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NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Old 09-25-2013, 09:06 PM   #145
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

If you have online, can you check how many roster spots are available for crew? This would help all of us who are trying to put our squads together before the game comes out, and figure out which players will make the cut. t/y

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Old 09-25-2013, 09:40 PM   #146
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Just thought of a question....anything new in the arena sounds? Like free throw misses or player foul outs?
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Old 09-25-2013, 10:09 PM   #147
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Fastbreak impressions? Hopefully better AI logic?......
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Old 09-25-2013, 10:41 PM   #148
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Quote:
Originally Posted by Rasco11
Fastbreak impressions? Hopefully better AI logic?......
every video posted is has multiple fast breaks it seems
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Old 09-25-2013, 10:50 PM   #149
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I would still like to know if there's any improvement in shoe creator/if it's still there. Also any other shoes added/removed. Thanks for taking time for looking at our comments, aholbert.

EDIT: Steve took care of what shoes were in the game, now I gotta see the shoe creator.

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Old 09-25-2013, 11:08 PM   #150
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by Vni
You can still pick the player you want for the help on the double team but it forces you to play off ball and bring him manually. I was really hoping they brought back the old way this year but it is what it is.
As a gameplay mechanic the double has to be connected to a rotation. When you do a manual double that isn't always the case. Which is why you don't always see rotations on manual double teams if you don't press double team button. And again I was just speculating on a concrete gameplay reason this may have been taking out. It could just as easily have been something else.
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Old 09-25-2013, 11:12 PM   #151
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by STLRams
Thanks for the answer CZAR. I guess my bigger question is how much of the playbook/gameplay improvements/fixes did translated over to the classic teams/players as far as spacing improvement oncourt AI improvement, playcalling etc...
All of the spacing and movement that happens outside of a play aka the freelance enhancements are all there for classics as well. It's just their set plays will not have all the new bell's and whistles including any refinements to make them run better like handoff's etc.

The general system upgrades may have their set plays running better but they weren't edited to take advantage of the new improvements.
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Old 09-25-2013, 11:16 PM   #152
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by aholbert32
This is the third time you've posted this. Spamming a thread isnt the way to get your question answered. I was planning to look into this but you took the wrong approach.
I mean I wasn't trying to be rude at all , I just saw me asking you were by passing it answering other questions that I posted before that . How was I suppose to know ? A simple " I will check , look back into the thread for an update after hours " to me it just look like you were ignoring . But if you don't want to check no hard feelings , I wasn't the only person asking . If you said you would look into and check then I apologize .


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