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NBA 2K13 News Post




NBA 2K13 Signature Skills for Derrick Rose: Closer, Acrobat, Floor General, Shot Creator and Ankle Breaker.




NBA 2K13 Signature Skills for Blake Griffin: Highlight Film, Posterizer and Hustle Points.




NBA 2K13 Signature Skills for Michael Jordan: Shot Creator, Lockdown Defender, Acrobat, Finisher and Closer.

Signature Skills for Kevin Durant were released yesterday.

2K Sports and the NBA 2K13 developers will have an article detailing everything you need to know about Signature Skills tomorrow.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
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Member Comments
# 141 Conda @ 09/02/12 12:00 AM
Quote:
Originally Posted by Blackhail92
I agree with these also. but couldnt melo be considered having a hustler signature? Ronnie said for blake that a hustler often scores off of his own offensive rebound. and when melo plays bully ball. he does that almost all of the time
I think they mean players that go all out like diving recklessly for loose balls and sacrificing their bodies like Griffin, Nocioni, Artest, "Psycho T" Handsbrough ect...
 
# 142 Hyperballer21 @ 09/02/12 12:11 AM
I'm sure that signature skills are use the differentiate players who would have similar ratings in the past. Lets take dunk rating for example. Two players can have a 99 dunk rating, but that does not mean that they would dunk in the same situation, or even do a certain type of dunk. Lets look at two of the premier dunking bigs in the league:

Blake Griffin:
- 90+ dunk rating
- 90+ dunk tendency
- Signature skills related to dunking are: highlight reel, posterizer

Dwight Howard
- 90+ dunk rating
- 90+ dunk tendency
- (Likely) Signature skills related to dunking are: posterizer

So both of them are good at catching alleys and posterizing defenders. But Blake is more likely to do flashy dunk (windmill, 360, etc) on a open break situation that Dwight. I know we have dunk packages, but we could never choose what dunks they want to do in certain situations.
 
# 143 Blackhail92 @ 09/02/12 12:12 AM
Quote:
Originally Posted by Shumpert21
nah ronnie said the skill name was "Hustle Points" which is when a player is more than likely to score off an offensive rebound. hustle points = hustling for the rebound and scoring.
Yea and i think melo fits that category. Plus Ronnie said these signatures are to separate players ,therefore, melo and Kd cant have all the same signature skills, and that offensive rebound(hustle) one might just be the stat to seperate them. Even tho melo fits into all of the signatures that KD has.
 
# 144 J_Posse @ 09/02/12 12:13 AM
Quote:
Originally Posted by Colts18
My issue is it being introduced as one of the signature skills.
My issue is it being the most gimmick based of the signature skills.
My issue is it doesn't belong in the game and is not needed at all.

We already had the resources to make it happen but they just felt the need to throw that 3rd grade gimmick into the game. For what? To make a few thousands kids happy?

I know they want to sell records but damn 2K. This skill isn't needed.
Couldn't most of the signature skills be considered gimmicky in a sense? We need to see them within the context of the game and figure out which skills are "pointless."

I'm interested in seeing the more defensive minded signature skills. Most of the skills showcased thus far are offensively geared and I want to see defensive counters. I'm just worried about an imbalance in gameplay....

From Spurs Nation/Bills Backer Clubhouse
 
# 145 illwill10 @ 09/02/12 12:15 AM
Quote:
Originally Posted by Hyperballer21
I'm sure that signature skills are use the differentiate players who would have similar ratings in the past. Lets take dunk rating for example. Two players can have a 99 dunk rating, but that does not mean that they would dunk in the same situation, or even do a certain type of dunk. Lets look at two of the premier dunking bigs in the league:

Blake Griffin:
- 90+ dunk rating
- 90+ dunk tendency
- Signature skills related to dunking are: highlight reel, posterizer

Dwight Howard
- 90+ dunk rating
- 90+ dunk tendency
- (Likely) Signature skills related to dunking are: posterizer

So both of them are good at catching alleys and posterizing defenders. But Blake is more likely to do flashy dunk (windmill, 360, etc) on a open break situation that Dwight. I know we have dunk packages, but we could never choose what dunks they want to do in certain situations.
Posterizer could also prevent any player from Dunking on someone. Last year, basically anyone could dunk on someone at times if they had a dunk ratings over 75.

Finisher is most likely Shoot in traffic.
 
# 146 tetoleetd @ 09/02/12 12:21 AM
c+ handles for griffin and c- outside shooting? idk about all that
 
# 147 Thunder Storm @ 09/02/12 12:23 AM
Quote:
Originally Posted by tetoleetd
c+ handles for griffin and c- outside shooting? idk about all that
You forget that grades and certain attributes translate differently for each position.

If you were to make Griffin a SF or SG, those grades would become worse.
 
# 148 J_Posse @ 09/02/12 12:24 AM
Quote:
Originally Posted by illwill10
Posterizer could also prevent any player from Dunking on someone. Last year, basically anyone could dunk on someone at times if they had a dunk ratings over 75.

Finisher is most likely Shoot in traffic.
Shot, I've seen those annoying dunk-on animations trigger even when a player has a 70 rating. I'm hoping that the Dynamic Shot Generator will effect those animations a lot more this year. I'm also hoping we'll see some believeable and varying blocked dunk (i.e. Ibaka or Dwight) animations this year.

From Spurs Nation/Bills Backer Clubhouse
 
# 149 J_Posse @ 09/02/12 12:29 AM
Quote:
Originally Posted by tetoleetd
c+ handles for griffin and c- outside shooting? idk about all that
Have you seen Griffin play? He scores on Isolation plays a lot because of his quality handles. He has possibly the best spin move off-the-dribble amongst all bigmen in the Association.

From Spurs Nation/Bills Backer Clubhouse
 
# 150 RyanFitzmagic @ 09/02/12 12:31 AM
Quote:
Originally Posted by Hyperballer21
So both of them are good at catching alleys and posterizing defenders. But Blake is more likely to do flashy dunk (windmill, 360, etc) on a open break situation that Dwight. I know we have dunk packages, but we could never choose what dunks they want to do in certain situations.
Are we sure that this is what Highlight Film means?

Quote:
Originally Posted by Shumpert21
steve nash and chris paul should will most likely have high dribbling ratings right? but that Signature Skills seperates them because steve nash cannot break peoples ankle.
That would be made so by the fact that Chris Paul's speed and quickness would be much higher than Steve Nash's.

There's nothing ratings can't do that "Signature Skills" hopes to accomplish.
 
# 151 tetoleetd @ 09/02/12 12:32 AM
Quote:
Originally Posted by Thunder Storm
You forget that grades and certain attributes translate differently for each position.

If you were to make Griffin a SF or SG, those grades would become worse.
for shooting that is most certainly not the case. c- is a c- no matter what position you are.

as for the handles, if that was true then wouldnt the centers and pf's that have the best handles be graded in the A range if it goes on how good they are for the position?

it doesnt work like that.
 
# 152 Paul Pierce_OS @ 09/02/12 12:38 AM
Quote:
Originally Posted by RyanFitzmagic
Are we sure that this is what Highlight Film means?



That would be made so by the fact that Chris Paul's speed and quickness would be much higher than Steve Nash's.

There's nothing ratings can't do that "Signature Skills" hopes to accomplish.
Yes their is, A good example of it is the chase down rating. If you gave a player a high block rating you cannot differentiate what type of blocks that can be preformed. I wish they put it in signatures like crossovers.
 
# 153 RyanFitzmagic @ 09/02/12 12:40 AM
Quote:
Originally Posted by Paul Pierce
Yes their is, A good example of it is the chase down rating. If you gave a player a high block rating you cannot differentiate what type of blocks that can be preformed. I wish they put it in signatures like crossovers.
So what's stopping 2K from introducing a "Chasedown Block" rating?

Again:

There's nothing ratings can't do that "Signature Skills" hopes to accomplish.
 
# 154 J_Posse @ 09/02/12 12:44 AM
Quote:
Originally Posted by Paul Pierce
Yes their is, A good example of it is the chase down rating. If you gave a player a high block rating you cannot differentiate what type of blocks that can be preformed. I wish they put it in signatures like crossovers.
Exactly, or Brick Wall is another example of a signature skill that can't be recreated by ratings. People really need to give this a chance before they continue to complain. The only issue we have to worry about is gameplay balance. I'm sure 2K has that thought as well.

From Spurs Nation/Bills Backer Clubhouse
 
# 155 Hyperballer21 @ 09/02/12 01:33 AM
Quote:
Originally Posted by RyanFitzmagic
Are we sure that this is what Highlight Film means?
Looking at who the skill was given to, what else could it mean? Especially if there is already a Posterizer skill.


Quote:
Originally Posted by RyanFitzmagic
There's nothing ratings can't do that "Signature Skills" hopes to accomplish.[/b]
I see your point, but why have detailed ratings for some things like "chase down block". Either a player is a specialist at it or not.
 
# 156 RyanFitzmagic @ 09/02/12 01:35 AM
Quote:
Originally Posted by Hyperballer21
I see your point, but why have detailed ratings for some things like "chase down block". Either a player is a specialist at it or not.
Isn't that more or less what "Abilities" were for? I don't see why Chasedown couldn't be broken down into "Poor, Average, Good, Great."
 
# 157 Hyperballer21 @ 09/02/12 01:45 AM
Quote:
Originally Posted by RyanFitzmagic
Isn't that more or less what "Abilities" were for? I don't see why Chasedown couldn't be broken down into "Poor, Average, Good, Great."
It could have been. But most of the league would be poor/average while a few exceptions would be good/great. All 2k did was use your logic, but used 2 values instead of 4. It works the same way. I look at it like this:

low block rating x no sig skill = poor chase down block
high block rating x no sig skill = average chase down block
low block rating x sig skill = good chase down block
high block skill x sig skill = great chase down block
 
# 158 Hyperballer21 @ 09/02/12 01:48 AM
Quote:
Originally Posted by DukeC
I have a feeling the "Ankle Breaker" skill is combined with a signature dribbling package for that specific player.

Now, if it lets us choose the dribbling packages associated with that....

Same goes for the Acrobat skill and if that ties into specific layup packages or just specific animations....

Edit: Hopefully the role players have more defensive skills than offensive skills.
If sig skills and player specific animations are tied into each other, we could some sweet looking visuals.

Michael Jordan's specific AIR JORDAN acrobat layups or Shawn Kemp's specific POSTERIZER dunks.
 
# 159 RyanFitzmagic @ 09/02/12 01:49 AM
Quote:
Originally Posted by Hyperballer21
It could have been. But most of the league would be poor/average while a few exceptions would be good/great. All 2k did was use your logic, but used 2 values instead of 4. It works the same way. I look at it like this:

low block rating x no sig skill = poor chase down block
high block rating x no sig skill = average chase down block
low block rating x sig skill = good chase down block
high block skill x sig skill = great chase down block
That's a fair enough point. This could work with things like Brick Wall and maybe Acrobat, since, as you said, it's such a rare trait. What worries me are things like Closer and Finisher. It seems like a waste, when we already had ratings pertaining to those things.
 
# 160 Hyperballer21 @ 09/02/12 01:55 AM
Quote:
Originally Posted by RyanFitzmagic
That's a fair enough point. This could work with things like Brick Wall and maybe Acrobat, since, as you said, it's such a rare trait. What worries me are things like Closer and Finisher. It seems like a waste, when we already had ratings pertaining to those things.
With CLOSER skill, 2k did mentioned the removed the CLUTCH rating. I guess they wanted to just make it a factor instead of a scale. The jury is still out on this one.

As for FINISHER, to me it looks like they divided the SHOT IN TRAFFIC rating into 2 skills; DEAD EYES (jump shots) and FINISHER (attacking the rim). THESE two should have/be ratings. If we can only assign 5 skills to a player, why would they waste a skill slot on this. So I see your concern.
 


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