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NBA 2K13 - All 31 Signature Skills Revealed

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Old 09-04-2012, 03:48 AM   #449
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What about a flop signature for lebron n bosh

Last edited by mlp111; 09-04-2012 at 04:05 AM.
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Old 09-04-2012, 05:40 AM   #450
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This is great. If it works anything like it did in APF 2k8. Then we could really have something here.
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Old 09-04-2012, 08:03 AM   #451
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by Xuriath
I can see people showing off online pressing instant replay all game now lol...those are the people I demolish online....don't gloat.
You might hate me then cuzo. I replay shhh like nice bounce passes and layups, com see me boi! This year you can just call me "BouncePassShawty".
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Old 09-04-2012, 09:28 AM   #452
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Does anyone think the Chase Down Artist skill will have any real impact vs. a user on/offline? One of, if not the most important element of a chasedown block IRL is a lack of awareness on the offensive player's part. They don't notice the defender coming & either finish too soft or "take their foot off the gas" too soon. It's very rare that an NBA player with a 10-15 foot head start & in a flat-out sprint will be caught by anyone. But, unless/until there is a playable 1st person or extremely close 3rd person follow cam in a basketball videogame, you'll always be aware of the defender and never likely make the offensive mistakes that facilitate these blocks IRL.

Given that it is extremely difficult to organically duplicate the proper circumstances of a chasedown in a videogame, defenders have to be superpowered (or your human opponent very accommodating) to allow a block of this nature.

So, would you rather have
realistic physics but unrealistic awareness (likely never get a chasedown block/be chased down vs. a human, because the offensive player is all-seeing/knowing)

Or
realistic results (chasing player recieves unnatural speed burst in order to counter the unnatural awareness that comes from seeing the entire court at all times)

NBA 2k has handled it the 2nd way up 'til now, and it could get (better/worse depending on your point of view) with the relevant sig skill. However, we've heard rumors and seen footage that imply speed differences are more pronounced in 2k13, so is there more or less chance of realistic chasedown blocks?

In the interest of the most "Sim" experience possible, is a dynamic 1st person camera the future of next-gen 2k basketball?
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Old 09-04-2012, 09:28 AM   #453
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Deron Williams has been confirmed to have the Signature Skill Heat Retention.

I just found two more Signature Skills that he should also have:
http://www.youtube.com/watch?v=yAMwitPy1co

Ankle Breaker and Alley Ooper
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Old 09-04-2012, 11:35 AM   #454
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by sword1986
Deron Williams has been confirmed to have the Signature Skill Heat Retention.

I just found two more Signature Skills that he should also have:
http://www.youtube.com/watch?v=yAMwitPy1co

Ankle Breaker and Alley Ooper
Where'd you see that DWill has Heat Retention?
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Old 09-04-2012, 11:38 AM   #455
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I wish i could say superior basketball IG wins but thats not the case online at all smh especially with game being broken the way it is. Ive been playing 2k for a long time and I used to love versus, I used to dominate but 2k12 just makes me smh. I cant wait for this game and I hope IQ pays off and I hope they bring back the lobbies so I can play HOF online again cause half of these dudes can only play on superstar
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Old 09-04-2012, 11:39 AM   #456
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Originally Posted by youvalss
I wish there were some 'negative' skills as well. Like "Lazy on D", "Bad Shot Selection" etc.. Maybe next year...?
Bad shot selection? That would require that the game takes over your controller amd forces you to put up a bad shot do you really want that?
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