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Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 81 LBzrule @ 04/26/12 02:55 PM
Quote:
Originally Posted by spankdatazz22
That's why I don't understand why they're showing so much so early at this point. My theory is that they (Tiburon) are very impressed with what they've done and are showing it, while wanting to also take advantage of the heightened interest the NFL Draft brings. I give them all the credit in the world for giving out so much info so early. But this isn't like Battlefield 3, where Dice put out pre-alpha video that displayed serious technology improvements that sent the hype train into overdrive for that game. The improvements Tiburon's making seem to be more along the lines of common-sense improvements - which I don't know why they'd choose to hype them. Unless they truly exist in a vacuum and don't realize how sports games have evolved, or acknowlege where football games have been previously. Also disappointed that they more than doubled the development team yet it didn't yield them taking a more comprehensive approach to improving the game, where every gameplay facet received a facelift. Instead it's the same outside/in approach of focusing on the skill positions and little attention given to the OL/DL play, versus an inside/out approach that while not as exciting makes more sense long term. I'm sure they've made improvements to the OL/DL on some level, but it'd be nice to see the less glamorous aspects of the gameplay be given as much attention as the QB/WR play received and addressed sooner rather than later. To that end it doesn't seem like things have changed; they always seem like the team that refuses to draft an offensive lineman because they're normally not sexy picks.

Still I do think they're at least making common sense improvements this year. The improvements to the QB and WR play are much needed. And I like the changes to the defensive backs and finally getting the ability to disguise coverages. And the presentation improvements were also much needed.
I agree, I think they are pretty confident in what they have/have done and that's why they are showing it. Like I said in the NCAA threads. I can't fault them for effort. I see that. Unfortunately, I don't see a lot that is going to make me spend 65 dollars yet. I see lots of things that will make the game better, no doubt. But this time, I'm going to stick with my standards. Now if I can get the game for 30 bucks I might do that. But I'm not seeing 65 dollars right now. But even 30 is going to be a bit much if all I'm going to do is get frustrated at a lack of depth to defensive scheming/play calling. Let me just say it this way, when I finally figured out All Pro 2k8, I made my own defensive playbook and I'm not talking about selecting stuff in the game. I created a big a$$ word document of stunts, possible blitzers with stunts and the coverage behind it. That word document was almost 30 pages.

I had 4 man schemes with twist line stunt by DT's. 4 man schemes with right side twist with DT and DE. I had 4 man stunts out of odd fronts. All of which created havoc. I went through every stunt they had in that game and then worked on adding a blitzer to see what would happen. I had manual blitzes and then blitzes where I could drop into coverage and still create havoc. Then I had 5 man, 6 man. I enjoy this. I don't want cookie cutter BS defensive schemes with a spy here and a contain there and a three man rush with someone running right up the middle untouched. I want DEPTH and hundreds/thousands of possibilities to work with. That way after a month with the game I haven't faced everything there is to face. That's why it is very important for them to also make sure that slide protection, quarter, full and half slides are available and that they work correctly. Ideally I like Boot Action with my QB. I haven't been able to do that in Madden game because the slide just does not work properly to me. I hope they can do something with this. If they can that would save the game for me even though there is no combo blocking.
 
# 82 carvis#15 @ 04/26/12 03:09 PM
Man look here. They have to get the sliding out of this game. Look at how the cornerback for the bills is ice skating on the field. It's April right now and the game doesn't come out until August. There is no way that they will keep the sliding in. Plus in the presentations on EA sports they kept saying that these trailers and stuff are not the final product.
 
# 83 djordan @ 04/26/12 03:24 PM
Quote:
Originally Posted by carvis#15
Man look here. They have to get the sliding out of this game. Look at how the cornerback for the bills is ice skating on the field. It's April right now and the game doesn't come out until August. There is no way that they will keep the sliding in. Plus in the presentations on EA sports they kept saying that these trailers and stuff are not the final product.
They say the same thing each year and the final product is more of the same.
 
# 84 BezO @ 04/26/12 03:36 PM
Since a few mentioned what would make them buy the game...

The next Madden I buy will have realistic footwork & engaged player mobility. I may even hold out for tiered defensive play calling. I can't think of anything that could make me overlook the absence of these elements.

The lack of footwork & player interaction ruins the spacing & timing to the point where it doesn't play like football IMO. And the lack of tiered defensive play calling eliminates the ability to scheme defensively, like LBzrule explained. The chess match is half the fun.

My guess is I'll be video football gameless until next gen, if for nothing else, the tiered defensive play calling. I can see the other 2 elements making the cut as early as next year.
 
# 85 ultralow36 @ 04/26/12 03:39 PM
@Bez o cool man gotcha....but don't think because I don't. post a lot i know how this game was and is.....37 years old have played every Madden and bill Walsh /NCAA football game..I know everything about them
 
# 86 PGaither84 @ 04/26/12 03:43 PM
Quote:
Originally Posted by jfsolo
To say that people, here at OS especially, "DON'T want more authentic game play" is simply disingenuous.
I didn't say here at OS... but that doesn't matter because I do think that there ARE a number of people here at OS who also don't really want authentic game play. I am not going to name names, but some of you know who you are or know who I am talking about.

There are also lots of people who DO care about authentic game play, but just because they do doesn't mean everyone else does. So, no. It isn't "simply disingenuous."

Quote:
People don't come here, day after day, for years on end, happy to see the gameplay not measure up to other sports video games that exist.
No, but they are happy with the game play and how casual/arcade it is. There are a nubmero f people who have actually said that they DON'T want to play a game that is "too realsitc." You know what? That's fine. In fact, that's great that they know what they want and that they enjoy Madden. However, I ask that we are given a game with a "classic" and simulation style options.

Quote:
Still purchasing the game and being able to find some enjoyment in it, as well as not being Terminator-like in relentless critique of the games' flaws, in no way, shape, or form, means that the we don't have the same fervent desire for an exponential improvement in how the game plays.
I know, I am sooo terminator like in my relentless critique of a video game when my expectations are for the game to meet standards already achieved by others... sometimes standards already achieved in older Madden games.

I'm sorry, but it is hard for me to enjoy the game when this is how it wants to represent "good" run defense:




I don't expect to win on every block on every run play, but really? Why is it liek this? Well, because there is no real engaged player movement, nor are they good run fits/gap assignments defensively. Block/No block. Oh, looks like I lose this play. Next time I might get two blocks and spring a 15+ yard run. Maybe I can use my spin move and score a TD as the safety falls on his bum. That's some satisfying running.

I'm sorry but it is hard for me to enjoy the passing game when this is how the computer calls defense all game long:




Points.





More points. Oh, look Alex Smith is going to try for the 50 TD mark this season! I am so good at this game because I throw the ball over the middle over and over again. Sure, the AI will defend it sometimes, but not very often. Not enough to adapt and force me to stop calling it almost every play.

Sure, the AI isn't as good as a human... but common.

Also, as a 49ers fan, I like that the real life team has a brutal front 7 that generates pressure and helps that secondary... but in Madden, my front 7 is content with playing patty cake all game long or getting thrown to the turf unless I user control one of my defenders. OR, when the AI does actually try to pass rush, it looks silly when doing it.

Here we have Carl Nicks not double teaming Justin Smith, and letting Justin beat the Center one-on-one and then come after him and win another one-on-one: http://youtu.be/K3H1PgImtZ0

Next I have AI Justin Smith actually tryign to rush the passer and throwing Nicks on his rear end with a "bull rush/power move." http://youtu.be/1ivI_BEubFw

These were with 100 user pass rush against 0 computer pass blocking... where I still saw my big 3-4 linemen gettign thrown around like rag dolls on other plays, eating turf.

But, no... I am too critical about game play. Sorry that I want to play with my 49ers to their strengths and hide their weaknesses just like they do in real life. Instead I just turn that run first offense into a pass happy points machine and cross my fingers defensively.
 
# 87 TalenT @ 04/26/12 04:02 PM
Quote:
Originally Posted by BezO
Did see it.

I can't speak on it without addressing how the vid starts though. The kick returner zig zagging up the field kills it for me. I have a short list of game killers, and that's one of them.

As for the topic of the vid, I dig how the tackle in progress is influenced by the 2nd defender coming it. The pile cutting out the legs of the 2 other Steelers also looked promising. I'm curious to see if the engagement from the 2nd defender is consistent, and how many additional defenders can influence the momentum.
I couldn't agree more. It's atrocious to me. Direction change in general, for me, needs work. I'm still hopeful simply because they kept reiterating that this is not final gameplay, but SHEESH!
 
# 88 jmik58 @ 04/26/12 06:19 PM
I hear all of the points about the player movement issues, line interaction, etc and it makes me not feel so warm inside about the supposed implementation of Defensive Read and React AI.

I've said this in other places, but if EA has used the read-and-react label to only address the WR/DB interaction, I'm going to be a bit upset. Everyone has their opinions, but I think that nothing would be more monumental than incorporating a TRUE read-and-react system to how the defense plays. Linebackers read linemen and react accordingly (sometimes incorrectly, bite on play action, etc). EVERY player on defense has a key to read and they are to react accordingly. It's not just a guy in coverage who is being forced not to act "psychic". This is about getting players to be in the right place or to act like they would in real life. There are few things more important to gameplay. Reads and Reactions happen pre-snap, at the beginning of a play, and throughout the play. It makes it more enjoyable on offense as well. Those of us who know how to read a defense expect them to react intelligently. EA has failed to capture this aspect and it's a huge reason the game of football is not fun for me on video games... and it's a shame.
 
# 89 Ike04 @ 04/26/12 08:29 PM
looks promising. fresh db/wr interactions, new qb dropbacks, new COMMENTATORS. looks like EA is trying this time
 
# 90 raguel @ 04/26/12 09:18 PM
I don't use twitter, but one of the questions I have is whether the cpu will disguise its coverages.

Also if "best on best" will prevent what I call assignment switching. For example suppose you have trips with a TE in the middle, and then have the TE go outside and the wr inside; the defender covering the TE will switch to covering the wr and vice versa. So sometimes you'll end up with a LB covering a wr.
 
# 91 balljonesjr @ 04/27/12 12:56 AM
This might have been stated already but if switch to user catch on my db (which I do a lot) if his head isn't already turned but I see the ball will he play the ball properly or have a late reaction and get Mossed?
 
# 92 LBzrule @ 04/27/12 06:54 AM
Quote:
Originally Posted by balljonesjr
This might have been stated already but if switch to user catch on my db (which I do a lot) if his head isn't already turned but I see the ball will he play the ball properly or have a late reaction and get Mossed?
See here are the questions we should be asking instead of getting all googled eyed on what we see. What event happens that will cause my DB to turn his head to defend the football and allow me to defend it because he has turned? For instance on the Roy Williams vs Charles Woodson. What events happen there that would allow Woodson to be in position so that I can defend that pass properly, rather than it getting complete a great deal of the time? From the looks of it, Woodson had inside position. So Cutler just threw the pass outside and Williams got it. But is there anything I can do with Woodson that would have allowed me to defend that pass?

Also, so now with shading CB's will they actually play outside or inside? How does the shading work this year. Is it the same?
 
# 93 turftickler @ 04/27/12 09:28 AM
The Madden cheeser may finally have to learn how to play real football this year.

I saw some sliding. That will never change with the current console generation. They will have to start from scratch on a new platform. I'm not giving EA any passes on this. They should have recognized this right away and fixed/removed the software they were using to build this game.

Pre-game looks good, hopefully there is a lot more to it than what we have seen. Still see mirrored WR/DB actions. That's not good. As far as physics go, I'm not seeing much of what could be physics. There were glimpses, but that could just be some better transitional animations.

The graphics look great, but the most of the player models are too muscular. They really need to town that done some. It makes the game less desirable for true sim heads. As far as gameplay goes, that will be the number one deciding factor for all real ballers.

Waiting for the demo to drop, then I will put up a youtube video on my channel.
 
# 94 huntt26 @ 04/27/12 11:02 AM
the camera flashes are ridiculous - there are not even that many flashes at the super bowl!
 
# 95 bumpyface @ 04/27/12 11:57 AM
Presentation is one aspect of the game, can't really judge gameplay until the product is released.
 
# 96 drocc19 @ 04/27/12 01:29 PM
it looks good but im still not buying, the gameplay still looks the same
 
# 97 tfctillidie @ 04/27/12 02:01 PM
Quote:
Originally Posted by Big FN Deal
Shopmaster mentioned this.

"All is not lost if your receiver isn’t looking for the ball and you want to throw to him though. You can still throw to that receiver whose icon is still “ghosted”, but you will have to switch over and user catch it yourself. This is also true for the defense." http://www.operationsports.com/forum...ay-review.html

Also this was stated in the EA game play playbook blog

"The new Read and React Defensive AI System ties directly into what I talked above with the receiver not being able to play catches unless they see the ball, so it works for both sides of the ball. This change will affect both the offense and defense in different ways, but nobody will be able to catch or swat unless they see the ball first. However, if the user has manually taken control and attempts to make a play on the ball, they will still have a shot at success." http://www.easports.com/madden-nfl/n...fl-13-gameplay

This sounds really bad to me. Makes me seem like user control will defy this feature entirely and the over abundance of interceptions will continue. (Praise the OS lords I don't have to deal with a TNT response to that...)

From the sounds of it, any experienced user catch player will easily break this system and make it look like M12 if they can click on and catch like we do now. They need to make it so that you are delayed in movement until the player sees it or something, or else this is just offline fluff or for those who don't user online...which wouldn't be any competitive player. Is the competitive player base really that small?


I'm actually really surprised at:

A) EA devs saying they can't user catch very good...I mean really? Play your game more! I've only played about 100 games a year since this generation started and user catching is as easy as walking down the street for me. Not saying I'm amazing at it, just saying it's really not that hard to make an attempt on the ball using most routes. As a DB it's really easy to take an out of position player and turn it into a play on the ball.

B) So many people having trouble catching the ball on their own. A single night of practicing it should make you fairly comfortable in doing so. Why is it so hard for people to learn this? Bring back training drills, that was really quite helpful in teaching how to user catch! An hour of that and you're money.



Pretty disappointing to hear though.
 
# 98 Juggernaut55 @ 04/27/12 02:21 PM
do we really need phil simms and jim nantz in the game? i dont mind them talking but we dont need to see them
 
# 99 tfctillidie @ 04/27/12 03:01 PM
I think/hope you're right. EA's announced features don't ever seem to play out the way we want them to tho, so we'll have to see for ourselves in August.

It's easily my biggest frustration, despite that it tends to be where I can succeed in the game, I just want better realism. I can't play the CPU cause of it, they just can't compete vs a user catch...but the game is really frustrating without user catch because so many throws don't work with a CPU target.


Here's hoping..
 
# 100 kjcheezhead @ 04/27/12 03:22 PM
Quote:
Originally Posted by Big FN Deal
Shopmaster mentioned this.

"All is not lost if your receiver isn’t looking for the ball and you want to throw to him though. You can still throw to that receiver whose icon is still “ghosted”, but you will have to switch over and user catch it yourself. This is also true for the defense." http://www.operationsports.com/forum...ay-review.html

Also this was stated in the EA game play playbook blog

"The new Read and React Defensive AI System ties directly into what I talked above with the receiver not being able to play catches unless they see the ball, so it works for both sides of the ball. This change will affect both the offense and defense in different ways, but nobody will be able to catch or swat unless they see the ball first. However, if the user has manually taken control and attempts to make a play on the ball, they will still have a shot at success." http://www.easports.com/madden-nfl/n...fl-13-gameplay
The shopmaster quote is something I really don't like. We'll see how it works but I agree with tfctilidie. Sounds like a return of the rocket catch days at worst and at best, a very arcade-like feature that allows gamers to override situations where wrs aren't supposed to be ready for the ball. Either way, it doesn't sound like an approach focused on realism.
 


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