Home
NBA 2K13 News Post


2K Sports has just released the written breakdown of all 31 NBA 2K13 Signature Skills.

Quote:
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?

A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.

Here is a list of all 31 signature skills.
  • Posterizer
  • Highlight Film
  • Finisher
  • Acrobat
  • Spot Up Shooter
  • Shot Creator
  • Deadeye
  • Corner Specialist
  • Post Proficiency
  • Ankle Breaker
  • Post Playmaker
  • Dimer
  • Break Starter
  • Alley-Ooper
  • Brick Wall
  • Lockdown Defender
  • Charge Card
  • Interceptor
  • Pick Pocket
  • Active Hands
  • Eraser
  • Chase Down Artist
  • Bruiser
  • Hustle Points
  • Scrapper
  • Anti-Freeze
  • Microwave
  • Heat Retention
  • Closer
  • Floor General
  • Defensive Anchor
Read all of the NBA 2K13 Signature Skills details, on the official Tumblr page.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 421 chibears96 @ 09/04/12 05:40 AM
This is great. If it works anything like it did in APF 2k8. Then we could really have something here.
 
# 422 DatGD12guage @ 09/04/12 08:03 AM
Quote:
Originally Posted by Xuriath
I can see people showing off online pressing instant replay all game now lol...those are the people I demolish online....don't gloat.
You might hate me then cuzo. I replay shhh like nice bounce passes and layups, com see me boi! This year you can just call me "BouncePassShawty".
 
# 423 Streaky McFloorburn @ 09/04/12 09:28 AM
Does anyone think the Chase Down Artist skill will have any real impact vs. a user on/offline? One of, if not the most important element of a chasedown block IRL is a lack of awareness on the offensive player's part. They don't notice the defender coming & either finish too soft or "take their foot off the gas" too soon. It's very rare that an NBA player with a 10-15 foot head start & in a flat-out sprint will be caught by anyone. But, unless/until there is a playable 1st person or extremely close 3rd person follow cam in a basketball videogame, you'll always be aware of the defender and never likely make the offensive mistakes that facilitate these blocks IRL.

Given that it is extremely difficult to organically duplicate the proper circumstances of a chasedown in a videogame, defenders have to be superpowered (or your human opponent very accommodating) to allow a block of this nature.

So, would you rather have
realistic physics but unrealistic awareness (likely never get a chasedown block/be chased down vs. a human, because the offensive player is all-seeing/knowing)

Or
realistic results (chasing player recieves unnatural speed burst in order to counter the unnatural awareness that comes from seeing the entire court at all times)

NBA 2k has handled it the 2nd way up 'til now, and it could get (better/worse depending on your point of view) with the relevant sig skill. However, we've heard rumors and seen footage that imply speed differences are more pronounced in 2k13, so is there more or less chance of realistic chasedown blocks?

In the interest of the most "Sim" experience possible, is a dynamic 1st person camera the future of next-gen 2k basketball?
 
# 424 Belly_of_a_Whale @ 09/04/12 11:35 AM
Quote:
Originally Posted by sword1986
Deron Williams has been confirmed to have the Signature Skill Heat Retention.

I just found two more Signature Skills that he should also have:
http://www.youtube.com/watch?v=yAMwitPy1co

Ankle Breaker and Alley Ooper
Where'd you see that DWill has Heat Retention?
 
# 425 FLAWDAxBALLA954 @ 09/04/12 11:38 AM
I wish i could say superior basketball IG wins but thats not the case online at all smh especially with game being broken the way it is. Ive been playing 2k for a long time and I used to love versus, I used to dominate but 2k12 just makes me smh. I cant wait for this game and I hope IQ pays off and I hope they bring back the lobbies so I can play HOF online again cause half of these dudes can only play on superstar
 
# 426 FLAWDAxBALLA954 @ 09/04/12 11:39 AM
Quote:
Originally Posted by youvalss
I wish there were some 'negative' skills as well. Like "Lazy on D", "Bad Shot Selection" etc.. Maybe next year...?
Bad shot selection? That would require that the game takes over your controller amd forces you to put up a bad shot do you really want that?
 
# 427 Hyperballer21 @ 09/04/12 11:46 AM
The jury is still for me about CLOSER. An up to 12 point attribute boost seems crazy to me. Do players actually "get better" in the forth quarter, or is it more so teams going to their stars in the end of the game and expecting them to perform at their CURRENT skill level?

I find it rare that someone actually increase their skills in late game situations. I rather these players have:
High Stamina, High Touches tendency, and a sig skill (Deadeye, Spot up, etc).

I would only give closer to players who become better in late game situations (Robert Horry) than someone who is already great, but is just getting the ball more.
 
# 428 Hyperballer21 @ 09/04/12 11:47 AM
Quote:
Originally Posted by Belly_of_a_Whale
Where'd you see that DWill has Heat Retention?
http://2ksports.tumblr.com/

Find Heat Retention. You'll see him as an example
 
# 429 FLAWDAxBALLA954 @ 09/04/12 11:49 AM
Quote:
Originally Posted by DatGD12guage
You might hate me then cuzo. I replay shhh like nice bounce passes and layups, com see me boi! This year you can just call me "BouncePassShawty".
That **** is so annoying if you wanna replay **** play the cpu you kill the flow a the game and look like a lil kid doing that. I despise you.
 
# 430 Belly_of_a_Whale @ 09/04/12 11:54 AM
Quote:
Originally Posted by Hyperballer21
http://2ksports.tumblr.com/

Find Heat Retention. You'll see him as an example
Ah, of course. Thanks!
 
# 431 stillfeelme @ 09/04/12 11:54 AM
Quote:
Originally Posted by Streaky McFloorburn
Does anyone think the Chase Down Artist skill will have any real impact vs. a user on/offline? One of, if not the most important element of a chasedown block IRL is a lack of awareness on the offensive player's part. They don't notice the defender coming & either finish too soft or "take their foot off the gas" too soon. It's very rare that an NBA player with a 10-15 foot head start & in a flat-out sprint will be caught by anyone. But, unless/until there is a playable 1st person or extremely close 3rd person follow cam in a basketball videogame, you'll always be aware of the defender and never likely make the offensive mistakes that facilitate these blocks IRL.

Given that it is extremely difficult to organically duplicate the proper circumstances of a chasedown in a videogame, defenders have to be superpowered (or your human opponent very accommodating) to allow a block of this nature.

So, would you rather have
realistic physics but unrealistic awareness (likely never get a chasedown block/be chased down vs. a human, because the offensive player is all-seeing/knowing)

Or
realistic results (chasing player recieves unnatural speed burst in order to counter the unnatural awareness that comes from seeing the entire court at all times)

NBA 2k has handled it the 2nd way up 'til now, and it could get (better/worse depending on your point of view) with the relevant sig skill. However, we've heard rumors and seen footage that imply speed differences are more pronounced in 2k13, so is there more or less chance of realistic chasedown blocks?

In the interest of the most "Sim" experience possible, is a dynamic 1st person camera the future of next-gen 2k basketball?
Interesting points the threat of the chasedown block is good enough improvement for me though. User vs. User will be scared to test a chasedown specialist, so therefore you may stop a fastbreak off of fear. Also a chasedown can occur in the half court setting too. You can be beat off dribble and boom shot is thrown because the chasedown is roaming off ball. You are correct about the fastbreak ones I agree. Chasedowns were in 2k12 and 2K11 but you didn't send it off the board. I think the majority of these will come from contact on a break causing you to lay it up "soft" or euro layups, hopsteps where you are trying to avoid a charge or traffic
 
# 432 jreezy18 @ 09/04/12 12:04 PM
Quote:
Originally Posted by mlp111
What about a flop signature for lebron n bosh
Don't forget about Wade.
 
# 433 akuriam @ 09/04/12 12:06 PM
I for one like some of the signature skills such as the brick wall. I can see a user playing as OKC and calling for a pick with Westbrook. Anyone with a basketball IQ would try and use Kendrick Perkins as he possesses the brick wall sig skill. The defender assuming they knowing this will try and avoid that screen by either going high or low, thus putting them out of position and Westbrook can use his quickness to blow by the defender for a nice midrange! Finally strategy!!!im not an OKC user but it would be a nice chess match trying to find players with counters to some of these sig skills while playing defense.
 
# 434 Hyperballer21 @ 09/04/12 12:07 PM
I have a slight concern with giving a player floor general and dimer:

Lets say I'm using the '87 Lakers and I have Magic Johnson on the floor and Byron Scott. Byron has an 81 mid range shot. With Magic on the floor, that will go up to 86 mid range. If he receives a pass from Magic, that will go up to 91 Mid range if he shoots it immediately.

Do I have that right?
 
# 435 jreezy18 @ 09/04/12 12:47 PM
Quote:
Highlight Film
Example Players: JaVale McGee, Gerald Green, Paul George
When looking to dunk, a player with this skill will look to perform the most spectacular dunk available amongst the dunks in his repertoire.
In order for this skill to fire off, however, he must have a stamina level of 80 or higher. Once the dunk completes, his teammates will be given a temporary energy boost.
Quote:
Originally Posted by yungsta404
when I saw this I immediately thought of this
*snip Javale McGee free throw dunks
I am now *dead*
 
# 436 grahf21 @ 09/04/12 05:04 PM
I wish LD2k can answer this pressing question.

Does 2k modify the inherent rating of players based on sig skills? For example, will you guys drop the steal rating or tendency of a player because he may have 2-3 steal sigs for balance purposes? I don't know the community is down with that... The sigs should focus on intangibles not represented by ratings.
 
# 437 jreezy18 @ 09/04/12 05:29 PM
Quote:
Originally Posted by djwax90
2. My point was just that that SS might give too large of a buff to players. I'd say instead of automagically letting a player stay hot through timeouts and quarter breaks, the player should only have a certain percent chance (maybe 30%) that they retain their heat through being subbed out, timeouts, halftime, etc.
If this isn't a great idea I don't know what is.
 
# 438 Hassan Darkside @ 09/04/12 08:06 PM
Quote:
Ronnie 2K 2K13 ‏@Ronnie2K
Real quick tangent... #NBA2K13 Signature Skills can change over the course of a career. MJ's sig skills are different in 91 vs. 95
Still curious about how they change though.
 
# 439 RyanFitzmagic @ 09/04/12 08:09 PM
Quote:
Originally Posted by djwax90
More or less.
I love how you say that even though you weren't able to disprove anything I said.
 
# 440 illwill10 @ 09/04/12 08:22 PM
Quote:
Originally Posted by Ruff Ryder
Still curious about how they change though.
Thats what I want to know.

We dont really know how players acquire Sig Skills. Do they come in with the Sig Skills? Do their ratings reflect their Sig Skills?
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.