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Madden NFL 13 Gameplay Impressions

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Old 05-01-2012, 12:39 PM   #185
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Re: Madden NFL 13 Gameplay Impressions

Quote:
Originally Posted by kjcheezhead
I disagree. This has the makings of another vision cone, strat pad type decision that EA forced on its fans. If they learned anything from those features, then this should be an option online as well. At least within communities, online leagues or unranked games.

For the first part, I just don't see realism when you can override it by clicking on the wr and user catching at anytime. I'll have to see how it works before I declare it something every sim gamer should be thrilled to see in the game.
Back to what Big F has been lobbying, if they had a setting that you could turn off user catching for receivers, that might be helpful too. Like I said, they always seem to scratch the surface with a good idea, but it never gets over the hump because they always feel the need to make sure the 10 year old player can do it.
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Old 05-01-2012, 01:08 PM   #186
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Re: Madden NFL 13 Gameplay Impressions

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Originally Posted by ODogg
People bitching about this here just goes to show that people often SAY they want realism but really don't want it if it's going to affect their style of play.

As for it being an option, usually I'm in favor of the option route but this is a feature that needs to be hard set into the game for it to make playing fair for everyone. Now maybe if you're playing offline by yourself it's a bit different but for games against other people there should be no option for this.
Bitching huh? Haha! Some of you guys on here.. If you had of continued reading the rest of the comments after that you would have had a better understanding of what we are asking for. I simply want the option to turn it off so I can scan the field on my own and locate the WRs that get there heads turned around without the icon blinking to let me know the WRs have turned there head.. I understand that it doesn't mean the WRs are open just because it's lighting up when there heads turn around but I want to figure it out on my own by studying the routes and getting the timing down on my own when the WR gets his head turned. If I'm off with my timing and the WR hasn't turned his head around I should pay for it with a bad throw. But like I said plenty of times the simple solution is to make this feature an option for us gamers who want the challenge of locating the WRs who's heads are turned for the ball.

Last edited by Jarodd21; 05-01-2012 at 01:23 PM.
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Old 05-01-2012, 01:14 PM   #187
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Re: Madden NFL 13 Gameplay Impressions

From the videos I've seen, I don't like the whole dimming/brightening icons bit from purely an aesthetic point of view, and frankly unnecessary if there's really RBP

The devs may have made this move to anticipate and ease the learning curve, but I suspect this is going to lead to more ints/frustration, not less.
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Old 05-01-2012, 01:21 PM   #188
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Re: Madden NFL 13 Gameplay Impressions

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Originally Posted by tazdevil20
Back to what Big F has been lobbying, if they had a setting that you could turn off user catching for receivers, that might be helpful too. Like I said, they always seem to scratch the surface with a good idea, but it never gets over the hump because they always feel the need to make sure the 10 year old player can do it.
One problem with that is if you want to play randoms , user catching is the bread and butter of most. I doubt you'd find many games. Could be wrong though.
Now having it being able to be turned off for leagues would be awesome sicne even with a no user catch rule" you have to take peoples words they aren't doing it.


We all want realism and for me it really won't be totally here until there are no icons at all and we have the ability to throw anywhere on field and not to a wr.
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Old 05-01-2012, 01:24 PM   #189
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Re: Madden NFL 13 Gameplay Impressions

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Originally Posted by raguel
From the videos I've seen, I don't like the whole dimming/brightening icons bit from purely an aesthetic point of view, and frankly unnecessary if there's really RBP

The devs may have made this move to anticipate and ease the learning curve, but I suspect this is going to lead to more ints/frustration, not less.
Even without this added "feature" the icons are still there. So how is this an aesthetic change?
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Old 05-01-2012, 01:28 PM   #190
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Re: Madden NFL 13 Gameplay Impressions

Quote:
Originally Posted by tazdevil20
Back to what Big F has been lobbying, if they had a setting that you could turn off user catching for receivers, that might be helpful too. Like I said, they always seem to scratch the surface with a good idea, but it never gets over the hump because they always feel the need to make sure the 10 year old player can do it.
User catching is a whole 'nother can of worms. I don't use it at all as a offliner, but almost anyone that I know that plays online uses it. That's a very fine line to cross.
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Old 05-01-2012, 01:33 PM   #191
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Re: Madden NFL 13 Gameplay Impressions

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Originally Posted by Skyboxer
Even without this added "feature" the icons are still there. So how is this an aesthetic change?
Because I don't like the way it looks when the icons go from dim to bright. That's really the only necessary criterion.

It may sound odd, but it causes some discomfort (a "pain" of sorts) to see it, similar to the discomfort I feel when playing fps games,which I don't buy because of said discomfort.
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Old 05-01-2012, 01:40 PM   #192
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Re: Madden NFL 13 Gameplay Impressions

Quote:
Originally Posted by Skyboxer
Again this mode does NOT tell you when to throw the ball, at all.
It simply says when they are looking.
It is not an aid, just a visual cue of when they are looking.

And I personally don't think he was anywhere looking like a "cheese" player. I know what he wants and agree that any aids should have an option to be turned off. Just don't see how having a visual reference of when they are looking is an aid.
It does tell you when you CAN throw the ball. It tells you when the receiver has his head turned and can "accept" a pass. I never said that it tells you when the receiver is OPEN. I never said that Jarodd21 was looking like a cheeser, but when you hear the words "glitch ball" and "unrealistic" thrown out there, what exactly is that inferring then?

Quote:
Originally Posted by kjcheezhead
For the first part, I just don't see realism when you can override it by clicking on the wr and user catching at anytime. I'll have to see how it works before I declare it something every sim gamer should be thrilled to see in the game.
Exactly my point, which is why some are calling the feature fluff, and don't necessarily feel that it obliterates all the BS in the passing game.

Last edited by Illustrator76; 05-01-2012 at 01:53 PM.
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