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What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Old 06-14-2012, 02:51 PM   #73
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by moneal2001
@DNMHIII he never said it wasn't important. just that it wasn't needed to make the mode work
What are we referring to?
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Old 06-14-2012, 02:52 PM   #74
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

editing rosters
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Old 06-14-2012, 02:52 PM   #75
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by moneal2001
@bucky so progression/regression isn't a core feature for a multi year game mode. please point me to one that doesn't have them
The mode is still functional w/o it. But to many people, not having it would be VERY UPSETTING. No multi-player in offline doesn't break the mode, but to many people, not having it is VERY UPSETTING. Same with no NCAA draft classes and no full editing. Things that have already been in the game. People have a right to be upset about this. We all should be upset about the continual redirection and foundation laying that gets ripped out the next year.

The excuses for this should stop. By now we should have a fully functional, full featured, customizable product. It's not. And this is what people are upset about. Man, it took all this time for ONLINE to even come close to what they should have had A LONG TIME AGO. Good for the online guys for finally getting what they deserve.
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Old 06-14-2012, 02:53 PM   #76
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Quote:
Originally Posted by moneal2001
@bucky so progression/regression isn't a core feature for a multi year game mode. please point me to one that doesn't have them
Actually no and it's sad.

There were a lot and still are some sport games that doesn't have regression let alone progression...

UFC 3 is a most recent one.
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Old 06-14-2012, 02:54 PM   #77
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by bucky60
The mode is still functional w/o it. But to many people, not having it would be VERY UPSETTING. No multi-player in offline doesn't break the mode, but to many people, not having it is VERY UPSETTING. Same with no NCAA draft classes and no full editing. Things that have already been in the game. People have a right to be upset about this. We all should be upset about the continual redirection and foundation laying that gets ripped out the next year.

The excuses for this should stop. By now we should have a fully functional, full featured, customizable product. It's not. And this is what people are upset about. Man, it took all this time for ONLINE to even come close to what they should have had A LONG TIME AGO. Good for the online guys for finally getting what they deserve.
This is called moving the goal posts, you didn't answer what you quoted and instead ducked it.

No XP or similar system to replace it would make the mode nearly pointless, it would be called connected seasons, rather than a career. FAR more important than anything from a previous game that was omitted.

Last edited by mestevo; 06-14-2012 at 02:56 PM.
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Old 06-14-2012, 02:55 PM   #78
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by moneal2001
editing rosters
Got it....He said editing wasn't a core feature when I do believe it actually is right?
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Old 06-14-2012, 02:55 PM   #79
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

@bucky you can't have a game mode that is supposed to simulate multiple years of a sport without progression/regression.
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Old 06-14-2012, 02:58 PM   #80
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

@DNMHIII he said core features make the game/mode work. you can run a franchise on madden 12 without using it at all. but you cant without using the off season features.
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