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MLB 13 The Show News Post



I think because it come out early in the year, MLB: The Show is often overlooked and/or underrated come “game of the year” voting time. The rapid fire releases of Madden, NHL, FIFA, and NBA games, not to mention this year’s late slate of racing titles, can overshadow a game that typically drops in the first quarter.

However, I think MLB: The Show is, and has been, the best virtual representation of a sport on the market today. Its quality and improvements aren’t necessarily flashy, but, like baseball itself, the game is full of nuances and details that make it a deep and strategic experience.

That said, it has never been perfect either. Gameplay issues, like too many comebackers to the pitcher, can mar the proceedings. The modes are deep, but not always accessible or exciting. Online has certainly been a mixed bag.

Assuming we all want these well-known quirks to be fixed, here are my top five wishes for MLB: The Show...either next year or next generation.

Read More - Top Five Wishes for MLB 13: The Show

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 241 Careter 1970 @ 01/03/13 09:25 PM
The biggest change that I'd like to see in MLB The Show 13 is a realistic physics engine that would play to a parks dimensions. Just one of many obvious examples would be that homeruns would be drastically easier to come by playing a season in Coors or Great American as opposed to Oakland or Miami. You could also play neutral for places like Kauffman or Nationals Park.
 
# 242 MLB Bob @ 01/03/13 09:39 PM
Quote:
Originally Posted by Careter 1970
The biggest change that I'd like to see in MLB The Show 13 is a realistic physics engine that would play to a parks dimensions. Just one of many obvious examples would be that homeruns would be drastically easier to come by playing a season in Coors or Great American as opposed to Oakland or Miami. You could also play neutral for places like Kauffman or Nationals Park.
Pretty sure it already does
 
# 243 tabarnes19_SDS @ 01/03/13 09:45 PM
I asked about this. Yes there are park factors coded in.
 
# 244 sydrogerdavid @ 01/03/13 10:02 PM
Quote:
Originally Posted by Careter 1970
The biggest change that I'd like to see in MLB The Show 13 is a realistic physics engine that would play to a parks dimensions. Just one of many obvious examples would be that homeruns would be drastically easier to come by playing a season in Coors or Great American as opposed to Oakland or Miami. You could also play neutral for places like Kauffman or Nationals Park.

First of all, there is already a realistic physics engine in the game. It will be even better in MLB 13 after all the feedback provided from 12.

Second, the game doesn't take into account the dimensions of the ballparks for a reason; and that's a good thing. I'm sure someone else can better describe it...

When you hit the ball, the only ballpark factors the game calculates are the wind speed, direction, and the altitude as to where the stadium is located. So like you wished, a ball hit at Coors already has an advantage over a ball hit at Petco. There is proof in the game that altitude is calculated. Play a round of HRD at Coors and compare it to another stadium. You'll notice the ball travels MUCH farther at Coors than anywhere else. A Coors HRD shot comes close to 500 feet regularly.

On the other hand, the game does not calculate fence dimensions when you hit the ball. In a way, the game is built to not recognize where the fences are. It allows for the dimensions of all the parks to affect the game in a natural way.

For example, let's say that after the hit type, how well you timed it, player ratings, wind, and altitude is calculated, the game decides the ball you hit will travel 320 feet down the LF line. Since the game doesn't take into account the distance of the fence, the ball will naturally travel over the Green Monster and leave Minute Maid Park, while at the same time, it would not make it out of Busch Stadium or Griffith Stadium.

Naturally, this allows parks like GABP and Citizen's Bank Park to be bandboxes, while Marlins Ballpark and Comerica Park are naturally pitchers parks.
 
# 245 soxfan56 @ 01/05/13 01:32 AM
I'm sure many people would not care if this was added, or if it is possible, but the ability to play a career mode as an existing mlb player, just like in Madden and NHL, ect... The problem is whether or not EA owns the rights to recent additions to their sports games, also the fact that not many people had a positive response to the new game modes. I would also like to have the ability to have more control when fielding. The players feel locked and you are very limited in your abilities because your player is locked from attempting a diving play at 3rd or an aggressive route to a ball in the outfield to attempt a throw home. This is a must.
 
# 246 Bluejaysfan65 @ 01/06/13 12:48 AM
1. More A.I. Realism when it comes to free agency.
2. The ability to have more than one option year. For example, I could offer Kyle Drabek a two year contract with two option years so that it could possible be a 4 year contract.
3. The ability to choose the type of contract. It would be more realistic and cool if we could choose if a contract was front end loaded or if it's worth more in the later years. Also, it would be nice to be able to choose between offering a player a minor league contract and a major league contract.
4. More Uniforms to choose from. I think that explains its self very clearly.
5. Something like what NBA 2K13 has done with their Mycareer mode where you can earn money and use your money to buy equipment or boost your ratings. It would also be nice to see endorsement offers since it seems like Nike is in the game this year. Seeingthe postgame press conference in RTTS would make that mode much more enjoyable and interesting.
 
# 247 daenius @ 01/06/13 02:56 PM
1.) Improved RTTS - not interesting anymore.

2.) Improved ball physics and animations.

Here are some situations that I have experienced numerous times:

For ball physics the main problem that I have are realistic bounces in the outfield (too many ground rule doubles).

In terms of animations:
better and faster animations when fast-paced plays have to be made. I don't mind if mistakes happen (as they do in real life because of the stress and pressure when a play has to be made quickly) as long as I feel that my players seem to make an effort.
One instance where this could and should be implemented:
A tied game in the late innings with runners in scoring position and a playable drive to right field is picked up with that super-slow animation although at least one runner could be thrown out at home plate or even stopped at 3rd base. Due to that animation both runners (or the runner from 2nd base) score.

Another situation:

Pitchers or 3rd basemen picking up bunts, stopping for 1-2 seconds looking in the other direction, then turning around and throwing to 1st base when the runner has already reached 1st base; instead of one fluid animation the player has to stop and then shift into the "turn and throw" animation.
 


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