Madden NFL 13 News Post
Madden NFL 13 Videos
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Here's something Taz just stated in another thread:
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All things being equal, we'd all agree that both the passing game and OL/DL interactions needed an overhaul. Ideally, we'd like both addressed in the same cycle. If that can't happen, then a decision has to be made and I think that's the signifigance of Taz's post.
If they had the flexibility to only address passing or OL/DL, then I think they went with the right option. It's not so much about working outside/inside or going with the sexier option (although that's probably part of it). I think what sways a decision is bang-for-their-development-buck.
Let's take Madden out of the equation and think about the average football fan: do they understand principles of OL/DL battles? Do they know the signifigance of a stunt? Do they even know what a kickslide is? Sure some fans do, but a significant number could care less.
Hell, I think we're just now seeing some fans want to dig deeper into the game as evidenced by the emergence of hardcore sites such as profootballfocus.com. Even here at OS, you can tell who knows about trench work and who's just regurgitating what they've read from other knowledgeable OSers.
So again, I don't think it's as cut & dry as going with the sexy pick (borrowing your draft metaphor). We all understand that the end-game is to move units. I think it makes more sense to make necessary changes to the passing game as more people are going to notice and appreciate those.
That said, I firmly believe OL/DL is on their immediate radar.
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# 103
KyrieIrving @ 04/27/12 05:59 PM
Hat interception around 25-30 was amazinly played out, i hope we see that more often
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# 105
Senator Palmer @ 04/27/12 08:42 PM
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And speaking of the kickslide, I'm counting the days until I can see this in Madden:
...instead of this:
^This has got to go. I'm with rgiles in that I believe they feel the same way, Clint especially.
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# 111
baller_of_the_year @ 04/29/12 08:48 PM
The lip synching of Nantz and Simms is Laugh Out Loud horrible.
They GOTTA fix that.
I'll probably still pass on this year's Madden unless is mind bogglingly brilliant like NBA 2K11 and 12 were. After all, this is where Madden SHOULD be by now in it's seventh year on Next Gen consoles. Not in what is essentially a "rebuilding stage". That shoulda been in Madden 06. With the exclusive deal and the ESPN exclusivity the amount of potential squandered by EA over the years is quite simply embarrassing.
They GOTTA fix that.
I'll probably still pass on this year's Madden unless is mind bogglingly brilliant like NBA 2K11 and 12 were. After all, this is where Madden SHOULD be by now in it's seventh year on Next Gen consoles. Not in what is essentially a "rebuilding stage". That shoulda been in Madden 06. With the exclusive deal and the ESPN exclusivity the amount of potential squandered by EA over the years is quite simply embarrassing.
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# 113
MrChainsaw @ 04/29/12 10:28 PM
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# 114
johnnyg713 @ 04/29/12 10:56 PM
Positives - I love the new read and react system. Finally EA. Hope it works as well as advertised, but gotta give credit where it is due. Pass trajectories are awesome. All the NEW animations look great. The catch animations look really good. Even the drop back animations and throw on the run animations.
Negatives - Almost all the other animations beside the new ones. Regular Throw animations look untouched and look terrible. Running animations are bad. OL/DL WR/DB interactions need work still. Player models don't do it for me either.
Negatives - Almost all the other animations beside the new ones. Regular Throw animations look untouched and look terrible. Running animations are bad. OL/DL WR/DB interactions need work still. Player models don't do it for me either.
# 115
SageInfinite @ 04/29/12 11:17 PM
Did they remove the sig qb throwing animations? Everybody looks like they throw the same in this video. That's definitely a fail if they did.
# 116
baller_of_the_year @ 04/30/12 12:05 AM
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Seriously. I skipped Madden 05 and bought NFL 2K5 mostly because of the price drop and the screenshots I saw of Sportscenter. It was the best gaming decision I've made in my life. NFL 2K5 is the best football sim of all time only challenged in raw fun factor by Tecmo Super Bowl (yes, I know it's not a sim, but it's the funniest game ever made, imo).
It seems after 2005 EA Sports descended into a lazy, half hearted, arrogant company that felt they didn't hafta to work to sell their sports games (sans Fifa) all they had to do was stamp EA Sports on the box and throw money at the screen and voila.
2K captured my heart with 2K and 2K1 on Dreamcast but after Dreamcasts demise I went back to Madden (though I still played 2K and 2K1) my updates were Madden until the price drop when 2K won my heart back.
And EA has proven to not be worthy of the responsibility of being the sole provider of a sports sim. The fact that they released Madden 06 stripped down to the bare bones with NO COMMENTARY and NO REAL FEATURE SET after releasing what was a good game a year ago on PS2 was an absolute slap in the face to the fans, the NFL, and the Madden name itself. I've been disgusted with EA ever since. And sentiment has only grow with their half hazard efforts and lame excuses for piss poor products then sense.
So, no...I won't be buying Madden 12. Unless word gets out that is truly as revolutionary as 2K11 or 2K12. Til then, my fingers stay crossed for the eventual NFL 2K release.
# 117
DeuceDouglas @ 04/30/12 01:11 AM
I see a lot of people complaining about the Roman Harper clip where it appears he is mirroring the route ran by the receiver. I didn't think it was that bad. If you watch it, there is a decent delay between when Winslow breaks and when Harper breaks. It still looks a little odd how Harper is trailing and then magically jumps in front to deflect the pass but overall I'm okay with it.
In M12, the corners and safety's a lot of times would break on the receivers route before the receiver did. It was most evident in In's and Out's where as soon as the receiver started his break animation the corner would automatically run to where the receiver was headed.
In M12, the corners and safety's a lot of times would break on the receivers route before the receiver did. It was most evident in In's and Out's where as soon as the receiver started his break animation the corner would automatically run to where the receiver was headed.
# 118
DeuceDouglas @ 04/30/12 01:23 AM
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I'm not entirely sure how the process of making and/or editing a video game goes, BUT i think visually it's possible to improve. The chiefs uniforms for some reason look way better than the rest of the uniforms, almost like they had a whole different team do them, the stripes are at almost a 90degree angle and get cutoff as opposed to the bears who attempt to wrap around the sleeve, which overall makes everything look really bad. Like i mentioned earlier Aaron Rodgers looks like a hunchback, the pads in general are WAYYYY too bulky.
I know everyone is complaining about gameplay, but realistically that's not gonna change significantly from now until release date. I've done uniform mods for soccer games years ago and so i know it can't be that hard. my brother did college baseball teams in MS paint and they looked great in MVP baseball. Im pretty sure the body types can be improved though, the lower bodies look really good, but the upper part just looks way too bulky. Also i think it's ankle braces, but they look really good, and add a lot visually, i saw it in a bills clip. Ankle tape is one area that i think can be changed easily and make a big visual difference. It's athletic tape, not a cast.
The caching animations look really impressive, especially in the KC STL game, the endzone catch looks great. The qb animations look pretty bad though, would be nice to see them chop their feet more while moving their hips and scanning the field ala Brees and Manning.
Again i know some people couldn't care less about visuals like uniforms etc. especially if the gameplay sucks. But im pretty sure a lot of these little visual things are very doable from now until release date. and they would at least make the game visually appealing.
I know everyone is complaining about gameplay, but realistically that's not gonna change significantly from now until release date. I've done uniform mods for soccer games years ago and so i know it can't be that hard. my brother did college baseball teams in MS paint and they looked great in MVP baseball. Im pretty sure the body types can be improved though, the lower bodies look really good, but the upper part just looks way too bulky. Also i think it's ankle braces, but they look really good, and add a lot visually, i saw it in a bills clip. Ankle tape is one area that i think can be changed easily and make a big visual difference. It's athletic tape, not a cast.
The caching animations look really impressive, especially in the KC STL game, the endzone catch looks great. The qb animations look pretty bad though, would be nice to see them chop their feet more while moving their hips and scanning the field ala Brees and Manning.
Again i know some people couldn't care less about visuals like uniforms etc. especially if the gameplay sucks. But im pretty sure a lot of these little visual things are very doable from now until release date. and they would at least make the game visually appealing.
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If all QBs are throwing the same in this vid (I haven't watched), I'd like to think it's a bug.
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