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FIFA 13 News Post


The FIFA 13 demo is available now for 360 and PC. You can download the PC demo right here and queue up the 360 demo here.

The PS3 demo should be available sometime this afternoon, we'll update the post when it's available.

Teams featured in the FIFA 13 demo are AC Milan, Arsenal, Borussia Dortmund, Juventus and Manchester City. All matches will be played in Etihad – Manchester City in dry, daytime weather with 3 minute halves and you will be able to upload goals and images from the FIFA13 demo to http://www.easportsfootball.com.

Play a few games and post your impressions.

Game: FIFA Soccer 13Reader Score: 8/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 15 - View All
FIFA Soccer 13 Videos
Member Comments
# 221 PeruvianPlaya954 @ 09/15/12 03:09 PM
Quote:
Originally Posted by ezio
I agree with your post except for one thing I think the other game is very much back on track this year.
I don't. They fix some things wrong from last year's edition every year but have a whole bunch of new errors that will be fixed next year, etc., etc.
 
# 222 stmark @ 09/15/12 04:18 PM
 
# 223 orion523 @ 09/15/12 05:02 PM
Quote:
Originally Posted by KG
What was TV5 doing? He just let Silva run by him while he watched?
I thought the same thing actually, but I've never played football competitively so to tell you the truth I'm not actually sure what his assignment was. Maybe someone with more pull than me can get this video to someone who can do something about it. CPU marking was at 66 BTW.
 
# 224 FluffyTonka @ 09/15/12 07:48 PM
After playing some more of both demos.

PES is the much better game on the park. The ball physics, manual passing, player creativity to get into space etc ... makes for an unpredictable and exciting game. The player modes on PES are complete and utter pants.

Meanwhile fifa is the opposite. their menus, leagues, licenses and career mode are excellent, but the gameplay feels stale and the mechanics of the players and movement and ball physics make for predictable gameplay. Every 5th or 6th game on fifa is exciting and gets me out of my seat, the rest are just meh ...

Especially after playing 400+ games of fifa 12, it's just hard to get excited over the game in terms of buying it.

It might be 6 months of NBA2K for me ...
 
# 225 razorkaos @ 09/15/12 10:10 PM
Quote:
Originally Posted by rckabillyRaider
I know everyone has different preferences, but I'm curious as to why you turn down marking?
@rckabillyRaider

well, let me explain why marking is 50-

i was playing with brazilian portuguese language, as it is my first language. in the marking slider explanation, it says that, if you want closer marking, go with lower values, and to a have a more distant marking, go witth high values. so i did it, even thinking it could be strange, and i really noticed during 10 games that cpu was marking better, and my AI teammates too. i dont remember exactly now, but i think the marking slider explanation in english tells something different than in portuguese. as an example, fb positioning, in portuguese is a slider that measure how often your fullbacks makes runs forward to support the attack, not having anything to do with positioning on defense, as i thought it was.
 
# 226 rckabillyRaider @ 09/15/12 11:17 PM
Quote:
Originally Posted by razorkaos
@rckabillyRaider

well, let me explain why marking is 50-

i was playing with brazilian portuguese language, as it is my first language. in the marking slider explanation, it says that, if you want closer marking, go with lower values, and to a have a more distant marking, go witth high values. so i did it, even thinking it could be strange, and i really noticed during 10 games that cpu was marking better, and my AI teammates too. i dont remember exactly now, but i think the marking slider explanation in english tells something different than in portuguese. as an example, fb positioning, in portuguese is a slider that measure how often your fullbacks makes runs forward to support the attack, not having anything to do with positioning on defense, as i thought it was.
hmmm. Maybe that's something we need to look into. Gonna have to experiment with that.
 
# 227 Panicshade @ 09/15/12 11:20 PM
Quote:
Originally Posted by razorkaos
@rckabillyRaider

well, let me explain why marking is 50-

i was playing with brazilian portuguese language, as it is my first language. in the marking slider explanation, it says that, if you want closer marking, go with lower values, and to a have a more distant marking, go witth high values. so i did it, even thinking it could be strange, and i really noticed during 10 games that cpu was marking better, and my AI teammates too. i dont remember exactly now, but i think the marking slider explanation in english tells something different than in portuguese. as an example, fb positioning, in portuguese is a slider that measure how often your fullbacks makes runs forward to support the attack, not having anything to do with positioning on defense, as i thought it was.
I went back to the demo to try lowering the marking slider instead of raising it and to me it did look like it made a difference. I know that people who play this more and are better at it will probably try this now but I think it helps the defense seem more competent.

My question would be why they couldn't just say in plain english how they slider works...lol
 
# 228 FluffyTonka @ 09/16/12 06:11 AM
Ever since I've selected manual through balls, the game has come alive. There's plenty of space to get the ball into, and you really notice when a guy like Pirlo or Arteta are on the ball, they find the space, the ball holds up and stays in the field of play more.

It's been lovely.
 
# 229 orion523 @ 09/16/12 08:20 AM
Quote:
Originally Posted by FluffyTonka
Ever since I've selected manual through balls, the game has come alive. There's plenty of space to get the ball into, and you really notice when a guy like Pirlo or Arteta are on the ball, they find the space, the ball holds up and stays in the field of play more.

It's been lovely.
If you're not playing this game on full manual, you're missing out on all it has to offer. My only concern really has come down to the imbalance between offense and defense. The new offensive features have totally overwhelmed the already taxed defensive system.
 
# 230 pearljimkusz @ 09/16/12 11:49 AM
Just created a thread for this but I will toss it here as well. The computer avoiding the ballad staying onside for me blew me away...

http://www.youtube.com/watch?v=N_J_hDv6ffQ&sns=em
 
# 231 KG @ 09/16/12 12:08 PM
Quote:
Originally Posted by pearljimkusz
Just created a thread for this but I will toss it here as well. The computer avoiding the ballad staying onside for me blew me away...

http://www.youtube.com/watch?v=N_J_hDv6ffQ&sns=em
I think it's more of a case where the player knew the pass wasn't for him based on the power and trajectory.

It is always cool to see the awareness though.
 
# 232 ezio @ 09/16/12 03:20 PM
The defending in this game is bad.
 
# 233 stmark @ 09/16/12 04:02 PM
I was doing some test on the demo, and i've come to the conclusion that the Marking slider for User should be lowered they tend to keep thei shape alot better. On the flip side when you crank up the Marking slider for the cpu they defend alot better gives you a better challenge. I put the Cpu Marking at 100 and The User at 40. I'm running some other test with other sliders also.
 
# 234 BrianFifaFan @ 09/16/12 04:37 PM
Going with the "turn down the CPU marking" has been great for me. I put both down to 4 and the resulting turnovers have made a much more organic, fluid style of play. I also dropped the line depth which has really helped with the CPU responding closer to the box. Going to mess with the speed and passing sliders now. Just had a 2-1 defeat from Arsenal at Man City. It was by far the most even and "sim" match I've played yet... Has anyone really got a "sim" slider for passing? It's still a little too precise on the CPU's part for my taste.
 
# 235 stmark @ 09/16/12 05:59 PM
Quote:
Originally Posted by BrianFifaFan
Going with the "turn down the CPU marking" has been great for me. I put both down to 4 and the resulting turnovers have made a much more organic, fluid style of play. I also dropped the line depth which has really helped with the CPU responding closer to the box. Going to mess with the speed and passing sliders now. Just had a 2-1 defeat from Arsenal at Man City. It was by far the most even and "sim" match I've played yet... Has anyone really got a "sim" slider for passing? It's still a little too precise on the CPU's part for my taste.
My struggle is havin the defenders play space and watch their man at the same time ill try bringing the Marking slider down. I have my line height is at 40 length 25 and width 20 getting good mid field battle mix. I'm on ps3
 
# 236 BrianFifaFan @ 09/16/12 06:47 PM
Quote:
Originally Posted by stmark
My struggle is havin the defenders play space and watch their man at the same time ill try bringing the Marking slider down. I have my line height is at 40 length 25 and width 20 getting good mid field battle mix. I'm on ps3
I'll try that. I'm actually playing on PC, with 20 minute games. (demo expander) I think that is really helping, as the aggressive attacking play normally doesn't begin until after the half or when I happen to get up by a couple of goals. I have also noticed that the D tends to keep shape the lower the slider. I don't think there is a slider combination that will give us close marking, as in physical contact or shoving. Fifa isn't designed that way. But I have noticed that they close really well in front of the box and will muscle you in the box. I just want to find that mix of sliders where every pass isn't on target by the CPU and the CPU plays proper position, even if it is at a distance that isn't quite realistic.
 
# 237 FluffyTonka @ 09/16/12 07:25 PM
I have pass error set at80-85. I'm seeing pass accuracy's of 68%-80% at the end of every game.

I play on Manual thru- balls too. I did have it on all manual but felt it too hard to keep up with the cpu's precision.
 
# 238 BrianFifaFan @ 09/16/12 08:04 PM
Quote:
Originally Posted by FluffyTonka
I have pass error set at80-85. I'm seeing pass accuracy's of 68%-80% at the end of every game.

I play on Manual thru- balls too. I did have it on all manual but felt it too hard to keep up with the cpu's precision.
I just turned pass error up to 75. I think I might go up to your settings. I like how it amplifies the first touch errors. I think that's one thing Fifa has to really work towards, the randomness of the real game. It's like they want to maintain the ability to make the highlight play. Problem is, that you can get to the point where it isn't a big "wow" thing, anymore. You score enough of them, and they are just "ho hum." I'm going to keep seeing how "ugly" I can make this game play. I'm really starting to enjoy the 1-0, 2-1 games that I've been getting as I tweak the sliders away from defaults....
 
# 239 bigeastbumrush @ 09/16/12 08:41 PM
Quote:
Originally Posted by BrianFifaFan
I just turned pass error up to 75. I think I might go up to your settings. I like how it amplifies the first touch errors. I think that's one thing Fifa has to really work towards, the randomness of the real game. It's like they want to maintain the ability to make the highlight play. Problem is, that you can get to the point where it isn't a big "wow" thing, anymore. You score enough of them, and they are just "ho hum." I'm going to keep seeing how "ugly" I can make this game play. I'm really starting to enjoy the 1-0, 2-1 games that I've been getting as I tweak the sliders away from defaults....
Please list your full set when you find that sweet spot your looking for. I want to give them a try.
 
# 240 KG @ 09/16/12 09:18 PM
Quote:
Originally Posted by FluffyTonka
I have pass error set at80-85. I'm seeing pass accuracy's of 68%-80% at the end of every game.

I play on Manual thru- balls too. I did have it on all manual but felt it too hard to keep up with the cpu's precision.
Increasing passing error to 85 creates artificially lowered passing %'s. You get more interceptions because all passes are bouncy and slower so your defenders have more time to react to them. The passing error slider has not been fixed from last year in terms of error on placement.

I just played Milan (me) vs Juve. Pirlo played a handful of balls not on the ground. I'm ok with it on long passes but his short pass is a 95. They should be crisp and on the ground.

I did see 2 great foul calls and a very cool quick restart where my guy got fouled, the ball rolled on to another defender, there was no advantage and my other defender passed it to the guy who got fouled who re-started play. It was very natural.
 


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