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Madden NFL 13 Gameplay Impressions

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Old 05-01-2012, 02:18 AM   #177
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FWIW, as far as I know everyone at the last CE really liked the feature, at least I didn't hear any different. That's from "Sim" gamers and freeystyle guys and several in between.

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Old 05-01-2012, 03:22 AM   #178
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Re: Madden NFL 13 Gameplay Impressions

On the Bioware boards the developers have coined a term called "Zots". Its basically the totality of resources(time, money) available for any particular game. There is obviously the Zots allotted for the entire game, and the Zots allotted for each individual department. Logically, Zots spent on one thing means Zots not available for something else.

People on that board are always arguing for a toggle, to turn on/off certain features in the game, especially when they are advocating for something that very few people are going to use/not use.

The developers there say that the number of people who will use a certain feature is not the absolute determining factor when deciding to devote Zots to something, but it would be naive to think that it doesn't play a significant part in that decision making.

A lot of customers, of course, don't care about that, they just want what they want, "so give me some options, give me a toggle. devote whatever Zots you have to in order to make it happen." They also often assume that creating a toggle for any feature is relatively easy to do.

I'm going to say that with sports games, and their ridiculously short annual development cycle, these teams are probably the most pragmatic when it comes to not spending any Zots on options that aren't going to be used by very many people.

People are going to be upset, but the team/suits are going to crunch the numbers, and unfortunately for the hardest of the hardcore most of what they want will never get the necessary Zots.
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Old 05-01-2012, 10:24 AM   #179
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Re: Madden NFL 13 Gameplay Impressions

Quote:
Originally Posted by CRMosier_LM
It's not just about "seeing when the receiver is open" and its certainly not a "band aid". This is actually a VERY realistic feature.

For a site full of people that supposedly wants realism I'm a little confused. This eliminates SO MUCH garbage ball. Use the real NFL for instance and the wheel route. If you call a play with a wheel route, the receiver isn't looking for the ball at the snap. The receiver is focusing on selling his cut to the outside then breaking upfield before actually turning his head to look for the ball. In past Madden editions you could snap and quick throw to the guy and he would magically catch it. This eliminates that. It also pretty much eliminates most every streak route quick throw in the seam that garbage balls use.

Yeah you can still throw the ball, but I don't see too many people being able to change to the wr that quick and getting the receivers head around like that.

This feature adds so much to the game its not even funny. It FORCES you to play football and use FOOTBALL STRATEGY. That is a good thing. The only people that are gonna he upset are the ones that play glitchball stuff.

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People bitching about this here just goes to show that people often SAY they want realism but really don't want it if it's going to affect their style of play.

As for it being an option, usually I'm in favor of the option route but this is a feature that needs to be hard set into the game for it to make playing fair for everyone. Now maybe if you're playing offline by yourself it's a bit different but for games against other people there should be no option for this.
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Old 05-01-2012, 11:43 AM   #180
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Re: Madden NFL 13 Gameplay Impressions

Quote:
Originally Posted by CRMosier_LM
It's not just about "seeing when the receiver is open" and its certainly not a "band aid". This is actually a VERY realistic feature.

For a site full of people that supposedly wants realism I'm a little confused. This eliminates SO MUCH garbage ball. Use the real NFL for instance and the wheel route. If you call a play with a wheel route, the receiver isn't looking for the ball at the snap. The receiver is focusing on selling his cut to the outside then breaking upfield before actually turning his head to look for the ball. In past Madden editions you could snap and quick throw to the guy and he would magically catch it. This eliminates that. It also pretty much eliminates most every streak route quick throw in the seam that garbage balls use.

Yeah you can still throw the ball, but I don't see too many people being able to change to the wr that quick and getting the receivers head around like that.

This feature adds so much to the game its not even funny. It FORCES you to play football and use FOOTBALL STRATEGY. That is a good thing. The only people that are gonna he upset are the ones that play glitchball stuff.

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Quote:
Originally Posted by ODogg
People bitching about this here just goes to show that people often SAY they want realism but really don't want it if it's going to affect their style of play.

As for it being an option, usually I'm in favor of the option route but this is a feature that needs to be hard set into the game for it to make playing fair for everyone. Now maybe if you're playing offline by yourself it's a bit different but for games against other people there should be no option for this.
I for one am not really complaining about the feature, but these posts make no sense at all, IMHO. You are basically accusing people of wanting to play unrealistic "glitch ball" because they don't want their hands held on when to throw the ball on a route correctly? Come on. Really? I may not agree with everything Jarodd21 says, but he hasn't really come across as a "cheese" or "glitch ball" player to me. He is actually asking for the challenge of learning when to throw the ball on routes WITHOUT this feature. So again, your posts seem kind of misguided. You guys act as if this feature is 100% necessary in order to have a realistic passing game in Madden, and it isn't, nor should it be. There are "other football games" out there that have a very realistic passing game without the need for visual aids telling you: "O.K., THE RECEIVER IS LOOKING NOW, YOU CAN THROW!". Not only that, but since you can still throw the ball early and "user catch" (which will be EASIER in Madden 13), I doubt this feature has totally obliterated "glitch ball" or "cheesing" like you guys are making it out to be.

In my opinion, this feature should be be automatically turned "On" for Rookie and Pro levels, for the guys that want to learn how to pass correctly and know more about football. For All-Pro and All-Madden levels, the feature should be an option, but not mandatory. I already know the timing of most of the routes that I want to throw, so I could do without the feature altogether, but again, I'm not complaining about it either. What would really be more "realistic" is if EA somehow tweaked this feature and tied it into the QB's awareness ratings, so guys could stop taking QB's like Tryod Taylor and putting up numbers with them as if they were Peyton Manning. Stuff like that is just as unrealistic as any other glitch in Madden. Again, I'm not complaining about the feature, I just feel that it is worthless for veteran Madden players and (as I stated above) that it could be adjusted to have a much greater impact on gameplay that what it is now.

I just don't see how this "feature" (yes I put feature in quotes) is affecting people's (presumed) glitchy "play style" when you can still throw the ball early, select the receiver and user catch the ball (which AGAIN, is supposed to be easier this in Madden 13). That makes no sense to me.

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Old 05-01-2012, 12:03 PM   #181
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Re: Madden NFL 13 Gameplay Impressions

Quote:
Originally Posted by Illustrator76
I for one am not really complaining about the feature, but these posts make no sense at all, IMHO. You are basically accusing people of wanting to play unrealistic "glitch ball" because they don't want their hands held on when to throw the ball on a route correctly? Come on. Really? I may not agree with everything Jarodd21 says, but he hasn't really come across as a "cheese" or "glitch ball" player to me. He is actually asking for the challenge of learning when to throw the ball on routes WITHOUT this feature. So again, your posts seem kind of misguided. You guys act as if this feature is 100% necessary in order to have a realistic passing game in Madden, and it isn't, nor should it be. There are "other football games" out there that have a very realistic passing game without the need for visual aids telling you: "O.K., THE RECEIVER IS LOOKING NOW, YOU CAN THROW!". Not only that, but since you can still throw the ball early and "user catch" (which will be EASIER in Madden 13), I doubt this feature has totally obliterated "glitch ball" or "cheesing" like you guys are making it out to be.

In my opinion, this feature should be be automatically turned "On" for Rookie and Pro levels, for the guys that want to learn how to pass correctly and know more about football. For All-Pro and All-Madden levels, the feature should be an option, but not mandatory. I already know the timing of most of the routes that I want to throw, so I could do without the feature altogether, but again, I'm not complaining about it either. What would really be more "realistic" is if EA somehow tweaked this feature and tied it into the QB's awareness ratings, so guys could stop taking QB's like Tryod Taylor and putting up numbers with them as if they were Peyton Manning. Stuff like that is just as unrealistic as any other glitches in Madden. Again, I'm not complaining about the feature, I just feel that it is worthless for veteran Madden players and (as I stated above) that it could be adjusted to have a much greater impact on gameplay that what it is now.

I just don't see how this "feature" (yes I put feature in quotes) is affecting people's (presumed) glitchy "play style" when you can still throw the ball early, select the receiver and user catch the ball (which AGAIN, is supposed to be easier this in Madden 13). That makes no sense to me.
Again this mode does NOT tell you when to throw the ball, at all.
It simply says when they are looking.
It is not an aid, just a visual cue of when they are looking.

And I personally don't think he was anywhere looking like a "cheese" player. I know what he wants and agree that any aids should have an option to be turned off. Just don't see how having a visual reference of when they are looking is an aid.
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Old 05-01-2012, 12:21 PM   #182
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Re: Madden NFL 13 Gameplay Impressions

There still seems to be some confusion here.... Most of us love this "FEATURE" and don't want it turned off!! We just want the icons lighting up part of the feature to have an on/off option. Not the whole feature.
At this point there not much else to say... we'll see how it works when the demo comes out. Oh and knowing EA this feature is no way tied into WR AWR... that would make to much sense.
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Old 05-01-2012, 12:36 PM   #183
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Re: Madden NFL 13 Gameplay Impressions

Thank you TDKing! lol

This reminds me of that gossip experiment where someone whispers something in a persons ear in a room full of people and then it gets whispered to one person after another, with the last person telling everyone out loud what they heard. Except, in this case, all the "whispers" are right there for everybody to read, if they choose to. lol

I am starting to understand why EA/Tiburon probably believes it's best to just do blanket features because by the time the game is released, something like a auto sprint OPTION has been whisper campaigned into "they removed the sprint button". (Based on a true story)
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Old 05-01-2012, 12:36 PM   #184
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Re: Madden NFL 13 Gameplay Impressions

Quote:
Originally Posted by ODogg
People bitching about this here just goes to show that people often SAY they want realism but really don't want it if it's going to affect their style of play.

As for it being an option, usually I'm in favor of the option route but this is a feature that needs to be hard set into the game for it to make playing fair for everyone. Now maybe if you're playing offline by yourself it's a bit different but for games against other people there should be no option for this.
I disagree. This has the makings of another vision cone, strat pad type decision that EA forced on its fans. If they learned anything from those features, then this should be an option online as well. At least within communities, online leagues or unranked games.

For the first part, I just don't see realism when you can override it by clicking on the wr and user catching at anytime. I'll have to see how it works before I declare it something every sim gamer should be thrilled to see in the game.
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