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NCAA Football 14 News Post



This video is also available on the OS Youtube channel, please subscribe while you're there.

There might be a few details that are hard to see in video form, here are 52 screenshots from the video to talk about.

And here's a quick breakdown of the features mentioned in the video:

Recruiting
  • Recruiting only done with points now, no more finding pitches
  • Bonus points are allocated per recruit when your strengths match his interests
  • Signing Day has been introduced for official commitments
Coaching Skills
  • RPG element to Coaching (Coach XP, levels and skills)
  • XP gained for on field performance, meeting milestones and even for recruiting
  • Structure of Coach Skills seem similar to NFL Head Coach 09 skill tree
  • Skills broken down into 3 categories (Recruiting, Offensive and Defensive)
  • HC controls how all skills are assigned (Can assign the skills for your OC and DC too)
  • Coordinators are only responsible for their own skills

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Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 101 kamelr3d @ 05/28/13 01:58 PM
Quote:
Originally Posted by Sparkles
does that player to the left of the michigan coach have that facemask that everyones begging for?
I don't think so, It looks like it's just one of the face masks they already had from last 13.
 
# 102 StoneCalf @ 05/28/13 02:04 PM
I'm dying to know if there is still the ability to turn Coaching Contracts "OFF". The overhaul of the Coaching system is great, but I hope that option is not lost. The option to turn the contracts off was dropped when the game went to current gen, and didn't make it back until 2012.
If anyone has knowledge or confirmation I'd appreciate it.
 
# 103 Hooe @ 05/28/13 02:09 PM
Thank goodness they rethought recruiting. I like Dynasty, but the phone call system has been old for a while now.
 
# 104 BreaksoftheGame @ 05/28/13 02:24 PM
Wait so they removed the features they touted last year (recruiting)......I personally don't have a preference but this seems like they just removed features instead of adding them.
 
# 105 kamelr3d @ 05/28/13 02:26 PM
I really hope they didn't get rid of scouting, because I think that provided an aspect of realism to recruiting. I liked the fact that I could still get quality players later on in recruiting. Finding that diamond in the rough was really cool and I felt that it kept recruiting interesting. I don't think I like this streamline concept they are going for if they are going to just cut stuff out. It almost feels like they have cut past the fat and are starting to hit bone.
 
# 106 Hooe @ 05/28/13 02:30 PM
Quote:
Originally Posted by Big FN Deal
I like the idea of XP for coaches/coordinators and glad to see NCAA not follow Madden, adding it for player progression. That said, how does NCAA 13 handle player progression?
Automatic progression based on program prestige and player position. No accounting for offensive or defensive schemes, coach playcalling, or player statistics that I have ever noticed; progression always appears to be an across-the-board affair. Reworded: if a player progresses, he gets better at every skill he has relevant to his position, regardless of the system he is playing in or how he fared on the field. The magnitude of the increase is governed by program prestige.

In addition, I have never seen player regression in NCAA; arguably regression makes less sense in NCAA than in Madden so this can be justified.
 
# 107 tHurley2010 @ 05/28/13 02:45 PM
They didn't do away with scouting. Scouting and recruiting now both use the same system. So for example, out of your 5000 points, you can use 250 for scouting and 4750 for recruiting; or you can use 500 for scouting and 4500 for recruiting. Also, as far as I know, they didn't do away with any recruiting features they were touting with last year's edition.

I do believe we'll be hearing more from the guys at EA in regards to some presentation specific dynasty features. Dynasty is the mode that gets the most traffic.
 
# 108 Robcards @ 05/28/13 02:51 PM
Quote:
Originally Posted by tHurley2010
They didn't do away with scouting. Scouting and recruiting now both use the same system. So for example, out of your 5000 points, you can use 250 for scouting and 4750 for recruiting; or you can use 500 for scouting and 4500 for recruiting. Also, as far as I know, they didn't do away with any recruiting features they were touting with last year's edition.

I do believe we'll be hearing more from the guys at EA in regards to some presentation specific dynasty features. Dynasty is the mode that gets the most traffic.
If its the mode that gets the most traffic, I don't understand why they've almost completely ignored it in this years edition. All they've done is make every call a quick call and minutes are now points. And give coaches progression, which is bizarre and unrealistic. Thanks for that. Really hoping there's more.
 
# 109 tHurley2010 @ 05/28/13 02:57 PM
Quote:
Originally Posted by Robcards
If its the mode that gets the most traffic, I don't understand why they've almost completely ignored it in this years edition. All they've done is make every call a quick call and minutes are now points. And give coaches progression, which is bizarre and unrealistic. Thanks for that. Really hoping there's more.
Coaches progressing is bizarre and unrealistic? It's the furthest thing from it, in my opinion. Your head coach at Tulane isn't going to be as good at what he does as say Nick Saban. Nick Saban wasn't as good of a coach when he was at Michigan State as he was at LSU or is at Alabama. Parity in the abilities of coaches and coordinators exists in college football, and now it exists in NCAA 14.
 
# 110 Strategizer @ 05/28/13 02:59 PM
Quote:
Originally Posted by rockytop52
I had a good question for Aj. But if this works properly in the game it could be pretty dope.

Lets say your Offensive Coordinator has the coaching skill of increasing THP and THA. Will that attract more highly ranked QB's?

Or with any attribute. So we could see 5 Star QB's going to USC every other year like in real life. Or with any other position.

So when im playing my Dynasty, I should see Alabama with an All-American Defensive back just about every year (Saban coaches the DB's)
Indirectly that should be the case. In theory, a coordinator who boosts the THP and THA of a quarterback should mean increased on-field performance by the QB, which results in better stats, which results in a higher rating for the dynamic passing pitch (can't remember what it's called). This should result in more initial interest from QB recruits at the beginning of a season and more bonus points as you recruit them.
 
# 111 Robcards @ 05/28/13 03:03 PM
Quote:
Originally Posted by tHurley2010
Coaches progressing is bizarre and unrealistic? It's the furthest thing from it, in my opinion. Your head coach at Tulane isn't going to be as good at what he does as say Nick Saban. Nick Saban wasn't as good of a coach when he was at Michigan State as he was at LSU or is at Alabama. Parity in the abilities of coaches and coordinators exists in college football, and now it exists in NCAA 14.
Saban didn't have 5 star players at every position at Michigan state. Do you seriously think every coach is exponentially better than they were 10 years ago? Because that's what this system does. It turns every coach into a world of Warcraft character. They don't get better at coaching as they win games. They get promoted to better schools and positions by winning games, which is what the coaching carousel was/is.
 
# 112 Strategizer @ 05/28/13 03:15 PM
Quote:
Originally Posted by Robcards
Saban didn't have 5 star players at every position at Michigan state. Do you seriously think every coach is exponentially better than they were 10 years ago? Because that's what this system does. It turns every coach into a world of Warcraft character. They don't get better at coaching as they win games. They get promoted to better schools and positions by winning games, which is what the coaching carousel was/is.
So you think there is no progression at all when it comes to coaching? You really think experience accounts for nothing, and that winning doesn't result in a coach getting better by allowing them to discover what works and what doesn't and using that to improve their ability to recruit and manage a game? You don't think players don't respond better to motivation from a coach with experience and a history of success than a coach without these things? Because those are the kinds of things this system is meant to simulate.
 
# 113 ACardAttack @ 05/28/13 03:17 PM
Quote:
Originally Posted by Robcards
Saban didn't have 5 star players at every position at Michigan state. Do you seriously think every coach is exponentially better than they were 10 years ago? Because that's what this system does. It turns every coach into a world of Warcraft character. They don't get better at coaching as they win games. They get promoted to better schools and positions by winning games, which is what the coaching carousel was/is.
I highly doubt Saban was as good as a coach at MSU as he is now...you learn so much from being a coach. I teach, I am not the same teacher now as then when I started....even if my kids get better or worse, I still do and explain things better now than when I started...coaching is the same way...Yes Saban was a good coach at MSU, but you place that Saban in the Saban of today's shoes and he may only have 1 or 2 titles at Bama instead of 3. You grow and learn things as a coach, you tweak and improve.
 
# 114 DirtyJerz32 @ 05/28/13 03:20 PM
Quote:
Originally Posted by 32
I'm hoping we can import more than 12 team builder teams. Also, how many users can we have during online dynasty?
http://www.thegamingtailgate.com/for...-Dynasty/page3

Cap is still 12 for TB per JBHuskers.
 
# 115 Maverick09 @ 05/28/13 03:23 PM
One thing mentioned in the podcast not mentioned in this video to make recruiting more realistic:

If your school doesn't at least match a recruits standard for a given recruiting pitch(academics for example), the players won't even consider going to that school. Therefore only schools that match or exceed the minimum will be able to pursue that player.

Pretty sick, should make recruiting more challenging when playing with a small school.
 
# 116 DirtyJerz32 @ 05/28/13 03:32 PM
Quote:
Originally Posted by Big FN Deal
Has it ever been explained by anyone "in the know" why there is only 12 Users allowed in a OD but 32 for Madden OF?
Not that i know of. I'm hoping we can get some closer as to why, but I'm not holding my breath.
 
# 117 bad_philanthropy @ 05/28/13 03:35 PM
One of these days I'd like them to add a filter to search for JUCO's. Would be helpful for coaching a small school living off these types of recruits.
 
# 118 greasyindiekid @ 05/28/13 03:40 PM
LOL.

Called it. Looks like I'm passing on this game another year.
 
# 119 PRAY IV M3RCY @ 05/28/13 03:41 PM
Quote:
Originally Posted by TheBleedingRed21
Actually its not. There will always be something to complain about.
Well now your statement makes sense. You were implying that we all expect the game to be perfect when that's not the case.
 
# 120 Robcards @ 05/28/13 03:42 PM
Quote:
Originally Posted by Strategizer
So you think there is no progression at all when it comes to coaching? You really think experience accounts for nothing, and that winning doesn't result in a coach getting better by allowing them to discover what works and what doesn't and using that to improve their ability to recruit and manage a game? You don't think players don't respond better to motivation from a coach with experience and a history of success than a coach without these things? Because those are the kinds of things this system is meant to simulate.
It's not simulating that at all. It's saying every coach gets better over time. There's no regressing at all. How can you possibly say that this feature not being completely bizarre and unrealistic? Coaches do not get THAT much better, this is clearly making the game a wacky rpg
 


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