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NBA 2K14 News Post


IGN recently had a chance to play an early build of NBA 2K14 with the game Director, Rob Jones. They talk briefly about the Pro Stick dribbling and shooting.

Quote:
It turns out that holding LT (on Xbox 360) now triggers an assist pass based on whatever direction you nudge on the right stick. It's wild fun on fast breaks or for driving the lane and kicking out to a spot-up shooter behind the three-point line.

Once I got some advice from longtime series director Rob Jones, the dribble-stick controls made a lot more sense. As he simply stated, "Dribbles are taps [on the right thumbstick], shots are holds."

UPDATE: 2K Team-Up member @IpodKingCarter has posted more details.


UPDATE #2: 2K Team-Up member @QJBeat has posted more details.


UPDATE #3: 2K Team-Up member @Shake4ndBake has posted more details.


UPDATE #4: 2K Team-Up member @ShakeDown2012 has posted more details.

What are your thoughts?

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Member Comments
# 141 Optik @ 08/20/13 03:46 PM
Quote:
Originally Posted by Da_Czar
It wasn't. I talked to them about this but the issue was will regular users understand why some passes are not on target simply because of the hand he passed with ? Even though all other visible elements indicate it should have been a good pass.

So for non hardcore users there is no way to really communicate that to the user. So the time to implement vs bang for buck at that time didn't make much sense. Don't know if that changed or what since I left.
Ugh...

Have you got any other stories of prevented upgrades to the game due to 2K catering to the "Green Release should always mean SWISH" crowd?
(As a matter fact, what about catering to the "there is no defense, but on-ball D" crowd?)

I'm guessing it means that Lamar Odom is going to be equally as good finishing with his right as his left?

I just don't understand this. PES has distinguished between the strong foot and weak foot of a soccer player and all players have a degree in weakness from 1 to 8 since the PS2 days. Why can't these casuals just figure it out themselves?
 
# 142 mauro78 @ 08/20/13 03:47 PM
Quote:
Originally Posted by Da_Czar
I think what is confusing you, and I by no means am saying I can clear it up for you, Is that in the past you had shot controls, and dribble controls, and some moves that were actually shots.

This year you have dribble moves, and you have shots. There are no moves that are actually shots.

You do your moves and then you decide to shoot, then you shoot. Nothing is done for you. You want a dribble left pullup... Then dribble left, and pullup.
This sounds really intersting....do you think the transition from dribble to shoot now looks even better in 2k14? Last year It was good...but felt somehow "robotic" and not natural....how does it feel in 2k14?
Thx ^__^
 
# 143 RyanFitzmagic @ 08/20/13 03:47 PM
Quote:
Originally Posted by Optik
Why can't these casuals just figure it out themselves?
Or better yet, just put a tutorial in the game that explains things like this that casual fans might not be able to figure out.
 
# 144 JasonWilliams55 @ 08/20/13 03:51 PM
Quote:
Originally Posted by RyanFitzmagic
Or better yet, just put a tutorial in the game that explains things like this that casual fans might not be able to figure out.
This... just do as EA does... when you start the game for the first time, have a video with a spokesperson going over all the new things added to the gameplay. Very easy and simple... everyone has to watch it initially.
 
# 145 Optik @ 08/20/13 03:53 PM
Quote:
Originally Posted by RyanFitzmagic
Or better yet, just put a tutorial in the game that explains things like this that casual fans might not be able to figure out.
Yeah, implementing this into the passing section of training camp wouldn't be difficult or take long. Though, they don't even explain sliders or ratings in any meaningful way. It's not like they've felt compelled to do it before. Why now?

Another thing, Czar, have they taken out that awful turn-around-and-pass animation, where the player is passing to someone behind them? The movement looks so unnatural. The player turns 180 on both feet as if he were Michael Jackson. Shouldn't they be just pivoting on one foot?
 
# 146 Sundown @ 08/20/13 03:54 PM
Quote:
Originally Posted by RyanFitzmagic
Or better yet, just put a tutorial in the game that explains things like this that casual fans might not be able to figure out.
Totally cool with weakened off hand passing, but 2K might be thinking it's confusing because you don't actively choose which hand to pass with, where as you dribble left when you're dribbling left, and layups depend on how you attack (can we still choose left vs right layups like years past with Pro Stick?).

Right vs left passes happen based on situation and positon of passer and receiver, and usually all the attention is focused on the target not which animation might play out. So 2k is wary of having ratings for things that a user doesn't think about naturally, where as in real life you feel and know your off hand weakness when passing.

I think it should be implemented anyway. Bad passers tend to have a bigger fall-off with their weak hand, and good passers tend to be more ambidextrous. It'll distinguish good vs bad passers even more.
 
# 147 LD2k @ 08/20/13 03:54 PM
Quote:
Originally Posted by mauro78
This sounds really intersting....do you think the transition from dribble to shoot now looks even better in 2k14? Last year It was good...but felt somehow "robotic" and not natural....how does it feel in 2k14?
Thx ^__^
One of the best things about dribbling this year is chaining your dribbles into a natural shot.

For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.
 
# 148 Vni @ 08/20/13 03:57 PM
Quote:
Originally Posted by Da_Czar
I think what is confusing you, and I by no means am saying I can clear it up for you, Is that in the past you had shot controls, and dribble controls, and some moves that were actually shots.

This year you have dribble moves, and you have shots. There are no moves that are actually shots.

You do your moves and then you decide to shoot, then you shoot. Nothing is done for you. You want a dribble left pullup... Then dribble left, and pullup.
I love the sound of that.
 
# 149 RyanFitzmagic @ 08/20/13 03:59 PM
Quote:
Originally Posted by LD2k
One of the best things about dribbling this year is chaining your dribbles into a natural shot.

For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.
But what about the CPU? I pray to anyone who will listen, every year, that the CPU will be able to and know how to utilize every move available to the user.
 
# 150 alabamarob @ 08/20/13 04:07 PM
Quote:
Originally Posted by LD2k
One of the best things about dribbling this year is chaining your dribbles into a natural shot.

For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.
That's good to hear. Hopefully, the off the dribble pullups and fadeaways aren't smooth for everyone though. The success rate for dribble pull ups was to high this year for average and below average shooters. I am all for smooth transitions as long as they are limited to the players who have that skill.
 
# 151 blues rocker @ 08/20/13 04:07 PM
Quote:
Originally Posted by Sundown
Totally cool with weakened off hand passing, but 2K might be thinking it's confusing because you don't actively choose which hand to pass with, where as you dribble left when you're dribbling left, and layups depend on how you attack (can we still choose left vs right layups like years past with Pro Stick?).

Right vs left passes happen based on situation and positon of passer and receiver, and usually all the attention is focused on the target not which animation might play out. So 2k is wary of having ratings for things that a user doesn't think about naturally, where as in real life you feel and know your off hand weakness when passing.

I think it should be implemented anyway. Bad passers tend to have a bigger fall-off with their weak hand, and good passers tend to be more ambidextrous. It'll distinguish good vs bad passers even more.
yeah, good point. if you can't really choose which hand to pass with, it would be kind of lame for the game to punish you because your player decided to pass with his off hand. i think i remember 2k11's passing being more predictable...i think i remember that whatever hand your player was dribbling with, that's the hand he would pass with...that allowed you to predict and control your passes more. you could switch the ball to the other hand in order to create a better passing angle or make more space to pull off the pass. i'm not sure if this is true or not, but that's the way i remember it.

i would actually be interested to know in real life how much accuracy is lost by a player passing with his "off hand". obviously, some guys can probably do it better than others...i guess i always just assumed most NBA guards could pass well with either hand.

and another issue: how do you determine how effective a player is a passing with his offhand? is this something that can be tracked? you hear analysts refer to a player's ability to FINISH with either hand, but you never hear anyone talk about it in regards to passing.
 
# 152 Eman5805 @ 08/20/13 04:07 PM
I assume pump fakes are basically letting go of whatever direction you're holding before the player leaves his feet? I wonder if messing up the timing can lead to a travel.

And knowing that Curry's jumper is as lightning quick as real life now is a real treat. Hopefully Eric Gordon's is as well. His shot isn't lightning quick, but it's hard to get off in spots he's likely to take it because it's such a low set shot most of the time.
 
# 153 mauro78 @ 08/20/13 04:08 PM
Quote:
Originally Posted by LD2k
One of the best things about dribbling this year is chaining your dribbles into a natural shot.

For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.


Awesome thx Chris
 
# 154 alabamarob @ 08/20/13 04:12 PM
Quote:
Originally Posted by blues rocker
i would actually be interested to know in real life how much accuracy is lost by a player passing with his "offhand". obviously, some guys can probably do it better than others, but i guess i always assumed most NBA guards could pass well with either hand.

and another issue: how do you determine how effective a player is a passing with his offhand? is this something that can be tracked?

obviously you will hear analysts refer to a player's ability to finish with both hands, but you never hear anyone talk about it in regards to passing. this is just something that never seems to be brought up.

It is extremly difficult and most average to below average point guards cannot pass with their off hand accurately while moving. Nash, and Lebron are great at it, but you would be suprised at how hard it is to make an accurate pass with your off hand.

Off the top of my head. I can think of at least starting nba pg's who aren't very accurate at passing with their off hands. Especially not while they are in motion or off the dribble.
 
# 155 Optik @ 08/20/13 04:14 PM
A few more question:

Will the flick-flick shots from 2K11 return? You know, when you're near the perimeter and you've stopped dribbling and you shot-fake the defender, and then your momentum takes you to the side to get an uncontested (although leaning to the side) shot off. Sometimes Kobe uses this move. You can't lean forward to shoot because the defender was already in your grill before you shot-faked.

Will you be able to punish people who recklessly fly at you to contest your 3pt shot, by faking and drawing the foul to shoot 3 FTs, like in 2K11 and before?

Will you be able to pull of that move like in 2K11 where you jumpstop as if you were taking a shot but you just bring the ball up in the air in a circle, kind of like Hedo Turkologu and Bargnani used to do? It can completely fake out the defender, and create space for a clean shot.

What about controls for defense? Are there any new ones this year?
 
# 156 Sundown @ 08/20/13 04:15 PM
Quote:
Originally Posted by Eman5805
I assume pump fakes are basically letting go of whatever direction you're holding before the player leaves his feet? I wonder if messing up the timing can lead to a travel.

And knowing that Curry's jumper is as lightning quick as real life now is a real treat. Hopefully Eric Gordon's is as well. His shot isn't lightning quick, but it's hard to get off in spots he's likely to take it because it's such a low set shot most of the time.
I just hope the defensive AI improvements allow them to at least slow him down with doubles and tight defense at the cost of giving up spacing and buckets for other players.

I modified Curry's shot to have the same quick release and now he's unguardable by the CPU and hits 5-6 threes every game with ease. Cranking up on-ball defense kills the game flow and open shot opportunities for everyone else.

Also, they really need to separate sliders that encourage tight defense from defense that prevents drives. Currently, on-ball defense covers you tighter, AND prevents you from driving past the defender, when you give up one for the other in real basketball. I just want the CPU to defend jumpshots better with smarter coverage overall, not also be able to recover for drives and teleport out to my shooters.
 
# 157 blues rocker @ 08/20/13 04:22 PM
Quote:
Originally Posted by Optik
A few more question:


Will you be able to punish people who recklessly fly at you to contest your 3pt shot, by faking and drawing the foul to shoot 3 FTs, like in 2K11 and before?
this is a big one for me. it seems about half of the contested jumpers in 2k13 result in obvious fouls, but the fouls are never called. the defender will be closing out and he'll jump and slam his hand and/or body directly into the shooter as the shot is released...yet there is almost never a foul call from the clearly visible contact.

they need to do 2 things: 1. reduce the aggressiveness with which defenders close out and jump into shooters. 2. actually call the foul when they do decide to fly at the shooter and visibly maul him in the face and arms.
 
# 158 Da_Czar @ 08/20/13 04:24 PM
Quote:
Originally Posted by Sundown
Totally cool with weakened off hand passing, but 2K might be thinking it's confusing because you don't actively choose which hand to pass with, where as you dribble left when you're dribbling left, and layups depend on how you attack (can we still choose left vs right layups like years past with Pro Stick?).

.
Please keep in mind when I share stuff like that, That I'm trying to give you a peek without revealing everything that was apart of that discussion because some of it is need to know. So sometimes I oversimplify just to avoid further questions. So it is just the base part of what we discussed that I feel I won't get in trouble for. LOL

You guys have some good suggestions. Also remember too as I posted in another thread that Dev' have managers and sometimes decisions are made there as well.

You guys had some great suggestions for how to communicate these changes maybe one day they will put it in.
 
# 159 Da_Czar @ 08/20/13 04:30 PM
Quote:
Originally Posted by JasonWilliams55
Is this not common sense? Do users now understand why they missed a layup while going off hand (lefty usually)... does this even apply to 2k? (off hand lays)

Wouldn't that same thought process apply for dribbling? Why did he lose the ball/get ripped, even though he was going off-hand. Do users understand that? I mean there is a rating for OHD... so why not just apply that concept.

Since in player creation you have to select a dominate hand (what is this for? dribbling only) and pretty much anyone who has dribbled a basketball in real life knows that ya off hand is not as good.

As for implementation... I was thinking Off hand lay, off hand pass. Now as for getting casuals to know... make it one of those in-game pop ups when it happens.. (ya know... "wondering why that pass was off target...")

But overall I hear ya tho fam.
I am the one who fought to not only get that included but get it turned on. It was off for the same reason above. I was able to get them to turn that on that is why it is easier or was easier to get the ball handler to pick up the dribble when dribbling with his off hand.

This is a process family were a small percentage of their sales and yet we get to have input into the process. I know it's not where you want it but for better or worse it's beneficial to remember we are but a small percentage of their fan base.

Understanding that is why I believe I have been able to be effective in talking them into little additions here and there.
 
# 160 JasonWilliams55 @ 08/20/13 04:31 PM
Quote:
Originally Posted by Optik
A few more question:

Will the flick-flick shots from 2K11 return? You know, when you're near the perimeter and you've stopped dribbling and you shot-fake the defender, and then your momentum takes you to the side to get an uncontested (although leaning to the side) shot off. Sometimes Kobe uses this move. You can't lean forward to shoot because the defender was already in your grill before you shot-faked.

Will you be able to punish people who recklessly fly at you to contest your 3pt shot, by faking and drawing the foul to shoot 3 FTs, like in 2K11 and before?

Will you be able to pull of that move like in 2K11 where you jumpstop as if you were taking a shot but you just bring the ball up in the air in a circle, kind of like Hedo Turkologu and Bargnani used to do? It can completely fake out the defender, and create space for a clean shot.

What about controls for defense? Are there any new ones this year?
That's still in the game... albeit much harder to pull off. But I can get it if trying... RS into defender when they jump.
 


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