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NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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Old 08-20-2013, 04:07 PM   #161
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Quote:
Originally Posted by LD2k
One of the best things about dribbling this year is chaining your dribbles into a natural shot.

For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.
That's good to hear. Hopefully, the off the dribble pullups and fadeaways aren't smooth for everyone though. The success rate for dribble pull ups was to high this year for average and below average shooters. I am all for smooth transitions as long as they are limited to the players who have that skill.
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Old 08-20-2013, 04:07 PM   #162
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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Originally Posted by Sundown
Totally cool with weakened off hand passing, but 2K might be thinking it's confusing because you don't actively choose which hand to pass with, where as you dribble left when you're dribbling left, and layups depend on how you attack (can we still choose left vs right layups like years past with Pro Stick?).

Right vs left passes happen based on situation and positon of passer and receiver, and usually all the attention is focused on the target not which animation might play out. So 2k is wary of having ratings for things that a user doesn't think about naturally, where as in real life you feel and know your off hand weakness when passing.

I think it should be implemented anyway. Bad passers tend to have a bigger fall-off with their weak hand, and good passers tend to be more ambidextrous. It'll distinguish good vs bad passers even more.
yeah, good point. if you can't really choose which hand to pass with, it would be kind of lame for the game to punish you because your player decided to pass with his off hand. i think i remember 2k11's passing being more predictable...i think i remember that whatever hand your player was dribbling with, that's the hand he would pass with...that allowed you to predict and control your passes more. you could switch the ball to the other hand in order to create a better passing angle or make more space to pull off the pass. i'm not sure if this is true or not, but that's the way i remember it.

i would actually be interested to know in real life how much accuracy is lost by a player passing with his "off hand". obviously, some guys can probably do it better than others...i guess i always just assumed most NBA guards could pass well with either hand.

and another issue: how do you determine how effective a player is a passing with his offhand? is this something that can be tracked? you hear analysts refer to a player's ability to FINISH with either hand, but you never hear anyone talk about it in regards to passing.

Last edited by blues rocker; 08-20-2013 at 04:29 PM.
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Old 08-20-2013, 04:07 PM   #163
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

I assume pump fakes are basically letting go of whatever direction you're holding before the player leaves his feet? I wonder if messing up the timing can lead to a travel.

And knowing that Curry's jumper is as lightning quick as real life now is a real treat. Hopefully Eric Gordon's is as well. His shot isn't lightning quick, but it's hard to get off in spots he's likely to take it because it's such a low set shot most of the time.
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Old 08-20-2013, 04:08 PM   #164
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Quote:
Originally Posted by LD2k
One of the best things about dribbling this year is chaining your dribbles into a natural shot.

For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.


Awesome thx Chris
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Old 08-20-2013, 04:12 PM   #165
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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Originally Posted by blues rocker
i would actually be interested to know in real life how much accuracy is lost by a player passing with his "offhand". obviously, some guys can probably do it better than others, but i guess i always assumed most NBA guards could pass well with either hand.

and another issue: how do you determine how effective a player is a passing with his offhand? is this something that can be tracked?

obviously you will hear analysts refer to a player's ability to finish with both hands, but you never hear anyone talk about it in regards to passing. this is just something that never seems to be brought up.

It is extremly difficult and most average to below average point guards cannot pass with their off hand accurately while moving. Nash, and Lebron are great at it, but you would be suprised at how hard it is to make an accurate pass with your off hand.

Off the top of my head. I can think of at least starting nba pg's who aren't very accurate at passing with their off hands. Especially not while they are in motion or off the dribble.
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Old 08-20-2013, 04:14 PM   #166
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

A few more question:

Will the flick-flick shots from 2K11 return? You know, when you're near the perimeter and you've stopped dribbling and you shot-fake the defender, and then your momentum takes you to the side to get an uncontested (although leaning to the side) shot off. Sometimes Kobe uses this move. You can't lean forward to shoot because the defender was already in your grill before you shot-faked.

Will you be able to punish people who recklessly fly at you to contest your 3pt shot, by faking and drawing the foul to shoot 3 FTs, like in 2K11 and before?

Will you be able to pull of that move like in 2K11 where you jumpstop as if you were taking a shot but you just bring the ball up in the air in a circle, kind of like Hedo Turkologu and Bargnani used to do? It can completely fake out the defender, and create space for a clean shot.

What about controls for defense? Are there any new ones this year?
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Old 08-20-2013, 04:15 PM   #167
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Quote:
Originally Posted by Eman5805
I assume pump fakes are basically letting go of whatever direction you're holding before the player leaves his feet? I wonder if messing up the timing can lead to a travel.

And knowing that Curry's jumper is as lightning quick as real life now is a real treat. Hopefully Eric Gordon's is as well. His shot isn't lightning quick, but it's hard to get off in spots he's likely to take it because it's such a low set shot most of the time.
I just hope the defensive AI improvements allow them to at least slow him down with doubles and tight defense at the cost of giving up spacing and buckets for other players.

I modified Curry's shot to have the same quick release and now he's unguardable by the CPU and hits 5-6 threes every game with ease. Cranking up on-ball defense kills the game flow and open shot opportunities for everyone else.

Also, they really need to separate sliders that encourage tight defense from defense that prevents drives. Currently, on-ball defense covers you tighter, AND prevents you from driving past the defender, when you give up one for the other in real basketball. I just want the CPU to defend jumpshots better with smarter coverage overall, not also be able to recover for drives and teleport out to my shooters.
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Old 08-20-2013, 04:22 PM   #168
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Quote:
Originally Posted by Optik
A few more question:


Will you be able to punish people who recklessly fly at you to contest your 3pt shot, by faking and drawing the foul to shoot 3 FTs, like in 2K11 and before?
this is a big one for me. it seems about half of the contested jumpers in 2k13 result in obvious fouls, but the fouls are never called. the defender will be closing out and he'll jump and slam his hand and/or body directly into the shooter as the shot is released...yet there is almost never a foul call from the clearly visible contact.

they need to do 2 things: 1. reduce the aggressiveness with which defenders close out and jump into shooters. 2. actually call the foul when they do decide to fly at the shooter and visibly maul him in the face and arms.

Last edited by blues rocker; 08-20-2013 at 04:32 PM.
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