Kotaku's Owen Good has posted what Madden NFL 13 Connected Careers gives and takes away. He also spoke with Josh Looman on something they might add to the game.
Quote:
Looman, when I revisited this subject with him in L.A., told me that the development team was still on the fence about one meta-game feature in Connected Careers, which I pleaded with him to keep. In an early build, he told me that creative director Mike Young created himself as a 37-year-old journeyman quarterback, rated in the high-70s but with declining attributes. At that age, the XP spend to improve or maintain skills is also more expensive, creating a considerable challenge even at Pro difficulty. But Young gutted it out and was named Super Bowl MVP, in a great story of a veteran plucked from the scrap pile to win it all.
@DNMHIII i agrees that it is supremely important to allow as much user control as possible. but they have to get the functionality stuff in before adding all the user control stuff
Roger that.....I think bucky60 and I are trying to point out that the proper design would be to build around features instead of disregarding them only to create more work for yourself later and at the same time create customer dissatisfaction. I'm suggesting that the planning and implementation of how CCM was handled is done very poorly thats all.
I agree with that as well, disagreements just generally come across so short and terse on forums... and I just disagree with some of the characterizations/interpretations of the problem. They ran out of time, or things weren't designed well... like most things the truth is probably somewhere in the middle and compromises had to be made.
It is what it is, the missing elements affect me very little if at all, but I sympathize.
That's onions on a cheeseburger... To me you can still gave a cheeseburger without them (although I love onions on my cheeseburger)
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Ok...well I prefer my girlfriend to have hair and teeth even though you can have one without them.....lol
Seriously though, you're telling me that editing isn't considered a core feature?
You make a well-reasoned and compelling arguement here. But I'm not sold.
Someone posted this on another board in response to a post that was probably about 300 words, and I thought, on the internet this is about the best conclusion you can expect. People who legitimately enjoy exchanging ideas on a topic could continue the discussion, but most people should just go the "agree to disagree" route as soon as possible, because "I'm right, you're wrong" seems to be what's in most people's thoughts
All I know is that my biggest gripe with EA football games has been the gameplay. It seems like they are FINALLY starting to address that issue with this first phase of RTP. I don't care how many "features" a game has. If the gameplay sucks I won't be playing it. They're also moving a new direction with CCM, and I'm excited about the direction its going. Yeah it sucks certain stuff wasn't able to make it in this year, but it seems like they're trying to establish a new foundation for how franchise modes are played. Seems like they're finally trying to be innovative with this game. I'm all for that because its just been stale on this gen.
All I know is that my biggest gripe with EA football games has been the gameplay. It seems like they are FINALLY starting to address that issue with this first phase of RTP. I don't care how many "features" a game has. If the gameplay sucks I won't be playing it. They're also moving a new direction with CCM, and I'm excited about the direction its going. Yeah it sucks certain stuff wasn't able to make it in this year, but it seems like they're trying to establish a new foundation for how franchise modes are played. Seems like they're finally trying to be innovative with this game. I'm all for that because its just been stale on this gen.
I think almost all of us agree with progression in gameplay is #1 and I haven't read anything about being unhappy with the new engine including myself. This thread is only about the CCM mode and how its lack of current features has stripped many users of playing the game as they've done in the past.
What's best for the Madden community is to stop continually removing and re-adding features. What's best for the community is to keep adding features and enhancing the product.
I've never owned an NFL2K game, so I'm not a fanboy of somebody elses product. All I care about is a good NFL game. I don't care who makes it. So my next statement isn't meant to trash EA/Tib, but is their management that bad that they continually reinvent the direction of the game, that features have to be continually removed? How can anybody not be upset at how they've handled the game? Every year we have OS'ers defending the "NEW FOUNDATION" for the future. And I just LOL.
What's good for the community is if said features work with new code of CCM. JF is right, this just keeps going around in circles and circles.
If said features were implemented and buggy, not playable, are you telling me you would not be complaining like you are now and just be quiet and play the buggy game?
What new foundation was laid out last year that features were removed?
What's good for the community is if said features work with new code of CCM. JF is right, this just keeps going around in circles and circles.
If said features were implemented and buggy, not playable, are you telling me you would not be complaining like you are now and just be quiet and play the buggy game?
What new foundation was laid out last year that features were removed?
Maybe if CCM was designed around said features there wouldn't even be a discussion and both online and offline users would have a more robust game and thats the real issue here. Don't design by creating functional issues and if you've got two years to do it and you double your staff in year two and you still can't get it right there's some real issues that result in people voicing frustration.
Stop going around and around and just focus on going forward thats all people want.
FYI: This opinion is coming from someone that was previously a member of the strategic planning division of one of the biggest companies in the world. I've been a fan of this game for a long time and I'm not some random high school kid that can't think about anyone but himself.
Maybe if CCM was designed around said features there wouldn't even be a discussion and both online and offline users would have a more robust game and thats the real issue here. Don't design by creating functional issues and if you've got two years to do it and you double your staff in year two and you still can't get it right there's some real issues that result in people voicing frustration.
Stop going around and around and just focus on going forward thats all people want.
Well said.
I don't have a clue what went on behind the production meetings.
Let's hope the easiest function to get back in is a release day patch, that might say a thing or two.
I think almost all of us agree with progression in gameplay is #1 and I haven't read anything about being unhappy with the new engine including myself. This thread is only about the CCM mode and how its lack of current features has stripped many users of playing the game as they've done in the past.
Yep, I know that. Thanks. I see about 10 different threads on here talking about that. All I was saying was that for me, I'm happy with CCM because its addressing how I would like to play this game.