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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 721 SloeyEZ @ 10/20/12 11:21 PM
Quote:
Originally Posted by Raging Raider
The AI can still use some work, especially when it comes to the value of young players who have lots of room to improve and are not a "team need" despite their current OVR.

For instance, the Colts hire TE Shockey when they have Fleener who they just drafted and start the 32 year-old over the rookie.

With the Raiders badly needing a TE, I traded a first-round pick and some free agent I just hired for Fleener who has Quick Development and great stats except for a 55 AWR which will skyrocket in his first season (especially getting 800 XP with each practice now).
Actually, right after our posts, I traded London Fletcher (i'm in 1st year of rskins ccm) and got a LOT more for him than I would have ever given...but i devalue age VERY much...i dont like players 30+ on my team at all, but if you just needed a mlb to win the SB then I guess it's a good trade, but I would never do it. Oh, it was to the Bucs...i guess that is within reason given the situation...hmm..

*Edit, just saw that shockey part, and that is really weird because Shockey goes to the Raiders via FA the 1st week of Preseason in probably every one of the ccm's i've started! Just like Harrison goes to Carolina.
 
# 722 GoToledo @ 10/21/12 01:36 AM
Quote:
Originally Posted by rudyjuly2
Has anyone on All-Pro found it easier to run the ball after the patch? I've been breaking quite a few long runs lately and I don't think my skills have gotten any better.
I am experiencing this as well. Perhaps the blocking has improved for both user and CPU post patch. I also believe that the running back not falling over instantly as he touches the backs of the offensive linemen is helping with this as well.
 
# 723 KBLover @ 10/21/12 10:20 AM
Quote:
Originally Posted by SloeyEZ
Actually, right after our posts, I traded London Fletcher (i'm in 1st year of rskins ccm) and got a LOT more for him than I would have ever given...but i devalue age VERY much...i dont like players 30+ on my team at all, but if you just needed a mlb to win the SB then I guess it's a good trade, but I would never do it. Oh, it was to the Bucs...i guess that is within reason given the situation...hmm..
Teams in real life probably don't either, but there's not a lot of elite under-30 players running around...the pool of young, developed talent in real life isn't as numerous as in Madden, imo, especially on the defensive side (and especially since mental and technique ratings still matter too little, while in real life, they can be the difference between an average and excellent player even if the excellent player isn't as purely athletic due to age or whatever).

Plus, the Bucs LBs probably suck. I mean...Foster or Fletcher, which MLB would you rather have?

Depending on what you got, it probably does make sense.
 
# 724 ABR173rd @ 10/21/12 12:55 PM
Quote:
Originally Posted by GoToledo
I am experiencing this as well. Perhaps the blocking has improved for both user and CPU post patch. I also believe that the running back not falling over instantly as he touches the backs of the offensive linemen is helping with this as well.

I have made the same observation, it seems like the blocking for both sides is improved and the RB doesn't seem to fall down so easily when running into his own blockers.

I have since bumped up the All-Madden and I've noticed that it seems like the USER RB falls almost like pre-patch when running into his own blockers versus All-Pro. Has anyone else experience this.

The CPU RB seems to be almost unstoppable due to 20 broken tackles per carry on All-Madden. Has anyone had this issue and found some balance with sliders? Every adjustment I seem to make either makes the CPU in effective at running or the CPU is breaking a zillion tackles a game.
 
# 725 pimpinpidgeon8 @ 10/21/12 01:20 PM
Having an issue with sliders saving in my offline CCM. Anyone else having issues?
 
# 726 Polo Bandit @ 10/21/12 05:11 PM
Quote:
Originally Posted by bluestreak10
must be your ps3 i dont have this problem on mine lol.
Are you playing online? I've had to sign out of PSN then quit the game otherwise I get the beep.
 
# 727 bluestreak10 @ 10/21/12 06:10 PM
Quote:
Originally Posted by Polo Bandit
Are you playing online? I've had to sign out of PSN then quit the game otherwise I get the beep.
i play both offline n online and had no problems.
 
# 728 bluestreak10 @ 10/21/12 06:13 PM
Quote:
Originally Posted by pimpinpidgeon8
Having an issue with sliders saving in my offline CCM. Anyone else having issues?
yea thought it was just me but the Player sliders dont save.. but the CPU ones do as well as penalties, and kick sliders.. the only sliders that dont seem to wanna stay are the player..
 
# 729 Cavicchi @ 10/21/12 06:27 PM
Quote:
Originally Posted by SloeyEZ
First thing I have learned since coming over to the Dark Side from Head Coach, from reading on here, and now experience, is play on All-Madden only. Everything in the game seems to work better on All-Madden but I do not control any of my players and use auto-qb (coach) mode also. Heck I'll even super sim my FGs of over 30 instead of manually kicking them.

But, what I'm trying to say is (and only a 7 game sample) that since switching to a-m I have seen much more "consistent" ai at both end of halfs and throughout a game. Again though, I can't compare to other Maddens or even the difference that controlling a player may make, so take this for what it is worth, prolly not much
Super sim field goals? How are you doing that in this game???

I should add I've only played pre-season games and not seen an option for super sim.
 
# 730 bluestreak10 @ 10/21/12 07:02 PM
Quote:
Originally Posted by Cavicchi
Super sim field goals? How are you doing that in this game???

I should add I've only played pre-season games and not seen an option for super sim.
supersim is under coaching options if u play on gameflow u have to wait until the gameflow menu pops up to be able to do this..
 
# 731 pimpinpidgeon8 @ 10/21/12 07:21 PM
Quote:
Originally Posted by bluestreak10
yea thought it was just me but the Player sliders dont save.. but the CPU ones do as well as penalties, and kick sliders.. the only sliders that dont seem to wanna stay are the player..
For me none of the sliders save. They just go back to the default level I'm playing at. Didn't have this problem prior to the patch...
 
# 732 bluestreak10 @ 10/21/12 07:22 PM
Quote:
Originally Posted by pimpinpidgeon8
For me none of the sliders save. They just go back to the default level I'm playing at. Didn't have this problem prior to the patch...

idk if this works but before i play a game i just go back and fix the player sliders its annoying but i guess it works? but EA prolly wont fix this anyway..i do wish we could just used created rosters on online CCM!! then the sliders would actually WORK!
 
# 733 DJ @ 10/21/12 10:19 PM
After being pretty negative when the patch first dropped, I felt it only right to come back and post some updated thoughts.

While the CPU play calling at times is an issue, overall I have to say that I'm really enjoying Madden 13 now. The patch made the CPU run more effective, which, if they are going to run the ball, they may as well be good at it.

Connected Careers takes a lot of heat but I find it quite enjoyable. The XP system is nice ... I like picking and choosing where and how to progress my players instead of it being random.

The replays are still slow (Vita version has the Madden 12-style replays, it's a big difference between the two) and I wish you could choose not to see them, but at least you can button-press through them.

For me, the game doesn't need much tweaking in the way of sliders. I'm using BZito's minimalist set and getting a nice variety of results. Again, with the patch fixes, the CPU is more of a threat with the ball, and that will increase the replay value.

Is Madden 13 perfect? No. It is a good game that does try NEW things (CCM, Infinity Engine), and EA should be applauded for that. If you get caught up in looking for every little flaw, you'll hate Madden 13, but if you just like to kick back after work and enjoy a nice blend of simulation and arcade football, Madden 13 is a game for you.
 
# 734 KR817 @ 10/21/12 11:50 PM
I'll share my opinion as well.

Aside from the skinny arms syndrome on certain players, the new patch has done wonders for the game IMO.

I'm using a decent set of sliders and my first three games have been fairly realistic.

I'm the Giants. The Cowboys beat me 37-29. I beat the Buccaneers 31-13 and then I beat the Panthers 23-20 in OT. All with fairly realistic statistics. I'm having a decent time playing.
 
# 735 bluestreak10 @ 10/22/12 12:04 AM
Quote:
Originally Posted by KR817
I'll share my opinion as well.

Aside from the skinny arms syndrome on certain players, the new patch has done wonders for the game IMO.

I'm using a decent set of sliders and my first three games have been fairly realistic.

I'm the Giants. The Cowboys beat me 37-29. I beat the Buccaneers 31-13 and then I beat the Panthers 23-20 in OT. All with fairly realistic statistics. I'm having a decent time playing.
i just got done playing saints vs. broncos game for week 8.. saints ran the ball on me very well had bout 130 rushing yards combined from all 3 running backs. had a hard time stoppin them and brees throwin down field most of the time.. was down 21-9 goin into half time.. got the ball back in the beginning of the 3rd the score was 21-12 recovered an onside kick late with 4:10 to go in the 4th it was 31-33 saints picked me off and scored.. final was 37-33 manning had thrown over 500 yards while the broncos run game was only held to 25 yards. just couldnt get anything goin on the ground. very realistic in my opinion since broncos cant run the ball well and there defense kinda sucks in real life lol.
 
# 736 Cubfan @ 10/22/12 05:47 AM
Quote:
Originally Posted by rudyjuly2
That is nice but the much bigger problem for late game AI is the cpu running the ball when they have little time left and should be throwing it. Seeing Tom Brady call a running play with only 1 WR on the field from my 20 with 2 seconds left is absurd and others are seeing the same thing. This was not a problem in M12.

Has anyone on All-Pro found it easier to run the ball after the patch? I've been breaking quite a few long runs lately and I don't think my skills have gotten any better.

Yes and no. Chargers (ME) vs Vikings All-Pro 10 min quarters

Adrian Peterson 27/60 yards
Toby Gerhart 9/34 yards
Matt Asiata 1/7 yards 1 td

Ryan Matthews 33/152 yards 1 td
Ronnie Brown 5/22 yards

The computer was hit in the back field or would run in to oline way to much.
 
# 737 neilsc04 @ 10/22/12 10:30 AM
Hello everyone. Quick question I'd like to have some assistance with. I have been playing madden since the super nintendo version came out and was anticipating purchasing the game this year until I heard that they didn't include the "franchise mode" like they have for many years prior. The way that I typically play madden is by selecting all 32 teams (so I can play with any team) and altering their depth charts and injuries much like the real NFL season plays out. To keep this short, does this new patch/update address this? If so, do I select this new mode call connected careers and select the coach option and proceed from there? Thanks in advance for any feedback on this.
 
# 738 Rushdown @ 10/22/12 10:59 AM
Since the patch I've had a player that I can't remove from the trade block. I mean I can go and select "remove player from trade block" and then have tried saving at every different screen pretty much. It shows him off the block, but once I advance week I get trade offers for him and when I check him under Roster, he's on the damn trade block again.

Anyone else seen this?

EDIT: This is for offline CCM.
 
# 739 Cavicchi @ 10/22/12 11:56 AM
Quote:
Originally Posted by neilsc04
Hello everyone. Quick question I'd like to have some assistance with. I have been playing madden since the super nintendo version came out and was anticipating purchasing the game this year until I heard that they didn't include the "franchise mode" like they have for many years prior. The way that I typically play madden is by selecting all 32 teams (so I can play with any team) and altering their depth charts and injuries much like the real NFL season plays out. To keep this short, does this new patch/update address this? If so, do I select this new mode call connected careers and select the coach option and proceed from there? Thanks in advance for any feedback on this.
You can't select more than one team. CCM is different than Franchise mode in previous Madden games. The CPU does wacky things with the depth chart, such as having starters in 2nd string backup positions.
 
# 740 niles08 @ 10/22/12 01:26 PM
Everybody seems to be so negative when it comes to the game. I'm thankful for what they put out each year, and think that $60 is reasonable for something that i'm going to play for quite some time compared to $30 to go to the movies for 3 hours. I feel that the game got a bad wrap from the start when it was announced that CC would replace franchise mode. People panicked. Is CC really different than franchise? I haven't noticed a difference and actually enjoy it more with the twitter feeds and being able to do the same stuff i've always done in franchise. I feel like people are going to complain either way, something is always going to be wrong. I enjoy the game and I know I am in the minority on this one.

After the patch impressions:

Only played one game with Jareds black sliders and got destroyed on the ground. Ryan Matthews ran for 247 yards on 32 carries with 3 touchdowns. What was different in this one was how exciting it was at the end. I was up 25-24 with less than a minute left. They ended up with a big passing play for a touchdown to make it 31-25. On the next play i proceded to hit a slant to Justin Blackman who turned up field for an 80 yard td and ended up winning 32-31. Crazy game.
 


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