Home
Madden NFL 13 News Post


OS' man-in-charge Steve Noah was able to get some hands-on time with Madden 13. Here are his initial impressions on the gameplay information released today.

Read More: Madden NFL 13 Gameplay

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 121 Senator Palmer @ 04/30/12 09:36 PM
Quote:
Originally Posted by SageInfinite
That's the thing though, it's not actually a cue to throw the ball.
Quote:
Originally Posted by rgiles36
The developers are right -- it doesn't mean the receivers are open.

I think Sen Palmer may have misunderstood my post. I was suggesting that the icons are not an indicator as to when to throw the ball. That's why I mentioned for some routes, you can pass the ball while the icon is still faded out b/c by the time the ball gets there, the receiver will have gotten his head around. That's what I meant by anticipation.
I didn't misunderstand. I might not have expressed it clearly in my second post. I didn't mean to imply the icon lights up to signal an open receiver. I was saying that the icon doesn't light up when the receiver is looking at the QB as people seem to be thinking. From what I've seen, it looks like an aide to indicate the ideal time to let the ball go on timing routes.

On that TD play (Steelers vs. Bengals) the receiver to the right of the screen in the slot runs a deep hook. His icon lights up before he is looking at the QB, but at the exact point in the route I would usually let that ball go to complete it so that when he turns around the ball would be there.

That's what I mean by visual cues.
 
# 122 Jarodd21 @ 04/30/12 09:37 PM
Quote:
Originally Posted by Jarodd21
I'm not saying the WRs are open but it makes it easier on the USER locate the WRs who got there heads turned.. I like the challenge of finding the WRs on my own instead of an icon telling me the WRs are looking for the ball.. But the simple solution is to have this as an option.. That's all I'm asking for..
Quote:
Originally Posted by jeremym480
The icon doesn't tell you that the receiver is open. I'm not sure why that's so hard to understand. With that said, I'm one that is all for options so hopefully people who don't want to use it can turn it off.

You must have skipped by this post..
 
# 123 Skyboxer @ 04/30/12 09:51 PM
Quote:
Originally Posted by Jarodd21
I just want the option because I won't be using it and I will master my timing on every route like I do every year without the icon lighting up to let me know the WRs head is turned. That's all I'm asking for.. I want to find the WRs who get there heads turned around on my own without any help. I'm not your average gamer.. I'm motivated for the the challenge..
This is no way makes it easier. Looking back does not mean that's the best option to throw to.
So being an "average" gamer has zero to do with it.
Most of us are serious about wanting a challenging game.
 
# 124 Jarodd21 @ 04/30/12 09:54 PM
Quote:
Originally Posted by Skyboxer
This is no way makes it easier. Looking back does not mean that's the best option to throw to.
So being an "average" gamer has zero to do with it.
Most of us are serious about wanting a challenging game.
I know it doesn't mean it's the best option to throw it too but it's still letting you know which WRs heads are turned around. It's definitely more of a challenge trying to scan the field to see which WRs heads are turned without an icon letting you know..

It's pointless to keep going back and forth with this.. I just hope there is an option to turn it off so I can enjoy the game the way I want to and others can enjoy the game with the icon on..
 
# 125 Skyboxer @ 04/30/12 09:57 PM
Quote:
Originally Posted by Big FN Deal
Off topic but did anyone ever use the VMU on Dreamcast for the NFL2k series?

It was a memory card with a tiny screen that could be plugged into a designated spot in the controller. Anyway, when playing NFL2k, it allowed you to display your plays on the VMU screen, with only the name of the play, no playart. It was a good way to keep the game play screen clear, prevent someone right next to you from seeing your playcall and it forced me to learn my plays pregame because I couldn't see the playart in game.

Attachment 44079

It was so much fun and it really added to the immersion for me. I just wish Madden had more options to provide added realistic challenge for those that want that. I want more than just the challenge of beating my opponent, I want the personal challenge of learning curves at various levels. /flashback
LOVED IT!
I brought mine out a few months back and while it's still fun I really couldn't handle the graphics. For it's time it ROCKED!!

Makes me think:
I'd love it if they somehow incorporated the VITS as a controller for the PS3 and had the play call screen on it...

And right with you on the challenge. I know we'll never see it but getting a passing system like Fevers read and lead (just tuned better) would make my head explode. Talk about feeling great when you had a good passing day.
That and like we said before.. get rid of all ratings except things we'd know like 40 times, verticals etc.. and let us "Coaches" determine the rest.

I would also like stats and not ratings play the biggest factor.
Seeing the CPU take a 80 rated wr who had 30 catches and 4 TD's over a 75 rated WR with 50 catches and 12 td's is somewhat "boring".. if you know what I mean.
That's whay ratings need to go (Visual anyways)
 
# 126 Skyboxer @ 04/30/12 09:58 PM
Quote:
Originally Posted by Jarodd21
It's pointless to keep going back and forth with this.. I just hope there is an option to turn it off so I can enjoy the game the way I want to and others can enjoy the game with the icon on..
Agree.. having the option (as many as possible) is always the best.... option.
 
# 127 roadman @ 04/30/12 10:22 PM
Options are always good, agreed.

If it's not an option at this point, just can't hope and pray that a developer from EA sees the thread or CD person pleads with the developers to have it as an option.

NCAA has this feature, too. There are similar controls/options for both games, if they put an option in Madden, they will need to drop it in NCAA too.

That is why I stated earlier, a case needs to be pleaded on the NCAA side, too.

Can't just take things for granted.
 
# 128 Jarodd21 @ 04/30/12 10:34 PM
Quote:
Originally Posted by roadman
Options are always good, agreed.

If it's not an option at this point, just can't hope and pray that a developer from EA sees the thread or CD person pleads with the developers to have it as an option.

NCAA has this feature, too. There are similar controls/options for both games, if they put an option in Madden, they will need to drop it in NCAA too.

That is why I stated earlier, a case needs to be pleaded on the NCAA side, too.

Can't just take things for granted.
I definitely agree with this because I'll be purchasing NCAA too and would be disappointed if this feature isn't an option.. I hope the DEVs are seeing this thread or one of the CD guys bring it up to them like you said..
 
# 129 SageInfinite @ 04/30/12 10:49 PM
Knowing Tiburon, this won't be an option. I'd be surprised if it is. Like others have said, I hope they start to include more options. Hell NCAA STILL has only one camera view. Idk I just have more faith in Madden this gen than NCAA.
 
# 130 RogueHominid @ 05/01/12 12:15 AM
Man, all this hoopla over a single feature? Sounds like it's time to pull back and enjoy something herbal, whether it's chamomile or something more relaxing

Frankly I'm surprised the hype machine is up and running so early. I think everyone knows next-gen Madden is a 2nd patch purchase, so I'm definitely just going to wait until October/November and enjoy the game after the major deal breakers are fixed.

That said, I actually like several of the new features. I'm all for new catches, new coverages, better situational AI, new throws, and better broadcasting. If they throw in any improvements to AI management in offline franchise mode that'd be gravy.

I'm still playing '12 and enjoying it. Am I the last of the Mohicans here? '13 can't help but be better and '12 is pretty alright.

One thing I didn't hear that I'd like to hear more about is the ability to create a bounty culture. If I run the Raiders, it's shanks for everyone. I won't settle for less.
 
# 131 roadman @ 05/01/12 12:38 AM
Quote:
Originally Posted by Trojan Man
Man, all this hoopla over a single feature? Sounds like it's time to pull back and enjoy something herbal, whether it's chamomile or something more relaxing

Frankly I'm surprised the hype machine is up and running so early. I think everyone knows next-gen Madden is a 2nd patch purchase, so I'm definitely just going to wait until October/November and enjoy the game after the major deal breakers are fixed.

That said, I actually like several of the new features. I'm all for new catches, new coverages, better situational AI, new throws, and better broadcasting. If they throw in any improvements to AI management in offline franchise mode that'd be gravy.

I'm still playing '12 and enjoying it. Am I the last of the Mohicans here? '13 can't help but be better and '12 is pretty alright.

One thing I didn't hear that I'd like to hear more about is the ability to create a bounty culture. If I run the Raiders, it's shanks for everyone. I won't settle for less.
I wouldn't count your hopes for 2 patches. I only recall the patch on day 1 and maybe one more to fix the rain and grass.

They didn't go patch happy last year, but if 12 is still in your drive, no reason to get the new one till your done with it.
 
# 132 jfsolo @ 05/01/12 03:22 AM
On the Bioware boards the developers have coined a term called "Zots". Its basically the totality of resources(time, money) available for any particular game. There is obviously the Zots allotted for the entire game, and the Zots allotted for each individual department. Logically, Zots spent on one thing means Zots not available for something else.

People on that board are always arguing for a toggle, to turn on/off certain features in the game, especially when they are advocating for something that very few people are going to use/not use.

The developers there say that the number of people who will use a certain feature is not the absolute determining factor when deciding to devote Zots to something, but it would be naive to think that it doesn't play a significant part in that decision making.

A lot of customers, of course, don't care about that, they just want what they want, "so give me some options, give me a toggle. devote whatever Zots you have to in order to make it happen." They also often assume that creating a toggle for any feature is relatively easy to do.

I'm going to say that with sports games, and their ridiculously short annual development cycle, these teams are probably the most pragmatic when it comes to not spending any Zots on options that aren't going to be used by very many people.

People are going to be upset, but the team/suits are going to crunch the numbers, and unfortunately for the hardest of the hardcore most of what they want will never get the necessary Zots.
 
# 133 ODogg @ 05/01/12 10:24 AM
Quote:
Originally Posted by CRMosier_LM
It's not just about "seeing when the receiver is open" and its certainly not a "band aid". This is actually a VERY realistic feature.

For a site full of people that supposedly wants realism I'm a little confused. This eliminates SO MUCH garbage ball. Use the real NFL for instance and the wheel route. If you call a play with a wheel route, the receiver isn't looking for the ball at the snap. The receiver is focusing on selling his cut to the outside then breaking upfield before actually turning his head to look for the ball. In past Madden editions you could snap and quick throw to the guy and he would magically catch it. This eliminates that. It also pretty much eliminates most every streak route quick throw in the seam that garbage balls use.

Yeah you can still throw the ball, but I don't see too many people being able to change to the wr that quick and getting the receivers head around like that.

This feature adds so much to the game its not even funny. It FORCES you to play football and use FOOTBALL STRATEGY. That is a good thing. The only people that are gonna he upset are the ones that play glitchball stuff.

Sent from my ADR6400L using Tapatalk 2
People bitching about this here just goes to show that people often SAY they want realism but really don't want it if it's going to affect their style of play.

As for it being an option, usually I'm in favor of the option route but this is a feature that needs to be hard set into the game for it to make playing fair for everyone. Now maybe if you're playing offline by yourself it's a bit different but for games against other people there should be no option for this.
 
# 134 Illustrator76 @ 05/01/12 11:43 AM
Quote:
Originally Posted by CRMosier_LM
It's not just about "seeing when the receiver is open" and its certainly not a "band aid". This is actually a VERY realistic feature.

For a site full of people that supposedly wants realism I'm a little confused. This eliminates SO MUCH garbage ball. Use the real NFL for instance and the wheel route. If you call a play with a wheel route, the receiver isn't looking for the ball at the snap. The receiver is focusing on selling his cut to the outside then breaking upfield before actually turning his head to look for the ball. In past Madden editions you could snap and quick throw to the guy and he would magically catch it. This eliminates that. It also pretty much eliminates most every streak route quick throw in the seam that garbage balls use.

Yeah you can still throw the ball, but I don't see too many people being able to change to the wr that quick and getting the receivers head around like that.

This feature adds so much to the game its not even funny. It FORCES you to play football and use FOOTBALL STRATEGY. That is a good thing. The only people that are gonna he upset are the ones that play glitchball stuff.

Sent from my ADR6400L using Tapatalk 2
Quote:
Originally Posted by ODogg
People bitching about this here just goes to show that people often SAY they want realism but really don't want it if it's going to affect their style of play.

As for it being an option, usually I'm in favor of the option route but this is a feature that needs to be hard set into the game for it to make playing fair for everyone. Now maybe if you're playing offline by yourself it's a bit different but for games against other people there should be no option for this.
I for one am not really complaining about the feature, but these posts make no sense at all, IMHO. You are basically accusing people of wanting to play unrealistic "glitch ball" because they don't want their hands held on when to throw the ball on a route correctly? Come on. Really? I may not agree with everything Jarodd21 says, but he hasn't really come across as a "cheese" or "glitch ball" player to me. He is actually asking for the challenge of learning when to throw the ball on routes WITHOUT this feature. So again, your posts seem kind of misguided. You guys act as if this feature is 100% necessary in order to have a realistic passing game in Madden, and it isn't, nor should it be. There are "other football games" out there that have a very realistic passing game without the need for visual aids telling you: "O.K., THE RECEIVER IS LOOKING NOW, YOU CAN THROW!". Not only that, but since you can still throw the ball early and "user catch" (which will be EASIER in Madden 13), I doubt this feature has totally obliterated "glitch ball" or "cheesing" like you guys are making it out to be.

In my opinion, this feature should be be automatically turned "On" for Rookie and Pro levels, for the guys that want to learn how to pass correctly and know more about football. For All-Pro and All-Madden levels, the feature should be an option, but not mandatory. I already know the timing of most of the routes that I want to throw, so I could do without the feature altogether, but again, I'm not complaining about it either. What would really be more "realistic" is if EA somehow tweaked this feature and tied it into the QB's awareness ratings, so guys could stop taking QB's like Tryod Taylor and putting up numbers with them as if they were Peyton Manning. Stuff like that is just as unrealistic as any other glitch in Madden. Again, I'm not complaining about the feature, I just feel that it is worthless for veteran Madden players and (as I stated above) that it could be adjusted to have a much greater impact on gameplay that what it is now.

I just don't see how this "feature" (yes I put feature in quotes) is affecting people's (presumed) glitchy "play style" when you can still throw the ball early, select the receiver and user catch the ball (which AGAIN, is supposed to be easier this in Madden 13). That makes no sense to me.
 
# 135 Skyboxer @ 05/01/12 12:03 PM
Quote:
Originally Posted by Illustrator76
I for one am not really complaining about the feature, but these posts make no sense at all, IMHO. You are basically accusing people of wanting to play unrealistic "glitch ball" because they don't want their hands held on when to throw the ball on a route correctly? Come on. Really? I may not agree with everything Jarodd21 says, but he hasn't really come across as a "cheese" or "glitch ball" player to me. He is actually asking for the challenge of learning when to throw the ball on routes WITHOUT this feature. So again, your posts seem kind of misguided. You guys act as if this feature is 100% necessary in order to have a realistic passing game in Madden, and it isn't, nor should it be. There are "other football games" out there that have a very realistic passing game without the need for visual aids telling you: "O.K., THE RECEIVER IS LOOKING NOW, YOU CAN THROW!". Not only that, but since you can still throw the ball early and "user catch" (which will be EASIER in Madden 13), I doubt this feature has totally obliterated "glitch ball" or "cheesing" like you guys are making it out to be.

In my opinion, this feature should be be automatically turned "On" for Rookie and Pro levels, for the guys that want to learn how to pass correctly and know more about football. For All-Pro and All-Madden levels, the feature should be an option, but not mandatory. I already know the timing of most of the routes that I want to throw, so I could do without the feature altogether, but again, I'm not complaining about it either. What would really be more "realistic" is if EA somehow tweaked this feature and tied it into the QB's awareness ratings, so guys could stop taking QB's like Tryod Taylor and putting up numbers with them as if they were Peyton Manning. Stuff like that is just as unrealistic as any other glitches in Madden. Again, I'm not complaining about the feature, I just feel that it is worthless for veteran Madden players and (as I stated above) that it could be adjusted to have a much greater impact on gameplay that what it is now.

I just don't see how this "feature" (yes I put feature in quotes) is affecting people's (presumed) glitchy "play style" when you can still throw the ball early, select the receiver and user catch the ball (which AGAIN, is supposed to be easier this in Madden 13). That makes no sense to me.
Again this mode does NOT tell you when to throw the ball, at all.
It simply says when they are looking.
It is not an aid, just a visual cue of when they are looking.

And I personally don't think he was anywhere looking like a "cheese" player. I know what he wants and agree that any aids should have an option to be turned off. Just don't see how having a visual reference of when they are looking is an aid.
 
# 136 TDKing @ 05/01/12 12:21 PM
There still seems to be some confusion here.... Most of us love this "FEATURE" and don't want it turned off!! We just want the icons lighting up part of the feature to have an on/off option. Not the whole feature.
At this point there not much else to say... we'll see how it works when the demo comes out. Oh and knowing EA this feature is no way tied into WR AWR... that would make to much sense.
 
# 137 kjcheezhead @ 05/01/12 12:36 PM
Quote:
Originally Posted by ODogg
People bitching about this here just goes to show that people often SAY they want realism but really don't want it if it's going to affect their style of play.

As for it being an option, usually I'm in favor of the option route but this is a feature that needs to be hard set into the game for it to make playing fair for everyone. Now maybe if you're playing offline by yourself it's a bit different but for games against other people there should be no option for this.
I disagree. This has the makings of another vision cone, strat pad type decision that EA forced on its fans. If they learned anything from those features, then this should be an option online as well. At least within communities, online leagues or unranked games.

For the first part, I just don't see realism when you can override it by clicking on the wr and user catching at anytime. I'll have to see how it works before I declare it something every sim gamer should be thrilled to see in the game.
 
# 138 Jarodd21 @ 05/01/12 01:08 PM
Quote:
Originally Posted by ODogg
People bitching about this here just goes to show that people often SAY they want realism but really don't want it if it's going to affect their style of play.

As for it being an option, usually I'm in favor of the option route but this is a feature that needs to be hard set into the game for it to make playing fair for everyone. Now maybe if you're playing offline by yourself it's a bit different but for games against other people there should be no option for this.
Bitching huh? Haha! Some of you guys on here.. If you had of continued reading the rest of the comments after that you would have had a better understanding of what we are asking for. I simply want the option to turn it off so I can scan the field on my own and locate the WRs that get there heads turned around without the icon blinking to let me know the WRs have turned there head.. I understand that it doesn't mean the WRs are open just because it's lighting up when there heads turn around but I want to figure it out on my own by studying the routes and getting the timing down on my own when the WR gets his head turned. If I'm off with my timing and the WR hasn't turned his head around I should pay for it with a bad throw. But like I said plenty of times the simple solution is to make this feature an option for us gamers who want the challenge of locating the WRs who's heads are turned for the ball.
 
# 139 raguel @ 05/01/12 01:14 PM
From the videos I've seen, I don't like the whole dimming/brightening icons bit from purely an aesthetic point of view, and frankly unnecessary if there's really RBP

The devs may have made this move to anticipate and ease the learning curve, but I suspect this is going to lead to more ints/frustration, not less.
 
# 140 Skyboxer @ 05/01/12 01:21 PM
Quote:
Originally Posted by tazdevil20
Back to what Big F has been lobbying, if they had a setting that you could turn off user catching for receivers, that might be helpful too. Like I said, they always seem to scratch the surface with a good idea, but it never gets over the hump because they always feel the need to make sure the 10 year old player can do it.
One problem with that is if you want to play randoms , user catching is the bread and butter of most. I doubt you'd find many games. Could be wrong though.
Now having it being able to be turned off for leagues would be awesome sicne even with a no user catch rule" you have to take peoples words they aren't doing it.


We all want realism and for me it really won't be totally here until there are no icons at all and we have the ability to throw anywhere on field and not to a wr.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.