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NCAA Football 14 News Post


NCAA Football 14 is available now for EA Sports Season Ticket subscribers. Post your impressions here.

As a reminder, this is not a topic for questions. Please use the NCAA Football 14 Q&A thread for that.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
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Member Comments
# 361 der juicen @ 07/07/13 06:03 PM
Quote:
Originally Posted by BlackBetty15
Looks like for the fifth straight year kickers are overpowered and nailing 55 yarded a with ease. VT k is 83 overall and has nailed 57, 55, and just barely missed from 61. I am on heisman btw. I for one just want to know how if what the game changer program does to weed out disgusting things that kinda ruin the game for me
I missed a 43 yarder with Vandy's kicker. That pretty much seems right. It hit the bottom bar and didn't go in.
 
# 362 weeeeeeez @ 07/07/13 06:11 PM
Only thing I don't really like is the pass defense. I'm having trouble stopping the CPU or User whether I pick zone or man. For some reason no one can cover TE's like at all.
 
# 363 thinkjoey @ 07/07/13 06:13 PM
Quote:
Originally Posted by prototype561
Yep, this is what I was talking about, I guess its on the Xbox version as well, the game slows down to a creep and stutters along, Ive had it happen for multiple games now. I just start over when it starts, this could be a gamekiller if it happens in my dynasty.
Not happening to me on retail xbox 360 copy
i have played almost 2 seasons worth



---------------

wish the cheerleaders would wear appropriate snow clothes...or do they wear the same outfit for all weather INR? Seems kinda chilly for short skirts :/
 
# 364 The JareBear @ 07/07/13 06:22 PM
Unfortunately I think pass coverage wise heisman is the only answer. On AA you can put pass coverage to 100 and still get burned.

On heisman default CPU covers a lot better and I would raise user to 60 and start from there
 
# 365 Gotmadskillzson @ 07/07/13 06:28 PM
Messing around with the coach skills thing and so far they seem to be legit and really do have on the field impact on players after all. Basically each coach skill, whether it be from head coach, OC or DC give groups of players a ratings boost in certain ratings on top of their current rating.

So for those who like to tinker with ratings like me, be sure to tinker with the coach skills as well. If the players on your team are already good ratings wise, that boost will make them even better on the field. Definitely noticed this when I tried it out on defensive ends. Without the coach skills boost, they played average. Gave them a level 3 boost and they became sack kings.

Works in play now, coach mode and dynasty mode.
 
# 366 StoneCalf @ 07/07/13 06:29 PM
Quote:
Originally Posted by jaredlib
I'm so pleased to see a box score with CPU team over 200 yards rushing.

In that regard, I'm in football heaven

Really I'm just trying to tighten up pass coverage on both sides, if that gets figured this wil be epic
I'm with you on wanting to see CPU run well. I had been been very stingy on rush defense until I matched up against LSU. I do have the sliders heavily in favor of CPU run. They went for 181 rush yards on 33 carries, and 2 rush td's en route to their victory (my first dynasty loss). (AA)
 
# 367 BlackBetty15 @ 07/07/13 06:31 PM
Quote:
Originally Posted by tinfire
turn field goal accuracy down..
Yea I know sliders are able to deal with the majority of issues but other issues that have been present since the fg mess like CPU punters unable to pin me inside the five on a punt, no def/off PI regular calls, and no punt blocks or fg blocks are frustrating.
 
# 368 The JareBear @ 07/07/13 06:31 PM
Quote:
Originally Posted by StoneCalf
I'm with you on wanting to see CPU run well. I had been been very stingy on rush defense until I matched up against LSU. I do have the sliders heavily in favor of CPU run. They went for 181 rush yards on 33 carries, and 2 rush td's en route to their victory (my first dynasty loss). (AA)
How do u find passing for both sides on AA
 
# 369 BlackBetty15 @ 07/07/13 06:32 PM
Quote:
Originally Posted by der juicen
I missed a 43 yarder with Vandy's kicker. That pretty much seems right. It hit the bottom bar and didn't go in.
It's not the user brother it's the CPU that nails them. User is just right
 
# 370 JOHNNYHEISMAN @ 07/07/13 06:38 PM
Good game overall,:confused but the thing that has driven me crazy all day is DAT from Oregon stiff arming his way through my 300lb DT and falling in the end zone after starting the stiff arm animation at the 8 yard line!
 
# 371 mrprice33 @ 07/07/13 06:44 PM
I'm getting tremendous results using a modified version of the sliders in this thread:

My most recent game was a 5 overtime thriller where I as Arizona outlasted ASU 47-44. The CPU ran 88 plays and avg 4.67 YPP and I ran 97 and avg 5.31

The ASU kicker also missed 2 field goals in OT (he was 1-4 overall), one a 26 yarder. Passing stats were 33-50-322-2-1 for the ASU QB and 24-44-222-2-2 for me as the Arizona QB.
 
# 372 jeremym480 @ 07/07/13 06:57 PM
CPU GT just rushed for 205 yards on 36 carries on AA with BenGerman's sliders. I was Clemson and won 28-14. Although, it should have been one score closer as I had one garbage TD late while trying to run out the clock.

I'm sold in Heisman offense, but I'm still not sure if Heisman defense with sliders slightly favoring the user or AA defense with sliders favoring the CPU is the way to go.

Also for what it's worth I still have yet to see any of the gitches that I've seen others post about. Most notably the interception ball spot error. Perhaps that a PS3 issue?

Sent from my VS920 4G using Tapatalk 2
 
# 373 Flightwhite24 @ 07/07/13 07:02 PM
Anyone notice if uniforms get dirty??? Also I have yet go have a holding call in over 10 games played? ???

Other than the obvious I'm starting to warm up to the gameplay
 
# 374 bkrich83 @ 07/07/13 07:04 PM
Quote:
Originally Posted by BlackBetty15
Yea I know sliders are able to deal with the majority of issues but other issues that have been present since the fg mess like CPU punters unable to pin me inside the five on a punt, no def/off PI regular calls, and no punt blocks or fg blocks are frustrating.
What does that have to do with your original point?
 
# 375 weeeeeeez @ 07/07/13 07:05 PM
Quote:
Originally Posted by jaredlib
Unfortunately I think pass coverage wise heisman is the only answer. On AA you can put pass coverage to 100 and still get burned.

On heisman default CPU covers a lot better and I would raise user to 60 and start from there
Ill have to try this out.
 
# 376 YungThugga08 @ 07/07/13 07:05 PM
I don't have any impressions yet, but I want to thank you guys for your impressions on the game so far. I can't wait to get started Tuesday!
 
# 377 The JareBear @ 07/07/13 07:05 PM
Any idea of how far back BenG sliders are posted
 
# 378 StoneCalf @ 07/07/13 07:11 PM
Quote:
Originally Posted by jaredlib
How do u find passing for both sides on AA
I typically don't do a "test" period when starting a new version. I just go right into a dynasty and adjust on the fly. With that being said, the only issue I have had that concerns me on the passing game (both sides) is that I've been getting too many int's. I've finally slammed my user INT slider to zero, and that seem to be effective.

Here's how the CPU has fared against me passing. The first few games need to be discounted somewhat, as I was in the process of adjusting sliders. Right now I have CPU QBA at 60, Pass Blk at 75, and CTH at 60. (My user sliders are Pass Cvg 25 and INT at 0)

VT: 9/18 for 120 yds (50%)
TAMU: 13/22 for 83 yds (59%)
CSU: 16/28 for 137 yds (57%)
OMIS: 13/21 for 121 yds (62%)
GaSt: 10/18 for 33 yds (56%) (throw out completely outclassed 60 ovr team)
KY: 22/40 for 236 yds (55%)
ARK: 23/37 for 253 yds (62%)
TENN: 28/47 for 229 yds (60%)
LSU: 19/26 for 245 yds (73%)

The last four games show a robust CPU passing game, but I never felt like it was cheesing me. I could tell the difference when I began lowering my Pass Cvg, especially my linebackers couldn't stick to TE's. I have plenty of slider room if I need to tone down the CPU's passing effectiveness.

My passing for the last 5 games is 197 YPG. I am a run first team. The passing game for me feels pretty good, once I got settled in.
 
# 379 BlackBetty15 @ 07/07/13 07:15 PM
Quote:
Originally Posted by bkrich83
What does that have to do with your original point?
Really it has more to deal with hoping that these weren't going to be an issue again. Not a game killer but a disappointment. That is the point. I mean are you genuinely interested in figuring out the underlying meaning between my two posts or what.
 
# 380 IUxHOOSIERS @ 07/07/13 07:18 PM
I've played over 20 games online and I have only seen one fumble from a running back. I've had a few QB fumbles.
 


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