NBA 2K13 News Post
NBA 2K13 Videos
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# 181
SouthBeach @ 09/07/12 04:59 PM
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The last time a company, not revEAling any names here, tried to change their entire game, they had to leave for 2 years and release their new title as DLC.
# 182
Gatorfan Frank @ 09/07/12 05:08 PM
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# 183
return.specialist @ 09/07/12 05:09 PM
At least there is a more involved animation of Lebron complaining to the referees.
Can't implement flagrant fouls, but can implement this politicking--isn't that a technical in and of itself?
Can't implement flagrant fouls, but can implement this politicking--isn't that a technical in and of itself?
# 184
ojandpizza @ 09/07/12 05:10 PM
The main issue I see - there were many times when the player clearly had Kobe beat with Wade but it's like he hit some invisible wall and couldn't go around him.. I hate that about 2K! Either make the player playing defense good enough to not get beat or make it to when he gets beats he actually gets beat...
The triple threat moves look explosive and I saw one I havent seen before by Lebron at 2:37.
The spin and pivot move by Wade at 3:39 looked exactly like a move done in 2k9. To me it looks like a travel. Spin moves + pivots could be very successful this year.
At 3:55 the Lebron user looked like he had the baseline against Gasol, but chose to crossover stepback giving him less time to shoot with the clock shot running down.
8:03 - Careless dribbling into traffic causing the user to lose the ball. No drawn out animation and it looked realistic.
10:31 - Although Wade gets off the shot in traffic, I like that the engine recognized that it was a tough shot since the user forced the issue. It might look unrealistic for Wade to knife through like that on 2 set defenders, but I think the result is satisfactory.
The mis-timed alley-oops at 4:32, 5:48, and 7:40 were nice to see given you could do alley-opps blindfolded in 2k12.
The spin and pivot move by Wade at 3:39 looked exactly like a move done in 2k9. To me it looks like a travel. Spin moves + pivots could be very successful this year.
At 3:55 the Lebron user looked like he had the baseline against Gasol, but chose to crossover stepback giving him less time to shoot with the clock shot running down.
8:03 - Careless dribbling into traffic causing the user to lose the ball. No drawn out animation and it looked realistic.
10:31 - Although Wade gets off the shot in traffic, I like that the engine recognized that it was a tough shot since the user forced the issue. It might look unrealistic for Wade to knife through like that on 2 set defenders, but I think the result is satisfactory.
The mis-timed alley-oops at 4:32, 5:48, and 7:40 were nice to see given you could do alley-opps blindfolded in 2k12.
Oh man, I can't wait to get my hands on these controls. Chaining iso into shots will be a thing of beauty.
Love the Kobe jumpers. Quick flare on the break to the wing for a shot, then a stepback to create some room for a pull up. Awesome.
Love the Kobe jumpers. Quick flare on the break to the wing for a shot, then a stepback to create some room for a pull up. Awesome.
# 188
swaggedout @ 09/07/12 05:36 PM
Just watched the vid again for the third time. Starting my countdown
# 190
Itsfuntobethespurs @ 09/07/12 05:36 PM
Maybe it's just me, nut I've never liked how basketball games look in broadcast cameras. I want to see NBA 2k13 in 2k view to be able to compare and contrast.
As most here I didn't like the cpu offense and the pace. But let's talk about the passing. There were some really ridiculous ones there that didn't result in a turnover. I mean, we went from psychic defenders to ones that wont even put there hands up! Maybe it's the camera angle or something.
As most here I didn't like the cpu offense and the pace. But let's talk about the passing. There were some really ridiculous ones there that didn't result in a turnover. I mean, we went from psychic defenders to ones that wont even put there hands up! Maybe it's the camera angle or something.
# 191
DatGD12guage @ 09/07/12 05:42 PM
I think it looks like an improved nba 2k12 but thats good though but umm..... here's some constructive criticism, gameplay wise.
1. I dont know how other ppl are seeing this game but I seen the cpu still kind of wait till the end of the shot clock to shoot and it still kind of takes to long for the cpu to execute a play in some instances.
2. I still see the defense sliding out of position on layups and ? blocking calls (7:00).
3. Due to poor spacing there were to many crazy looking handoff passes so I know there had to be some morphing but I could not see up close.
4. Didnt see much realistic contact in the paint if at all. Just seen ppl switch hands on their layups.
Now I'm sure this has something to do with the difficulty level however their were a lot of positives in the game too so I'm optimistic.
1. I dont know how other ppl are seeing this game but I seen the cpu still kind of wait till the end of the shot clock to shoot and it still kind of takes to long for the cpu to execute a play in some instances.
2. I still see the defense sliding out of position on layups and ? blocking calls (7:00).
3. Due to poor spacing there were to many crazy looking handoff passes so I know there had to be some morphing but I could not see up close.
4. Didnt see much realistic contact in the paint if at all. Just seen ppl switch hands on their layups.
Now I'm sure this has something to do with the difficulty level however their were a lot of positives in the game too so I'm optimistic.
Sorry to double up on this thought, but the other thread I posted this in was just locked. . . I liked a ton of what I saw in this video, but I found the nets to be relatively stiff and unresponsive. I know this seems like such a mild complaint, but I suppose there was so much good happening that it was easier to find things like this. My key example comes at the 3:14 mark as the ball seems to cut or morph through the back of the net. Something about the weight of the ball in comparison to the nets seems a little funky.
# 193
DatGD12guage @ 09/07/12 05:54 PM
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Does anybody know what build this is?
The poor spacing is because the court is too small for the players, they made the players bigger in 2k12 and it's the same this year.
# 195
DatGD12guage @ 09/07/12 05:59 PM
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# 196
swaggedout @ 09/07/12 06:00 PM
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# 197
Itsfuntobethespurs @ 09/07/12 06:02 PM
http://www.pastapadre.com/wordpress/wp-content/uploads/2011/10/2k12cavsct.jpg
http://i.ytimg.com/vi/VpgyU6uZMfk/0.jpg
Can't see much difference in size
http://i.ytimg.com/vi/VpgyU6uZMfk/0.jpg
Can't see much difference in size
# 198
chibears96 @ 09/07/12 06:02 PM
Lebron didn't touch the ball too much. Who's playin this Skip Bayless???
# 200
chibears96 @ 09/07/12 06:12 PM
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