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NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Old 09-26-2013, 10:33 AM   #161
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by Yamomsfavorite
Does the steal button=automatic foul in 2k14? Or is it still a wild pimp smack like last year? And if you miss a steal what happens? How is the recovery from a missed steal?
Not really sure how to answer that. There are multiple steal related animations. Recovery depends on the steal animation used.
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Old 09-26-2013, 10:34 AM   #162
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by Goffs
Just thought of a question....anything new in the arena sounds? Like free throw misses or player foul outs?
Nope but they separated the sounds for the ASG slam dunk and 3 point contest.
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Old 09-26-2013, 10:36 AM   #163
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by MarvinOida
I would still like to know if there's any improvement in shoe creator/if it's still there. Also any other shoes added/removed. Thanks for taking time for looking at our comments, aholbert.

EDIT: Steve took care of what shoes were in the game, now I gotta see the shoe creator.

Tap Taptalking away from my iPhone 5.... C.
Dont know what was added but Spalding shoes are now included. Peak and Anta (?) shoes are now in the game but not editable in shoe creator.
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Old 09-26-2013, 10:37 AM   #164
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Quote:
Originally Posted by jaosming
Revising my earlier post, thanks for answering all these!
  1. Any new courts for Blacktop Mode (2K13 was Rooftop and Daytime Rucker)? Do players still wear their own uniforms in Blacktop?
  2. Can we upload/download sliders from 2KShare? And does 2KShare still do Rosters/Teams/CAPs?

Thank you again!
I'll check this later today.
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Old 09-26-2013, 10:44 AM   #165
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by Taer
Thanks for the concise and relevant write-up aholbert32. I think you have reassured me more then any other reviewer that this year's purchase is still worth the time and effort.

My questions focus on the defensive side of the ball; thank you for your answers in advance:

1: With regard to players with signature skills - is there a difference in actual game-play within their specialty or do these players still fill very generic and interchangeable?

2: Do the lower level defenders show their defensive limits out-of-the-box or do you feel we are going to need to tweek the rosters to reflect their issues?

3: I am still a bit concerned with ai perimeter closing and shading; almost all the gameplay vids I've seen still show the ai lagging off of deadly perimeter players (ie Ray Allen in the corner) in key situations. During your gameplay, was the ai shadowing their assignments decently, forcing the play elsewhere or were they still allowing for too many kick-out opportunities as in years past?

Again, thank you for your time.
The tough thing about answering this question is I dont share your opinion about signature skills. Ive always felt that the Skills felt specific to that type of player and never "generic". A player like Harden plays completely different than say Ray Allen and thats largely because of sig skills.

Dont really have an answer for 2.

They shade but it depends on the player they are shading. For example, if its Lebron in the post, the AI will help. If its Greg Oden, they seem to stick with Allen.
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Old 09-26-2013, 10:47 AM   #166
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Originally Posted by aholbert32
Yes but that makes sense.
In myplayer it doesnt make sense. as a post player im going to set picks that doesnt mean i shouldnt be able to run plays
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Old 09-26-2013, 10:52 AM   #167
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by VDusen04
I had a big problem with forcing organic turnovers last year against the computer (i.e. not just relying on stealing the inbounds passes). Does 2K14 seem to produce more realistic turnover opportunities via the reading of passing lanes, on-ball strips, helpside tips, and player error (computer/human dribbling into a crowd, losing control)?
Its better but not even close to realistic. One issue that I'm seeing is that when a helpside tip or cpu error occurs, the cpu tends to recover the ball. That significantly lowers the number of turnovers. I'm gonna tweak some slider to see if that helps.
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Old 09-26-2013, 10:55 AM   #168
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by rjohns23
As far as freelance goes, in 2k13 if you called for a pick and roll on the wing with your big (big coming to set the screen) for some crazy reason the SF or whoever is the closest will cut and stand/post up on the block on the strong side clogging the lane.

Is this addressed in 2k14? Meaning that when you call for a pick does the CPU gives proper spacing?
I mentioned in a video on some pre release footage that the pnr works great in the 3 out 2 in sets but some of the 4 out 1 in sets show the same issue.

http://www.youtube.com/watch?v=vDUA2mFYsSk

I submitted this finding to the Devs after making the video hopefully they had enough time for a fix for next gen if not current.
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