Home
NBA Live 13 News Post



If you can't view the embedded video, click here.

Here it is, our first glimpse of NBA Live 13 in action.

Thoughts?

UPDATE: EA has taken down the video. Look through the comments section and you might be able to see a few pop up there, until they are removed as well.

UPDATE #2: Kotaku has it online.

UPDATE #3: EA Sports has responded... (via Owen Good, Kotaku)

Quote:
EA Sports responds: "The video appears to be captured from a pre-alpha build months ago and is not an official EA SPORTS release. It does not represent a final build or feature set for NBA Live."

Game: NBA Live 13Hype Score: 5.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 56 - View All
NBA Live 13 Videos
Member Comments
# 841 mlp111 @ 08/24/12 11:34 PM
Quote:
Originally Posted by Ajknowsit
The video was bad no fight there , but I could make a long list on 2k that people over look because it animates well. AI, warping, sliding, fast break logic, rebounding,passing, and on and on, commentary adds little to live game action, it's good but more of a history lesson. Any way both should be held to the same standard. With that 2k13 looks to be really good this year but I'll wait for the demo.
lol, so i guess you forgot to make or check that list when you played live 10 cause it had poor poor animations, warping, crazy ai sliding, paint contact/ dribbling in paint was weird, passing was jacked after patch, and on on on on on that game as well my friend!
 
# 842 CMH @ 08/24/12 11:54 PM
Stop bringing up 2K.


Sent from my mobile device.
 
# 843 sportjames23 @ 08/24/12 11:57 PM
Has Hard8times seen this video yet?
 
# 844 rudenwoydreamin @ 08/25/12 01:13 AM
Quote:
Originally Posted by jreezy18
Exactly what he said, he means no competent basketball player would keep their dribble in their right hand while going to the left sideline.
Exactly!! so as a competent gamer with total control at your disposal flick the stick to the left. Very simple sounds pretty "Sim" to me. Elite was the first skill based game, you could bet money on that game, kinda like real life. If the person had a good understanding of basketball and a mastery of the total control it was a pretty deep and engaging experience. I played that demo religiously. I've also played a ton of NBA 2K.
 
# 845 jreezy18 @ 08/25/12 01:34 AM
Quote:
Originally Posted by rudenwoydreamin
Exactly!! so as a competent gamer with total control at your disposal flick the stick to the left. Very simple sounds pretty "Sim" to me. Elite was the first skill based game, you could bet money on that game, kinda like real life. If the person had a good understanding of basketball and a mastery of the total control it was a pretty deep and engaging experience. I played that demo religiously. I've also played a ton of NBA 2K.
Skill based at the detriment to sim basketball you mean. When all it takes is timing your shot to make a three with anyone a la the three-point contests in NBA 2K and NBA Live something is wrong here. "Pretty deep and engaging" you say? If the controls are unintuitive then depth means nothing in a video game. Elite tried too hard to be different when standardization was the better course of action. I played the Elite demo and watched the footage, I wasn't impressed. Deep down inside I bet EA wasn't either, and they shouldn't be.
 
# 846 23 @ 08/25/12 01:50 AM
e lite was based off of a hockey game and had everybody from boozer to bynum jumping from the freaking ft line

It wasn't a basketball sim

Some of you guys need to stop now because its clear you have no idea what youre taking about and you know who you are

Sent from my DROIDX using Tapatalk 2
 
# 847 P-Dub @ 08/25/12 01:59 AM
Quote:
Originally Posted by Vast
Can you elaborate on what you mean by keeping the dribbling hand when going to the sidelines? I'm curious to know what kind of feedback you gave them for elite 11.
I was there and what he means is when players change direction, they usually cross the ball over to keep their body in between the ball and defender. It's a natural move that most players don't have to think about. It was something asked for back in 1998 and was in every single game until Elite 11 where they decided you had to use both sticks to perform this maneuver.
 
# 848 rudenwoydreamin @ 08/25/12 02:15 AM
Quote:
Originally Posted by jreezy18
Skill based at the detriment to sim basketball you mean. When all it takes is timing your shot to make a three with anyone a la the three-point contests in NBA 2K and NBA Live something is wrong here. "Pretty deep and engaging" you say? If the controls are unintuitive then depth means nothing in a video game. Elite tried too hard to be different when standardization was the better course of action. I played the Elite demo and watched the footage, I wasn't impressed. Deep down inside I bet EA wasn't either, and they shouldn't be.
if you are referring to the shooting mechanics in Elite 11 vs. 2K you are sadly mistaken. The shooting in 2K leaves me baffled im not really sure what constitutes a miss or a make. Is it timing, ratings, momentum, hand in the face(Not being sarcastic, enlighten me)? Its hard to really say. In Elite there was the shooting gauge that was pretty spot on and if any of the above mentioned factors were applied the shot was affected accordingly. If the controls are so unintuitive how come they are being used in 2K13?
 
# 849 rudenwoydreamin @ 08/25/12 02:24 AM
Quote:
Originally Posted by 23
e lite was based off of a hockey game and had everybody from boozer to bynum jumping from the freaking ft line

It wasn't a basketball sim

Some of you guys need to stop now because its clear you have no idea what youre taking about and you know who you are

Sent from my DROIDX using Tapatalk 2
Need to stop what expressing an opinion? Last time I checked that was the purpose of a Forum. Dude build a bridge an get over yourself, I understand you feel burned by EA an all but you are not the only one that plays videogames other people perspectives and opinions matter it takes a bigger person to view something through another persons eyes and not your own. With that said you never played a complete version of Elite, if Bynum and Boozer did that in a Retail game then you got it otherwise you dont know what your talking about. Animations dont make a game sim it adds to the illusion of a real basketball game being broadcast on tv which translates better to a certain type of player but its not sim dont get it twisted. IMO Stats make a game sim, as well as graphics and attention to detail. For a creative player which Live leans toward, total control allows the freedom to perform those animations sort of how a real player performs dribble moves in rhythm in real life. Can this not be considered simulation(makes you wonder why 2K adopted this)? I guess it begs the question what is the definition of a Simulation. Give credit where credit is due, dont just tip the scales to 2K.
 
# 850 23 @ 08/25/12 02:25 AM
Quote:
Originally Posted by rudenwoydreamin
if you are referring to the shooting mechanics in Elite 11 vs. 2K you are sadly mistaken. The shooting in 2K leaves me baffled im not really sure what constitutes a miss or a make. Is it timing, ratings, momentum, hand in the face(Not being sarcastic, enlighten me)? Its hard to really say. In Elite there was the shooting gauge that was pretty spot on and if any of the above mentioned factors were applied the shot was affected accordingly. If the controls are so unintuitive how come they are being used in 2K13?
Along with that shooting money 3 point buckets continually via hookshot and being able to hit any shot anywhere anytime with anyone of you lined up a dot is a pitiful implementation of this sport



Sent from my DROIDX using Tapatalk 2
 
# 851 nova91 @ 08/25/12 02:26 AM
Quote:
Originally Posted by CMH
Stop bringing up 2K.


Sent from my mobile device.
THIS!!!

Quote:
Originally Posted by rudenwoydreamin
if you are referring to the shooting mechanics in Elite 11 vs. 2K you are sadly mistaken. The shooting in 2K leaves me baffled im not really sure what constitutes a miss or a make. Is it timing, ratings, momentum, hand in the face(Not being sarcastic, enlighten me)? Its hard to really say. In Elite there was the shooting gauge that was pretty spot on and if any of the above mentioned factors were applied the shot was affected accordingly. If the controls are so unintuitive how come they are being used in 2K13?
Live fans need to stop. Elite was garbage with little to no redeeming qualities.
 
# 852 rudenwoydreamin @ 08/25/12 02:58 AM
Quote:
Originally Posted by 23
Along with that shooting money 3 point buckets continually via hookshot and being able to hit any shot anywhere anytime with anyone of you lined up a dot is a pitiful implementation of this sport



Sent from my DROIDX using Tapatalk 2
Hookshot? What are you talking about? I know your trying to make a point but theres a thin line. What youre saying is not true not by far I put in time on that demo.

Back on topic though I have watched the Live 13 vids again very closely(the vid also seems to run much smoother couple days ago things were more choppy) with and without sound and if its indeed Pre-Alpha as stated there is some promise Im liking some of what I am seeing. If there is indeed RTP in affect the hints of momentum missing in Elite are evident, also some good passing animations made it in. Im hoping that the company that wrote the book on foot planting makes sure it is in the game by its release. Cant wait to so some progress.
 
# 853 jreezy18 @ 08/25/12 03:06 AM
Quote:
Originally Posted by rudenwoydreamin
If the controls are so unintuitive how come they are being used in 2K13?
They're not being implemented horribly like NBA Elite 11. NBA Live 10's implementation>NBA Elite's control scheme.
 
# 854 rudenwoydreamin @ 08/25/12 03:12 AM
if the Live devs are still reading maybe this can help? If youre an intellectual its an overall interesting watch but for the sake of this thread flash forward to the 52 min mark
The Secret Life Of Chaos by jfhack7
 
# 855 23 @ 08/25/12 03:15 AM
Quote:
Originally Posted by rudenwoydreamin
Hookshot? What are you talking about? I know your trying to make a point but theres a thin line. What youre saying is not true not by far I put in time on that demo.

Back on topic though I have watched the Live 13 vids again very closely(the vid also seems to run much smoother couple days ago things were more choppy) with and without sound and if its indeed Pre-Alpha as stated there is some promise Im liking some of what I am seeing. If there is indeed RTP in affect the hints of momentum missing in Elite are evident, also some good passing animations made it in. Im hoping that the company that wrote the book on foot planting makes sure it is in the game by its release. Cant wait to so some progress.
Youtube it if you dont believe it

Be prepared

Sent from my DROIDX using Tapatalk 2
 
# 856 jreezy18 @ 08/25/12 03:21 AM
Quote:
Originally Posted by rudenwoydreamin
if the Live devs are still reading maybe this can help? If youre an intellectual its an overall interesting watch but for the sake of this thread flash forward to the 52 min mark
The Secret Life Of Chaos by jfhack7
Oh you changed your response, I could've sworn it said "2K" in there. You're right, the Live devs do need to see that.
 
# 857 Boilerbuzz @ 08/25/12 03:21 AM
Quote:
Originally Posted by fluent2332
I watched the footage numerous times and paid close attention. It didn't look like a terrible game from what I saw. It was rough around the edges but again, PRE-ALPHA. And yes I believe them when they say it was pre-alpha. You guys are just rushing to judgment (like usual on the internet). No offense but that's my opinion.

Boilerbuzz, if you say there's a lot of crazy in my post, why not address it and point out what you disagree with? Are you saying it's crazy to say the court spacing was good, or the rim physics were solid, or the presentation was nice? If so, address it and we can discuss it. Actually, scratch that, I have no real desire anymore to discuss PRE-ALPHA footage. Like I said, wake me up when EA releases some recent build footage or a demo. Then we can talk.
I would if I were interested in calling you out. But I feel no need to do that because it's wrong. I just was colorfully saying that I think your perception of what is good is a little different from the vast majority. Many people feel that quite a bit was wrong with the elements you claim were "good" or "solid". But it's your opinion and I salute you for expressing them even if they differ so wildly from most people. You can say it is a pre-alpha build. Even if that is true, as it was with Elite, MUCH of what you see in that video is not likely to change significantly. So prepare for that. Putting your head under a pillow and screaming to drown out the voices won't make the boogeyman go away.
 
# 858 jreezy18 @ 08/25/12 03:29 AM
Sim basketball:
 
# 859 23 @ 08/25/12 03:29 AM
Quote:
Originally Posted by rudenwoydreamin
Hookshot? What are you talking about? I know your trying to make a point but theres a thin line. What youre saying is not true not by far I put in time on that demo.

Back on topic though I have watched the Live 13 vids again very closely(the vid also seems to run much smoother couple days ago things were more choppy) with and without sound and if its indeed Pre-Alpha as stated there is some promise Im liking some of what I am seeing. If there is indeed RTP in affect the hints of momentum missing in Elite are evident, also some good passing animations made it in. Im hoping that the company that wrote the book on foot planting makes sure it is in the game by its release. Cant wait to so some progress.
Youtube it if you dont believe it

Be prepared

Sent from my DROIDX using Tapatalk 2
 
# 860 Boilerbuzz @ 08/25/12 03:34 AM
Quote:
Originally Posted by fluent2332
Sliding? It looked fine to me. I'm not going to nitpick over sliding. As long as the control scheme feels good in my hands I could give a damn if players are sliding. I don't even see it to be honest, or notice it.

Edit - Ok, I notice it when Lebron is trying to post up (in an awkward situation where the player controlling him has no clue what they are doing). Yes there was a bit of sliding. Not a big deal, but I do hope they fix that. Lebron kind of warped at one point. Again, that's a big deal to you?

I saw body contact. There wasn't excessive bumping like other games, but there was some contact to impede the progress of the offensive player. I am personally glad they don't overdo the contact like other games.

Bad net physics? And this effects the gameplay how? You're really going to nitpick over net physics??? The net looked fine to me. I liked the swish of the net when Durant shot that long 3. Again, looked fine to me.

Terrible dribbling? Lol, ok. What's so terrible about it? Generic shots? Looked like signature shooting styles to me. Besides the signature styles, Durants up and under shot, Westbrook's contact layup, Wade's nifty dunk and Lebron's contact layup all looked good to me and far from "generic".

Psychic CPU? Didn't even notice it. If it did happen, then this would be the one thing in your post I hope they address before release.

I do agree they have some rough spots to iron out before release, which I'm sure they will. This is shaping up to be a solid basketball game though for me. I am excited to give it a try in the demo, if there is one. Overall I think you're severely blowing things out of proportion if you consider all those little nitpicks major negatives towards the game.
I don't understand you man. You tell people to go back and look at the video, yet you have this post detailing what you did not see.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.