# 45 aholbert32 @ 09/24/13 12:51 PM
Quote:
Originally Posted by ryantheplague
i just wanted to say that MSG not being updated is probably because their renovation isn't even done yet. it's still a week or two away from completion. i don't think that's something that 2k is going to actively try to fix in time for opening day. especially when woodson has had a mustache in game and not a goatee.
I cant agree with that. 2k14 still has the tunnel at mid court and that doenst even exist anymore. No one is expecting it to look like MSG looks now but it should at least have last year's updates in it.
 
# 46 Vni @ 09/24/13 12:55 PM
From what I see in the gameplay videos the accuracy of some of theses flashy passes seems to be ridiculously high. No look above the shoulder into traffic type of pass should never get there. You've noticed it too while playing?

Have you also noticed a lot of flashy passes thrown without your input?
 
# 47 stillfeelme @ 09/24/13 01:00 PM
aholbert32,

1. Any new defensive settings under coach options?
2. Any new practice modes options?
3. Any new ratings under players?
 
# 48 detriotpistonfan @ 09/24/13 01:02 PM
Did you get a chance to look at OA? I know no one is online but we'd like to know if the mode looks any different or if there have been any changes to the mode.
 
# 49 aholbert32 @ 09/24/13 01:19 PM
Quote:
Originally Posted by Vni
From what I see in the gameplay videos the accuracy of some of theses flashy passes seems to be ridiculously high. No look above the shoulder into traffic type of pass should never get there. You've noticed it too while playing?

Have you also noticed a lot of flashy passes thrown without your input?
Only on fast breaks and it doesnt appear to be excessive. I was playing with the 90-91 Warriors and both Hardaway and Mullin made pinpoint bounce passes on FBs. I dont mind it though because it doesnt happen all the time or even that frequently.
 
# 50 aholbert32 @ 09/24/13 01:20 PM
Quote:
Originally Posted by detriotpistonfan
Did you get a chance to look at OA? I know no one is online but we'd like to know if the mode looks any different or if there have been any changes to the mode.
No and I wont be able too. No one is online and I dont plan to go through the online options. The good news is that plenty of people will have the game by Thurs/Fri so hopefully someone will be able to answer your online questions.
 
# 51 aholbert32 @ 09/24/13 01:21 PM
Quote:
Originally Posted by stillfeelme
aholbert32,

1. Any new defensive settings under coach options?
2. Any new practice modes options?
3. Any new ratings under players?
I'll look at this later.
 
# 52 made in eu @ 09/24/13 01:31 PM
Last year points in the paint were unrealistically high.Has this been fixed?
 
# 53 mcseven @ 09/24/13 01:33 PM
Are Kareem, Dr.j, Bryon Russell and Webber still missing? Did they get Pippen to stay? Is Barkley gone or is the Dream team still there?
 
# 54 PJBrownHeat @ 09/24/13 01:46 PM
do you think there is new package dunk for Jordan and Lay up??

could you try a fade away jump shot with Jordan to see if it is different or not?

could you find air jordan 11 Bred?

does Phil Jackson come back for the classic bulls?

Have AJ 8 playoffs get better color? AJ 7 .....

What is Grant's googles color with the magic 95? (always white?)

has Antoine Carr get glasses? (like in 2k12)

Does Still Karl Malone have the same three frow routine?

Are you really sure classic suns 93 are not hided somewhere?
 
# 55 svit @ 09/24/13 01:46 PM
@aholbert32: thanks for seems to me a balanced review (and not marketing hype). I've got some questions:

1.) Playbooks and play execution:
- Did they break for some reason? For example due to auto cutting or bad spacing or just when high post receives a ball?
- What about hand-offs and curls around post players?
- Did player setting the screen sets the screen on time and on proper space?
- What is player movement around the screen? Did they stuck in the paint due to collision or they tend to sprint in straight line by screen?
- What about speed of executing? Does it take much time to set the play and then execute it?
- What about assigning plays to a player? Is it the same system as it is in 2k13?

2.) Defense:
- Any new defense type? Zone 2-2-1? How does zone play in 2k14?
- Have you noticed your teammate leaving his match-up alone for no reason?
- Any new options regarding defense settings (for example hedging, p'n'r defending, rotations?)
- How about doubling? Do your teammate became super slow and stupid (like in 2k13) or they tend to trap opponent? For example, you are attacking and controlling the ball-handler. CPU tries to double your ball-handler. Did you notice any auto animation or forced animation which give a user a feeling he is no longer in control of a player? Does your teammates tries to force ball-handler to pick up his dribble?
- How about reaching for steal? When you try to steal a ball, did you trigger auto animation of ball-handler?
- Is it possible to force ball-handler to pick up his dribble? In 2k13 it is impossible to force ball-handler to pick up his dribble (unless he is trying to hard to penetrate). This is important in the last minutes of a game when trailing and trying to execute full court press or trap.

3.) Offline Association (I know Online Association is right now unavailable):
- any changes regarding Fantasy Draft? For example better user interface when choosing players?
- setting difficulties? Is it possible to change difficulty after you started an association?
- how about playoffs and off-seasons? How is off-season look like?
- player progression?
- Is it possible to fire coaches and hire assistants? Is it possible to choose your coaching staff?
- What about draft and rookie tendencies?
- What about FA period and options when negotiate a contract with a player? Is it possible to amnesty a player?

Thank you for your answers
 
# 56 aholbert32 @ 09/24/13 01:50 PM
Quote:
Originally Posted by made in eu
Last year points in the paint were unrealistically high.Has this been fixed?
Still high but some of that depends on the team you are playing/using and your defense. For example against Houston, they shoot a ton of jumpshots and the only paint scoring they get is from Howard and drives off pick and rolls. If you defend them well their P in P numbers will be low.

The reverse of that is Charlotte. They run their offense through Mourning and LJ so there are more post plays and and thus more P in P.
 
# 57 bateman11 @ 09/24/13 02:11 PM
Do shots inside feel/look more realistic? For example, I feel like big men in 2k13 were far too agile in the paint. The animations provided in contact shot situations made them look like athletic wing players. They jumped too high and the animations were too fast. 2K11 was very good about this.
 
# 58 psyberkayos @ 09/24/13 02:15 PM
I just want to say thanks alhobert32 for answering the questions so far.

If it was me, I couldn't be bothered.
 
# 59 aholbert32 @ 09/24/13 02:45 PM
Quote:
Originally Posted by svit
@aholbert32: thanks for seems to me a balanced review (and not marketing hype). I've got some questions:

1.) Playbooks and play execution:
- Did they break for some reason? For example due to auto cutting or bad spacing or just when high post receives a ball?
- What about hand-offs and curls around post players?
- Did player setting the screen sets the screen on time and on proper space?
- What is player movement around the screen? Did they stuck in the paint due to collision or they tend to sprint in straight line by screen?
- What about speed of executing? Does it take much time to set the play and then execute it?
- What about assigning plays to a player? Is it the same system as it is in 2k13?

2.) Defense:
- Any new defense type? Zone 2-2-1? How does zone play in 2k14?
- Have you noticed your teammate leaving his match-up alone for no reason?
- Any new options regarding defense settings (for example hedging, p'n'r defending, rotations?)
- How about doubling? Do your teammate became super slow and stupid (like in 2k13) or they tend to trap opponent? For example, you are attacking and controlling the ball-handler. CPU tries to double your ball-handler. Did you notice any auto animation or forced animation which give a user a feeling he is no longer in control of a player? Does your teammates tries to force ball-handler to pick up his dribble?
- How about reaching for steal? When you try to steal a ball, did you trigger auto animation of ball-handler?
- Is it possible to force ball-handler to pick up his dribble? In 2k13 it is impossible to force ball-handler to pick up his dribble (unless he is trying to hard to penetrate). This is important in the last minutes of a game when trailing and trying to execute full court press or trap.

3.) Offline Association (I know Online Association is right now unavailable):
- any changes regarding Fantasy Draft? For example better user interface when choosing players?
- setting difficulties? Is it possible to change difficulty after you started an association?
- how about playoffs and off-seasons? How is off-season look like?
- player progression?
- Is it possible to fire coaches and hire assistants? Is it possible to choose your coaching staff?
- What about draft and rookie tendencies?
- What about FA period and options when negotiate a contract with a player? Is it possible to amnesty a player?

Thank you for your answers
- No issues with plays breaking down. That only happened when I screwed up and didnt run the play right.
- Assigning plays is the same as last year.
- Screens arent perfect but their are improved regarding how the offense runs the P&R and how P&Rs are defended.

Most of the defensive questions I answered in the article but I didnt see any new zone options. I havent seen ballhandlers picking up balls when trapped.
 
# 60 aholbert32 @ 09/24/13 02:47 PM
Quote:
Originally Posted by bateman11
Do shots inside feel/look more realistic? For example, I feel like big men in 2k13 were far too agile in the paint. The animations provided in contact shot situations made them look like athletic wing players. They jumped too high and the animations were too fast. 2K11 was very good about this.
2k14 is MUCH better in this regard. The new paint animations and contact make big men move and feel more realistically.
 


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