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Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 181 SouthBeach @ 09/07/12 04:59 PM
Quote:
Originally Posted by swaggedout
Of course it does, it's the same company. You guys must think that every year the game has to be completely different. Companies don't scrap a game then rebuild it every year. They build on games trying to make it better, smoother, etc.
I agree.

The last time a company, not revEAling any names here, tried to change their entire game, they had to leave for 2 years and release their new title as DLC.
 
# 182 Gatorfan Frank @ 09/07/12 05:08 PM
Quote:
Originally Posted by whoahello
I like how superstars isn't guaranteed to make every shot. Like in this video we saw Wade failing to throw down an alley-oop from LeBron because he threw it up too early. Or Kobe missing the fastbreak dunk because he went up awkardly.
Kobe is still automatic from anywhere on the court, yet his misses a wide open dunk? Okay...
 
# 183 return.specialist @ 09/07/12 05:09 PM
At least there is a more involved animation of Lebron complaining to the referees.

Can't implement flagrant fouls, but can implement this politicking--isn't that a technical in and of itself?
 
# 184 ojandpizza @ 09/07/12 05:10 PM
The main issue I see - there were many times when the player clearly had Kobe beat with Wade but it's like he hit some invisible wall and couldn't go around him.. I hate that about 2K! Either make the player playing defense good enough to not get beat or make it to when he gets beats he actually gets beat...
 
# 185 TheKasmar @ 09/07/12 05:12 PM
The triple threat moves look explosive and I saw one I havent seen before by Lebron at 2:37.

The spin and pivot move by Wade at 3:39 looked exactly like a move done in 2k9. To me it looks like a travel. Spin moves + pivots could be very successful this year.

At 3:55 the Lebron user looked like he had the baseline against Gasol, but chose to crossover stepback giving him less time to shoot with the clock shot running down.

8:03 - Careless dribbling into traffic causing the user to lose the ball. No drawn out animation and it looked realistic.

10:31 - Although Wade gets off the shot in traffic, I like that the engine recognized that it was a tough shot since the user forced the issue. It might look unrealistic for Wade to knife through like that on 2 set defenders, but I think the result is satisfactory.

The mis-timed alley-oops at 4:32, 5:48, and 7:40 were nice to see given you could do alley-opps blindfolded in 2k12.
 
# 186 swac07 @ 09/07/12 05:18 PM
I can't wait...
 
# 187 JWiLL02 @ 09/07/12 05:28 PM
Oh man, I can't wait to get my hands on these controls. Chaining iso into shots will be a thing of beauty.

Love the Kobe jumpers. Quick flare on the break to the wing for a shot, then a stepback to create some room for a pull up. Awesome.
 
# 188 swaggedout @ 09/07/12 05:36 PM
Just watched the vid again for the third time. Starting my countdown
 
# 189 Ritch548 @ 09/07/12 05:36 PM
reminds of 2k9 so much,not saying that's a bad thing.
 
# 190 Itsfuntobethespurs @ 09/07/12 05:36 PM
Maybe it's just me, nut I've never liked how basketball games look in broadcast cameras. I want to see NBA 2k13 in 2k view to be able to compare and contrast.

As most here I didn't like the cpu offense and the pace. But let's talk about the passing. There were some really ridiculous ones there that didn't result in a turnover. I mean, we went from psychic defenders to ones that wont even put there hands up! Maybe it's the camera angle or something.
 
# 191 DatGD12guage @ 09/07/12 05:42 PM
I think it looks like an improved nba 2k12 but thats good though but umm..... here's some constructive criticism, gameplay wise.

1. I dont know how other ppl are seeing this game but I seen the cpu still kind of wait till the end of the shot clock to shoot and it still kind of takes to long for the cpu to execute a play in some instances.

2. I still see the defense sliding out of position on layups and ? blocking calls (7:00).

3. Due to poor spacing there were to many crazy looking handoff passes so I know there had to be some morphing but I could not see up close.

4. Didnt see much realistic contact in the paint if at all. Just seen ppl switch hands on their layups.

Now I'm sure this has something to do with the difficulty level however their were a lot of positives in the game too so I'm optimistic.
 
# 192 VDusen04 @ 09/07/12 05:53 PM
Sorry to double up on this thought, but the other thread I posted this in was just locked. . . I liked a ton of what I saw in this video, but I found the nets to be relatively stiff and unresponsive. I know this seems like such a mild complaint, but I suppose there was so much good happening that it was easier to find things like this. My key example comes at the 3:14 mark as the ball seems to cut or morph through the back of the net. Something about the weight of the ball in comparison to the nets seems a little funky.

 
# 193 DatGD12guage @ 09/07/12 05:54 PM
Quote:
Originally Posted by Nokstar
Man I absolutely hate the overdone complaining in here...I bet the developers are reluctant to give us videos every year because you guys have a unrealistic expectation of everything...its mind boggling.

I hope they don't make changs to the game TRYING to please some of the unrealistic complainers in here...then we'll find use right back around at square one where animations literally took over the game for the sake of "not looking like their skating". From what I can tell....the changes they made this year drastically improve USER GAMEPLAY and USER CONTROL...something that was lost a loooong time ago and a lot of us was waiting for it to come back for so long I just hope it stays here's and never leave just so the game can "look" how some people want it to look. I'm ready to have a b ball game where the main focus is user control and controlling everything...that alone improve basketball strategy ten fold because we are controlling the caused and effect...the way it should be.

Sent from my Verizon Galaxy S3
I like the criticism because they may point out something that 2k can fix before the game comes out or something they can add in a patch. C'mon cuz!? If they made a patch thread......... we'll see you in there doing the same thing LOL most of it is all to the good my dude they want to hear feedback no matter what it is, get use to it brahdren.

Does anybody know what build this is?
 
# 194 AVONFTW @ 09/07/12 05:55 PM
The poor spacing is because the court is too small for the players, they made the players bigger in 2k12 and it's the same this year.
 
# 195 DatGD12guage @ 09/07/12 05:59 PM
Quote:
Originally Posted by AVONFTW
The poor spacing is because the court is too small for the players, they made the players bigger in 2k12 and it's the same this year.
I might switch the cam to a nosebleed view this year.........
 
# 196 swaggedout @ 09/07/12 06:00 PM
Quote:
Originally Posted by AVONFTW
The poor spacing is because the court is too small for the players, they made the players bigger in 2k12 and it's the same this year.
Not sure if u eva tried this game in 3d, but it makes a big difference. The court looks much bigger and u can actually see the driving and passing lanes much better.
 
# 197 Itsfuntobethespurs @ 09/07/12 06:02 PM
http://www.pastapadre.com/wordpress/wp-content/uploads/2011/10/2k12cavsct.jpg

http://i.ytimg.com/vi/VpgyU6uZMfk/0.jpg

Can't see much difference in size
 
# 198 chibears96 @ 09/07/12 06:02 PM
Lebron didn't touch the ball too much. Who's playin this Skip Bayless???
 
# 199 cmebfresh @ 09/07/12 06:10 PM
what!!!!! he scored must of the points
 
# 200 chibears96 @ 09/07/12 06:12 PM
Quote:
Originally Posted by cmebfresh
what!!!!! he scored must of the points
My bad just watched the rest of it. Game looks great!!!!!!!
 


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