Home
News Post


Another MLB 12 The Show game update arrived this morning, bring it up to version 1.16. Check below for the details and let us know what you are seeing.
  • Schedules and box score were misaligned for a portion of the games for certain teams.
  • Occasionally when loading into online games, an empty field (home plate view) would be shown and user has to PS button out.
  • Analog bunting interface, versus a behind the pitcher view in online games would cause a frequent freeze when the user on offense bunted.

Game: MLB 12 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 55 - View All
MLB 12 The Show Videos
Member Comments
# 181 moemoe24 @ 04/29/12 11:40 AM
So what's the final thought here with the patch? Don't download if you want to continue playing your franchise?
 
# 182 NYGNYY7251 @ 04/29/12 11:56 AM
I went into my franchise (May 10th) and simulated all the way to the playoffs. Every team that was supposed to make the playoffs did, and all teams had 162 games played.

I am using 30 team control with Knight's ST rosters. I had to start this franchise over because patch 1.06 froze my original. Maybe it has something to do with the people having franchises past the All-Star break post patch?
 
# 183 gmat2 @ 04/29/12 12:02 PM
So if we restart the franchise or RTTS, we should be fine? Does this only effect existing saves? I don't care about starting over, I just don't want to keep turning my PS3 off incorrectly in order to restart it when it freezes.
 
# 184 Bulls321974 @ 04/29/12 12:13 PM
Seems like the game won't freeze anymore in the schedule when trying to start or simulate a game or watch certain box scores. But unfortunately the decimal bug (game ticker) is still existent (e.g. Home runs: 1. Fielder 23.00)! Why? The decimal bug that has been existent since last year only affected ERA stats. The 1.06/1.16 patch made everything worse because now pretty much every other statistic that shouldn't have decimals now has them. That's not a patch - it's the opposite of that!
 
# 185 DJ @ 04/29/12 12:36 PM
Quote:
Originally Posted by BobbyColtrane
If that is true, it would do SCEA a world of good in terms of crdibility on this forum if they simply said, "you gotta restart your franchise."

After the problems associated with the last patch and the lack of a functional crossplay, it only stands to reason that people here are suspect of their work with these patches.
Yeah, I think that's all most of us are looking for is an official statement from SCEA about what we should do regarding Franchise play, and also CROSS-PLATFORM SAVES.

You see that feature advertised in stores, on TV on the Internet and for it to not be working is a damn shame. Aside from posting in the Vita patch thread, I've been pretty silent, hoping we'd get an answer from SCEA about what the future of the Vita holds. But yet here we are with ANOTHER PS3 patch and still NO NEWS about the Vita.

I'm now officially pissed.
 
# 186 BIG CAROLINA @ 04/29/12 12:49 PM
Quote:
Originally Posted by Knight165
My point was that guys are going off like SCEA just threw together a bunch of code and didn't test it at all.
That's just not the case.

But I was asked if I think SCEA fully tested the patch ver. 1.16.

Instead of an answer, I'll ask one in return.

Do you think it was physically possible for SCEA to test the patch to match every save that the end users of this game have saved on their HDD's?

If your answer is yes......I've got no reason to even respond, because as much as I feel sorry that guys are having issues with in progress saves(of which I don't doubt one bit).....if you think they can test for every possible variation of our saves, you're being completely unreasonable.

....and.....even though it was said by SCEA that you would be able to continue........except for the guy who bought his first console and this is his first patched game.....to think that it was impossible to potentially have a problem with an in progress save is naive.
Not excusing anything here, but let's get real. Patches are a crapshoot except in fresh starts.
...and you know it....and I know you know it.

M.K.
Knight165
You sir or correct. Now why don't other companies (EA) get this same "pass" and understanding about patches?
 
# 187 Brandwin @ 04/29/12 01:20 PM
Redownloaded patch today to see if it would still freeze and it does. Doh!
 
# 188 Knight165 @ 04/29/12 01:35 PM
Quote:
Originally Posted by DookieMowf
Well tell SCEA to refund my money for training points ASAP so I can start over with the new patches.
You can tell them.
For sure.

Again....my points have little to do with the actual patch, but more on the point that guys are referring to the in progress franchise saves and "how can they not test that?"

WE are not even getting the same things across the board.

This is not about slack......me getting invited to SCEA(hint....even if I said "this patch sucks", which I wouldn't, but not for the reasons you guys would likely jump to conclusions on)....I'll likely still get the invite. You guys who bring that up constantly need to let go of that a little. Seriously.
....and more about the fact that you need to realize that what you guys are talking about is an impossibility.
It is impossible for them to test the patch in regards to OUR saved games.
Obviously.....something unique to certain saves is causing problems.

With that....I didn't say "patches are a crapshoot" but rather "patches on SAVED games is a crapshoot".

If the problem was arising on totally fresh starts......I could agree.

Guys...please don't twist what I'm saying because you're angry.
It's not right.

M.K.
Knight165
 
# 189 Brandwin @ 04/29/12 01:36 PM
Quote:
Originally Posted by Knight165
Not excusing anything here, but let's get real. Patches are a crapshoot except in fresh starts.
...and you know it....and I know you know it.

M.K.
Knight165
That's fine then, I know things happen. Can they return my money for training points so I can start over with the patches? If I have to start over, I have to. But I'd at least like a refund ASAP.

I'm in a bit of a pickle here. Do I delete the patches, continue with my RTTS and forget about franchise mode
Or do I download patches, so F it to my RTTS and start a new franchise mode.

I'm enjoying this game a ton, but can't do both modes I like now.
 
# 190 LowerWolf @ 04/29/12 01:45 PM
The MLB series is one of my favorites. And I have the utmost respect for the developers. They're far from lazy and they obviously care about the product they put out (of course, this goes for EA and 2K as well). Year in and year out they produce one of - if not the - best sports games on the market.

But this patch fiasco is simply unacceptable. These patches have broken the game for a significant number of users. If there's too many variables to accurately test the patch and make sure that it will work across all variables then don't release the patch. Simple as that. You can't break the game for X% of the buyers and then say "sorry, it was too hard to make it work for everyone. Better luck next time."

And it's pretty obvious now that the adjustment in the schedule on both patches is what is wreaking havoc. A simple statement of "hey, the schedules are different now, we recommend restarting any career modes" would have gone a long way, I think.

It'd be really nice too - and this isn't MLB specific - if they could do patches like NHL does tuners. You could select and choose which patch you want. Don't like 1.16? Go back to 1.06.

Anyway, this whole thing aggravates me, and I've been one of the lucky ones (knock on wood) who hasn't had any problems.
 
# 191 Bobhead @ 04/29/12 01:52 PM
Quote:
Originally Posted by LowerWolf
But this patch fiasco is simply unacceptable. These patches have broken the game for a significant number of users. If there's too many variables to accurately test the patch and make sure that it will work across all variables then don't release the patch. Simple as that. You can't break the game for X% of the buyers and then say "sorry, it was too hard to make it work for everyone. Better luck next time."
With this I completely agree. How many people even wanted a schedule patch in the first place? My guess is practically no one. Heck I probably would have never even noticed that the handful of re-scheduled games weren't right in The Show anyway.

Quote:
And it's pretty obvious now that the adjustment in the schedule on both patches is what is wreaking havoc. A simple statement of "hey, the schedules are different now, we recommend restarting any career modes" would have gone a long way, I think.
Again, I agree.


Quote:
It'd be really nice too - and this isn't MLB specific - if they could do patches like NHL does tuners. You could select and choose which patch you want. Don't like 1.16? Go back to 1.06.
With this I agree, but this has nothing to do with The Show and SCEA. Patches are uploaded to PSN and managed from there. This would be ideal, but it would be on Sony's PSN division to make it happen. The Show's team has no control over how patches are organized and handled. They just make em and upload em
 
# 192 Knight165 @ 04/29/12 01:52 PM
Quote:
Originally Posted by LowerWolf
The MLB series is one of my favorites. And I have the utmost respect for the developers. They're far from lazy and they obviously care about the product they put out (of course, this goes for EA and 2K as well). Year in and year out they produce one of - if not the - best sports games on the market.

But this patch fiasco is simply unacceptable. These patches have broken the game for a significant number of users. If there's too many variables to accurately test the patch and make sure that it will work across all variables then don't release the patch. Simple as that. You can't break the game for X% of the buyers and then say "sorry, it was too hard to make it work for everyone. Better luck next time."

And it's pretty obvious now that the adjustment in the schedule on both patches is what is wreaking havoc. A simple statement of "hey, the schedules are different now, we recommend restarting any career modes" would have gone a long way, I think.

It'd be really nice too - and this isn't MLB specific - if they could do patches like NHL does tuners. You could select and choose which patch you want. Don't like 1.16? Go back to 1.06.

Anyway, this whole thing aggravates me, and I've been one of the lucky ones (knock on wood) who hasn't had any problems.

Ummmm....how would they know this until the patch is released?

M.K.
Knight165
 
# 193 Bobhead @ 04/29/12 01:57 PM
Quote:
Originally Posted by Knight165
Ummmm....how would they know this until the patch is released?

M.K.
Knight165
Honestly with common sense. If you make a patch that affects franchise and RTTS mode, isn't it logical to presume that the patch will affect franchise and RTTS files?

I know they had no way of knowing all this stuff would happen, but a disclaimer would have gone a long way. Instead of assuming it was safe (with pre-existing files), they should have assumed it wasn't.
 
# 194 KingV2k3 @ 04/29/12 01:58 PM
My franchise (A's 2012, Custom Roster based of OD OSFM) was in mid June when I DL'ed the patch...

Played a game, simmed my usual half dozen until the starter I play as was probable again, saved my usual two (main and backup) and walked away...

Came to the thread and saw that many were experiencing freezes (I had to restart after the first patch)...

I made a third clone franchise save and ran a season sim...

Everything looks fine...all teams played 162, etc...

I've invested too much time up to this point to restart, so I'll just keep up with this one unless / until I see a problem...

So far, so good...

I'm not sure what benefit this patch has for my single player / franchise / versus CPU / playing style...

It would be cool if these companies released detailed patch notes beforehand and gave us the option to decline patches that don't affect the way us offline guys often choose to do...

All that being said:

"I Love This Game"!

 
# 195 Knight165 @ 04/29/12 02:05 PM
Quote:
Originally Posted by Bobhead
Honestly with common sense. If you make a patch that affects franchise and RTTS mode, isn't it logically possible that the patch will affect franchise and RTTS files?

I know they had no way of knowing all this stuff would happen, but a disclaimer would have gone a long way. Instead of assuming it was safe, they should have assumed it wasn't.
He was saying that if the patch breaks the game for XX amount of users....don't release the patch.

How would they know if it did or not?
Like I said....WE as a community are not even getting the same results from the patch.

I know it sounds like I'm "defending" SCEA. ....but this is for games and game companies in general that I'm speaking about. It's just common sense that testing this as much as everyone would like is not a possibility in regards to saved games.

I can't put the onus on the user either....as if you don't patch...you can't use the online services....so it's certainly a bad situation unless you have two PS3's and use them for different parts of the game(offline/online)

M.K.
Knight165
 
# 196 blueduke @ 04/29/12 02:12 PM
Quote:
It is impossible for them to test the patch in regards to OUR saved games.
Why did they ask for certain users franchise files if this was impossible? Not being adversarial, just curious
 
# 197 Knight165 @ 04/29/12 02:19 PM
Quote:
Originally Posted by blueduke
Why did they ask for certain users franchise files if this was impossible? Not being adversarial, just curious
I'm sure that was to see the causes of the problems from the first patch.
Looking at problem saves was easier than trying to find it on guys who weren't having them the first time.

M.K.
Knight165
 
# 198 thaSLAB @ 04/29/12 02:22 PM
Following up on my earlier post, my RTTS is fine too. I loaded it up on my Vita, uploaded to the Cloud, played a few games on my PS3. I moved it back over to the Vita and played a couple more games, no issues whatsoever. I'm starting think I have a magic copy? LOL

Where exactly are you guys seeing freezes in RTTS?


Sent from my PC36100 using Tapatalk 2
 
# 199 bcruise @ 04/29/12 02:28 PM
Quote:
Originally Posted by thaSLAB
Following up on my earlier post, my RTTS is fine too. I loaded it up on my Vita, uploaded to the Cloud, played a few games on my PS3. I moved it back over to the Vita and played a couple more games, no issues whatsoever. I'm starting think I have a magic copy? LOL

Where exactly are you guys seeing freezes in RTTS?


Sent from my PC36100 using Tapatalk 2
Same here. I wasn't able to cause freezes in any of my files from the last patch, let alone this one. The only real freeze I've experienced with this year's game was during postgame loading after an online league game (fortunately it had already reported the result). And it only happened one time out of 11 games now.


I will say this - I'm surprised Sony (not necessarily SCEA SD because they may not have had control over it) let a patch go on a Saturday. that seems to just ask for trouble when things go wrong, because it's not likely that there would be any official response on it until Monday (not fair to ask for that on a Sunday, IMO). So right now you've got a bunch of people stewing over it for at least 2 days.
 
# 200 Knight165 @ 04/29/12 02:33 PM
Quote:
Originally Posted by bcruise
Same here. I wasn't able to cause freezes in any of my files from the last patch, let alone this one. The only real freeze I've experienced with this year's game was during postgame loading after an online league game (fortunately it had already reported the result). And it only happened one time out of 11 games now.


I will say this - I'm surprised Sony (not necessarily SCEA SD because they may not have had control over it) let a patch go on a Saturday. that seems to just ask for trouble when things go wrong, because it's not likely that there would be any official response on it until Monday (not fair to ask for that on a Sunday, IMO). So right now you've got a bunch of people stewing over it for at least 2 days.

I think nomo said he read on shownation that it was an emergency patch in the queue.

M.K.
Knight165
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.