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Madden NFL 25 News Post


The Madden NFL 25 demo is available now for 360 gold subscribers, you can queue it up right here. It weighs in at just under 2 GB.

We'll update this post when it's available for the PS3. According to EA Sports, it should be available at roughly 3:00 PM EST.

UPDATE: The demo is available now for PS3 users.

The demo includes the following.

Two never-before-seen videos
  • New England Patriots owner, Robert Kraft talks about Owner Mode
  • Compilation of some of the new Madden 25 features
Four drills for the Skills Trainer
  • Precision Modified Running
  • Total Control Passing
  • The Option
  • Ball Hawk
Play Now Matchups
  • San Francisco 49ers vs. Baltimore Ravens
  • Seattle Seahawks vs. Green Bay Packers
Details
  • You can set the difficulty level
  • You can adjust sliders
  • Full game with 5 minute quarters
  • Only one camera angle in demo (Standard)
  • It will have commentary
  • 49ers are the team available in Skills Trainer

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 521 tfctillidie @ 08/14/13 10:44 AM
Some good improvements to player control and collisions, but the same issues persist.

For example, hit a TE on a corner vs a 2 Deep Safety, but lead him low outside so he flattens out, the CPU Safety ALWAYS takes a step straight down ruining any angle he has and you can gain tonnes of YAC. The Safety should be coming at you at an angle to take out your legs, instead you get way too much time and space to move the ball. Sloppy. Unintelligent.

No point in going through it all, I didn't expect it to get that much better this gen anyways. I'm good with the improvement we got I guess.
 
# 522 Potvin63 @ 08/14/13 10:45 AM
I'm wondering how people are making snap judgments about the game based solely on a pretty limited demo. Too early to pass judgment until the retail version drops but if people want to talk themselves out of or into the purchase based on the demo that's on them.

Not sure what people were expecting it to be.
 
# 523 GisherJohn24 @ 08/14/13 10:47 AM
Quote:
Originally Posted by Potvin63
I'm wondering how people are making snap judgments about the game based solely on a pretty limited demo. Too early to pass judgment until the retail version drops but if people want to talk themselves out of or into the purchase based on the demo that's on them.

Not sure what people were expecting it to be.
main thing is people are worried about those bad glitches. Disappearing players is something that is borderline absurdly unacceptable for the PS3 guys. I'd be really pissed if I played that and had that happen. Bugs like that can't be overlooked, and with EA, I'd say there is a chance it's in the final build. NCAA had bugs on that was demo and they were intact in the final game.
 
# 524 friscob @ 08/14/13 10:48 AM
Quote:
Originally Posted by Potvin63
I'm wondering how people are making snap judgments about the game based solely on a pretty limited demo. Too early to pass judgment until the retail version drops but if people want to talk themselves out of or into the purchase based on the demo that's on them.

Not sure what people were expecting it to be.
The whole point of a demo is to help make up gamers minds as to whether or not they should buy a game.
 
# 525 jmurphy31 @ 08/14/13 10:55 AM
Quote:
Originally Posted by Potvin63
I'm wondering how people are making snap judgments about the game based solely on a pretty limited demo. Too early to pass judgment until the retail version drops but if people want to talk themselves out of or into the purchase based on the demo that's on them.

Not sure what people were expecting it to be.
For the most part, Madden Demos have played very similar to the retail version. Plus as someone else mentioned you play the demo to see if it warrants a purchase.
 
# 526 xylocaine @ 08/14/13 11:05 AM
Quote:
Originally Posted by jmurphy31
For the most part, Madden Demos have played very similar to the retail version. Plus as someone else mentioned you play the demo to see if it warrants a purchase.

I agree Madden demos play 99% the same as the retail.
 
# 527 secondsolution @ 08/14/13 11:14 AM
Quote:
Originally Posted by xylocaine
I agree Madden demos play 99% the same as the retail.
This wasn't the case last year which is why I am a little hesitant.
 
# 528 Potvin63 @ 08/14/13 11:17 AM
Quote:
Originally Posted by jmurphy31
For the most part, Madden Demos have played very similar to the retail version. Plus as someone else mentioned you play the demo to see if it warrants a purchase.
I think demo's can help consumers decide if a game warrants a purchase but in a limited demo and considering there are 32 NFL teams and only a few are represented in the demo and the differing style teams play, people wanting to play with their favorite team, etc. the demo could influence their purchase but I don't think it should necessarily be the deciding factor.

Considering some of the players in the demo who have since been injured it's hard to know what build of the game the demo came from. I look at demo's as tools but I must disagree that Madden demo's play to 99% of the retail version.
 
# 529 Devlin345 @ 08/14/13 11:20 AM
I think the game is garbage and i fear madden 25 next gen will be the same just with better graphics if it is im afraid i might be done with all ea football games for at least two years
 
# 530 roadman @ 08/14/13 11:29 AM
I'm just loving the smarter CPU AI.

With 5 seconds left before half, Wilson kneels with the ball. Also, saw Wilson scramble and make a pass.

5 seconds left in the game, Seahawks winning 3-0, Wilson took a knee.

With adjusted sliders, this game plays nice.

If you don't move the sliders off default, this turns into a different game and not for the good.
 
# 531 Gronkanador @ 08/14/13 11:30 AM
One thing i noticed when watching the owner mode video is that they had the patriots captains wearing the C patch designating who is a captain. However the patriots have never worn those patches.
 
# 532 tril @ 08/14/13 11:31 AM
My third post about the Demo.
its mostly con's. personally, as far as gameplay wise, I don't feel that the game offers enough new features or change to warrant a purchase.

The new defensive adjustments at the line of scrimmage offered a lot of potential. However, the user will in all likely-hood have issues making these adjustments on the fly, because the AI/controlled team never runs clock or take their time to audible etc. The most defensive adjustments Ive been able to make is just the typical guess run left, run right, pass etc. and tight coverage, but there are so much more adjustments one could make. Again, the pace that the CPU/Ai controlled teams use make it impossible.

EA's CPU/AI clock management has always been horrible and now they really stand out.

The IE has been cleaned up, but last years version had more umphh too it, despite all the weird tackles.

Where are the penalties
QB's are too efficient.
Commentary, From what I can tell, not that much of an improvement from last year.
wont comment about sidelines, etc.
crowd/stadiums seemed livelier in last years version.

the demo should have offered us more camera angles.

Maybe the be a owner mode will be the saving grace for this title.

I believe that the budget for Madden probably went into the next gen version. They just cleaned up the IE in this version.

Im on the fence with a purchase. I may just play Madden13, or get my fix with 2k.

not bashing EA, IM just saying.
 
# 533 roadman @ 08/14/13 11:41 AM
Quote:
Originally Posted by tril
My third post about the Demo.
its mostly con's. personally, as far as gameplay wise, I don't feel that the game offers enough new features or change to warrant a purchase.

The new defensive adjustments at the line of scrimmage offered a lot of potential. However, the user will in all likely-hood have issues making these adjustments on the fly, because the AI/controlled team never runs clock or take their time to audible etc. The most defensive adjustments Ive been able to make is just the typical guess run left, run right, pass etc. and tight coverage, but there are so much more adjustments one could make. Again, the pace that the CPU/Ai controlled teams use make it impossible.

EA's CPU/AI clock management has always been horrible and now they really stand out.

The IE has been cleaned up, but last years version had more umphh too it, despite all the weird tackles.

Where are the penalties
QB's are too efficient.
Commentary, From what I can tell, not that much of an improvement from last year.
wont comment about sidelines, etc.
crowd/stadiums seemed livelier in last years version.

the demo should have offered us more camera angles.

Maybe the be a owner mode will be the saving grace for this title.

I believe that the budget for Madden probably went into the next gen version. They just cleaned up the IE in this version.

Im on the fence with a purchase. I may just play Madden13, or get my fix with 2k.

not bashing EA, IM just saying.
My suggestions would be to take accelerated clock off and you will have plenty of time making decision. I was able to choose run or pass, coverage audiable, LB's shift, DL shift and edge rush all before the CPU hiked the ball.

Two, play around with sliders. I lowered QBA to 20, upped coverage and reaction to 60 and it lowered compleation %'s. I'v seen swatted passes, coverage hits, and over thrown passes and passes that go no where because of pressure.

Just some healthy suggestions.
 
# 534 w00dy Hayezz @ 08/14/13 11:41 AM
I wish i could give an opinion on the demo, but it froze both times i tried it.
 
# 535 jmurphy31 @ 08/14/13 11:42 AM
Quote:
Originally Posted by roadman
I'm just loving the smarter CPU AI.

With 5 seconds left before half, Wilson kneels with the ball. Also, saw Wilson scramble and make a pass.

5 seconds left in the game, Seahawks winning 3-0, Wilson took a knee.

With adjusted sliders, this game plays nice.

If you don't move the sliders off default, this turns into a different game and not for the good.
So youre saying if you play default all-pro, its a different game than if you make some slider adjustments. Not disagreeing , just wondering. I'll give it a try when I get home.

What slider adjustments have you made?
 
# 536 tril @ 08/14/13 11:46 AM
Quote:
Originally Posted by roadman
My suggestions would be to take accelerated clock off and you will have plenty of time making decision. I was able to choose run or pass, coverage audiable, LB's shift, DL shift and edge rush all before the CPU hiked the ball.

Two, play around with sliders. I lowered QBA to 20, upped coverage and reaction to 60 and it lowered compleation %'s. I'v seen swatted passes, coverage hits, and over thrown passes and passes that go no where because of pressure.

Just some healthy suggestions.
I will try that. turn accelerated clock off.
thanks for the suggestions.
 
# 537 NYJin2011tm @ 08/14/13 11:50 AM
For the first time I can remember the cpu actually looks like it knows how to run a hb screen.

Using the 49ners against the Ravens, the Ravens were cheating. There was an invisible defender tackling me when I thought I had open space. I can could a slight little shadow when he moved but really couldn't see him. When I ran a spread formation with wr on the outside it would look like a wr was uncovered at the snap. He was covered by the invisible man though lol.
 
# 538 roadman @ 08/14/13 11:51 AM
Quote:
Originally Posted by jmurphy31
So youre saying if you play default all-pro, its a different game if you make some slider adjustments. Not disagreeing , just wondering. I'll give it a they when I get home.

What slider adjustments have you made?
Qb's are too accurate with default sliders, way too accurate like NCAA. Majority of slider makers have QBA at 0 or 5 for NCAA.

Here is what I'm fiddling with.

QBA for both- 20, might try 15 next.
Pass Blocking- 25 for both
Run Blocking- 35 for both. Lynch and Lacy still had some good runs.
Pass Reaction- 60 for both
Pass Coverage- 60 for both
Tackling- 55 for both
Int's- Might lower to 40.

Penalties- 100 for offsides and false start, holdg-55(still none called), FM-35, intentional grounding 75, clipping 54, rtp 54. I might try OPI and DPI ant 1 or 0. Theory is there is tighter coverage with DPI lower.
 
# 539 Gronkanador @ 08/14/13 11:59 AM
Just had a weird moment. Eddie Lacy got hurt, bruised ankle, put him back in the game and he gets a first down and then i get a cut scene of him walking into the locker room even though he is still in the game. Then Clay matthews got hurt, but is still in the game 1 play later, then i get the update he had a torn muscle..
 
# 540 jmurphy31 @ 08/14/13 11:59 AM
Quote:
Originally Posted by roadman
Qb's are too accurate with default sliders, way too accurate like NCAA. Majority of slider makers have QBA at 0 or 5 for NCAA.

Here is what I'm fiddling with.

QBA for both- 20, might try 15 next.
Pass Blocking- 25 for both
Run Blocking- 35 for both. Lynch and Lacy still had some good runs.
Pass Reaction- 60 for both
Pass Coverage- 60 for both
Tackling- 55 for both
Int's- Might lower to 40.

Penalties- 100 for offsides and false start, holdg-55(still none called), FM-35, intentional grounding 75, clipping 54, rtp 54. I might try OPI and DPI ant 1 or 0. Theory is there is tighter coverage with DPI lower.
Thanks. I'll give it a try.
 


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