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NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Old 09-24-2013, 02:11 PM   #65
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Do shots inside feel/look more realistic? For example, I feel like big men in 2k13 were far too agile in the paint. The animations provided in contact shot situations made them look like athletic wing players. They jumped too high and the animations were too fast. 2K11 was very good about this.
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Old 09-24-2013, 02:15 PM   #66
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I just want to say thanks alhobert32 for answering the questions so far.

If it was me, I couldn't be bothered.
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Old 09-24-2013, 02:45 PM   #67
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Quote:
Originally Posted by svit
@aholbert32: thanks for seems to me a balanced review (and not marketing hype). I've got some questions:

1.) Playbooks and play execution:
- Did they break for some reason? For example due to auto cutting or bad spacing or just when high post receives a ball?
- What about hand-offs and curls around post players?
- Did player setting the screen sets the screen on time and on proper space?
- What is player movement around the screen? Did they stuck in the paint due to collision or they tend to sprint in straight line by screen?
- What about speed of executing? Does it take much time to set the play and then execute it?
- What about assigning plays to a player? Is it the same system as it is in 2k13?

2.) Defense:
- Any new defense type? Zone 2-2-1? How does zone play in 2k14?
- Have you noticed your teammate leaving his match-up alone for no reason?
- Any new options regarding defense settings (for example hedging, p'n'r defending, rotations?)
- How about doubling? Do your teammate became super slow and stupid (like in 2k13) or they tend to trap opponent? For example, you are attacking and controlling the ball-handler. CPU tries to double your ball-handler. Did you notice any auto animation or forced animation which give a user a feeling he is no longer in control of a player? Does your teammates tries to force ball-handler to pick up his dribble?
- How about reaching for steal? When you try to steal a ball, did you trigger auto animation of ball-handler?
- Is it possible to force ball-handler to pick up his dribble? In 2k13 it is impossible to force ball-handler to pick up his dribble (unless he is trying to hard to penetrate). This is important in the last minutes of a game when trailing and trying to execute full court press or trap.

3.) Offline Association (I know Online Association is right now unavailable):
- any changes regarding Fantasy Draft? For example better user interface when choosing players?
- setting difficulties? Is it possible to change difficulty after you started an association?
- how about playoffs and off-seasons? How is off-season look like?
- player progression?
- Is it possible to fire coaches and hire assistants? Is it possible to choose your coaching staff?
- What about draft and rookie tendencies?
- What about FA period and options when negotiate a contract with a player? Is it possible to amnesty a player?

Thank you for your answers
- No issues with plays breaking down. That only happened when I screwed up and didnt run the play right.
- Assigning plays is the same as last year.
- Screens arent perfect but their are improved regarding how the offense runs the P&R and how P&Rs are defended.

Most of the defensive questions I answered in the article but I didnt see any new zone options. I havent seen ballhandlers picking up balls when trapped.
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Old 09-24-2013, 02:47 PM   #68
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Quote:
Originally Posted by bateman11
Do shots inside feel/look more realistic? For example, I feel like big men in 2k13 were far too agile in the paint. The animations provided in contact shot situations made them look like athletic wing players. They jumped too high and the animations were too fast. 2K11 was very good about this.
2k14 is MUCH better in this regard. The new paint animations and contact make big men move and feel more realistically.
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Old 09-24-2013, 02:51 PM   #69
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Is the ability to combine knee pads and calf sleeves back this year like it was in 2k12 ? I know it was a glitch last year it wouldn't show up when you combined em .


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Old 09-24-2013, 02:54 PM   #70
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Hi my friend, glad you got such an early hands on.

A few questions:

- Can you decide with whom to double team with by pressing a button, like in past iterations (not on 2k13) ?

- Team offenses reflected that of real life counterparts, but do team defenses also ? or do they all defend (rotate, double, man on, post d) well ? do some defend better the perimeter tha the interior or both equally as good ? what I mean is to they feel distinct (on the D side) from each other ?

- When you say 3-4 fouls per team with a 95 fouls sliders, do you mean that such numbers add to the deafult amount of fouls you get or that such numbers are the total fouls you get per team ? If it is the first, so, how much fouls you see on avg per 11-12 min qtrs or complete games ?

- Could you run an association (offline) and post some info about any new features or about:
*League leaders (Best 5 players)
* Team records (playoffs teams plus worse 2 of each conference)
*Team stats (best 5 and worse 5)
* Trades made
* Off season FA signings (see their contracts)
* Player progression (most developed, biggest jump)

- Could you highlight any new addition to coaches profiles or players tendencies or ratings or ingame strategy options ? In sum, any improvements on customization or editability ?

- Are euroteams entirely editable, non or partially ?

- Do any of the classic teams have been removed ?

Dont feel overwhealmed with the many q´s, just looking for the answers of those you may already know and of those that arent difficult to answer (I know some are and that others are tedious, hehehe).

Anyways, enojy the game as is indeed looking to be the best 2k bball game up to now.


P.S:
Hopefully you go the next gen route, so we can once again play together.

Last edited by ffaacc03; 09-24-2013 at 04:11 PM.
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Old 09-24-2013, 02:57 PM   #71
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Good looking out Aholbert... sounds like 2K made some solid improvements.

Only Q I have for ya; are there any new tendencies, ratings or sliders?
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Old 09-24-2013, 03:18 PM   #72
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Quote:
Originally Posted by JasonWilliams55
Good looking out Aholbert... sounds like 2K made some solid improvements.

Only Q I have for ya; are there any new tendencies, ratings or sliders?
Cant do comparisons because I no longer have 2k13? No new sliders from what I could see.
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