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Madden NFL 25 News Post



GotGame has posted this Madden NFL 25 video interview with Creative Director, Rex Dickson. They discuss the new and improved running game, defense and Infinity Engine 2.0. A few snippets of gameplay are included.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
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Madden NFL 25 Videos
Member Comments
# 101 Only1LT @ 04/29/13 11:46 AM
Lot of time shift sliding still going on.

When they show the part where Manning get's hit during the Impact Dive Tackles bit, the Lineman instantly stop what they are doing and go into a sideways moonwalk to try and prevent the rusher from getting to the QB.

I could put the obligatory "I hope this is an early build", but let's be honest, this will be in the retail game. I don't have the strength to deny it anymore.

Lot's of other bad stuff going on, but I'll quit while I'm behind.
 
# 102 roadman @ 04/29/13 11:49 AM
My understanding is with the impact hit stick there is a risk/reward for using it. You will fail and miss too.

Seems like this film showed all of the rewards.
 
# 103 TreFacTor @ 04/29/13 11:58 AM
Quote:
Originally Posted by roadman
My understand is with the impact hit stick there is a risk/reward for using it. You will fail and miss too.

Seems like this film showed all of the rewards.
Like hitstick 2.0 Madden 08


Somehow, and this may just be me, but the hitstick looked better in 08..maybe even in 10 than it does now. There's still time to clean it up, but do they think it needs to be is the question.
 
# 104 jcmreds @ 04/29/13 12:05 PM
EA shows how in touch they are with current NFL by focusing on the running game and big hits lol.
 
# 105 roadman @ 04/29/13 12:11 PM
Quote:
Originally Posted by TreFacTor
Like hitstick 2.0 Madden 08


Somehow, and this may just be me, but the hitstick looked better in 08..maybe even in 10 than it does now. There's still time to clean it up, but do they think it needs to be is the question.
Yeah, let's hope they do.

I do like the risk/reward system of it, though. No way I'm hitting the stick with Sam Shields.

Clay Mathews, absolutely.
 
# 106 TreFacTor @ 04/29/13 01:00 PM
Quote:
Originally Posted by Big FN Deal
This is NOT to make an excuse for Madden but is what I was referring to about poor tackling being a problem in the real NFL.

http://sports.espn.go.com/espnmag/st...ine&id=3680254
There's a difference between lack of tackling technique in the NFL as opposed to lack of attempted tackles in Madden though. I do see the diving missed tackles (in the trailer), but on the hitstick vids the defenders don't appear to attempt a tackle and simply get bowled over. Arm tackles vs wrap tackles vs missed tackles vs improper technique. If this variation is displayed in Madden 25 then hardly anyone can complain, so far I haven't seen that to be the case.
 
# 107 cuttingteeth @ 04/29/13 01:16 PM
The best thing I heard was him talking about quitting being the one and done kinds of game, stopping taking out features, to keep building upon the framework. Then again, is that the worst possible thing? Does that mean, this is the new engine, no new one for next gen?
 
# 108 PRAY IV M3RCY @ 04/29/13 01:33 PM
I would accept those hard hits and truck animations if this were a D1 football team against a JV high school football team. However we are talking about the NFL here. Nothing but the best of the best are in this league. These are big grown A$$ men getting knocked off their feet like they are some amature athletes. NFL players just dont get embarrassed to that degree on a daily basis. YOU WILL SEE THESE HITS EVERYGAME in Madden. Past history points to this conclusion. If you think otherwise than you are naive.
 
# 109 Danimal @ 04/29/13 04:20 PM
Remember last week when I said in the other thread the big hits comment scared me.

Well now I'm just shaking my head. You know what would make defense fun again.

Ability to scheme to shut down a player
Ability to double cover and make other adjustments easily
Ability to call our own line stunts without them being mapped to a play.
Audibles that worked like man align and outside pressure.
Ability to create packages by placing defenders we want at spots in dime, nickle, QB spy.

Jesus hire someone who knows that defense is not about big hits but about strategy.
 
# 110 N51_rob @ 04/29/13 04:34 PM
Quote:
Originally Posted by Danimal
Remember last week when I said in the other thread the big hits comment scared me.

Well now I'm just shaking my head. You know what would make defense fun again.

Ability to scheme to shut down a player
Ability to double cover and make other adjustments easily
Ability to call our own line stunts without them being mapped to a play.
Audibles that worked like man align and outside pressure.
Ability to create packages by placing defenders we want at spots in dime, nickle, QB spy.

Jesus hire someone who knows that defense is not about big hits but about strategy.
But, but, they have coaches come talk to them, and Clint is an ex-offensive linemen. Even if they did hire someone who was a defensive expert (Like Rex Ryan once the Jets impload) things would still be driven by the all important "fun factor" and having games end 55-52 is clearly more fun than a 24-17 game where field position and adjustments matter.
 
# 111 EMbow513 @ 04/29/13 05:20 PM
This game is a damn joke... force impact truck stick?! Really!? Its rare to see a running back just bulldoze a nfl linebacker like a damn kid. Sooo unrealistic. The hitting on madden 13 seems more real, man im heated by this bullcrap. Im starting to believe They are making this game bad intentionally because we are a bunch of dummies that will buy it
 
# 112 Reed1417 @ 04/29/13 05:38 PM
Wow. Not all that impressed but I take it that was from an early build and obviously this is still a WIP so once E3 rolls around or we get more gameplay then we'll see just how much work was put in.
 
# 113 EJ21 @ 04/29/13 06:29 PM
those hit stick tackles did not look realistic at all
 
# 114 mestevo @ 04/29/13 06:53 PM
Yeah, I have to believe there's no way some of those hits/animations make it to production (not unlike the unfinished/rough models/decals in some shots). I expect some of the quirks like McFadden's dual-leg tripping to make it just because that seems like the kind of quasi-Backbreaker-like physics Infinity brings to the table. It's very possible the ragdoll tried to put a step forward but was impeded by the player on the ground... while the recover mechanic had already began to affect the animation so he kept moving forward rather than actually falling.
 
# 115 Trick13 @ 04/29/13 07:02 PM
Quote:
Originally Posted by mestevo
It's very possible the ragdoll tried to put a step forward but was impeded by the player on the ground... while the recover mechanic had already began to affect the animation so he kept moving forward rather than actually falling.
I wonder if that is something the Next Gen consoles will be able to clean up. I am not a programmer but my thought is the increase in RAM may make it "possible" to be more precise in these instances???
 
# 116 TreFacTor @ 04/29/13 07:04 PM
Quote:
Originally Posted by mestevo
Yeah, I have to believe there's no way some of those hits/animations make it to production (not unlike the unfinished/rough models/decals in some shots). I expect some of the quirks like McFadden's dual-leg tripping to make it just because that seems like the kind of quasi-Backbreaker-like physics Infinity brings to the table. It's very possible the ragdoll tried to put a step forward but was impeded by the player on the ground... while the recover mechanic had already began to affect the animation so he kept moving forward rather than actually falling.
I never saw this in BackBreaker...there was never an instance where my runner would appear to trip (with both feet clearly off the ground) only to continue on into a running animation. In BB if it looks like your going down...97% of the time your down. Back to Madden though...shouldn't this type of "glitch" be able to be controlled with their tension sliders for limbs though? Or is it yet another instance of predetermined animations taking control negating the player on the ground while appearing to be effected by them. ;/
 
# 117 Guapo516 @ 04/29/13 07:17 PM
For the life of me I can understand some people's logic! How can you come on here and complain about the seeing too many big hits in this DEMONSTRATION. Thats like going to a car show saying there are way too many cars in here. That's what was supposed to be highlighted. Do you really think that's gonna happen every play? This just let's me know some people are looking for something to complain about. Now I know people want to get there moneys worth when purchasing something but a playable demo comes out before the game is released! Play it then Decide if its worth purchasing! Does that not make sense?

Now I haven't bought madden in 3 years cause I didn't like what I saw but I like what I see and can't wait for the demo to give it a try and make a decision on whether I'll be purchasing this game or not
 
# 118 DeuceDouglas @ 04/29/13 07:26 PM
Quote:
Originally Posted by Guapo516
For the life of me I can understand some people's logic! How can you come on here and complain about the seeing too many big hits in this DEMONSTRATION. Thats like going to a car show saying there are way too many cars in here. That's what was supposed to be highlighted. Do you really think that's gonna happen every play? This just let's me know some people are looking for something to complain about. Now I know people want to get there moneys worth when purchasing something but a playable demo comes out before the game is released! Play it then Decide if its worth purchasing! Does that not make sense?

Now I haven't bought madden in 3 years cause I didn't like what I saw but I like what I see and can't wait for the demo to give it a try and make a decision on whether I'll be purchasing this game or not
I think it's very logical to be concerned. They're not touting it for no reason. They want you to see it and they want you to know it's there. That being said the demo is obviously going to showcase these hits in an abundant fashion. But the fact that they're showcasing them means that there is a fairly good probability that they will also be more common during gameplay than they actually should be because of the fact that they want to remind you that they're there. That's the concern I have. Not to mention a few of them look unrealistic and over dramatic.
 
# 119 Guapo516 @ 04/29/13 07:29 PM
Some of you couldn't have played football! I personally find the things I saw in the video amazing! The more some of you clowns point out as what you consider unrealistic or glitch, I can completely see happening because i seen and done things like that personally! My o my this game is looking special limbs all the way down 2 the foot bending and adjusting properly when in contact with another player jus beautiful!
 
# 120 mestevo @ 04/29/13 07:30 PM
Quote:
Originally Posted by TreFacTor
I never saw this in BackBreaker...there was never an instance where my runner would appear to trip (with both feet clearly off the ground) only to continue on into a running animation. In BB if it looks like your going down...97% of the time your down. Back to Madden though...shouldn't this type of "glitch" be able to be controlled with their tension sliders for limbs though? Or is it yet another instance of predetermined animations taking control negating the player on the ground while appearing to be effected by them. ;/
I apologize I wasn't clear, didn't want to go too into the Backbreaker thing, with their physics some things seemed predetermined and then would override physics, like whether a ball was caught or not (i remember a few lively threads about this, heh). My point was that the physics that should send him *** over teakettle have been preempted by the recovery mechanic. A lot of this had to do with only the players being physics objects and not interacting with other things cleanly (ground, goalposts, even the ball sometimes), Madden has issues with that too which is your second point.

I think we'll see this until they can get the overhead for more fidelity in their physics. More points to measure on all players at once... weight, center of gravity, balance, etc.
 


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