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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 621 SloeyEZ @ 10/17/12 05:52 PM
wow, okay, I just have to say this now, and curtail my browsing of "general" threads like this for now on.

1st, this is supposed to be an impressions thread, meaning you play the game and give your impressions on what the patch has or has not changed for you.

2nd, I highlight you because I think maybe 1/2 the posts on here now or just flat out wrong! People are taking one instance or one problem that happened to them and then coming on here posting as if it is exactly the same for everyone else and everyone should feel just like they do.

3rd, Stop It! (yes Mike Ditka) What happens to you is not happening to everyone else all the time. That is what this thread is supposed to be, hey, this just happened to me, is this part of the patch? NOT , this just happened to me therefore the game is broken and everyone should not buy or trade their game because of my experience.

4th, SHARE your experience, do not draw some fanciful, all-knowing, omnipotent, judgement on everyone else that plays the game and/or the people who made the game.

5th. Just the facts!! Put the facts down, what/when/how/where and let the developers draw the correct conclusions from how often we post the same problems and what those problems are. Then this thread and forum would serve its intended purpose which is:

6th COMMUNICATION!! That's why we're here, to communicate, not judge or much more often prejudge.

Finally, play the game, enjoy it, watch what happens that is good and if there isn't enough good to keep you playing, that is great, no problem making your list as some have done of why this game is not playable for you. I'm not bashing bashers, if the game fails for them it fails, and they have every right and SHOULD complain about it. I'm just saying, stop transferring your individual experiences onto everyone else because believe it or not, not everybody is experiencing what you are. Stop assuming, just let us know what's going on and how you feel about it

oh and I posted what my impression was and nobody even bothered sharing that makes me because I'm curious if a) what happened in my game was typical, b) if anyone analyzed my stats differently since they seemed normal to me, and c) auto qbs not seeming to scramble??? No one can verify/repudiate this??? That's the type of thing that would make this thread useful because if 4822 people post that they had 0 qb scrambles when on coach mode then they might fix that in the future...but as of now, it seems like it only happened to me, since there is no corroboration so the developers can't know if it is an ai issue or not....

see how that works?

p.s. this argument about run/pass ratio. I've read very good mix, and very bad mix and my mix was good in preseason game 1. Bills have a pretty good rushing tandem but my d was stout until fitzpatrick scrambled on me. once they did that, they switched to rushing the ball much more often. My impression is that the play calling is dynamic based on success in-game, score (of course) and the defensive opposition. try playing with different teams vs different teams and post whether the run/pass ratio is the same. that would be useful instead of debating theories.
 
# 622 ghostlight85 @ 10/17/12 06:33 PM
Played one game, haven't had a ton of time for Madden last couple weeks.

Was very pleased with the challenge the CPU provided. I won in a shootout against the Jets. I think I'll need to tweak my sliders if I struggle as much on defense as I did in this game on a regular basis. I'd rather have that problem than what I had before. I gave up 200+ on the ground. I'd like that to be less due to broken tackles, but I can find a way to make it work.

I'm going to play a few more games before making any significant adjustments, but thus far it looks like the CPU defense is still soft, but that is fixable with sliders. CPU run game is better, playcalling was more balanced for the game I played. I threw 6 td passes. Every time I got near the red zone the CPU seemed to stack against the run a little heavier than they should. It basically forced me to beat them through the air. That's fine, the Jets tend to play that way. I just hope not everyone does. They made it damn near impossible to get it in on the ground, but in doing so they made passing pretty easy.

Overall, I think the AI is much improved. With sliders, I believe I will now be able to find settings where the game is dynamic and enjoyable to play. Good job, EA. Hope I continue to see the same results as I play more.
 
# 623 iverson91 @ 10/17/12 08:29 PM
Seems good to me but the only thing i wanted fixed was man coverage getting beat deep so easy. Hopefully that will come in a patch SOON!
 
# 624 dmk8932 @ 10/17/12 08:33 PM
Can this patch be uploaded for us poor saps?
 
# 625 Eddie1967 @ 10/17/12 09:53 PM
Quote:
Originally Posted by UC Bearcat
I imagine you'd have a fun experience buying a new car at full price when it doesn't have any seats or an engine inside.

Well if you continue to buy the same "car" with the known flaws every year expecting something different then isn't that your fault? If that's true then you shouldn't complain.
 
# 626 ryan36 @ 10/17/12 10:28 PM
You know what's weird? I'm 8 games into an offline ccm since last week and I haven't seen a lot of the stupid stuff
 
# 627 Cutler2Marshall2012 @ 10/17/12 10:28 PM
I am in my 2nd season with the Bears. I played week one vs the Packers and Rashad Jennings (on Jaguars in real life) tore my defense a new one. He had a monster game and I had to put my tackling up a little because he was breaking every tackle. Other then that I have been having fun and getting a very good challenge from the CPU. Today, Super Bowl rematch vs the Broncos. It was a great game. I had a lot of fun and ended up winning 31-21. After the game, I am looking at stats around the league. Im looking at Andrew Luck and when I press back....the damn game froze on me. It just sat on the retrieving data screen and would not do anything else. I forgot to save, which means my epic game vs the Broncos did not stand and will have to play them again. I guess the lesson learned was to save the game right after I am done with a game, and to not look at players stats for too long lol. Other then that I have enjoyed the patch so far. I have not come across any problems with the linemen having skinny arms or the depth chart problem. If anyone else has had the problem with the game freezing on "retrieving data" screen please let me know.
 
# 628 icicle22 @ 10/17/12 10:59 PM
Sliders need adjusted for me after the patch. I've been playing as the Browns in an online solo CCM and was in week 17 against the Steelers. I play on all pro with the sliders tweaked slightly in my favor in the offensive side. I have been having very competetive games and can muster up 100yds sometimes with Trent Richardson and maybe 200 yds passing with Weeden. Decent outcomes and most games are really close...I win a few more than I lose...but I do lose.

Anyway, with the same sliders after the patch, my running game went into the stratosphere. Primarily blocking opened up huge holes and I had Richardson at 100 yards before the half. I got a good lead on the Steelers in the 2nd half so I decided to just run the ball and eat up clock. Well Richardson kept hitting holes and getting 10-15 yards a pop. I had nearly 230 yds late in the 4th. I was trying to run out the clock and RIchardson hit another hole and took it to the house again. 5 TDs and 289 Rushing yards to become 3rd in the single game rushing record.

I did not enjoy this as it was too easy. However I lived with the outcome and advanced into the playoffs. Richardson had exactly 2001 yds rushing in the season as a result of this big game.

Anyway....I was shcoked to see that he had earned 61000 XP for this performance and all of my OL got near 10000 XP.

Now.....for the season....my team broke 4500YDs passing so Weeden got a massive 36000XP for that but my receivers...all of whom contributed to this....got nothing. All of them were still down near 1800- 2500XP after the season. And as I mentioned before, I have purchased the WR XP packeage and still....get...little to no XP for them regardless of how they play.

This doesn't bode well for the performance based progression as the only guys on my team earning XP and getting better are the ones who are already good. I feel bad using the XP on these guys as they are already good. Richardson is a beast already...he doesn;t need any help. It's like the US economy. The rich tend to get richer and the poor stay the same. I need a way to work my less talented players to get them up to snuff. I do believe the draft will be interesting as I will go after some higher rated talent.

Thanks for listening.
 
# 629 tseliottt @ 10/17/12 11:22 PM
WTF. Still can't edit positions? This is BS. Are they ever going to fix this? I have like 6 DTs on my roster playing DE, and there are a lot of other players that would serve me well in other positions. And of course the O line is so disorganized since I can't change positions.
 
# 630 La Verite @ 10/17/12 11:40 PM
Quote:
Originally Posted by brandon27
I haven't really noticed this new "intelligent" commentary. I threw a pass to Gaffney last night as he was wide open, that basically just bounced right off him, which then prompted the commentary to talk about what a mistake that was from the QB throwing into tight coverage like that. I really haven't noticed much differents in that area at all.

I think the game plays a bit tighter and better overall, but the commentary stuff... man... I just dont know. I'll have to pay closer attention, but from what I've heard so far its still the same.
My man. Thanks. Me too. Seems the same but that's cool.
 
# 631 La Verite @ 10/17/12 11:43 PM
Quote:
Originally Posted by kenlovin
Hi guys this thread has gotten a lot longer than i can sift through, i got to about page 26. I am hinging purchasing the game on this patch. Has the gameplay bugs been cleaned up enough to enjoy this game long term?
The gameplay was never the problem to be honest. The patch to most is about the editing.
 
# 632 SloeyEZ @ 10/17/12 11:47 PM
Quote:
Originally Posted by Cutler2Marshall2012
I am in my 2nd season with the Bears. I played week one vs the Packers and Rashad Jennings (on Jaguars in real life) tore my defense a new one. He had a monster game and I had to put my tackling up a little because he was breaking every tackle. Other then that I have been having fun and getting a very good challenge from the CPU. Today, Super Bowl rematch vs the Broncos. It was a great game. I had a lot of fun and ended up winning 31-21. After the game, I am looking at stats around the league. Im looking at Andrew Luck and when I press back....the damn game froze on me. It just sat on the retrieving data screen and would not do anything else. I forgot to save, which means my epic game vs the Broncos did not stand and will have to play them again. I guess the lesson learned was to save the game right after I am done with a game, and to not look at players stats for too long lol. Other then that I have enjoyed the patch so far. I have not come across any problems with the linemen having skinny arms or the depth chart problem. If anyone else has had the problem with the game freezing on "retrieving data" screen please let me know.
This is what I really don't like about Madden is that the answer seems to be changing sliders to get the desired results. I know, I know I know, I'm a Head Coachite, but would working on your Defense or Defensive Playcalling enter your mind? I know you said broken tackles, and I'm not demeaning you or anything, I just am worried/cautious that the first response is to change sliders. Not being a Madden person though, that may be the correct answer, so I'm not judging here.

That game I posted though earlier in the thread (post 706) of my first preseason game was played on All-madden with all sliders equal at 45 although I don't control anyone (coach mode) so I don't think user sliders affect the game, but back to my point, CJ Spiller really looked like CJ Spiller in my game, some broken tackles, nice 1cuts, and speed. Sliders were always a dirty word to me, but I talked to Jarrod so I could try and get the best post patch and it seems that I just dumb-lucked into a good slider result for the coach mode player i.e. auto QB.

Although I am still waiting to hear if anyone has had an auto QB scramble yet Oh and the Fitzpatrick run looked really nice too.

poooop, edit* i forgot the whole reason i replied was because there is nothing worse than having to replay a game you've already played because of a freeze/glitch You should have read the thread from your friendly neighborhood Saverman though and SAVE SAVE SAVE....lol...i swear i save about every 5 minutes when playing any EA game, (they are notorious for freezing) and I ALWAYS save the instant I can after a game!! There is nothing worse than having to replay a game 7 times before you win again and can go on.
 
# 633 La Verite @ 10/17/12 11:47 PM
Quote:
Originally Posted by SECElit3
Please, goodness no... the game is finally playing decently. They really cleaned it up with this last patch. I know there are some roster edit issues and what not, but for them to take a chance at ruining what they have built here, I say no way...

One final note: EA stated in the beginning that CCM was ready for the ability to edit rosters within it! We pushed until we got it. We can't blame EA for going against their better judgement to appease the community.

Another patch could put the game into a worse state.

Be careful what you ask for with computers and programming. It only takes one incorrect 1 or 0 to screw things to hell.
Exactly. Next it will be consumer vs consumer in court. M13 is fun to me and if my experience is messed up over pleasing complaints then EA and some consumers will owe me. I will shut this site DOWN.

Kidding of course.
 
# 634 KBLover @ 10/18/12 12:21 AM
Quote:
Originally Posted by SloeyEZ
This is what I really don't like about Madden is that the answer seems to be changing sliders to get the desired results. I know, I know I know, I'm a Head Coachite, but would working on your Defense or Defensive Playcalling enter your mind? I know you said broken tackles, and I'm not demeaning you or anything, I just am worried/cautious that the first response is to change sliders. Not being a Madden person though, that may be the correct answer, so I'm not judging here.
I wouldn't change sliders over one game. A lot can happen in a single game, both good or bad. That's part of what makes it all interesting and why we play the games on the field (both in real life and Madden).

It also depends on rating. If I had a 95 TAK player CONSTANTLY losing tackles, I might look at my sliders after a full season or two. It also depends on how you play. I play Madden almost like it's HC 09. I can do decent on the sticks on offense, but I don't switch on defense and play the DL to try to open things up for my LBs to flow, try to set the edge, etc) - so it's up to the AI behind me and sometimes sliders can help how the AI control players, both it's own and mine.

Of course, Madden isn't designed to be played that way, but I like the no switch because it brings the team aspect in my mind. But I'll need to adjust sliders to try to get the game to perform that way.
 
# 635 SloeyEZ @ 10/18/12 12:27 AM
Quote:
Originally Posted by KBLover
I wouldn't change sliders over one game. A lot can happen in a single game, both good or bad. That's part of what makes it all interesting and why we play the games on the field (both in real life and Madden).

It also depends on rating. If I had a 95 TAK player CONSTANTLY losing tackles, I might look at my sliders after a full season or two. It also depends on how you play. I play Madden almost like it's HC 09. I can do decent on the sticks on offense, but I don't switch on defense and play the DL to try to open things up for my LBs to flow, try to set the edge, etc) - so it's up to the AI behind me and sometimes sliders can help how the AI control players, both it's own and mine.

Of course, Madden isn't designed to be played that way, but I like the no switch because it brings the team aspect in my mind. But I'll need to adjust sliders to try to get the game to perform that way.
Well, I'm still waiting for someone to analyze my stats (post 706) to see if that is a good game (slider-wise) all my sliders are on 45 and nothing seemed out of the ordinary to me.
 
# 636 SloeyEZ @ 10/18/12 12:29 AM
Quote:
Originally Posted by bucky60
Seriously? Cause me picking up the game may just hinge on the late game AI. Please post again after you have more time into playing games and if you could keep an eye on CPU AI, especially late game.

Thanks
really, 8 games isn't enough? wow I feel bad for posting after 1 game then. Preaseason even, but no problems surfaced with cpu ai there, they were up by 4 points, and kneeled the ball with 1:14 left even though I still had a timeout, so that's good.
 
# 637 roadman @ 10/18/12 12:40 AM
Quote:
Originally Posted by SloeyEZ
really, 8 games isn't enough? wow I feel bad for posting after 1 game then. Preaseason even, but no problems surfaced with cpu ai there, they were up by 4 points, and kneeled the ball with 1:14 left even though I still had a timeout, so that's good.
Are you playing coach mode?

Just curious.
 
# 638 KBLover @ 10/18/12 12:43 AM
Quote:
Originally Posted by SloeyEZ
Well, I'm still waiting for someone to analyze my stats (post 706) to see if that is a good game (slider-wise) all my sliders are on 45 and nothing seemed out of the ordinary to me.
I saw a lot of text on #706, but no stats
 
# 639 SloeyEZ @ 10/18/12 12:45 AM
Quote:
Originally Posted by roadman
Are you playing coach mode?

Just curious.
do you even have to ask lol, of course, but coach mode just being auto qb and the one really discouraging thing is it seems auto qb(s) do not scramble for positive rushing yards

In that game as I noted both Fitzpatrick and VY had over 20 scramble yards...RG3 -5 and that was actually on a called QB run

I know it isn't designed to be played non-human (yes I am non-human) but if they can just get the logic in there for the QB to scramble...I'd probably stay with Madden and finally frame my HC09 Disc after painting it platinum of course.
 
# 640 SloeyEZ @ 10/18/12 12:47 AM
Quote:
Originally Posted by KBLover
I saw a lot of text on #706, but no stats
oops, 661 is my Impressions post sorry. 706 was my rant lol
 


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