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What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Old 06-14-2012, 03:09 PM   #105
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by bucky60
What's best for the Madden community is to stop continually removing and re-adding features. What's best for the community is to keep adding features and enhancing the product.

I've never owned an NFL2K game, so I'm not a fanboy of somebody elses product. All I care about is a good NFL game. I don't care who makes it. So my next statement isn't meant to trash EA/Tib, but is their management that bad that they continually reinvent the direction of the game, that features have to be continually removed? How can anybody not be upset at how they've handled the game? Every year we have OS'ers defending the "NEW FOUNDATION" for the future. And I just LOL.
What's good for the community is if said features work with new code of CCM. JF is right, this just keeps going around in circles and circles.

If said features were implemented and buggy, not playable, are you telling me you would not be complaining like you are now and just be quiet and play the buggy game?

What new foundation was laid out last year that features were removed?
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Old 06-14-2012, 03:24 PM   #106
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by roadman
What's good for the community is if said features work with new code of CCM. JF is right, this just keeps going around in circles and circles.
The development of the game keeps going around in circles. We've had 3 dev teams on this gen console and each trying to "set a foundation for the future".

Quote:
Originally Posted by roadman
If said features were implemented and buggy, not playable, are you telling me you would not be complaining like you are now and just be quiet and play the buggy game?
I want them to stop continually reinventing because that's what introduces the bugs. Next Gen console should have had ONE new foundation, not 3.

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Originally Posted by roadman
What new foundation was laid out last year that features were removed?
All those Franchise Enhancements have been thrown away. CC may have equivalents to some of the features, but the work put into last years Franchise is wasted. And all those omissions every one is complaining about are MISSING.

PROTAK was a new foundation. Locomotion. According to EA, Franchise was reworked last year. We have had a least 3 different New Foundations and directions on this console with 3 different dev teams and with you defending each one. What a waste of resources that so much time was spent on things that are not there anymore.
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Old 06-14-2012, 03:28 PM   #107
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I wish they would've just kept the basic Franchise mode seperate and left that one in the game.

This is just not considering the offline multi-player Franchise players at all.
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Old 06-14-2012, 03:28 PM   #108
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by Yeats
Given almost everyone who commented in the "Closed Nature" thread stated they're still buying t anywayhe game, the answer is obviously no.
TBH I think most people on here will buy the game
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Old 06-14-2012, 03:29 PM   #109
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by bucky60


with you defending each one.
Incorrect statement.
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Old 06-14-2012, 03:30 PM   #110
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Incorrect statement.
I take that back and apologize for it.
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Old 06-14-2012, 03:32 PM   #111
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by roadman
What's good for the community is if said features work with new code of CCM. JF is right, this just keeps going around in circles and circles.

If said features were implemented and buggy, not playable, are you telling me you would not be complaining like you are now and just be quiet and play the buggy game?

What new foundation was laid out last year that features were removed?
Maybe if CCM was designed around said features there wouldn't even be a discussion and both online and offline users would have a more robust game and thats the real issue here. Don't design by creating functional issues and if you've got two years to do it and you double your staff in year two and you still can't get it right there's some real issues that result in people voicing frustration.

Stop going around and around and just focus on going forward thats all people want.

FYI: This opinion is coming from someone that was previously a member of the strategic planning division of one of the biggest companies in the world. I've been a fan of this game for a long time and I'm not some random high school kid that can't think about anyone but himself.

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Old 06-14-2012, 03:41 PM   #112
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Maybe if CCM was designed around said features there wouldn't even be a discussion and both online and offline users would have a more robust game and thats the real issue here. Don't design by creating functional issues and if you've got two years to do it and you double your staff in year two and you still can't get it right there's some real issues that result in people voicing frustration.

Stop going around and around and just focus on going forward thats all people want.
Well said.

I don't have a clue what went on behind the production meetings.

Let's hope the easiest function to get back in is a release day patch, that might say a thing or two.
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