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NBA 2K13 News Post


2K Sports has just released the written breakdown of all 31 NBA 2K13 Signature Skills.

Quote:
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?

A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.

Here is a list of all 31 signature skills.
  • Posterizer
  • Highlight Film
  • Finisher
  • Acrobat
  • Spot Up Shooter
  • Shot Creator
  • Deadeye
  • Corner Specialist
  • Post Proficiency
  • Ankle Breaker
  • Post Playmaker
  • Dimer
  • Break Starter
  • Alley-Ooper
  • Brick Wall
  • Lockdown Defender
  • Charge Card
  • Interceptor
  • Pick Pocket
  • Active Hands
  • Eraser
  • Chase Down Artist
  • Bruiser
  • Hustle Points
  • Scrapper
  • Anti-Freeze
  • Microwave
  • Heat Retention
  • Closer
  • Floor General
  • Defensive Anchor
Read all of the NBA 2K13 Signature Skills details, on the official Tumblr page.

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Member Comments
# 361 Thunder Storm @ 09/03/12 12:24 PM
Quote:
Originally Posted by Colts18
It doesn't matter dude. If only 20 people have it the probability of 10% is very high. Nobody in the world crosses someone and makes them fall 10% of the time.

As I said, I don't know if you understand how high of a % that is for this.

Something closer to 2-3% is ideal and realistic but I am even thinking that is high.
Well there has been plenty of anecdotal evidence provided to suggest that the normal rate of an ankle breaker is about 5-6 times per year. So the 10/100 figure you're going with is not even accurate according to some.

I'm thinking the chances are in the 5-6 % range per game with ankle breaker active and then the % increases with the quality of defense, or lack there of being played on the ankle breaker.
 
# 362 Vni @ 09/03/12 12:24 PM
He just picked 8% as a random number though.
 
# 363 Thunder Storm @ 09/03/12 12:25 PM
Quote:
Originally Posted by Vni
He just picked 8% as a random number though.
Or this, in short.
 
# 364 Colts18 @ 09/03/12 12:26 PM
Quote:
Originally Posted by Thunder Storm
Well there has been plenty of anecdotal evidence provided to suggest that the normal rate of an ankle breaker is about 5-6 times per year. So the 10/100 figure you're going with is not even accurate according to some.

I'm thinking the chances are in the 5-6 % range per game with ankle breaker active and then the % increases with the quality of defense, or lack there of being played on the ankle breaker.
I am not going with 10/100, that was thrown out by the poster above. I just tagged along with it.

5-6 times per NBA season means what? After how many crossovers done and it happens only 5-6 times? That is a pretty low percentage man.

To put an end to this, I know how video games are. I know how 2K is when it comes to catering to casuals. I think you all would be crazy to think this will be implemented properly and with good taste given their track record.
 
# 365 da ThRONe @ 09/03/12 12:28 PM
Quote:
Originally Posted by BigDaneAyMane
SMH at the people upset Lebron doesn't have more sig skills. As if it isn't easy enough already to damn near average a triple-double with him...
Well considering LeBron stats are close to triple double status I don't think it's a stretch. The wrong people will abuse any videogame. That's why you avoid those people. However if the purpose of sigs is to add intangibles to players so they play more like their real life counterparts then there's no way a cap of 5 will be sufficient to truly represent how multi fascist guys like James, Wade, Paul, Duncan, Love, etc. Especially the players who are excellent two way players.
 
# 366 Thunder Storm @ 09/03/12 12:30 PM
Quote:
Originally Posted by Colts18
I am not going with 10/100, that was thrown out by the poster above. I just tagged along with it.

5-6 times per NBA season means what? After how many crossovers done and it happens only 5-6 times? That is a pretty low percentage man.

To put an end to this, I know how video games are. I know how 2K is when it comes to catering to casuals. I think you all would be crazy to think this will be implemented properly and with good taste given their track record.
We'll see.

They have already showed signs of restriction to casuals by putting a stamina cap on "Posterizer". Would you not say that is a good sign ?
 
# 367 Vni @ 09/03/12 12:31 PM
Quote:
Originally Posted by Colts18
I am not going with 10/100, that was thrown out by the poster above. I just tagged along with it.

5-6 times per NBA season means what? After how many crossovers done and it happens only 5-6 times? That is a pretty low percentage man.

To put an end to this, I know how video games are. I know how 2K is when it comes to catering to casuals. I think you all would be crazy to think this will be implemented properly and with good taste given their track record.
There always have been and always will be arcadey aspects to the game. Who really cares if players drop 2% more in the game than in real life?

We gotta chill a little bit.
 
# 368 Colts18 @ 09/03/12 12:33 PM
Quote:
Originally Posted by Thunder Storm
We'll see.

They have already showed signs of restriction to casuals by putting a stamina cap on "Posterizer". Would you not say that is a good sign ?
Yea sure, that is a good sign, but then again knowing how 2K never properly implements fatigue I don't know how much of a good thing this really is.

It is a good chance that in a 5 min online game players never get under 80% fatigue so yea.......
 
# 369 nova91 @ 09/03/12 12:35 PM
I think everybody is getting hung up on the words "defensive falls" like it's the only possible outcome of the ankle breaker skill.
 
# 370 mymannemcee @ 09/03/12 12:51 PM
Quote:
Originally Posted by DukeC
Good God man.

How many times do we see someone get dropped in a year?



How many times was that? About 10-12?

How many times do we see someone simply go in the other direction from a crossover and unable to get back in the play just in a regular game?
Honestly can't tell if this is a post for or against Ankle Breaker, lol.

But I think too many people are hung up on the idea of someone falling. I don't think the simple result of a crossover with Ankle Breaker will ALWAYS produce a fall.

However, I would love to see a lot of those animations when a terrible on ball defender goes the other way and can't catch up. I don't care much about the falling...but if I cross you and I know you're playing me WAY too tight to properly guard me, I wanna see that. Especially with Ankle Breaker.
 
# 371 mymannemcee @ 09/03/12 12:53 PM
Quote:
Originally Posted by Colts18
Yea sure, that is a good sign, but then again knowing how 2K never properly implements fatigue I don't know how much of a good thing this really is.

It is a good chance that in a 5 min online game players never get under 80% fatigue so yea.......
You would be surprised.

I've seen plenty Gatorade cups from opponents whoring out stars, and that was only in the first quarter. 2K12 was horrible in implementing fatigue as it should be...but I hope they're hitting the right direction with 2K13. A few of the Team Up people said they saw players hunched over or sweating during their play time.
 
# 372 spankdatazz22 @ 09/03/12 12:54 PM
Quote:
Originally Posted by Vni
There always have been and always will be arcadey aspects to the game. Who really cares if players drop 2% more in the game than in real life?

We gotta chill a little bit.
I say gotta chill with it a LOT. The whole "it's gotta be precisely like real life" attitude is beyond extreme imo. Especially when we're not talking huge percentage discrepancies.
 
# 373 balldoktor81 @ 09/03/12 01:01 PM
dayum!!! ...the discussion on this forum right now is so annoying! did anyone of you who are judging the signature skills play the game????? i guess not.
 
# 374 da ThRONe @ 09/03/12 01:09 PM
For example I would give more sigs to a guy like Battier/Ariza/Noah than elite players like Anthony/Howard/Durant.

Shane Battier if done proper would look something like



While even an elite SF like Carmelo Anthony would look like this.

 
# 375 Vni @ 09/03/12 01:35 PM
Quote:
Originally Posted by spankdatazz22
I say gotta chill with it a LOT. The whole "it's gotta be precisely like real life" attitude is beyond extreme imo. Especially when we're not talking huge percentage discrepancies.
`
Especially coming off a nba 2K12 that lacked a bit in the fun department imo.
 
# 376 slowdifference @ 09/03/12 01:39 PM
The Ankle Breaker can either make you fall, stumble, or have a harder time to recover. I doubt we'll be seeing people falling left and right
 
# 377 FLAWDAxBALLA954 @ 09/03/12 01:57 PM
Quote:
Originally Posted by Colts18
It doesn't matter dude. If only 20 people have it the probability of 10% is very high. Nobody in the world crosses someone and makes them fall 10% of the time.

As I said, I don't know if you understand how high of a % that is for this.

Something closer to 2-3% is ideal and realistic but I am even thinking that is high.
Colts cry us a river seriously, all you do is whine and moan about ankle breaker all ryan does is whine about ratings you two are like broken records. People make good points and all you do is ignore them and press the issue. Why can't you just wait like everybody else? Whats the poing in arguing if you are not open minded to other viewpoints? You sir are a Troll in every sense of the word. Ryan too
 
# 378 RedSceptile @ 09/03/12 02:07 PM
Quote:
Originally Posted by Colts18
The way some of you are reacting makes me think you failed Basketball Simulation 101. It happening 10/100 times is way too much. 10 out of a 1000 would make more sense from a simulation standpoint but my issue is it will happen too much based on the numbers that they gave me.

I really think you dudes on here think someone falling from a cross happens more than it actually does. Way more than it actually does.
I don't know what the actual percentage is but I guarantee its at best in the single digits which means Ankle Breaker would give you at best a 2% increase. That isn't gamebreaking
 
# 379 djwax90 @ 09/03/12 02:08 PM
Quote:
Originally Posted by aussieBKR
I hope that not every time a brick waller sets a screen, they dont knock someone on their backside, that'll get old real quick
They said it's less than a 50% chance it happens.

Quote:
Originally Posted by mylifeishid
If someone already mentioned this, I apologize for not reading through every page but, are we cool with this:

Closer
This player raises his game in clutch moments. For the last 40% of a fourth quarter and all overtimes, a Closer receives the following perks:

1. Attribute boosts of up to 12 attribute points


I'm not a big fan of artificial attribute boosts.
Think about how a boost like that affects a player's OVR. Depending on the attribute, maybe 1 or 2 tops? Not a big increase. If you recall, in Assoc. mode, players would get +1 OVR if their morale was up, which lasted entire games instead of the last 5 minutes or so.

Quote:
Originally Posted by triplewgf
What separates Rondo from other PGs is that he could actually MAKE that pass, given his position under the basket. If ever, the "Dimes" sig skill should affect pass success more than shot success.
I really wanted to like this because Rondo is a total boss, but then I saw the troll liked it, so... sorry.

Quote:
Originally Posted by RyanFitzmagic
No, I have no idea what I'm talking about. I've never played basketball in my life. I'm just an all-around dickhead.

Right, guys?
More or less.

Quote:
Originally Posted by Mos1ted
That's where the basketball IQ of the user comes into effect. How would you stop a hot player in real life? Double team, better help D, etc. Just because a player is hot doesn't mean he's invincible. Of course, if you continue to leave him open or continue with the same defense that got him hot in the first place, then you deserve to continue getting torched.

[Reggie Miller youtube clip here]
1. Can you find 50 instances of a player getting hot for a whole game like that over the past 25 years? Even if you did find 50, that's only twice per year (out of approx 1240 games) that something like that happens.

2. My point was just that that SS might give too large of a buff to players. I'd say instead of automagically letting a player stay hot through timeouts and quarter breaks, the player should only have a certain percent chance (maybe 30%) that they retain their heat through being subbed out, timeouts, halftime, etc.

Quote:
Originally Posted by Colts18
The way some of you are reacting makes me think you failed Basketball Simulation 101. It happening 10/100 times is way too much. 10 out of a 1000 would make more sense from a simulation standpoint but my issue is it will happen too much based on the numbers that they gave me.
He used 8% as a filler figure, to help get an example across instead of using algebra, not because he believed that 8% is the actual rate. Otherwise it would look something like:

Let: x = % of crossovers that result in knockdown; y = % buff; z = new % of crossovers that result in knockdown

x + (x * y) = z

The people saying that the 30% means that people will fall down on 30% of crossovers are obviously not too good at math and/or reading, so I don't think algebra is the way to go, here.
 
# 380 starks1903 @ 09/03/12 02:18 PM
i didnt like some of these.ankle breaker for ex. if i break somebody s ankles ill know it s not my ability but because of player's signature skill. it's bad.
 


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