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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 801 DeuceDouglas @ 10/28/12 12:00 AM
Quote:
Originally Posted by DJ
Yep. I'm seeing subs at pretty much every position except RB. I've got my settings at 87-93. I may just go back to default and jack up the Fatigue settings. The backup RB's at least got 5-8 carries when I had fatigue at 65 and auto-subs at default.
Yeah that's exactly what I'm seeing. My LB, DL, and occasionally DB's will always get subbed out towards the end of long drives.

Quote:
Originally Posted by SloeyEZ
So it isn't that the system doesn't work per se, it is that changing the sliders do not seem to have any affect then, correct? And just from what I've read elsewhere, has anyone tried using the sliders "backwards" from what would be logical? That seems to happen in EA games from what I've read....
Pretty much. They still eventually sub out and the main reason other positions sub out is because they fatigue faster. I haven't tried them backwards however so I'll give that a shot.
 
# 802 CubFan23 @ 10/28/12 12:09 AM
League leader boards still screwed up. In my league Idonije Leads the NFL with 6 sacks but is nowhere to be found. This is offline CCM post patch
 
# 803 SloeyEZ @ 10/28/12 01:00 AM
Quote:
Originally Posted by CubFan23
League leader boards still screwed up. In my league Idonije Leads the NFL with 6 sacks but is nowhere to be found. This is offline CCM post patch
Yeah, that wasn't addressed in the patch and has always been the case where offensive players show up fine, but nobody from your defense does.
 
# 804 kongemeier @ 10/28/12 07:22 AM
Quote:
Originally Posted by EmmdotFrisk
Auto-subs were supposed to be addressed but if they are not I will pass this on to the team.

We are still looking into play calling but I am unsure if it can be addressed in Madden 13.
It doesn't work like it should in CCM. I hope the devs are able to get it done for M13.

Btw. are the devs still applying hot-fixes to online CCM via the server?
 
# 805 rudyjuly2 @ 10/28/12 08:28 AM
One annoying thing that has also been neglected in Madden 13 is the LE sack glitch. Defensive left ends get in on the QB much easier than the RE. This has been something that has been in EA football for awhile now. It was in NCAA largely because the QB always drifted right on pressure - right into the LE. But in Madden 13 the LE just beats the RT much easier. Jarred Odrick has more than double the sacks of Cam Wake (like 14 vs 5 or 6) and he's a terrible pass rusher at LE. He's really a DT that should be inside permanently but he's good against the run.
 
# 806 rudyjuly2 @ 10/28/12 12:17 PM
Completed my first offseason in Madden. I liked the draft and free agency process. I like the new scouting and how I can scout attributes but I really feel we don't know enough general info on the players. I'd love to have a lot more scouting points as I think the current system is way too low. At least offer a scouting option next year where we can choose the number of points we get a week.

My full thoughts here: http://www.operationsports.com/rudyj...n-13-thoughts/
 
# 807 Cutler2Marshall2012 @ 10/28/12 12:28 PM
Quote:
Originally Posted by stoncold32
No offense man, I'm sure you work hard.....but we're really tired of this "next year" stuff.

For some of us, we dont buy this game every year. I haven't bought Madden in 3-4 years because it just hasn't been good to me, and this year was finally supposed to be when it all came together. Now days it seems like EA hypes the game up like its the absolute best installment yet....then it comes out and we get the "Ehh, we'll do/fix that for next year" two months into the shelf life of the game.

I dont expect a perfect game, but even back in the PS2 days, the little things that seem to trip the game up so much this gen, seemed to be less of an issue.

All we really want is consistency. If something works fine one year, it should slightly tweaked for improvement, or just left alone the next year....instead we continually get things that work fine one year, then are broken the next year.

It's like a dog chasing it's tail but we're paying $65 dollars for it.
The only explanation I can think of is that they hold back on things so they can sell next year. The problem is that we continue to buy it.
 
# 808 Cavicchi @ 10/28/12 01:23 PM
Quote:
Originally Posted by Cutler2Marshall2012
The only explanation I can think of is that they hold back on things so they can sell next year. The problem is that we continue to buy it.
Not me, this is the last year I'll buy it. I won't get fooled again! I'd rather play a 4-5 year old football game than this ____ fill in the blank(s).
 
# 809 pimpinpidgeon8 @ 10/28/12 04:11 PM
So after patch 3 are the majority of you still playing this or should I just trade this in towards WWE 13?
 
# 810 feeq14 @ 10/28/12 05:23 PM
Quote:
Originally Posted by SloeyEZ
I need some clarification, granted it is very difficult to "see" substitutions but many times throughout the game I'll catch my 3rd or 4th sting MLB (in 3-4) or backup DT and CBs. I've also seen a backup OL in the game and it always makes me check, but there are no injuries. I have also seen my backup RB in, but not as often, but definitely goes in after 3 or 4 runs in a row by my starter.

So, doesn't this mean AutoSubs is working or is there another explanation? And/or are you guys only talking about changes made to the slider not working (control) as opposed to the entire system not working, because it seems the "system" works although the sliders may not affect it.
Auto subs work, the sliders do not. I have not fully tested for all positions, but at least for the RB (which is one of the most important positions in terms of fatigue) the sliders absolutely do not work. I have put it on both the 0 end and the 99 end, neither work.

Basically if you put your rb in and run 5-8 straight plays (depending on their fatigue rating and the fatigue slider) they will come out but ONLY AFTER they hit the red zone for fatigue. This is regardless of the slider. What should be happening (and does happen in play now according to what im told) is that when the slider is at 70 or so, the back will come out when he hits the yellow zone, or around 3-6 plays (again depending on sliders). This is a very important issue for people playing RB committe teams like Chicago, NE, Carolina, etc. The only work around is to constantly sub players out yourself which is yet another work around that we the players have had to create to fix this game.
 
# 811 SloeyEZ @ 10/28/12 05:37 PM
Quote:
Originally Posted by feeq14
Auto subs work, the sliders do not. I have not fully tested for all positions, but at least for the RB (which is one of the most important positions in terms of fatigue) the sliders absolutely do not work. I have put it on both the 0 end and the 99 end, neither work.

Basically if you put your rb in and run 5-8 straight plays (depending on their fatigue rating and the fatigue slider) they will come out but ONLY AFTER they hit the red zone for fatigue. This is regardless of the slider. What should be happening (and does happen in play now according to what im told) is that when the slider is at 70 or so, the back will come out when he hits the yellow zone, or around 3-6 plays (again depending on sliders). This is a very important issue for people playing RB committe teams like Chicago, NE, Carolina, etc. The only work around is to constantly sub players out yourself which is yet another work around that we the players have had to create to fix this game.
Sounds good...errm bad I mean lol, but at least it is a slider issue and not a system issue. Would upping fatigue be a work-around or would that be too much a detriment to the other positions? Yes, I know it should just be fixed, but a RB "platoon" system is something that is always desired, so if Fatigue can be used as a "work-around", then at least that makes the game a little more enjoyable for now.
 
# 812 DeuceDouglas @ 10/28/12 07:18 PM
Quote:
Originally Posted by pimpinpidgeon8
So after patch 3 are the majority of you still playing this or should I just trade this in towards WWE 13?
Since the patch I've been playing it nonstop. There's just a bunch of little things that are more annoyances than gamebreakers in my opinion. At this point, I would be completely satisfied if EA just spent the entire next year just fixing things rather than adding anything.
 
# 813 Jim Jones @ 10/28/12 09:13 PM
How can I tell if I actually have the patch? I mean, I downloaded it, but I don't see a big difference in the CPU play calling. Against the Saints, Brees through 33 times and Sproles carried 27. Against the Bengals Green-Ellis had 30 carries to 17 throws for Dalton.

Right now in 1st Q against Tampa, Freeman has 2 attempts while Doug Martin has 7 carries for 13 yards...
 
# 814 pimpinpidgeon8 @ 10/28/12 09:17 PM
If you have the ability to change your actual offensive and defensive schemes in CCM then you have the patch.
 
# 815 rudyjuly2 @ 10/29/12 05:19 AM
Quote:
Originally Posted by Jim Jones
How can I tell if I actually have the patch? I mean, I downloaded it, but I don't see a big difference in the CPU play calling. Against the Saints, Brees through 33 times and Sproles carried 27. Against the Bengals Green-Ellis had 30 carries to 17 throws for Dalton.

Right now in 1st Q against Tampa, Freeman has 2 attempts while Doug Martin has 7 carries for 13 yards...
That's because they never fixed the cpu play calling and are unlikely to for Madden 13. You have to change the cpu playbook before you play them to fix this. Most team specific playbooks are set to run 80% of the time on first and second down for some stupid reason. But the generic playbooks (West Coast, pass balanced, etc) along with the Legend Playbooks (Vermeil, Billick, etc) are not broken. So switch the cpu playbook before you play them as it's the only way to correct this problem.

Quote:
Originally Posted by Sotendo
They are wearing pink for the WHOLE season now. WTF?

PS: Sorry if it has been brought up before.
Unfortunately this was an area done correctly in Madden 12 but incorrectly in Madden 13. While it doesn't happen all the time, any game played in the real month of October (rather than the actual month of your season in franchise) will have the pink for breast cancer awareness. Not sure why EA didn't patch this so it was tied to your season because you can have playoff games with pink right now. Just wait three more days and when November 1st comes around you won't see it anymore.
 
# 816 yopis @ 10/29/12 09:46 AM
Feels like this game got a stealth edit after patch 3. No longer do I see tackling closer to the demo but players pinballing again. Guys wont make a pile anymore and it seems animations have taken over. Game played differently just a day ago.

people have made comments that the physics changed after every patch. Think we are back to animations now. Guys almost shoot away from each other after tackle so they won't lay on top of each other.

Time to let this game go. Wont be had again.
 
# 817 kongemeier @ 10/29/12 10:55 AM
Quote:
Originally Posted by feeq14
Auto subs work, the sliders do not. I have not fully tested for all positions, but at least for the RB (which is one of the most important positions in terms of fatigue) the sliders absolutely do not work. I have put it on both the 0 end and the 99 end, neither work.

Basically if you put your rb in and run 5-8 straight plays (depending on their fatigue rating and the fatigue slider) they will come out but ONLY AFTER they hit the red zone for fatigue. This is regardless of the slider. What should be happening (and does happen in play now according to what im told) is that when the slider is at 70 or so, the back will come out when he hits the yellow zone, or around 3-6 plays (again depending on sliders). This is a very important issue for people playing RB committe teams like Chicago, NE, Carolina, etc. The only work around is to constantly sub players out yourself which is yet another work around that we the players have had to create to fix this game.
I've been playing around with this for quite some time. What I found out is, that it seems as if CCM uses the auto-subs from Mu Madden. Problem is, that everytime I start a game in CCM the auto-subs in My Madden resets to 60/80 Try settings the auto-subs in My Madden and save them. Then go start a game in CCM and after the game you should see the auto-subs in My Madden has reset to 60/80.

I've started about 30 CCMs for testing and pre-patch I could sometimes get the auto-subs NOT to reset and my players subbed as they should. But after the patch I haven't been able to... Also, I have no idea why it worked some times and didn't other times.

I'm really having a good time with Madden 13 after the patch. I have the sliders I want to use in my CCM, I have the team I want to use CCM but I just can't get those auto-subs working like they should. I want my back-ups to get some XP so I won't start until this is fixed!
 
# 818 jtott @ 10/29/12 01:48 PM
Could someone please explain this roster thing for me for CCM. I edited a few players on the Rams specifically Richardson(HB) and Zuerline. both I thought were underrated based on the hype surrounding them. Once I added to them ,I saved the roster. ok then load my custom roster.... went in to start my CCM. if I am correct I import my custom roster. well once in Ccm... none of the edits I made were there. Richardson was rated 58 When I had changed him 79... Zuerline was 77 when I had changed him to 85. So what gives what am I doing wrong?
 
# 819 Moegames @ 10/29/12 03:39 PM
Quote:
Originally Posted by pimpinpidgeon8
So after patch 3 are the majority of you still playing this or should I just trade this in towards WWE 13?
why do you need other people's opinions? What kind of gamer are you anyways? No offense dude..but after madden gets released..the majority that is left here are haters and complainers and a few of us that are here with respectful constructive criticism or to help with suggestions on next year's game...but after madden drops each year...all that's left in these forums are the most obnoxious whiners and complainers in all sorts of flavors.

If you want an opinion..base it off the poll that Operation Sports posted a while ago..it was like 83% like the game and the remaining percentages were either in the middle or hated it..but i remember the majority liking the game. Most people that like the game have been loooooong gone from OS Madden forums..they are busy playing the game, playing in leagues, tourneys and enjoying other games as well...

I never understood the logic in asking other people "should i trade my game in guys?" ...i mean YOU YOURSELF should know if you enjoy it or not..

Personally i think its a pretty fun game of NFL Football.... i am what you call a "true gamer" ...i am not a fanboy of any system, i am not a fanboy of any brand of game..i simply take a game for what it is "a video game"...examine those positives in the game and if the fun factor and overall positives fit my needs in order for myself to have some enjoyment and excitement out of it..im good to go! I do NOT sit around and put a damn video game under a microscope dissecting it for every bug and AI logic flaw that does not mimic real life scenarios because i can comprehend that it is a video game and human AI logic is simply impossible for current technology to mimic perfectly..so i avoid searching for flaws, bugs, ai logic,etc so that i have no reason to go through a tissy fit, besides ...i am too much of a man to cry over a video game because it does some things wrong here and there and i am too much of a gamer to allow myself to not enjoy games for what they are.. video games, there are for mare things in life to worry about than a video game not being perfect...like making sure my life i right with the Christ

You know..some people all they do is unwrap their game and pop the game in and immediately put it under the microscope searching and searching for bugs, flaws and imperfections..believe it or not pal..there are people in this world that this is all they do in life..with people, places, things,etc..including video games. I cant imagine living life like that..it's gotta be stressful..

I am not saying its "wrong" to mention problems with a game..that's what is needed in order for us gamers to help the dev's make the game better..but some people just take it way to seriously. It's one thing having passion for gaming but some people are just never satisfied.
 
# 820 pimpinpidgeon8 @ 10/29/12 04:17 PM
I'm strictly an offline CCM player.
 


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