Home
FIFA 13 News Post


The FIFA 13 demo is available now for 360 and PC. You can download the PC demo right here and queue up the 360 demo here.

The PS3 demo should be available sometime this afternoon, we'll update the post when it's available.

Teams featured in the FIFA 13 demo are AC Milan, Arsenal, Borussia Dortmund, Juventus and Manchester City. All matches will be played in Etihad – Manchester City in dry, daytime weather with 3 minute halves and you will be able to upload goals and images from the FIFA13 demo to http://www.easportsfootball.com.

Play a few games and post your impressions.

Game: FIFA Soccer 13Reader Score: 8/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 15 - View All
FIFA Soccer 13 Videos
Member Comments
# 201 Gnemi @ 09/14/12 06:21 PM
The crabwalking thing really is weird/bad. Unfortunately, I doubt it's something they'll change but it definitely looks weird. Sure, some footballers might do that on occasion, but as a universal animation across the game, it's a bad choice. *sigh*
 
# 202 StefanK @ 09/14/12 06:38 PM
I've played around 15 games so far on PS3 and I like what I see and hear. The CPU does pass the ball back if you pressure them right. The refs do call fouls, I've even had a few penalty shots granted for some heavy contact. The commentary is absolutely amazing, talking about a player's negative form, lack of scoring, injuries, etc. Sliding tackles are easier to perform this year, which is a plus. There's a big difference with the AI when it comes to support, both offensively and defensively. This will definitely be a first day buy!
 
# 203 Panicshade @ 09/14/12 06:45 PM
Quote:
Originally Posted by jt45
Why is Cazorla not on Arsenal's squad?
They said on Tuesday they were working to get him into the demo later this week. No updates since then.
 
# 204 Moses Shuttlesworth @ 09/14/12 07:05 PM
Quote:
Originally Posted by ohvitser12
How do you do such shots? Really aamzing :P
Yeah that was truly amazing. Is it possible to curve on command like that or what is just pure luck?
 
# 205 RoyceDa59 @ 09/14/12 07:21 PM
Quote:
Originally Posted by Gnemi
The crabwalking thing really is weird/bad. Unfortunately, I doubt it's something they'll change but it definitely looks weird. Sure, some footballers might do that on occasion, but as a universal animation across the game, it's a bad choice. *sigh*
Are you talking about the animation where they slide to save the ball from going out of play? I do admit it looks weird but you can go from seeing it a few times in a match to a bunch of times. It looks overdone especially when you see a player attempting to do it multiple times.
 
# 206 Panicshade @ 09/14/12 07:36 PM
Quote:
Originally Posted by Moses Shuttlesworth
Yeah that was truly amazing. Is it possible to curve on command like that or what is just pure luck?
I believe it is RB (360) or R1 (PS3) that adds the curve to the shots

I'm sure I will be corrected if I'm wrong
 
# 207 KG @ 09/14/12 10:24 PM
I'm struggling to see how 13 is that much better than 12 on the pitch

Yes, Attacking AI is better but it's at the expense of the Defensive AI as they could barely deal with the AI last year. They went from the extreme honing-missle tackles to all-out contain. The demo has some really good teams with top defenders like Kompany. Seeing him ignore fundamental defending principles makes me upset. Defenders consistently put themselves on the wrong side of attackers in the box or even worse give them space. On what level of footy do coaches/managers teach defenders to NOT close down in the box inviting pressure and allowing attackers easy entry into the box? Defending as a team is non-existent. How many times have you given up a goal in FIFA and said to yourself, "How the hell was he onside?" only to go to replay and see one of your defenders is totally clueless or just standing still. Team defense is a mixture of pressure & contain (think zone defense) with man marking principles.

Movement is still highly unrealistic with no regards to locomotion, consistent foot-planting. Players can turn on a dime two or three times in a row with no stamina and/or acceleration/deceleration penalties. It's not just attackers who exploit the lack of a foot-planting but defenders can also tackle and send in challenges due to lack of real reaction times. There's a time for pace but on the highest levels of the sport pace is mixed in with skill, a flick past a defender, a dip of the shoulder and accelerate, catching a defender flat-footed using their momentum against them (you can do this to some degree on FIFA but it's usually the result of unrealistic turns or stopping on a dime cuts).

The pace in '13 is even faster on default then '12. I thought the pace in '12 was pretty good and one of the advantages over the other game. I loved the fact that I had to build-up the majority of my attacks. Build-up play makes for better counter-attacks. When you're constantly fast-breaking up-field it cheapens the counter IMO because they happen so frequently.

Where are the player/team individuality traits? It's 2012 and players/teams still don't have signature styles. Every professional game should have these. NBA 2K does, Madden does, the Show does. Why not FIFA? What's the point of having all these licenses if the majority of the teams play alike and nothing like their real-life counterparts?

Why did they add "Total Dribbling" yet ignore the fact that everyone in FIFA can dribble the same with both feet? Even on all-manual there is no difference between passing with the stronger and weaker foot. This ties into foot-planting but imagine having to think about what foot you're on when passing? It would help to imitate all of the decisions you would make if you were out there on the pitch which ties into my next gripe

Get rid of full assistance. I'm sorry but just hitting a button and having the CPU pick out the player, power, AND placement of the pass is just too much IMO. Most players are already at a huge advantage because of the camera angle we play on (Tele) which allows us to see the field equally (you can see the runs in front of you as well as your options behind and laterally) so why not force people to use some skill? It would make the First Touch Control better because you'd have to think about the amount of power your placing on a pass. Passing is one of the most beautiful things about this sport and those who master it like Pirlo and Xavi have cult-like followings but with full assistance you're neutering players who make their livings off their vision and ability to hit out passes.

These are my biggest gripes with the Demo and this franchise in general.

Please don't take my negativity as someone who is just looking to trash the game because I play some of the other game. I think FIFA has the potential to be great but it frustrates me that they cater to a different user-base. If any game has the ability to do a 180 and NOT lose customers it's FIFA. Licenses & online modes alone will carry sales for this franchise.
 
# 208 stmark @ 09/14/12 11:33 PM
Quote:
Originally Posted by ohvitser12
How do you do such shots? Really aamzing :P
that was a finess shot i just saw an opening and went for it
 
# 209 FluffyTonka @ 09/15/12 02:23 AM
I only play offline.

The sliders are working a treat for me.

Pass error up to 85
Defensive marking up to 75
Fullback positioning up to 80
Speed 42
Acc 45
gme speed -- slow.

After about 10 games, Idon't think I've seen the CPU rack up over 80% pass accuracy. They'd average somewhere around 76%.

Heaps of turnovers under defensive pressure and bad 1st touches in the middle of the park.

Heaps of nervous moments defending. One time I had 3 quick fire shots on goal, hit the woodwork, Kompany blocked another and Arsavin shot wide on the last one. It was full of drama, last 5 mins down 1-0 and I threw everyone forward. Realistic stuff.

There are still big runs along the flanks if you get loose after a deflection or bad turnover, but in fairness, I get a few per game on the PES demo too.

I can't decide which game to get tbh ...

Quote:
Passing is one of the most beautiful things about this sport and those who master it like Pirlo
I don't get the feeling Pirlo is Pirlo or CR7 is unique in PES ... PES feels like I have no time on the ball, and runs to fast at game speed -2.

The ball physics, team individuality and unpredictability are the thing that makes PES so freakin' good this year.
 
# 210 ZoneBlitz @ 09/15/12 09:44 AM
Quote:
Originally Posted by KG
I'm struggling to see how 13 is that much better than 12 on the pitch

Yes, Attacking AI is better but it's at the expense of the Defensive AI as they could barely deal with the AI last year. They went from the extreme honing-missle tackles to all-out contain. The demo has some really good teams with top defenders like Kompany. Seeing him ignore fundamental defending principles makes me upset. Defenders consistently put themselves on the wrong side of attackers in the box or even worse give them space. On what level of footy do coaches/managers teach defenders to NOT close down in the box inviting pressure and allowing attackers easy entry into the box? Defending as a team is non-existent. How many times have you given up a goal in FIFA and said to yourself, "How the hell was he onside?" only to go to replay and see one of your defenders is totally clueless or just standing still. Team defense is a mixture of pressure & contain (think zone defense) with man marking principles.

Movement is still highly unrealistic with no regards to locomotion, consistent foot-planting. Players can turn on a dime two or three times in a row with no stamina and/or acceleration/deceleration penalties. It's not just attackers who exploit the lack of a foot-planting but defenders can also tackle and send in challenges due to lack of real reaction times. There's a time for pace but on the highest levels of the sport pace is mixed in with skill, a flick past a defender, a dip of the shoulder and accelerate, catching a defender flat-footed using their momentum against them (you can do this to some degree on FIFA but it's usually the result of unrealistic turns or stopping on a dime cuts).

The pace in '13 is even faster on default then '12. I thought the pace in '12 was pretty good and one of the advantages over the other game. I loved the fact that I had to build-up the majority of my attacks. Build-up play makes for better counter-attacks. When you're constantly fast-breaking up-field it cheapens the counter IMO because they happen so frequently.

Where are the player/team individuality traits? It's 2012 and players/teams still don't have signature styles. Every professional game should have these. NBA 2K does, Madden does, the Show does. Why not FIFA? What's the point of having all these licenses if the majority of the teams play alike and nothing like their real-life counterparts?

Why did they add "Total Dribbling" yet ignore the fact that everyone in FIFA can dribble the same with both feet? Even on all-manual there is no difference between passing with the stronger and weaker foot. This ties into foot-planting but imagine having to think about what foot you're on when passing? It would help to imitate all of the decisions you would make if you were out there on the pitch which ties into my next gripe

Get rid of full assistance. I'm sorry but just hitting a button and having the CPU pick out the player, power, AND placement of the pass is just too much IMO. Most players are already at a huge advantage because of the camera angle we play on (Tele) which allows us to see the field equally (you can see the runs in front of you as well as your options behind and laterally) so why not force people to use some skill? It would make the First Touch Control better because you'd have to think about the amount of power your placing on a pass. Passing is one of the most beautiful things about this sport and those who master it like Pirlo and Xavi have cult-like followings but with full assistance you're neutering players who make their livings off their vision and ability to hit out passes.

These are my biggest gripes with the Demo and this franchise in general.

Please don't take my negativity as someone who is just looking to trash the game because I play some of the other game. I think FIFA has the potential to be great but it frustrates me that they cater to a different user-base. If any game has the ability to do a 180 and NOT lose customers it's FIFA. Licenses & online modes alone will carry sales for this franchise.
I am thoroughly confused about which game to get this year. I am now leaning towards FIFA. It's like the election - LOL!
 
# 211 razorkaos @ 09/15/12 09:56 AM
after playing the demo countless times, i finally noticed what was wrong with the game. player reactions when they are off the ball. looks like sometimes, the AI turns off, and thats why we feel like our defenders lack some awareness or sense of anticipation. its a bug, i have seen this kind of thing in other games too, most of them are FPS games.

well, i was thinking about tweaking the sliders to make the game better, and after about 2 hours, i think this set of sliders is really good.

Full manual controls, Legendary, Slow speed.

Player / CPU

sprint speed: 45/45
acceleration: 45/45
shot error: 50/70
pass error: 50/60
shot speed: 48/48
pass speed: 48/48
inj. frequency: 50/50
inj. severity: 50/50
gk ability: 54/52
marking: 43/45
run frequency: 52/52
line height: 75/70
line lenght: 45/45
line width: 55/55
fullback positioning: 53/53
power bar: 50/-
 
# 212 rckabillyRaider @ 09/15/12 11:35 AM
Quote:
Originally Posted by razorkaos
after playing the demo countless times, i finally noticed what was wrong with the game. player reactions when they are off the ball. looks like sometimes, the AI turns off, and thats why we feel like our defenders lack some awareness or sense of anticipation. its a bug, i have seen this kind of thing in other games too, most of them are FPS games.

well, i was thinking about tweaking the sliders to make the game better, and after about 2 hours, i think this set of sliders is really good.

Full manual controls, Legendary, Slow speed.

Player / CPU

sprint speed: 45/45
acceleration: 45/45
shot error: 50/70
pass error: 50/60
shot speed: 48/48
pass speed: 48/48
inj. frequency: 50/50
inj. severity: 50/50
gk ability: 54/52
marking: 43/45
run frequency: 52/52
line height: 75/70
line lenght: 45/45
line width: 55/55
fullback positioning: 53/53
power bar: 50/-
I know everyone has different preferences, but I'm curious as to why you turn down marking?
 
# 213 orion523 @ 09/15/12 12:35 PM
My FIFA 13 experiences thus far,

The Bad: An obvious card worthy foul on the CPU given a no-call by the ref despite his looking right at it
http://www.ea.com/soccer/videos/ugc/135206898


The Good: David Silva begins this play with an outlet from his own end(not shown) before eventually continuing his run and scoring the goal.
http://www.ea.com/soccer/videos/ugc/135208322
 
# 214 lnin0 @ 09/15/12 12:46 PM
I have enjoyed the game more after trying some of the slider adjustments. Thanks. I have found for my own preference the CPU pass error needs to be maxed. I also turn up marking a little for my team which seems to keep them in better positions in the box.

It feels better, or at least the CPU makes some errors, but Ive come to realize the AI logic in FIFA is broken. Period.

It is the same for many EA games. I don't think their AIs have been rewritten in a decade - just tweaked and messaged. What held up 10 years ago has long been surpassed and expectations are higher. You can patch over cracks but it doesn't make up for a crumbling foundation. Disappointing because EA Sports games do so much right. The innovate great ideas, are loaded with features and have a lock on licenses. When it comes right down to it though, they all suffer the same core problem - from Madden to Tiger to Shift - they never learned the fundamentals before learning how to windmill dunk.

Sliders can help tone down the unhuman abilities of the CPU but no amount of tweaking is going to give FIFA a futbal IQ. It didn't for 12 and it won't for 13.

Sorry, but that is just my take. Nothing wrong with how the game is and for the fans I am sure FIFA 13 will continue to be the action packed, adrenaline pumping game - especially online. But for me it is not a realistic representation of the sport and not a game I am going to invest in.
 
# 215 EWRMETS @ 09/15/12 01:29 PM
Quote:
Originally Posted by KG

Where are the player/team individuality traits? It's 2012 and players/teams still don't have signature styles. Every professional game should have these. NBA 2K does, Madden does, the Show does. Why not FIFA? What's the point of having all these licenses if the majority of the teams play alike and nothing like their real-life counterparts?

Why did they add "Total Dribbling" yet ignore the fact that everyone in FIFA can dribble the same with both feet? Even on all-manual there is no difference between passing with the stronger and weaker foot.
I agree that they can do more on team individuality but I certainly feel there is good player individuality and there are plenty of player individuality traits. As for dribbling, I see a big difference between bad dribblers and good ones.
 
# 216 bigeastbumrush @ 09/15/12 01:58 PM
Can someone please explain what Marking is/does.
 
# 217 PeruvianPlaya954 @ 09/15/12 02:41 PM
Different year, same crap.

Sorry, I buy FIFA every year because of licenses and what not but this is seriously not good enough. The game is played at a frenetic pace 99% of the time and players can still turn on a dime and jam the turbo button while asking for assistance from a CPU-controlled second player.

Yes, they fixed things like not so many easy breakaways and immaculate first touches. But this game is clearly catered to the average joes who know about soccer but don't really watch it, yet they will dish out $60 a year on this game because of the arcade-like speed of it all. It's like playing an NBA game on a bigger field, so back and forth all the damn time.

Ever see the computer try to kill off a game instead of go for another goal, which leaves them exposed at the back? Ever see a CPU team try and bunker down and counter? No, because they all play the same.

Sad times we're in, in terms of soccer gaming. Nothing out there is quality and this is coming from someone who has dished out lots of money on games over past decade.

Only way this changes (and it would take a miracle to happen), is if all of us diehard gamers who visit boards stop buying it. Yes the casuals and rares will buy it but if a good chunk of us don't give EA revenue, then the message might be clear that they need to cater to us, too. By buying the game as is, they're just going to keep churning out the same crap over and over with minor adjustments that they tout as 'great'.
 
# 218 ezio @ 09/15/12 03:02 PM
Quote:
Originally Posted by bigeastbumrush
Can someone please explain what Marking is/does.
If you are talking about marking a player, It allows you to cover a certain player on the other team with a player from your team so that they will try and stay with that player. Kind of like plaiyng man to man if you will.
 
# 219 KG @ 09/15/12 03:02 PM
Quote:
Originally Posted by orion523

The Good: David Silva begins this play with an outlet from his own end(not shown) before eventually continuing his run and scoring the goal.
http://www.ea.com/soccer/videos/ugc/135208322
What was TV5 doing? He just let Silva run by him while he watched?
 
# 220 ezio @ 09/15/12 03:03 PM
Quote:
Originally Posted by PeruvianPlaya954
Different year, same crap.

Sorry, I buy FIFA every year because of licenses and what not but this is seriously not good enough. The game is played at a frenetic pace 99% of the time and players can still turn on a dime and jam the turbo button while asking for assistance from a CPU-controlled second player.

Yes, they fixed things like not so many easy breakaways and immaculate first touches. But this game is clearly catered to the average joes who know about soccer but don't really watch it, yet they will dish out $60 a year on this game because of the arcade-like speed of it all. It's like playing an NBA game on a bigger field, so back and forth all the damn time.

Ever see the computer try to kill off a game instead of go for another goal, which leaves them exposed at the back? Ever see a CPU team try and bunker down and counter? No, because they all play the same.

Sad times we're in, in terms of soccer gaming. Nothing out there is quality and this is coming from someone who has dished out lots of money on games over past decade.

Only way this changes (and it would take a miracle to happen), is if all of us diehard gamers who visit boards stop buying it. Yes the casuals and rares will buy it but if a good chunk of us don't give EA revenue, then the message might be clear that they need to cater to us, too. By buying the game as is, they're just going to keep churning out the same crap over and over with minor adjustments that they tout as 'great'.
I agree with your post except for one thing I think the other game is very much back on track this year.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.