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NBA 2K13 - All 31 Signature Skills Revealed

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Old 09-04-2012, 11:46 AM   #457
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Re: NBA 2K13 - All 31 Signature Skills Revealed

The jury is still for me about CLOSER. An up to 12 point attribute boost seems crazy to me. Do players actually "get better" in the forth quarter, or is it more so teams going to their stars in the end of the game and expecting them to perform at their CURRENT skill level?

I find it rare that someone actually increase their skills in late game situations. I rather these players have:
High Stamina, High Touches tendency, and a sig skill (Deadeye, Spot up, etc).

I would only give closer to players who become better in late game situations (Robert Horry) than someone who is already great, but is just getting the ball more.
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Old 09-04-2012, 11:47 AM   #458
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Quote:
Originally Posted by Belly_of_a_Whale
Where'd you see that DWill has Heat Retention?
http://2ksports.tumblr.com/

Find Heat Retention. You'll see him as an example
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Old 09-04-2012, 11:49 AM   #459
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You might hate me then cuzo. I replay shhh like nice bounce passes and layups, com see me boi! This year you can just call me "BouncePassShawty".
That **** is so annoying if you wanna replay **** play the cpu you kill the flow a the game and look like a lil kid doing that. I despise you.
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Old 09-04-2012, 11:54 AM   #460
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Quote:
Originally Posted by Hyperballer21
http://2ksports.tumblr.com/

Find Heat Retention. You'll see him as an example
Ah, of course. Thanks!
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Old 09-04-2012, 11:54 AM   #461
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Deron Williams is the master of the Ankle Breaker. If he doesn't have this Signature Skill, then 2K Insider is truly a fraud!

http://www.youtube.com/watch?v=cQiMx...feature=fvwrel

Edit: DOUBLE ANKLE BREAKER --- http://www.youtube.com/watch?v=eMsiF...feature=fvwrel
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Old 09-04-2012, 11:54 AM   #462
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Quote:
Originally Posted by Streaky McFloorburn
Does anyone think the Chase Down Artist skill will have any real impact vs. a user on/offline? One of, if not the most important element of a chasedown block IRL is a lack of awareness on the offensive player's part. They don't notice the defender coming & either finish too soft or "take their foot off the gas" too soon. It's very rare that an NBA player with a 10-15 foot head start & in a flat-out sprint will be caught by anyone. But, unless/until there is a playable 1st person or extremely close 3rd person follow cam in a basketball videogame, you'll always be aware of the defender and never likely make the offensive mistakes that facilitate these blocks IRL.

Given that it is extremely difficult to organically duplicate the proper circumstances of a chasedown in a videogame, defenders have to be superpowered (or your human opponent very accommodating) to allow a block of this nature.

So, would you rather have
realistic physics but unrealistic awareness (likely never get a chasedown block/be chased down vs. a human, because the offensive player is all-seeing/knowing)

Or
realistic results (chasing player recieves unnatural speed burst in order to counter the unnatural awareness that comes from seeing the entire court at all times)

NBA 2k has handled it the 2nd way up 'til now, and it could get (better/worse depending on your point of view) with the relevant sig skill. However, we've heard rumors and seen footage that imply speed differences are more pronounced in 2k13, so is there more or less chance of realistic chasedown blocks?

In the interest of the most "Sim" experience possible, is a dynamic 1st person camera the future of next-gen 2k basketball?
Interesting points the threat of the chasedown block is good enough improvement for me though. User vs. User will be scared to test a chasedown specialist, so therefore you may stop a fastbreak off of fear. Also a chasedown can occur in the half court setting too. You can be beat off dribble and boom shot is thrown because the chasedown is roaming off ball. You are correct about the fastbreak ones I agree. Chasedowns were in 2k12 and 2K11 but you didn't send it off the board. I think the majority of these will come from contact on a break causing you to lay it up "soft" or euro layups, hopsteps where you are trying to avoid a charge or traffic
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Old 09-04-2012, 11:57 AM   #463
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Chase Down Artist

DEVIN HARRIS
http://www.youtube.com/watch?v=-9r5HBICvqs
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Old 09-04-2012, 12:04 PM   #464
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Quote:
Originally Posted by mlp111
What about a flop signature for lebron n bosh
Don't forget about Wade.
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