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MLB 13 The Show News Post


O.S.

Okay...Finally the time is here!

In the Vault: O.S.F.M2013 by RidinDwnKingsley
Link to file: http://www.sendspace.com/file/0pdx99


Thank you everyone for your patience in regards to this year's release.

We had one hitch towards the end....and I (we) are hoping that everything is alright with that one member.

That being said... I have to say that this year's group of editors have put together a tremendous effort with this year's version of the O.S.F.M.

I want to thank each and every member participating on the chart and from the work thread... but there are a couple of guys who I just have to mention, that went above and beyond with their effort and support.

yanksdaniel99 picked up quite a few teams that were vacant as we got into the process. It was a big help with him setting up those clubs.

Throwback and Willard76 went above and beyond to help out with multiple teams to work on faces (Willard on top of rating 2 teams as well) and especially down the homestretch when it was getting very tight

... and last but CERTAINLY not least... RidinDwnKingsley who rated multiple teams... as well as doing ALL the exporting and importing of every player for the set AND testing the set for balance.

Thanks to O.S. as well... Steve for allowing us to use the O.S. name in conjunction with the set and the mods who I'm sure dread when this time of year comes around and they have to keep the peace... and keep the threads moving and productive. They do a tremendous job.

Guys... I can't stress enough how I want to thank each and every guy who participates in the process... not just the guys doing the editing (who do a GREAT JOB)... but also the guys who provide input in the multiple threads.

Every year I am more and more impressed at how well this site works together to make this happen.

If you really think about it... it's a truly impressive process.

On that note... I'm going to ask you to think about how much time and effort these guys put in to making this work... and in doing so, deserve a certain amount of civility and respect when commenting on a particular part of the work. All feedback is welcome... as long as you present it in a civil manner.

That's all any of us ask of this.

Again... thank you for you patience and enjoy the O.S.F.M. 2013 Edition!... and

Enjoy The Show!

M.K.
Knight165

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Member Comments
# 781 Knight165 @ 04/08/13 08:52 PM
Quote:
Originally Posted by doctemple
Please know that I and others are aware of he fact that you do not HAVE to do ANY of this!!! I am so grateful to you and your team and so tired of those few who do none of the work yet take cheap shots. You have always helped me and others when we needed questions answered. I would not enjoy the game nearly as much without your contributions and those of others.
Thanks doc...

You know...I don't mind if they are taking shots at me.
Heck...this is like church compared to the firehouse kitchen.

But they guys what pitch in and do all the work.
I don't like it. Not one bit.
It's just not right.....these guys do a great job and do great work.

I'm very appreciative for all of that and like I said in the first post, making a suggestion of giving an opinion is fine...good bad or indifferent.
But to just come out and be rude.
It's unnecessary.
But I gotta say, it's been very positive this year. I'm thankful for all the kind words.

M.K.
Knight165
 
# 782 Totte @ 04/08/13 09:14 PM
I've sent you a pm Knight
 
# 783 Knight165 @ 04/08/13 09:33 PM
Quote:
Originally Posted by Totte
I've sent you a pm Knight
Got it...thank you.

M.K.
Knight165
 
# 784 doctemple @ 04/08/13 09:49 PM
Quote:
Originally Posted by Knight165
Thanks doc...

You know...I don't mind if they are taking shots at me.
Heck...this is like church compared to the firehouse kitchen.

But they guys what pitch in and do all the work.
I don't like it. Not one bit.
It's just not right.....these guys do a great job and do great work.

I'm very appreciative for all of that and like I said in the first post, making a suggestion of giving an opinion is fine...good bad or indifferent.
But to just come out and be rude.
It's unnecessary.
But I gotta say, it's been very positive this year. I'm thankful for all the kind words.

M.K.
Knight165
Yep, it was the rude ones I was talking about. I don't know if you saw my response to one such person over on The Show Nation forum who called the rosters "shoddy work." I reached the stratosphere of pissed off when I saw that one.

You and others love the game so much that you want mature feedback/corrections to make your rosters as accurate as possible. That is the way it should be.
 
# 785 Knight165 @ 04/08/13 10:21 PM
Quote:
Originally Posted by doctemple
Yep, it was the rude ones I was talking about. I don't know if you saw my response to one such person over on The Show Nation forum who called the rosters "shoddy work." I reached the stratosphere of pissed off when I saw that one.

You and others love the game so much that you want mature feedback/corrections to make your rosters as accurate as possible. That is the way it should be.

Yes...I actually did see that.
Thank you.

M.K.
Knight165
 
# 786 Ripner @ 04/08/13 11:35 PM
Quote:
Originally Posted by Side Effect
How will the Opening Day V2 set of this be different than Ripner's 1.0 Errors Fixed set?
It will have the missing players (A couple 40-man guys were missing). It will have better/improved faces for a lot of the prospects. The ratings for the prospects will be improved as well.
 
# 787 BDKiiing @ 04/09/13 01:28 AM
Quote:
Originally Posted by evanreyes
Horrible job on the Giants but overall good on other teams. On SF look at Stratton and Crick they look horrible. I found a few number and age issues. I fixed them for myself personally but it took a lot of work.
I'm sure I can speak for all of the other roster makers and say we look forward to seeing your full minors set next year.
 
# 788 BlingBling19 @ 04/09/13 03:55 AM
Sorry if this has been answered already.

Since there is an issue with simmed strikeouts being to low for pitchers when the roster version with ratings edits come out will those changes be made?

Or is the fix I read about in another thread the whole subtracting 7 ratings points from plate vision from all position players and then adding 7 points to K/9 for pitchers as well as subtracting 3 points from BB/9.

If I remember right that was what was posted. No idea if that works though just wondering if it was true and would be included.

Thank you all for your great work!!
 
# 789 pimpinpidgeon8 @ 04/09/13 07:58 AM
Quote:
Originally Posted by BlingBling19
Sorry if this has been answered already.

Since there is an issue with simmed strikeouts being to low for pitchers when the roster version with ratings edits come out will those changes be made?

Or is the fix I read about in another thread the whole subtracting 7 ratings points from plate vision from all position players and then adding 7 points to K/9 for pitchers as well as subtracting 3 points from BB/9.

If I remember right that was what was posted. No idea if that works though just wondering if it was true and would be included.

Thank you all for your great work!!
I thought the K issue was taken care of in the patch.
 
# 790 WatchdogXC @ 04/09/13 08:17 AM
Quote:
Originally Posted by Knight165
Yes...removing guys from the 40 man to get set lineups is NOT the way to go this year.
Using 30 team control and setting up the lineups after ST or sending the 15 players down at the end of Spring Training....way to go!

M.K.
Knight165
Once again everyone great work! I've only gotten a chance to play 2 games since release but I'm hoping to start my franchise soon. A quick question I have is as far as this 40 man and 25 man issue go this year I've in the past used HustlinOwl's 25 man rosters and done it myself. With the issue with contracts this year has anyone released a Google Spreadsheet of all the moves to make at the end of spring training? I remember someone doing that in the past and it was a tremendous timesaver!
 
# 791 Knight165 @ 04/09/13 10:43 AM
Quote:
Originally Posted by pimpinpidgeon8
I thought the K issue was taken care of in the patch.
It is.
Taken care of in the patch.

M.K.
Knight165
 
# 792 Carra_Rud @ 04/09/13 10:54 AM
I apologise if this question may come across as dumb, but I'm confused! For me to get all the correct line ups after spring training, do I either need to use the 30 team control option or do I need to adjust all the rosters before I start a franchise if I want to control one team?

My preferred option is to only control one team.
 
# 793 sappy3 @ 04/09/13 11:24 AM
Quote:
Originally Posted by Knight165
It is.
Taken care of in the patch.

M.K.
Knight165
It was taken care of in the patch, but in my RTTS they still seem just a little low. Nothing major though
 
# 794 Threeebs @ 04/09/13 11:50 AM
Quote:
Originally Posted by sappy3
It was taken care of in the patch, but in my RTTS they still seem just a little low. Nothing major though


They are still a little low, actually around 200 k's too low off the league average but it's not a hard fix if you're really worried about it. I notice a lot of pitchers were just set too low in the k/9 algorithm. When the next version of the OSFM comes out I'll be editing the SCEA players that need to be edited. I've already done the research and have every player written down that IMO needs editing. You can do the same...
 
# 795 Threeebs @ 04/09/13 12:55 PM
Quote:
Originally Posted by Hutton
What is the algorithm? I'd be curious to know what the rate of k/9 rating is to actual expected K's during a game/sim game.


The algorithm is k/9 and just simulate a couple of seasons taking note of k/9 ratings before hand. Say a guy like Verlander has a k/9 of 79 I believe and he gets just over 200 k's in like 220+ innings. So it seems a k per inning would relate to around an 80-85 k/9 rating. There are probably a bunch of spreadsheets created by others posted on this site in other threads that you can use as well.
 
# 796 BrianU @ 04/09/13 02:34 PM
You guys should also check out the inning pitched at the end of the season. How does it compare to IRL? I thought it was a little bit low when i did a sim after the patch came out.

You can tune this by adjusting Manager hook and SP stamina in the sliders. They both affect simmed games. I personally have two sets of sliders. One I load before simming games and one I load for the actual games I play. I havent tested enough to know what is right to use for my simmed games but right now im running with manager hook 4, starter SP 6 and Injury Freq 10. I know injury freq 10 is accurate for simmed games because I tested that, but not sure about the other two I just set them there for now to see if I can get increased IP's by starters which as a side effect will boost the Ks. Should look at this first before tuning all of the K/9 attributes it could be a much better fix

Im not in the mood to think very hard right now but if someone wanted to they could try those settings for simming games and then check various SP's to divide Games started and Innings pitched. MLB starters average 5.91 innings per game.
 
# 797 Threeebs @ 04/09/13 03:14 PM
Quote:
Originally Posted by BrianU
You guys should also check out the inning pitched at the end of the season. How does it compare to IRL? I thought it was a little bit low when i did a sim after the patch came out.
Quote:
Originally Posted by BrianU

You can tune this by adjusting Manager hook and SP stamina in the sliders. They both affect simmed games. I personally have two sets of sliders. One I load before simming games and one I load for the actual games I play. I havent tested enough to know what is right to use for my simmed games but right now im running with manager hook 4, starter SP 6 and Injury Freq 10. I know injury freq 10 is accurate for simmed games because I tested that, but not sure about the other two I just set them there for now to see if I can get increased IP's by starters which as a side effect will boost the Ks. Should look at this first before tuning all of the K/9 attributes it could be a much better fix

Im not in the mood to think very hard right now but if someone wanted to they could try those settings for simming games and then check various SP's to divide Games started and Innings pitched. MLB starters average 5.91 innings per game.
As a matter of fact I did use a similar slider set except for injuries, which I actually turned off to get true, full season statistics.

I ran 4 simulations two at 7 stamina one at 6 and one at 5. I did two for 7 stamina because that's what I was running with before changing. Oddly enough I didn't find that pitchers were pitching more innings at all through any of the simulations. What I saw was CG come down. From my simulations, a 5 for stamina of course had the lowest total but it was still above the league norm, from last season anyway.

I talked about it with Nomo in his slider thread and he said something about from his experiences that stamina doesn't effect simulation as much for some reason. The trend that I see from my sims is right in line with what he was saying. Personally I like 6 for games I'm participating in so I'll probably just roll with 6 so I don't have to change it.

Anyway, back to strikeouts lol. From compiling averages from the 4 simulations, it was apparent that for each category it didn't ever change drastically so I took the 4 sims and averaged them out together and compared them to league averages from the majors for the that few seasons. Every category was pretty well in line (Nice balancing by SCEA I must say so myself) except for strikeouts, errors, and walks.

I'm not really worried about walks too much because only one player walked over 100 times last year (Adam Dunn) and I had at least one player walk 100 times in each of my sims.

The league averaged 11 less errors per game too which corrected my belief that defensive attributes were low in the game.

Strikeouts were around 200 k's less than league average. This was the biggest descrepancy. This is why I'm going to go out of my way and look at every SCEA pitcher and make an edit as necessary. Once the OSFM V2 comes out anyway...
 
# 798 Bondsfan @ 04/09/13 03:54 PM
What will be the difference between OSFM V2, which is usually corrections with the right Opening Day lineups, and Ripner's 1.0 roster, which is basically the same thing, right? After the community already went through to find corrections and Ripner compiled them, is there even a need for OSFM V2? Or are there going to be rerates of the minor league guys? Maybe I'm confused. I've been away from the game for a week or so, and haven't actually gotten to take a look at OSFM or Ripners roster in any detail, just following posts here on OS, so I apologize if what I'm asking is obvious and I'm just an idiot! Thanks again for all the work you guys put into this.
 
# 799 BrianU @ 04/09/13 04:03 PM
Here is the result from a quick sim I did:

this is doing a season sim with default sliders (all 5's) and OSFM roster

NATIONAL LEAGUE IP/G (OSFM) IP/G (IRL) -------- K/9 (OSFM) K/9 (IRL)
Cole Hamels 6.1 6.9 -------- 8.4 9.0
Clayton Kershaw 6.5 6.8 -------- 10.42 9.1
Tim Lincecum 5.7 5.6 -------- 8.3 9.2
Jeff Samardzija 6.1 6.2 -------- 7.0 9.3

AMERICAN LEAGUE IP/G (OSFM) IP/G (IRL) -------- K/9 (OSFM) K/9 (IRL)
Justin Verlander 6.7 7.2 -------- 7.98 9.0
Chris Sale 6 6.5 -------- 9.21 9.0
CC Sabathia 6.2 7.1 -------- 7.24 8.9
Felix Hernandez 6.6 7.0 -------- 7.5 8.7

in OSFM stock it looks like K/9 is still a bit too low. This is with OSFM roster (RedSoxFox7s franchise file with manual injures but no rating changes, stock OSFM) and sliders at all 5s. IP/G looks decent enough but the Ks look low in stock OSFM. This is just from 1 sim but I can't see that changing if I were to sim again, its pretty wide spread being too low. I picked 4 starters at the top of the strikeouts leaderboard at random. I still have the save file
 
# 800 Ripner @ 04/09/13 04:33 PM
Quote:
Originally Posted by Bondsfan
What will be the difference between OSFM V2, which is usually corrections with the right Opening Day lineups, and Ripner's 1.0 roster, which is basically the same thing, right? After the community already went through to find corrections and Ripner compiled them, is there even a need for OSFM V2? Or are there going to be rerates of the minor league guys? Maybe I'm confused. I've been away from the game for a week or so, and haven't actually gotten to take a look at OSFM or Ripners roster in any detail, just following posts here on OS, so I apologize if what I'm asking is obvious and I'm just an idiot! Thanks again for all the work you guys put into this.
Main difference will be accurate AAA rosters. They weren't announced till well after OSFM came out so a fair number of AAA roster players were not in the Original OSFM set.
 


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