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Madden NFL 13 Gameplay Impressions

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Old 04-29-2012, 06:33 PM   #105
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Re: Madden 13 Gameplay Impressions

Quote:
Originally Posted by CRMosier_LM
It's not just about "seeing when the receiver is open" and its certainly not a "band aid". This is actually a VERY realistic feature.

For a site full of people that supposedly wants realism I'm a little confused. This eliminates SO MUCH garbage ball. Use the real NFL for instance and the wheel route. If you call a play with a wheel route, the receiver isn't looking for the ball at the snap. The receiver is focusing on selling his cut to the outside then breaking upfield before actually turning his head to look for the ball. In past Madden editions you could snap and quick throw to the guy and he would magically catch it. This eliminates that. It also pretty much eliminates most every streak route quick throw in the seam that garbage balls use.

Yeah you can still throw the ball, but I don't see too many people being able to change to the wr that quick and getting the receivers head around like that.

This feature adds so much to the game its not even funny. It FORCES you to play football and use FOOTBALL STRATEGY. That is a good thing. The only people that are gonna he upset are the ones that play glitchball stuff.

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To try and be a peacemaker, I think there is some confusion on what people are asking for an "option" about. I believe they are asking for an option to turn off the visual indicator of the icon "lighting up" when the receiver is expecting the pass, not to turn off the actual tech/feature of having the receiver realistically expecting the ball.

I think most people agree the actual feature is realistic and a good addition but they just want the visual aid optional.
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Old 04-29-2012, 06:47 PM   #106
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Re: Madden 13 Gameplay Impressions

Yeah I just want the option 2 have on/OFF

also the last three post come from people who cant stand the other person's team
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Old 04-29-2012, 07:06 PM   #107
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Re: Madden 13 Gameplay Impressions

Quote:
Originally Posted by Big FN Deal
To try and be a peacemaker, I think there is some confusion on what people are asking for an "option" about. I believe they are asking for an option to turn off the visual indicator of the icon "lighting up" when the receiver is expecting the pass, not to turn off the actual tech/feature of having the receiver realistically expecting the ball.

I think most people agree the actual feature is realistic and a good addition but they just want the visual aid optional.
Exactly.. He was definitely confused with what I was saying. I just don't want the icon feature on during my games because I don't need any assitance with my timing on throws and locating an open WR. If I'm off with my timing I should pay for it with a bad throw. I don't want the WR to adjust and make unrealistic catches from passes that are not thrown on time like he was talking about. Then saying the only guys that will be upset are the ones who play glitchball..I didn't know it was considered glitchball for wanting to perfect the timing of passes without an icon flashes up to let me know when to throw the ball. Haha! I just want it to be an option because I definitely won't be using it.

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Old 04-29-2012, 07:21 PM   #108
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Re: Madden 13 Gameplay Impressions

The only players who should be making unrealistic catches are:

Calvin Johnson
Steve Smith
Larry Fitzgerald
Andre Johnson
Greg Jennings

THATS IT lol
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Old 04-29-2012, 08:04 PM   #109
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Re: Madden 13 Gameplay Impressions

I'm fine with the new WR deal, because it's realistic. They have to fix the pass protection and the new footwork has to be done properly. If they do that it will change Madden in a big, and good way.

I know it's not popular to bring up 2K5, but that's one of the things that endured me to that game. Knowing I'm one 3-step, 5-step, or 7-step drop and knowing about when I had to get the ball out of there. Really helped my game.
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Old 04-30-2012, 10:27 AM   #110
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Quote:
Originally Posted by EAGLESFAN10
The only players who should be making unrealistic catches are:

Calvin Johnson
Steve Smith
Larry Fitzgerald
Andre Johnson
Greg Jennings

THATS IT lol
On a consistent basis yes!

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Old 04-30-2012, 10:29 AM   #111
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Quote:
Originally Posted by Jarodd21
Exactly.. He was definitely confused with what I was saying. I just don't want the icon feature on during my games because I don't need any assitance with my timing on throws and locating an open WR. If I'm off with my timing I should pay for it with a bad throw. I don't want the WR to adjust and make unrealistic catches from passes that are not thrown on time like he was talking about. Then saying the only guys that will be upset are the ones who play glitchball..I didn't know it was considered glitchball for wanting to perfect the timing of passes without an icon flashes up to let me know when to throw the ball. Haha! I just want it to be an option because I definitely won't be using it.
It doesn't tell you when to throw the ball. It tells you when the receiver is looking for the ball. In the nfl the wr isn't looking for the ball from the snap on every route like we currently see in Madden. You are making a mountain out of a mole hill on this.

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Old 04-30-2012, 11:48 AM   #112
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Re: Madden NFL 13 Gameplay Impressions

Quote:
Originally Posted by CRMosier_LM
It doesn't tell you when to throw the ball. It tells you when the receiver is looking for the ball. In the nfl the wr isn't looking for the ball from the snap on every route like we currently see in Madden. You are making a mountain out of a mole hill on this.

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You are not understanding what I'm saying. I don't need an icon to let me know when the WRs head is turned.. I can figure out the timing on my own and see when the WR turns his head around. If I'm off with my timing and the WR hasn't turned his head yet I should pay for it by throwing a bad pass. That is the kind of challenge I want out of this new passing system. I don't need help locating a WR with the icon blinking. I'm only asking for it to be an option for us USERs who don't want to use it. It's that simple..
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