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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 681 ProbieByKO @ 10/19/12 11:20 AM
It's the 19th. Online players get patched yet (scheme saving)?
 
# 682 JimmyK @ 10/19/12 11:39 AM
Quote:
Originally Posted by rudyjuly2
EA screwed this up in Madden 13. It was done properly in Madden 12. Breast Cancer Awareness is an October event. In M12 when your video game season reached October you would get the pink stuff for four games and then in November it would stop. Not so in M13. Breast Cancer Awareness is tied to the real calender of your console. Meaning if you play an entire Madden season this month every single game will have the pink stuff.


I thought this was true but I don't believe it is. Week 1 after I edited all my players we had on pink, so I figured it was screwed up. But I simulated to week 8 or so after that and played a game and our jersey/equipment was normal colors no issues at all so it doesn't do it all the time.


Also something to keep an eye out on, when I was editing my players, ALL my lineman had skinny receiver arms. It was awkward and I had to change them all back. There were weird things with other guys, like their legs were too big or too little, but mostly the lineman were all out of wack, I had to fix those but it's easy to mix.


I'm really happy EA has set this to where it goes through for existing cc's. I thought I was going to have to start a new one. I really, really hope they bring in changing positions for this year. Was the only small thing not included into this patch.


If players can change positions leading up to the draft as apart of their storyline, why can't we?
 
# 683 Fakename22 @ 10/19/12 02:03 PM
How do I import a roster? When it asked me before I started my ccm it didnt even let me pick a roster file. It just loaded up and it wasnt the right roster.

God I hate this game so far.
 
# 684 SloeyEZ @ 10/19/12 02:56 PM
Quote:
Originally Posted by JimmyK
I thought this was true but I don't believe it is. Week 1 after I edited all my players we had on pink, so I figured it was screwed up. But I simulated to week 8 or so after that and played a game and our jersey/equipment was normal colors no issues at all so it doesn't do it all the time.


Also something to keep an eye out on, when I was editing my players, ALL my lineman had skinny receiver arms. It was awkward and I had to change them all back. There were weird things with other guys, like their legs were too big or too little, but mostly the lineman were all out of wack, I had to fix those but it's easy to mix.


I'm really happy EA has set this to where it goes through for existing cc's. I thought I was going to have to start a new one. I really, really hope they bring in changing positions for this year. Was the only small thing not included into this patch.


If players can change positions leading up to the draft as apart of their storyline, why can't we?
Somebody else posted that the pink only stays for the first game of your session. I hope I'm not spreading false information, but I haven't played 2 games in a row yet without turning off my PS3 so I can't verify this yet...
 
# 685 Cutler2Marshall2012 @ 10/19/12 03:50 PM
Quote:
Originally Posted by SloeyEZ
Somebody else posted that the pink only stays for the first game of your session. I hope I'm not spreading false information, but I haven't played 2 games in a row yet without turning off my PS3 so I can't verify this yet...
I play my first game and the pink is not there, then my next game it is. I simply save, back out and re enter and the problem is solved. Still, its another little thing that EA screwed up on.
 
# 686 Cutler2Marshall2012 @ 10/19/12 03:54 PM
I read a couple times that if you go into practice it screws up your depth chart? Can anyone confirm? I have simulated all the practices in fear of this, although I dont really mind since the practices are a little too time consuming, but I do like to do one at least 3 or 4 times a year. Also, I did see that cornerback Mike Jenkings was playing safety.
 
# 687 SloeyEZ @ 10/19/12 05:05 PM
Quote:
Originally Posted by Cutler2Marshall2012
I read a couple times that if you go into practice it screws up your depth chart? Can anyone confirm? I have simulated all the practices in fear of this, although I dont really mind since the practices are a little too time consuming, but I do like to do one at least 3 or 4 times a year. Also, I did see that cornerback Mike Jenkings was playing safety.
It's not happening to me, but I am not using a custom roster, have pre-existing injuries on, and injuries on...those seem to be the guilty culprits of a lot of bugs...where people who use custom rosters and/or have changed injury settings seem to catch more of the bugs...
 
# 688 bonafied0034 @ 10/19/12 05:13 PM
Quote:
Originally Posted by Cutler2Marshall2012
I read a couple times that if you go into practice it screws up your depth chart? Can anyone confirm? I have simulated all the practices in fear of this, although I dont really mind since the practices are a little too time consuming, but I do like to do one at least 3 or 4 times a year. Also, I did see that cornerback Mike Jenkings was playing safety.
As long as you save within the depth chart menu, you have nothing to worry about.

Sent from my HTC PH39100 using Tapatalk 2
 
# 689 rudyjuly2 @ 10/19/12 06:47 PM
Quote:
Originally Posted by Cutler2Marshall2012
I play my first game and the pink is not there, then my next game it is. I simply save, back out and re enter and the problem is solved. Still, its another little thing that EA screwed up on.
It is weird. I just played my third or fourth game post patch and this was week 13 of my season. It's probably the last week of November and I was wearing an all pink t-shirt as coach on the sidelines.

I just don't get how this feature along with late game cpu logic and team tendencies were correct in Madden 12 but got screwed up in Madden 13. If they just left that stuff alone it would be much better.
 
# 690 jgreengutta @ 10/19/12 07:02 PM
@rudyjuly2 change yur ps3/XBox date that will fix the pink...and the CPU has great logic for "Me" Eli and Cutler have all thrown 40 passes wen I played them
 
# 691 Instant C1a55ic @ 10/19/12 08:00 PM
So is it safe to say for those that have avoided Madden to go ahead and pick it up now, seeing most of the bugs have been sorted out?

I mean the only big thing i have read is the lineman/WR becoming really skinny if edited. Is there anything else i need to be worried about?
 
# 692 pimpinpidgeon8 @ 10/19/12 08:08 PM
Quote:
Originally Posted by alexbraun
So is it safe to say for those that have avoided Madden to go ahead and pick it up now, seeing most of the bugs have been sorted out?

I mean the only big thing i have read is the lineman/WR becoming really skinny if edited. Is there anything else i need to be worried about?
I'm enjoying it. Isn't a bad game.
 
# 693 A7Xraider @ 10/19/12 08:15 PM
the pink goes away if u change both uniforms for each team. that has been working for me. i plug in a second controller change the CPU uni then put the controller back off the team. when i started the super bowl in pink with the end zones being blank i was not happy. rather sad that something so simple is overlooked.
 
# 694 dunnhouse @ 10/19/12 08:24 PM
I noticed in CCM Online Franchise on XBOX 360 that every time I pull up the depth chart during a game it locks up. Anyone else having this problem?
 
# 695 Cutler2Marshall2012 @ 10/19/12 09:28 PM
Quote:
Originally Posted by dunnhouse
I noticed in CCM Online Franchise on XBOX 360 that every time I pull up the depth chart during a game it locks up. Anyone else having this problem?
I was looking at Andrew Lucks stats and it froze on the retrieving data screen. Just remember save often I lost a win because of that.
 
# 696 Boltman @ 10/19/12 09:38 PM
Quote:
Originally Posted by dunnhouse
I noticed in CCM Online Franchise on XBOX 360 that every time I pull up the depth chart during a game it locks up. Anyone else having this problem?
Quote:
Originally Posted by Cutler2Marshall2012
I was looking at Andrew Lucks stats and it froze on the retrieving data screen. Just remember save often I lost a win because of that.
I started an offline one with an edited roster a few days after the patch dropped. I've looked at the depth chart during games and no freezes or anything odd. I look at the stats at halftime and after the game (still in the game) and no problems there either.

I'm on 360 if that makes a difference.
 
# 697 Terror50 @ 10/19/12 09:58 PM
Quote:
Originally Posted by Boltman
I started an offline one with an edited roster a few days after the patch dropped. I've looked at the depth chart during games and no freezes or anything odd. I look at the stats at halftime and after the game (still in the game) and no problems there either.

I'm on 360 if that makes a difference.
Did you use a custom roster? or getting the skinny arm glitch? trying to get reactions off the 360
 
# 698 uthmanb @ 10/19/12 10:58 PM
So I'm sure this may have been talked about but I didn't want to scroll through 80 pages to find answer.

Is anyone else having an issue with playing a multiple team offline ccm, because I thought that was one of the features added in the patch and is not working for me I'm on 360 by the way
 
# 699 inkcil @ 10/19/12 11:39 PM
Quote:
Originally Posted by alexbraun
So is it safe to say for those that have avoided Madden to go ahead and pick it up now, seeing most of the bugs have been sorted out?

I mean the only big thing i have read is the lineman/WR becoming really skinny if edited. Is there anything else i need to be worried about?
I'm not hearing anything good about CPU AI logic in late-game situations.

I'm not talking about run-pass ratio.

So until I hear a concesus on CPU late game AI and the DB glitch, I'll wait...
 
# 700 SloeyEZ @ 10/20/12 02:59 AM
Quote:
Originally Posted by inkcil
I'm not hearing anything good about CPU AI logic in late-game situations.

I'm not talking about run-pass ratio.

So until I hear a concesus on CPU late game AI and the DB glitch, I'll wait...
something good...

kneeled with 1:14 left even though i still had a to
 


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