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Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

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Old 04-29-2013, 05:20 PM   #129
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Angry Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

This game is a damn joke... force impact truck stick?! Really!? Its rare to see a running back just bulldoze a nfl linebacker like a damn kid. Sooo unrealistic. The hitting on madden 13 seems more real, man im heated by this bullcrap. Im starting to believe They are making this game bad intentionally because we are a bunch of dummies that will buy it
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Old 04-29-2013, 05:38 PM   #130
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Wow. Not all that impressed but I take it that was from an early build and obviously this is still a WIP so once E3 rolls around or we get more gameplay then we'll see just how much work was put in.
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Old 04-29-2013, 06:29 PM   #131
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

those hit stick tackles did not look realistic at all
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Old 04-29-2013, 06:53 PM   #132
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

Yeah, I have to believe there's no way some of those hits/animations make it to production (not unlike the unfinished/rough models/decals in some shots). I expect some of the quirks like McFadden's dual-leg tripping to make it just because that seems like the kind of quasi-Backbreaker-like physics Infinity brings to the table. It's very possible the ragdoll tried to put a step forward but was impeded by the player on the ground... while the recover mechanic had already began to affect the animation so he kept moving forward rather than actually falling.
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Old 04-29-2013, 07:02 PM   #133
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

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Originally Posted by mestevo
It's very possible the ragdoll tried to put a step forward but was impeded by the player on the ground... while the recover mechanic had already began to affect the animation so he kept moving forward rather than actually falling.
I wonder if that is something the Next Gen consoles will be able to clean up. I am not a programmer but my thought is the increase in RAM may make it "possible" to be more precise in these instances???
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Old 04-29-2013, 07:04 PM   #134
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

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Originally Posted by mestevo
Yeah, I have to believe there's no way some of those hits/animations make it to production (not unlike the unfinished/rough models/decals in some shots). I expect some of the quirks like McFadden's dual-leg tripping to make it just because that seems like the kind of quasi-Backbreaker-like physics Infinity brings to the table. It's very possible the ragdoll tried to put a step forward but was impeded by the player on the ground... while the recover mechanic had already began to affect the animation so he kept moving forward rather than actually falling.
I never saw this in BackBreaker...there was never an instance where my runner would appear to trip (with both feet clearly off the ground) only to continue on into a running animation. In BB if it looks like your going down...97% of the time your down. Back to Madden though...shouldn't this type of "glitch" be able to be controlled with their tension sliders for limbs though? Or is it yet another instance of predetermined animations taking control negating the player on the ground while appearing to be effected by them. ;/
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Old 04-29-2013, 07:17 PM   #135
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For the life of me I can understand some people's logic! How can you come on here and complain about the seeing too many big hits in this DEMONSTRATION. Thats like going to a car show saying there are way too many cars in here. That's what was supposed to be highlighted. Do you really think that's gonna happen every play? This just let's me know some people are looking for something to complain about. Now I know people want to get there moneys worth when purchasing something but a playable demo comes out before the game is released! Play it then Decide if its worth purchasing! Does that not make sense?

Now I haven't bought madden in 3 years cause I didn't like what I saw but I like what I see and can't wait for the demo to give it a try and make a decision on whether I'll be purchasing this game or not
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Old 04-29-2013, 07:26 PM   #136
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

Quote:
Originally Posted by Guapo516
For the life of me I can understand some people's logic! How can you come on here and complain about the seeing too many big hits in this DEMONSTRATION. Thats like going to a car show saying there are way too many cars in here. That's what was supposed to be highlighted. Do you really think that's gonna happen every play? This just let's me know some people are looking for something to complain about. Now I know people want to get there moneys worth when purchasing something but a playable demo comes out before the game is released! Play it then Decide if its worth purchasing! Does that not make sense?

Now I haven't bought madden in 3 years cause I didn't like what I saw but I like what I see and can't wait for the demo to give it a try and make a decision on whether I'll be purchasing this game or not
I think it's very logical to be concerned. They're not touting it for no reason. They want you to see it and they want you to know it's there. That being said the demo is obviously going to showcase these hits in an abundant fashion. But the fact that they're showcasing them means that there is a fairly good probability that they will also be more common during gameplay than they actually should be because of the fact that they want to remind you that they're there. That's the concern I have. Not to mention a few of them look unrealistic and over dramatic.
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