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Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

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Old 04-29-2013, 12:51 PM   #121
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

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Originally Posted by BezO
That killed any momentum the write ups created. A couple of things...

What games are you all watching where defenders are never wrapping up? How often are the likes of Peterson, Lynch, Green-Ellis, Jackson, Richardson, Turner, McGahee, Murray, etc getting shoulder charged to the ground? I hope you all are not getting this idea from Youtube.

Yes, but big hits happen, but they don't look like this. I think Sage said it earlier. The hitee looks like he's taking a charge. How often do you see an NFL player get uprooted like that? There are only a few occasions where a player gets blown up like THAT... major size difference, defender angled to avoid ball carrier's momentum, ball carrier caught off guard, and maybe another 1 or 2 I'm forgetting. The hits in that '12-'13 Hard Hits vid look nothing like what Madden is SHOWCASING.
This is NOT to make an excuse for Madden but is what I was referring to about poor tackling being a problem in the real NFL.

http://sports.espn.go.com/espnmag/st...ine&id=3680254
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Old 04-29-2013, 01:00 PM   #122
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

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Originally Posted by Big FN Deal
This is NOT to make an excuse for Madden but is what I was referring to about poor tackling being a problem in the real NFL.

http://sports.espn.go.com/espnmag/st...ine&id=3680254
There's a difference between lack of tackling technique in the NFL as opposed to lack of attempted tackles in Madden though. I do see the diving missed tackles (in the trailer), but on the hitstick vids the defenders don't appear to attempt a tackle and simply get bowled over. Arm tackles vs wrap tackles vs missed tackles vs improper technique. If this variation is displayed in Madden 25 then hardly anyone can complain, so far I haven't seen that to be the case.
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Old 04-29-2013, 01:16 PM   #123
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

The best thing I heard was him talking about quitting being the one and done kinds of game, stopping taking out features, to keep building upon the framework. Then again, is that the worst possible thing? Does that mean, this is the new engine, no new one for next gen?
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Old 04-29-2013, 01:33 PM   #124
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

I would accept those hard hits and truck animations if this were a D1 football team against a JV high school football team. However we are talking about the NFL here. Nothing but the best of the best are in this league. These are big grown A$$ men getting knocked off their feet like they are some amature athletes. NFL players just dont get embarrassed to that degree on a daily basis. YOU WILL SEE THESE HITS EVERYGAME in Madden. Past history points to this conclusion. If you think otherwise than you are naive.
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Old 04-29-2013, 03:41 PM   #125
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Originally Posted by slick589
Big hits are great they are part of the game and do happen week in and week out. That being said i don't want to see one on every play especially those over the top WWF style hit that look like the ball carrier jumps backwards to sell the hit like an actor. That big hit by the 49ers player, Patrick Willis I assume, looks so awful it looks nothing like football.
Ya Monster big hits are great to see, just like 60 yard bombs but keep them in context! In the NFL they only happen a few times a game and sometimes not at all!!
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Old 04-29-2013, 03:59 PM   #126
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Originally Posted by Big FN Deal
I am surprised nobody commented on the Ryan Kerrigan sack, I thought that looked good the way Force Impact or IE 2 effected the blocking RB and Kerrigan was able push him back to get the edge, to sack the QB. I also liked the realistic emotion/celebration of the defenders after those big hits. On the Patrick Willis hit, it doesn't seem like the usual big hit stick-fly backwards animation, towards the end you can see Willis do more of a wrap, to try to make it seem more like he hit and drove, needs work though.

That said I agree some of this stuff is over the top, especially the airborne truck/stiff arm stuff. It has been mentioned that for some reason EA thinks people want to see this stuff in trailers, so we shall see how it looks in E3 videos.

EDIT- Wanted to add that in that same Kerrign clip, Orakpo is in the right of the shot, starts to the outside, is blocked and seems to try to spin back inside. The downside to this is that he is not able to disengage from the blocker/blocking animation as soon as he spins free but at least he does do something besides stand there patty caking. Also the "heat seeker" tackling looked promising, aside from the moniker. Those Polamalu tackles, namely the attacking the ball carrier, taking out the ball carriers legs, I didn't notice in M13 and the last one by him, the high tackle, would have been a poor pursuit angle and likely a run by-follow behind the ball carrier-whiff, in M13. There are some promising and concerning things in this video, good post JP Davis.
I think they just overdue things to the extreme! They need to work on the gameplay as a whole and not just throw in some over-the-top features! Most of these guys working on the game are bright fellas but do they really have the NFL football sense??
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Old 04-29-2013, 04:20 PM   #127
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

Remember last week when I said in the other thread the big hits comment scared me.

Well now I'm just shaking my head. You know what would make defense fun again.

Ability to scheme to shut down a player
Ability to double cover and make other adjustments easily
Ability to call our own line stunts without them being mapped to a play.
Audibles that worked like man align and outside pressure.
Ability to create packages by placing defenders we want at spots in dime, nickle, QB spy.

Jesus hire someone who knows that defense is not about big hits but about strategy.
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Old 04-29-2013, 04:34 PM   #128
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

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Originally Posted by Danimal
Remember last week when I said in the other thread the big hits comment scared me.

Well now I'm just shaking my head. You know what would make defense fun again.

Ability to scheme to shut down a player
Ability to double cover and make other adjustments easily
Ability to call our own line stunts without them being mapped to a play.
Audibles that worked like man align and outside pressure.
Ability to create packages by placing defenders we want at spots in dime, nickle, QB spy.

Jesus hire someone who knows that defense is not about big hits but about strategy.
But, but, they have coaches come talk to them, and Clint is an ex-offensive linemen. Even if they did hire someone who was a defensive expert (Like Rex Ryan once the Jets impload) things would still be driven by the all important "fun factor" and having games end 55-52 is clearly more fun than a 24-17 game where field position and adjustments matter.
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