Madden NFL 13 News Post
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I had 4 man schemes with twist line stunt by DT's. 4 man schemes with right side twist with DT and DE. I had 4 man stunts out of odd fronts. All of which created havoc. I went through every stunt they had in that game and then worked on adding a blitzer to see what would happen. I had manual blitzes and then blitzes where I could drop into coverage and still create havoc. Then I had 5 man, 6 man. I enjoy this. I don't want cookie cutter BS defensive schemes with a spy here and a contain there and a three man rush with someone running right up the middle untouched. I want DEPTH and hundreds/thousands of possibilities to work with. That way after a month with the game I haven't faced everything there is to face. That's why it is very important for them to also make sure that slide protection, quarter, full and half slides are available and that they work correctly. Ideally I like Boot Action with my QB. I haven't been able to do that in Madden game because the slide just does not work properly to me. I hope they can do something with this. If they can that would save the game for me even though there is no combo blocking.
Man look here. They have to get the sliding out of this game. Look at how the cornerback for the bills is ice skating on the field. It's April right now and the game doesn't come out until August. There is no way that they will keep the sliding in. Plus in the presentations on EA sports they kept saying that these trailers and stuff are not the final product.
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Since a few mentioned what would make them buy the game...
The next Madden I buy will have realistic footwork & engaged player mobility. I may even hold out for tiered defensive play calling. I can't think of anything that could make me overlook the absence of these elements.
The lack of footwork & player interaction ruins the spacing & timing to the point where it doesn't play like football IMO. And the lack of tiered defensive play calling eliminates the ability to scheme defensively, like LBzrule explained. The chess match is half the fun.
My guess is I'll be video football gameless until next gen, if for nothing else, the tiered defensive play calling. I can see the other 2 elements making the cut as early as next year.
The next Madden I buy will have realistic footwork & engaged player mobility. I may even hold out for tiered defensive play calling. I can't think of anything that could make me overlook the absence of these elements.
The lack of footwork & player interaction ruins the spacing & timing to the point where it doesn't play like football IMO. And the lack of tiered defensive play calling eliminates the ability to scheme defensively, like LBzrule explained. The chess match is half the fun.
My guess is I'll be video football gameless until next gen, if for nothing else, the tiered defensive play calling. I can see the other 2 elements making the cut as early as next year.
# 85
ultralow36 @ 04/26/12 03:39 PM
@Bez o cool man gotcha....but don't think because I don't. post a lot i know how this game was and is.....37 years old have played every Madden and bill Walsh /NCAA football game..I know everything about them
# 86
PGaither84 @ 04/26/12 03:43 PM
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There are also lots of people who DO care about authentic game play, but just because they do doesn't mean everyone else does. So, no. It isn't "simply disingenuous."
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I'm sorry, but it is hard for me to enjoy the game when this is how it wants to represent "good" run defense:
I don't expect to win on every block on every run play, but really? Why is it liek this? Well, because there is no real engaged player movement, nor are they good run fits/gap assignments defensively. Block/No block. Oh, looks like I lose this play. Next time I might get two blocks and spring a 15+ yard run. Maybe I can use my spin move and score a TD as the safety falls on his bum. That's some satisfying running.
I'm sorry but it is hard for me to enjoy the passing game when this is how the computer calls defense all game long:
Points.
More points. Oh, look Alex Smith is going to try for the 50 TD mark this season! I am so good at this game because I throw the ball over the middle over and over again. Sure, the AI will defend it sometimes, but not very often. Not enough to adapt and force me to stop calling it almost every play.
Sure, the AI isn't as good as a human... but common.
Also, as a 49ers fan, I like that the real life team has a brutal front 7 that generates pressure and helps that secondary... but in Madden, my front 7 is content with playing patty cake all game long or getting thrown to the turf unless I user control one of my defenders. OR, when the AI does actually try to pass rush, it looks silly when doing it.
Here we have Carl Nicks not double teaming Justin Smith, and letting Justin beat the Center one-on-one and then come after him and win another one-on-one: http://youtu.be/K3H1PgImtZ0
Next I have AI Justin Smith actually tryign to rush the passer and throwing Nicks on his rear end with a "bull rush/power move." http://youtu.be/1ivI_BEubFw
These were with 100 user pass rush against 0 computer pass blocking... where I still saw my big 3-4 linemen gettign thrown around like rag dolls on other plays, eating turf.
But, no... I am too critical about game play. Sorry that I want to play with my 49ers to their strengths and hide their weaknesses just like they do in real life. Instead I just turn that run first offense into a pass happy points machine and cross my fingers defensively.
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I hear all of the points about the player movement issues, line interaction, etc and it makes me not feel so warm inside about the supposed implementation of Defensive Read and React AI.
I've said this in other places, but if EA has used the read-and-react label to only address the WR/DB interaction, I'm going to be a bit upset. Everyone has their opinions, but I think that nothing would be more monumental than incorporating a TRUE read-and-react system to how the defense plays. Linebackers read linemen and react accordingly (sometimes incorrectly, bite on play action, etc). EVERY player on defense has a key to read and they are to react accordingly. It's not just a guy in coverage who is being forced not to act "psychic". This is about getting players to be in the right place or to act like they would in real life. There are few things more important to gameplay. Reads and Reactions happen pre-snap, at the beginning of a play, and throughout the play. It makes it more enjoyable on offense as well. Those of us who know how to read a defense expect them to react intelligently. EA has failed to capture this aspect and it's a huge reason the game of football is not fun for me on video games... and it's a shame.
I've said this in other places, but if EA has used the read-and-react label to only address the WR/DB interaction, I'm going to be a bit upset. Everyone has their opinions, but I think that nothing would be more monumental than incorporating a TRUE read-and-react system to how the defense plays. Linebackers read linemen and react accordingly (sometimes incorrectly, bite on play action, etc). EVERY player on defense has a key to read and they are to react accordingly. It's not just a guy in coverage who is being forced not to act "psychic". This is about getting players to be in the right place or to act like they would in real life. There are few things more important to gameplay. Reads and Reactions happen pre-snap, at the beginning of a play, and throughout the play. It makes it more enjoyable on offense as well. Those of us who know how to read a defense expect them to react intelligently. EA has failed to capture this aspect and it's a huge reason the game of football is not fun for me on video games... and it's a shame.
looks promising. fresh db/wr interactions, new qb dropbacks, new COMMENTATORS. looks like EA is trying this time
I don't use twitter, but one of the questions I have is whether the cpu will disguise its coverages.
Also if "best on best" will prevent what I call assignment switching. For example suppose you have trips with a TE in the middle, and then have the TE go outside and the wr inside; the defender covering the TE will switch to covering the wr and vice versa. So sometimes you'll end up with a LB covering a wr.
Also if "best on best" will prevent what I call assignment switching. For example suppose you have trips with a TE in the middle, and then have the TE go outside and the wr inside; the defender covering the TE will switch to covering the wr and vice versa. So sometimes you'll end up with a LB covering a wr.
# 91
balljonesjr @ 04/27/12 12:56 AM
This might have been stated already but if switch to user catch on my db (which I do a lot) if his head isn't already turned but I see the ball will he play the ball properly or have a late reaction and get Mossed?
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Also, so now with shading CB's will they actually play outside or inside? How does the shading work this year. Is it the same?
# 93
turftickler @ 04/27/12 09:28 AM
The Madden cheeser may finally have to learn how to play real football this year.
I saw some sliding. That will never change with the current console generation. They will have to start from scratch on a new platform. I'm not giving EA any passes on this. They should have recognized this right away and fixed/removed the software they were using to build this game.
Pre-game looks good, hopefully there is a lot more to it than what we have seen. Still see mirrored WR/DB actions. That's not good. As far as physics go, I'm not seeing much of what could be physics. There were glimpses, but that could just be some better transitional animations.
The graphics look great, but the most of the player models are too muscular. They really need to town that done some. It makes the game less desirable for true sim heads. As far as gameplay goes, that will be the number one deciding factor for all real ballers.
Waiting for the demo to drop, then I will put up a youtube video on my channel.
I saw some sliding. That will never change with the current console generation. They will have to start from scratch on a new platform. I'm not giving EA any passes on this. They should have recognized this right away and fixed/removed the software they were using to build this game.
Pre-game looks good, hopefully there is a lot more to it than what we have seen. Still see mirrored WR/DB actions. That's not good. As far as physics go, I'm not seeing much of what could be physics. There were glimpses, but that could just be some better transitional animations.
The graphics look great, but the most of the player models are too muscular. They really need to town that done some. It makes the game less desirable for true sim heads. As far as gameplay goes, that will be the number one deciding factor for all real ballers.
Waiting for the demo to drop, then I will put up a youtube video on my channel.
the camera flashes are ridiculous - there are not even that many flashes at the super bowl!
Presentation is one aspect of the game, can't really judge gameplay until the product is released.
it looks good but im still not buying, the gameplay still looks the same
# 97
tfctillidie @ 04/27/12 02:01 PM
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This sounds really bad to me. Makes me seem like user control will defy this feature entirely and the over abundance of interceptions will continue. (Praise the OS lords I don't have to deal with a TNT response to that...)
From the sounds of it, any experienced user catch player will easily break this system and make it look like M12 if they can click on and catch like we do now. They need to make it so that you are delayed in movement until the player sees it or something, or else this is just offline fluff or for those who don't user online...which wouldn't be any competitive player. Is the competitive player base really that small?
I'm actually really surprised at:
A) EA devs saying they can't user catch very good...I mean really? Play your game more! I've only played about 100 games a year since this generation started and user catching is as easy as walking down the street for me. Not saying I'm amazing at it, just saying it's really not that hard to make an attempt on the ball using most routes. As a DB it's really easy to take an out of position player and turn it into a play on the ball.
B) So many people having trouble catching the ball on their own. A single night of practicing it should make you fairly comfortable in doing so. Why is it so hard for people to learn this? Bring back training drills, that was really quite helpful in teaching how to user catch! An hour of that and you're money.
Pretty disappointing to hear though.
# 98
Juggernaut55 @ 04/27/12 02:21 PM
do we really need phil simms and jim nantz in the game? i dont mind them talking but we dont need to see them
# 99
tfctillidie @ 04/27/12 03:01 PM
I think/hope you're right. EA's announced features don't ever seem to play out the way we want them to tho, so we'll have to see for ourselves in August.
It's easily my biggest frustration, despite that it tends to be where I can succeed in the game, I just want better realism. I can't play the CPU cause of it, they just can't compete vs a user catch...but the game is really frustrating without user catch because so many throws don't work with a CPU target.
Here's hoping..
It's easily my biggest frustration, despite that it tends to be where I can succeed in the game, I just want better realism. I can't play the CPU cause of it, they just can't compete vs a user catch...but the game is really frustrating without user catch because so many throws don't work with a CPU target.
Here's hoping..
# 100
kjcheezhead @ 04/27/12 03:22 PM
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