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MLB 13 The Show News Post


Now that the game is released to all, this is the place to post your impressions.

As a reminder, this is not a thread for questions. Please use the MLB 13 The Show Q&A thread for that.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 281 slthree @ 03/07/13 08:56 PM
Quote:
Originally Posted by RGmoney
A lot of people loved it but I thought it was just okay

please bear with any typos/spelling errors as this message was sent from the best smartphone in the world
 
# 282 WhiteM5 @ 03/07/13 09:42 PM
Got the game on wed. and had time to get in about 12 franchise games with the Dodgers. A mix of going against aces and regular pitchers.

Pros: The batting physics is noticeable and does make for a nice difference. The hooking and slicing of fly balls is great. When you get a hold of one, there seems to be a nice feeling...like you know you got it versus when you swing and know you're barely going to make contact.

The visuals might have been improved as others said, but to me its marginal. Not a bad thing though. The game looks great.

I love that load times have decreased. Presentation has improved, but I know many of us have hoping PS4 brings more overlays for stats and MORE CAMERA choices please!

I've seen some new animations and hit types. Liking those.

-------
Cons: With the amazing batted ball physics, its a shame playable fielding cams are still limited. Since I play auto-fielding, I hope to see the isometric view and the pressbox views implemented as playable views next year. A fan-cam would be great too. Also, I hope they reduce the zoom-in effect on HRs and fly balls...I want to see ball flight in the context of the field and stadium.

Would still like more stats displayed. For some reason runs are never displayed during walk-up OSDs. I personally like that stat, but thats just me. I think BA per pitch count and BA per pitcher or team would be great too. Its just nice to see stats while I'm playing.

Still no option to play an entire series. I'd love to have the option to play 4 games against the Giants...have the game load just the one time, and have it save the stats (temporarily) after each game until the series is over when it loads back into the main screen and all the stats are permanently saved. This goes for Franchise and RTTS. Would make playing an entire season quicker without loading in and out so much.

There are still a handful of legacy "could be improved" animations. They work, but they are just a bit off. One that comes to mind is the outfielder picking up a ball from the wall and turning to hurl it in. Just looks a bit weird to me.

Overall: Love the game...another good year of improvements and we're getting closer and closer to the ultimate MLB game.
 
# 283 malky @ 03/07/13 10:56 PM
Quote:
Originally Posted by slthree
A lot of people loved it but I thought it was just okay

please bear with any typos/spelling errors as this message was sent from the best smartphone in the world
I love it !!!!best I've ever seen in any game IMHO it reminds me of the nba finals intro that they do every year on abc ,only they of course update it
 
# 284 orion523 @ 03/07/13 11:06 PM
Put it this way, I went into batting practice today and literally stayed in the cage for a good 250 pitches, and the best part about it was I started to actually notice improvement, I was able to lay off bad pitches, go with balls the other way, protect the plate by fouling balls off. Its the most impressed I've ever been with a sports game, and that was just BP!
 
# 285 Majingir @ 03/07/13 11:08 PM
Any known issues in franchise mode? I wanna start franchise mode with fantasy draft(and use real teams once OSFM come out), but not if there's issues.
 
# 286 Majingir @ 03/08/13 02:35 AM
Don't know what's happened...I haven't touched sliders that impact this, yet somehow CPU is hitting crazy against me now.


Braves(CPU)-7 runs,15 hits
Nats(me)-3 runs,7 hits

CPU with 3HR,2 doubles
Me with 1HR,2 doubles

7TH INNING let up 4 hits,2 runs

73% of CPU pitches were strikes(I moved strike frequency to 1)
79% of my pitches were strikes

I haven't checked what my timing was in other games, but my timing seemed real early in this game. 50% of my swings were early.

And any tips on how to read low ball pitches better? I keep on chasing these pitches all the time and it's annoying, especially when these pitches are ALWAYS sliders,curves or sinkers(where the starting point is in the strike zone,but the end location is out of strike zone), so it looks like its gonna be a strike, and last second it drops for a ball.
 
# 287 TheDeej @ 03/08/13 07:03 AM
First I have to say I always love the show. Rtts is an amazing game mode; the best on-field experience. With that said I understand the design choice to take the broadcast style commenting away and opt for a more on the field sound experience. I personally enjoy the old broadcast style better but still enjoy the new experience as well. However, I wish the team had decided to go all in. The immersion created by the new style is great but then rudely interrupted by the quasi broadcast comments that sound like they are coming from a tin box. I wish it had been all or none. All broadcast or all 'on the field.' Because for me the point of the new style is to create immersion that is underminded by the middle of the road approach.

Just my two cents. I know it won't be changed this year. But maybe next year it will be all or none.
 
# 288 SoxFan01605 @ 03/08/13 07:33 AM
Really starting to appreciate the added hit variety. The variation in height on pop-ups, loopers, and fly-balls is much better. I've seen some nice new choppers and bounces as well. The only down side is that Matt keeps constantly repeating pop up calls. I swear I've heard these two lines: "It popped up...WAY UP" and "It's a major league pop up and then some..." about a million times already...lol.

I've also seen some nice errors-a flat out dropped routine catch at first, a juggling drop in the OF, and a really smooth looking (in terms of realism...athleticism, not so much) under-throw to a pitcher covering 1B that led to an interesting stumbling, twirling dance move by Lackey (definitely different than the old one that's been in for years). Fielding animations as a whole seem better and more fluid (dives/jumps are also more responsive) to the point where I've misplayed balls out of the habit of waiting for the AI to take over and realizing to late that I was still in control. I saw a really smooth DP animation that looked new (pissed that I forgot to save it).

I feel like check swing have been harder for me to pull off so far. I'm not sure if that's an actual change or me trying to get reacclimated.

I know this has been mentioned and reported, but sim stats definitely need work. HRs are back to being off-the-wall in several sims and Ks are definitely low. Saves continue to be high as well, but I'm used to accounting for that. RBIs were high in a few sims as well, but not dramatically so in most cases (there was one sim were 3 guys-Pujols, Cabrera, and I forget who else has 100+ RBIs by the break. 4 guys finished with over 150 in that sim also). ERAs seem better than in previous years though.

I recall some complaints about a steep drop in overall after the initial ST, but I didn't see it. Guys like Ortiz were still rated high. They did drop off steadily and steeply over the season, but personally, I think that is outstanding. Progression/Regression seems to really be as advertised and should be an important factor this year.

All of the above sims/tests were done with the initial roster update.

EDIT: Another thing I forgot to mention is that the AI seems much more aggressive with base stealing...and with odd choices too. I had Ortiz and Salty attempt steals against me most recently (which is what reminded me to post this).
 
# 289 Cavicchi @ 03/08/13 07:46 AM
Quote:
Originally Posted by Majingir
Don't know what's happened...I haven't touched sliders that impact this, yet somehow CPU is hitting crazy against me now.


Braves(CPU)-7 runs,15 hits
Nats(me)-3 runs,7 hits

CPU with 3HR,2 doubles
Me with 1HR,2 doubles
I was playing Play Now Beginner Mode and using cold zones quite a bit and pitching was extremely effective. I started a franchise with same mode and same default settings and I'm like what happened? First game of spring training had Kershaw going against the White Sox. I'm facing Dewayne Wise rated 40 contact and 47 power and he's 35 years old. I throw him a fastball low inside in his COLD zone and he pulls it for a home run. Next time I see him, Kershaw still pitching, another fastball in his COLD zone and he again pulls it for a home run. Now, what I don't understand is how does a player with 40-contact and 47-power hit homers like that against Kershaw with balls in his COLD zone?
 
# 290 Money99 @ 03/08/13 08:45 AM
Major, major kudo's to SCEA for a fantastic co-op mode.
Last night I played a game with my 9-year-old son and we had a blast.
I absolutely love how I can change sliders and difficulty settings for him compared to me.
And with the new, larger timing window, along with slower pitch speeds and beginners mode, my son was having great success.
He can't wait to play again today.

LOVE IT! Thank-you!
 
# 291 RobbieMacc @ 03/08/13 09:31 AM
I know this is nitpicking...but am I the only one who has noticed that in franchise mode the number of players with the "Top 50" tag next to their name does NOT equal anything close to 50??? Maybe the tag was intended as more of a guideline for up and coming players and not meant to be taken so literally...I feel like having this as my ONLY complaint about the game proves just how amazing it is.
 
# 292 TopDog @ 03/08/13 10:32 AM
Hit variety, even on routine outs is great. In 12, the game got stale to me because it seemed like the CPU either got a hit or struck out. The play in the field was lacking. So far in 13, the games seem more real.

Still playing on all star and seeing different things every time. Played as the Reds and struggled big time with Latos. Started off the game with a 4 pitch walk. Gave up a 2 run bomb to Kemp an then started to settle down. Had an inning where I struck out the side. Then next inning got 3 ground ball outs. Had 2 guys pop up to the catcher. Ended up losing the game , but there's so much variety now. I'm giving up and taking walks. Groundouts. Pop flys. Hard hit doubles. You see a bit of everything now. It just doesn't seem as robotic as games were becoming in previous versions.
 
# 293 ProStylez @ 03/08/13 10:35 AM
Hit variation is very well done this year, outfielders actually have to charge in for bloopers, weak fly balls. Nice!
Fielding is fun.
Still love classic pitching
In the past u would have some LONG at bats vs CPU. You could almost tell when it was going to happen a few pitches in, 12 pitches later and 7 foul balls later it would be over. I always thought it happened that way a little too often. This year I have not seen this at all...yet.
Graphics as always are beautiful
Hitting is more forgiving this year
Balls are hit harder in the infield
More throwbacks
Nike shirts..but no gloves or shoes?
Looking forward to another year of MoM, won't touch it till the great roster set from this site is finished
Less ground rule doubles, I always thought ball bounced too high when landing in the outfield, lots of ground rule doubles. That has been toned way down so far

That's my little list. Great game as always!
 
# 294 devilsjaw @ 03/08/13 10:51 AM
Can anyone else verify that the Giants have the wrong logo on the back of there pitchers mound? I'm seeing the Twins logo on there, just want to make sure I'm not seeing things!!
 
# 295 ProStylez @ 03/08/13 10:58 AM
Quote:
Originally Posted by devilsjaw
Can anyone else verify that the Giants have the wrong logo on the back of there pitchers mound? I'm seeing the Twins logo on there, just want to make sure I'm not seeing things!!
Have not seen it for myself but yes I've heard others say that also. Sounds like a bug. I'm sure it's a simple fix.
 
# 296 Blzer @ 03/08/13 11:23 AM
Quote:
Originally Posted by Majingir
Don't know what's happened...I haven't touched sliders that impact this, yet somehow CPU is hitting crazy against me now.


Braves(CPU)-7 runs,15 hits
Nats(me)-3 runs,7 hits

CPU with 3HR,2 doubles
Me with 1HR,2 doubles

7TH INNING let up 4 hits,2 runs

73% of CPU pitches were strikes(I moved strike frequency to 1)
79% of my pitches were strikes

I haven't checked what my timing was in other games, but my timing seemed real early in this game. 50% of my swings were early.
Seeing that you're throwing strikes nearly 80% of the time, I'm not surprised the CPU is teeing off against you. Might want to lower the CPU's timing a bit through.

And by the way, you may want to raise yours if you're swinging early.


Quote:
And any tips on how to read low ball pitches better? I keep on chasing these pitches all the time and it's annoying, especially when these pitches are ALWAYS sliders,curves or sinkers(where the starting point is in the strike zone,but the end location is out of strike zone), so it looks like its gonna be a strike, and last second it drops for a ball.
I'll never stop recommending my custom camera to people, but I don't know if it helps with your specific issue.

For a while though, you may want to try taking until you get a strike. That way you're also reading pitches all the way through and seeing their effects. The one that still gets me are the changeups (as they do in real life), but otherwise I can normally hold off those other pitches when they're low.
 
# 297 Blzer @ 03/08/13 11:25 AM
Quote:
Originally Posted by ProStylez
Have not seen it for myself but yes I've heard others say that also. Sounds like a bug. I'm sure it's a simple fix.
I saw that Rex Brothers for the Rockies had the wrong font when pitching. I didn't notice it on the other pitchers, but maybe they had the same thing.
 
# 298 Majingir @ 03/08/13 11:28 AM
Quote:
Originally Posted by Blzer
Seeing that you're throwing strikes nearly 80% of the time, I'm not surprised the CPU is teeing off against you. Might want to lower the CPU's timing a bit through.

And by the way, you may want to raise yours if you're swinging early.




I'll never stop recommending my custom camera to people, but I don't know if it helps with your specific issue.

For a while though, you may want to try taking until you get a strike. That way you're also reading pitches all the way through and seeing their effects. The one that still gets me are the changeups (as they do in real life), but otherwise I can normally hold off those other pitches when they're low.
I'm wondering if timing might have been more about pitch speed over my overall contact.

And how diff is your custom camera to catcher cam? Cause I use catcher cam 3 right now.
 
# 299 slthree @ 03/08/13 11:32 AM
Quote:
Originally Posted by Blzer
I'll never stop recommending my custom camera to people,
Lay it on me.

please bear with any typos/spelling errors as this message was sent from the best smartphone in the world
 
# 300 Blzer @ 03/08/13 12:03 PM
Quote:
Originally Posted by Majingir
I'm wondering if timing might have been more about pitch speed over my overall contact.
I'm not comprehending what you're saying here. I'm just saying that if you raise the Timing slider, hopefully that can address you swinging too soon on pitches.

However, I agree... ramp up the pitch speed. I'm playing with it on 10 this year (8 last year), and I'm not at all feeling threatened by the heat of a fastball unless it's above 94, which is a good thing.


Quote:
And how diff is your custom camera to catcher cam? Cause I use catcher cam 3 right now.
Quote:
Originally Posted by slthree
Lay it on me.

please bear with any typos/spelling errors as this message was sent from the best smartphone in the world
My laptop is in the shop so I can't record MLB 13 footage until next week, but here's a video of it in action in MLB 12:





This video below shows how I sort of arrived at the camera angle:


 


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