NBA 2K13 News Post
NBA 2K13 Videos
Member Comments
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Happening exactly as it should.. no invisible chain pulling the dribbler in a direction or him bouncing off of a vertical trampoline, and no break in the action...just reaction. I love it!
I like the addition of being able to change your defensive stance to shade a guy right/left. That could be very helpful.
Nice to hear that 2K balanced things out in regards to working on defensive control as much as the new R-stick dribbling.
Nice to hear that 2K balanced things out in regards to working on defensive control as much as the new R-stick dribbling.
# 103
engrishbwudd @ 08/10/12 03:28 PM
I really appreciate that 2k just dropped all of this information on us without hyping up a specific date for over a month (June 4th?). And in addition to the real-time physics, they seem to care about improving as many elements of the game that they can in a single dev cycle. 2k really cares about their product. Awesome.
I'm definitely doing the Athletic Point Guard to be able to blow past my defender and dunk on someone in my debut. I'm already hyped for crossing over Nash and other no-so-good defenders. And doing the Nash-like bounce pass from half court to the man under the basket.
They have literally addressed virtually all of my complaints (Offline) w/ this one Video/Developer Insight. I'm so amped I probably shouldn't watch another video or read another article. Lord knows I will though. Lol
What a way to come home from work wow.
I know I said I wasn't going to give up on the gif, but this is just amazing news.
Even though I mastered 2k12's isomotion what they've shown in that video makes me so excited. Just love seeing the footplanting, how realistic the dribbling looks, 2k13 is looking like it's going to be the game that shuts down the market. I'll take right stick dribbling over the shot stick, but if they are able to keep the shot stick then, we should never say these devs are lazy ever.
# 111
yungsta404 @ 08/10/12 04:29 PM
now that they implemented the new feature where you can shade the ball handler hopefully this means we will have better help defense.
Whats the point of shading a defender the ball handler if there is no help behind you.
Whats the point of shading a defender the ball handler if there is no help behind you.
# 112
raiderphantom @ 08/10/12 04:33 PM
This looks amazing. The only other concerns I have are 1) the up n under/step through needs to be toned way down 2) the teammate ai needs a boost to know when to spot up or cut and 3) CREW MODE!!!
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# 115
Slava Medvadenko @ 08/10/12 05:10 PM
I'll have to actually try out the game to know if the physics and momentum work right, but this shot stick dribbling scheme sounds great. It seems like the bumping is implemented better, and I like that you can dribble out of contact, like OJ Mayo doing a stepback cross out of it. The defense sounds great, its good that they emphasized that the physics of the defender movement was refined.
Awesome first video 2k. The physics movement and passing were my two biggest questions for 2k13, so its good that this was the first insight instead of a feature. The shot stick dribbling is a big change, but if it is responsive and you can really pull of the moves you input, it'll be great.
Awesome first video 2k. The physics movement and passing were my two biggest questions for 2k13, so its good that this was the first insight instead of a feature. The shot stick dribbling is a big change, but if it is responsive and you can really pull of the moves you input, it'll be great.
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Looks like someone needs to get a 360 and PS3 version this year.
# 117
blues rocker @ 08/10/12 05:28 PM
I like being able to control your stance on defense. a lot of the problems with the defensive control in 2k12 were caused by your player automatically changing his stance in a weird way.
Would love to stay & chat, but we're hard at work at delivering you more Dev. videos. Glad you guys are enjoying what you see. NBA 2K13 is, the most fun I've ever have personally had with a sports title. Its insanely good.
<3
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1. move the right stick back the other way to turn it into a half-spin
2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
3. let the standing spin continue until the player is faced up again
If you choose option 3, you have more branch points:
1. chain into any other sizeup iso move
2. move your left stick to branch into a hard first step launch or cross launch
3. let the original spin finish all the way and go back into your stand dribble
Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.
# 120
SouthBeach @ 08/10/12 06:57 PM
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So with something like this, it looks like Jrue does a slight in-and-out before the crossover. Is that more of a sizeup or will we be able to manually do that with the right stick?
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