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NBA 2K13 News Post


2K Sports has just released the written breakdown of all 31 NBA 2K13 Signature Skills.

Quote:
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?

A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.

Here is a list of all 31 signature skills.
  • Posterizer
  • Highlight Film
  • Finisher
  • Acrobat
  • Spot Up Shooter
  • Shot Creator
  • Deadeye
  • Corner Specialist
  • Post Proficiency
  • Ankle Breaker
  • Post Playmaker
  • Dimer
  • Break Starter
  • Alley-Ooper
  • Brick Wall
  • Lockdown Defender
  • Charge Card
  • Interceptor
  • Pick Pocket
  • Active Hands
  • Eraser
  • Chase Down Artist
  • Bruiser
  • Hustle Points
  • Scrapper
  • Anti-Freeze
  • Microwave
  • Heat Retention
  • Closer
  • Floor General
  • Defensive Anchor
Read all of the NBA 2K13 Signature Skills details, on the official Tumblr page.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
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Member Comments
# 341 Blackhail92 @ 09/03/12 09:46 AM
Quote:
Originally Posted by sactown_13
agree with melo having bruiser. but STAT? not so sure man
i say stat should have bruiser because when he does attack the whole game. He wears down his opponents. He used to be top 10 in getting fouls called because STAT is just a big load. and thats without a post game. but that was the closest one i could find for his third one
 
# 342 Blackhail92 @ 09/03/12 09:49 AM
Quote:
Originally Posted by 2k10Fonzarelli
Stat is a Man-Child, even if its not in his tendencies to bang that much anymore he still possesses the ability to get muscley.
Agree. when Stat goes to the hoop the whole game.(he showed rare glimpses last year) defenders were in foul trouble the whole game, or getting dunked on
 
# 343 triplewgf @ 09/03/12 09:52 AM
What do you guys feel about Lockdown Defender? Is it fair that all the Sig Skills are immediately erased? :-? Seems to me like it's not skill-dependent at all

Going against the Heat (assuming Wade and LBJ have this) is going to be a pain )
 
# 344 balldoktor81 @ 09/03/12 10:00 AM
Quote:
Originally Posted by Sam Marlowe
This is incredible. We dont even have a ****ing demo out and people are making demonstratve, sweeping statements about this new feature will affect the game. How about we do it old school and STFU until we actually have the game in our hands? Bitching in ignorance is the absolute worst..
Amen, Brother!!!!!
 
# 345 jreezy18 @ 09/03/12 10:02 AM
I knew my boy Rondo would be a floor general.
 
# 346 TheKasmar @ 09/03/12 10:11 AM
How do people feel about the hud that will display when a certain player's sig skills are activated? It's nice to have it as a visual guide, but on the other hand I wonder if I'll want the option to turn it off. Will I catch myself trying to force a sig skill, rather than playing within the flow of the basketball game?
 
# 347 iLLosophy @ 09/03/12 10:13 AM
Quote:
Originally Posted by TheKasmar
How do people feel about the hud that will display when a certain player's sig skills are activated? It's nice to have it as a visual guide, but on the other hand I wonder if I'll want the option to turn it off. Will I catch myself trying to force a sig skill, rather than playing within the flow of the basketball game?
I believe they said you can toggle it with up on the D pad
 
# 348 RedSceptile @ 09/03/12 10:27 AM
The way how some of you all are reacting to the Ankle Breaker skill makes me think you failed Reading Comprehension 101and Basic Math. A 30% increase for something that say has an 8% chance of happening jumps to a whopping 10.4%. In other words something that would happen 8 times out of 100 now happens 10 times out of 100. You're not going to be falling all over the place if that's what you believe.
 
# 349 BigDaneAyMane @ 09/03/12 10:32 AM
SMH at the people upset Lebron doesn't have more sig skills. As if it isn't easy enough already to damn near average a triple-double with him...
 
# 350 ajc25 @ 09/03/12 10:47 AM
Glad to see TP and Manu with acrobat, looks like i'll be getting to the rim a lot
 
# 351 Thunder Storm @ 09/03/12 10:50 AM
Quote:
Originally Posted by ajc25
Glad to see TP and Manu with acrobat, looks like i'll be getting to the rim a lot
Manu has acrobat ? is this 2008 or something ?
 
# 352 stillfeelme @ 09/03/12 10:51 AM
Closer:

As mentioned before is actually unrealistic for some of the players they chose but it looks like they gave anywhere from 1-12 attribute boost. I will have to see the impact to really tell. If it is overdone I think 2K will lower the boost number. Just like in 2K12 they lowered the chance of last second game winning shots from how it was at the initial release of the game.


Eraser:

Will decrease the person who gets blocked 1-6 shooting attributes for up to a 1:30. I do think the time can be a little bit too extreme. I say it should be lowered but they didn't say it will always will be a minute and 30 nor did they say it will always be the highest 6. The funny thing about some of these skills will make the user a little more fearful of doing certain things for fear of getting an attribute loss. So this one might work in making the game a little more realistic especially user vs. user even if the actual effect is overdone. This one is a good example.

Something the write-up didn't mention was how to counter some of the moves. Example you can counter a posterizer by fouling or trying to foul. So it becomes 1 foul vs. giving up the dunk and energy boost for his whole team. Which is a what you would do if you don't have a great shot blocker.
 
# 353 Vni @ 09/03/12 11:00 AM
Quote:
Originally Posted by Thunder Storm
Manu has acrobat ? is this 2008 or something ?
Seriously?
 
# 354 Po Pimp @ 09/03/12 11:15 AM
I think a lot of y'all are blowing these sig skills out of proportion. You're worrying that the game will turn to cheese before you've even played it. My philosophy on a few of these skills:

Defensive Anchor - Teams will play just a little better defense when say, a KG is in the game rather than when he's backed up by Fab Melo. What's 6 points when a player's defensive awareness is like 60?

Playmaker - same as above, except for offense. This was actually already implemented in College Hoops 2k8 when it was beneficial to have your seniors on the floor to increase team stability.

Eraser- if Kobe gets his shot swatted, big deal. His shooting ratings already high, so what if he drops from 90 to 84? Not to mention superstar players like him have skills that probably negate this anyway. This will only have a dramatic on scrub players.

Corner 3- a player like Bruce Bowen is only adept at hitting corner 3s. I'm guessing he shot something like 40% or more from 3, but he only took them in the corner. A 40% 3pt shooter would equate to like an 80 rating in 2k. With this skill, you can give him a rightful rating of like 70 because his corner 3 percentage will be the only spot where he's dead on from.
 
# 355 Mos1ted @ 09/03/12 11:18 AM
Quote:
Originally Posted by iLLosophy
Maybe I made that post too long, but I just reread it and I'm pretty sure that I didn't say or imply that. I merely said a) no one has provided any science or proof that every player in the nba gets loses confident for 90 seconds after getting their shot blocked by these guys and b) I want the psychology to take place when playing User vs User, actually between the Users....not Blake Griffin's psychology vs Serge Ibaka's.



Just some hypothetical questions - say you did one of those dunks on Blake griffin against me:
  • What is my (meaning me - iLLosophy) psychological state after getting posterized and hearing the crowd go crazy?
  • Is it possible I (iLLosophy) could be demoralized after you did that, thus impacting how I play the next several minutes? My thoughts could be like this: "Man Mos1ted better not submit that dunk for OS top 10...that was some bs....I can't believe they called foul on me." Completely throws off my game for the next few minutes. I start 2nd guessing myself, throwing bad passes, leaving guys wide open, etc
  • Is it possible you (Mos1ted) get hype after doing that dunk and gives you a boost in confidence? If not you, maybe someone else?

That should give you a better insight into the psychological game I want to play. And I'd prefer to play it without the game compounding or negating the effect
I see what you're saying, but that takes me point to my original point about this game simulating the NBA. It isn't always about how you would react in that situation; it's about how an NBA player would react to that situation.

If you look at the clip of Blake Griffin dunking on Kendrick Perkins, Perkins looked like he was about to cry. Personally, I probably wouldn't react that way if I were dunked on my Blake Griffin, but I'm not controlling myself in the game; I'm controlling an NBA player.
 
# 356 LoSoisNiCEx414 @ 09/03/12 11:30 AM
Brandon Jennings should have Interceptor,Ankle Breaker, & Microwave
 
# 357 vito100 @ 09/03/12 12:00 PM
Quote:
Originally Posted by RyanFitzmagic
That's because they established a defensive culture in Boston. Did he do that on Minnesota? No. Those teams were mediocre on defense most of the time.



Tyson Chandler didn't do jack except hold down the paint. I didn't see Steve Novak or Jeremy Lin playing better defense by virtue of Chandler being on the floor.



So does a great perimeter defender. Why can't we have that?
yeah but, its six points... if They have a 55 defense and it goes to 61 they still will be horrible at defense.
 
# 358 Colts18 @ 09/03/12 12:14 PM
Quote:
Originally Posted by RedSceptile
The way how some of you all are reacting to the Ankle Breaker skill makes me think you failed Reading Comprehension 101and Basic Math. A 30% increase for something that say has an 8% chance of happening jumps to a whopping 10.4%. In other words something that would happen 8 times out of 100 now happens 10 times out of 100. You're not going to be falling all over the place if that's what you believe.
The way some of you are reacting makes me think you failed Basketball Simulation 101. It happening 10/100 times is way too much. 10 out of a 1000 would make more sense from a simulation standpoint but my issue is it will happen too much based on the numbers that they gave me.

I really think you dudes on here think someone falling from a cross happens more than it actually does. Way more than it actually does.
 
# 359 Thunder Storm @ 09/03/12 12:18 PM
Quote:
Originally Posted by Colts18
The way some of you are reacting makes me think you failed Basketball Simulation 101. It happening 10/100 times is way too much. 10 out of a 1000 would make more sense from a simulation standpoint but my issue is it will happen too much based on the numbers that they gave me.

I really think you dudes on here think someone falling from a cross happens more than it actually does. Way more than it actually does.
But now you're forgetting that only the elite ball handlers in the game possess ankle breaker. Say there is 300+ athletes in the game ... only about 30-40 odd players will have the skill. (That's probably more than the actual amount, I'm just appeasing you).

So now the chances of you coming across this sig skill is decreased even more because the pool is diluted with mostly players who do not possess the skill.
 
# 360 Colts18 @ 09/03/12 12:20 PM
Quote:
Originally Posted by Thunder Storm
But now you're forgetting that only the elite ball handlers in the game possess ankle breaker. Say there is 300+ athletes in the game ... only about 20 odd players will have the skill.

So now the chances of you coming across this sig skill is decreased even more because the pool is diluted with mostly players who do not possess the skill.
It doesn't matter dude. If only 20 people have it the probability of 10% is very high. Nobody in the world crosses someone and makes them fall 10% of the time.

As I said, I don't know if you understand how high of a % that is for this.

Something closer to 2-3% is ideal and realistic but I am even thinking that is high.
 


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