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Madden NFL 13 News Post


OS' man-in-charge Steve Noah was able to get some hands-on time with Madden 13. Here are his initial impressions on the gameplay information released today.

Read More: Madden NFL 13 Gameplay

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
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Member Comments
# 81 EAGLESFAN10 @ 04/29/12 06:21 PM
The only players who should be making unrealistic catches are:

Calvin Johnson
Steve Smith
Larry Fitzgerald
Andre Johnson
Greg Jennings

THATS IT lol
 
# 82 Madwolf @ 04/29/12 07:04 PM
I'm fine with the new WR deal, because it's realistic. They have to fix the pass protection and the new footwork has to be done properly. If they do that it will change Madden in a big, and good way.

I know it's not popular to bring up 2K5, but that's one of the things that endured me to that game. Knowing I'm one 3-step, 5-step, or 7-step drop and knowing about when I had to get the ball out of there. Really helped my game.
 
# 83 Jarodd21 @ 04/30/12 10:48 AM
Quote:
Originally Posted by CRMosier_LM
It doesn't tell you when to throw the ball. It tells you when the receiver is looking for the ball. In the nfl the wr isn't looking for the ball from the snap on every route like we currently see in Madden. You are making a mountain out of a mole hill on this.

Sent from my ADR6400L using Tapatalk 2
You are not understanding what I'm saying. I don't need an icon to let me know when the WRs head is turned.. I can figure out the timing on my own and see when the WR turns his head around. If I'm off with my timing and the WR hasn't turned his head yet I should pay for it by throwing a bad pass. That is the kind of challenge I want out of this new passing system. I don't need help locating a WR with the icon blinking. I'm only asking for it to be an option for us USERs who don't want to use it. It's that simple..
 
# 84 mALiZ @ 04/30/12 11:20 AM
The gameplay looks promising though I hope the best vs best alignment doesnt cause problems. Personally I a bit worried about the new passing icon system especially if the receivers are still running funky routes.

When will they talk about Franchise Mode? Hope they add scrimmages so I wont have to manually move the ball on practice mode. It would help learn your team. First team vs second team or first o/second d vs second o/first d....I think that would be great.

N i see they mentioned new formations, I wonder if they will add Pat's Shotgun Diamond formation or project the Colts to run Stanford's Hulk formation (or add to San Fran's PB)

Quote:
Originally Posted by Jarodd21
You are not understanding what I'm saying. I don't need an icon to let me know when the WRs head is turned.. I can figure out the timing on my own and see when the WR turns his head around. If I'm off with my timing and the WR hasn't turned his head yet I should pay for it by throwing a bad pass. That is the kind of challenge I want out of this new passing system. I don't need help locating a WR with the icon blinking. I'm only asking for it to be an option for us USERs who don't want to use it. It's that simple..
I agree and hope but I think it will be such a huge feature I doubt they will allow us to turn it off.
 
# 85 Illustrator76 @ 04/30/12 12:46 PM
Quote:
Originally Posted by CRMosier_LM
On a consistent basis yes!

Sent from my ADR6400L using Tapatalk 2
On a consistent basis, NO! SportsCenter highlights have ruined people's perception on how often big & spectacular plays should occur in every sport. I don't mind the top-tier WR's making spectacular catches, but not on a consistent basis. Being a Lions fan, there are some spectacular catches that Megatron hasn't been able to make, and other times the corners just defended him very well and broke the pass up. I guess the biggest factor is the definition of the word "consistent", because EA has been known to take this way over the top and make "consistent" 5-6 times a game instead or 1-2.

See: Pro-tak in Madden 11 before the patch.
 
# 86 SageInfinite @ 04/30/12 02:41 PM
Quote:
Originally Posted by Jarodd21
You are not understanding what I'm saying. I don't need an icon to let me know when the WRs head is turned.. I can figure out the timing on my own and see when the WR turns his head around. If I'm off with my timing and the WR hasn't turned his head yet I should pay for it by throwing a bad pass. That is the kind of challenge I want out of this new passing system. I don't need help locating a WR with the icon blinking. I'm only asking for it to be an option for us USERs who don't want to use it. It's that simple..
I mean correct me if I'm wrong, but the icons don't blink or flash, they just don't appear until the receiver is looking. It's not like you can't throw the ball. I am all for options though, so I feel you.
 
# 87 Illustrator76 @ 04/30/12 02:49 PM
Quote:
Originally Posted by CRMosier_LM
By consistent I mean 1 maybe 2 times a game. Non elite receivers should get maybe 1-2 per season.

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O.K., we are on the same page with this,
 
# 88 GoToledo @ 04/30/12 04:19 PM
Quote:
Originally Posted by CRMosier_LM
It doesn't tell you when to throw the ball. It tells you when the receiver is looking for the ball. In the nfl the wr isn't looking for the ball from the snap on every route like we currently see in Madden. You are making a mountain out of a mole hill on this.

Sent from my ADR6400L using Tapatalk 2

One thing I am curious about, is this linked in any way to awareness (or some other rating), or does every receiver look at the same time during routes? This could be a great way to differentiate elite receivers (and DBs).
 
# 89 Senator Palmer @ 04/30/12 04:24 PM
Quote:
Originally Posted by SageInfinite
I mean correct me if I'm wrong, but the icons don't blink or flash, they just don't appear until the receiver is looking. It's not like you can't throw the ball. I am all for options though, so I feel you.
Yeah, you can throw the ball at any time, but the catch animations won't trigger is you throw before the icon lights up.

I know that I've heard the devs on both games say that the icons don't light up until the receiver is actually "looking for the ball", but from what I've seen, it looks like the icon lights up when the receiver reaches a certain point in his route -- not when he's looking, but when the timing is right to throw. In one of the NCAA vids and in a Madden one, I saw a receiver's icon light up while his back was still to the QB.

In the NCAA one it looked like the route was going to be either an out route or a curl, but the icon lit up right as his feet where chopping down. He was at the point in his route where the timing would have been perfect, but he definitely wasn't looking

In the Madden one (Steelers vs. Bengals) on the touchdown pass, the slot receiver to the right of the screen runs a deep hook, and his icon lights up as he gets into the void, but before he completes the route and actually turns to face the QB.

Maybe it's going to work differently on different levels, but from what I've seen, this looks like training wheels to me. "Throw the ball when the icon lights up for proper timing." If that's the case, I'm with Jarrodd on this one. I don't like it. I can figure out the timing myself.
 
# 90 RGiles36 @ 04/30/12 04:45 PM
Quote:
Originally Posted by Senator Palmer
I know that I've heard the devs on both games say that the icons don't light up until the receiver is actually "looking for the ball", but from what I've seen, it looks like the icon lights up when the receiver reaches a certain point in his route -- not when he's looking, but when the timing is right to throw. In one of the NCAA vids and in a Madden one, I saw a receiver's icon light up while his back was still to the QB.
You're right -- it's not always an indicator of when the receiver is actually looking. The way it's tuned allows you to anticipate your throws like the pros do.

There were times I could throw the ball prior to his icon turning on b/c I knew the receiver would get his head around before the ball got there.
 
# 91 SteelerSpartan @ 04/30/12 04:55 PM
Don't forget guys....this is all a part of helping the cpu QBs progression too....I think they were really aiming to try an get more targets for the 1WRs
 
# 92 Illustrator76 @ 04/30/12 05:01 PM
Quote:
Originally Posted by Big FN Deal
It's funny how I seem to have a totally different POV about the new User catch assist than most people. lol

I couldn't stand the way in M12, a User could take control of a receiver and completely run off the route all over the field, like some chicken with its' head cut off but still get back to make the catch. It seems that this feature, along with the alleged more realistic ball flight speeds, will make that "tactic" less effective.

I could be completely or partially fooling myself but I get the sense that this EA football team wants and plans to subtly and sometimes blatantly "encourage" realistic game play. Like I stated before, it's not being touted a lot by the devs but Shopmaster mentioned in his impressions "Gone are the days of dropping back 20 yards and throwing the ball on a rope" but the devs are simply generally stating "it's more realistic to just let the QB auto dropback if you don't know the proper depth". lol

While marketing speak is still understandably casual friendly, that doesn't seem to apply as much to the core game design, as in the past, imo.
I think you are reaching my friend, because you want so badly for Madden 13 to be good. The devs have already stated that they want to make user catching "easier", combine that with the fact that they also said that you can still throw the ball "when the receiver isn't ready" and manually take over the WR to attempt a user catch (along with zig-zagging still appearing very prominently), and you can color me extremely concerned. I can't say for sure who this dev team is "targeting", but until they stop sacrificing realism for the sake of being so extremely "user friendly", then I think the hardcore guys are going to continue to be disappointed.

This is honestly the LEAST hyped for Madden and NCAA that I think I have ever been. I'm just tired of the band-aid fixes and head-scratching additions (e.g. the aforementioned dimmed out passing icons).

I'M TIRED OF THIS MESS, FOR GOD'S SAKE I WANT REAL FOOTBALL. Little Timmy can go play Madden Arcade.
 
# 93 RGiles36 @ 04/30/12 05:01 PM
Quote:
Originally Posted by SageInfinite
I mean correct me if I'm wrong, but the icons don't blink or flash, they just don't appear until the receiver is looking. It's not like you can't throw the ball. I am all for options though, so I feel you.
Exactly -- that's why I think CMLeague was on point when he said people are making a mountain out of a mole hill. It seems like some sort of distraction when you play it out in your mind, but once you play the game, it's something subtle that adds a layer of realism to the game.

We're all entitled to different opinions, but I certainly wouldn't label some sort of training wheels. It was perhaps my favorite gameplay enhancement when I played the game in February. It added a game within a game.

I recall playing against Azure (Sim Standard). Of course I had my Cowboys. One of my go to plays is hit Witten on a streak or post coming off the LOS. With the receiver awareness, when I fired the pass, it hit him in the back. I was salty, but I loved it.
 
# 94 SageInfinite @ 04/30/12 05:03 PM
Quote:
Originally Posted by Big FN Deal
If you mean they literally disappear until the receiver is expecting the ball, I don't think that's how it works. They seem to be "faded/grayed out" or transparent, then become "lit up" or fully solid when the receiver is expecting the ball.

On another note, I have long wanted an option to completely get rid of pass icons and instead custom map or designated the button for each receiver pregame and preplay.

I think the more that can be done to add optional mechanics to diminish the requirement for arcadey visual meters and indicators in any simulation video game, the better the overall immersion.
Yeah you're right, they are faded. The only problem I have already is it's not working as advertised already, because the icons are still there when guys aren't looking. Maybe they're still tweaking it.

Honestly I don't have a problem with the icon passing system. It's the only way I'd want to play the game.
 
# 95 Smoke6 @ 04/30/12 05:04 PM
Quote:
Originally Posted by tazdevil20
that's encouraging to hear. Just when i saw that they wanted to make user catching "easier", I cringed. I agree 100% that I could not STAND it when a guy would circle around foolishly and then make a crazy leaping catch. However, I did feel that it was too easy to make a circus catch in coverage. I could literally make 4 or 5 ridiculous catches a game with Hakeem Nicks by simply lofting it up into coverage. It was terrible. 4 or 5 of those types of catches in a SEASON is crazy, never mind 4 or 5 in a game.
This happens on the opposite side of the ball, players circle around pre snap and are still bale to make a play and react to the ball after/during all of this. The turn speed ratio (whatever its called) needs to be fine tuned to eliminate this.

I hate seeing people doing it on offense, it looks silly and doesnt even happen in the game it suppose to represent. Here's hoping, but I would love to know if collision detection works properly because there is nothing worse than seeing a guy collide with a defender only to still come at you full sprint.
 
# 96 KingV2k3 @ 04/30/12 05:44 PM
Very interested in how this icon thing plays out...

As a Madden vet, not only don't I want or need help picking a receiver, I prefer as "clean" (broadcast) look as possible in ALL sports titles...

I don't have names, icons, ANYTHING on the screen that isn't IRL/ Broadcast...

So, if anyone is keeping "score" put me down for "toggle on / off" option...

It can be there (gameplay-wise), as long as I don't HAVE to look at it...
 
# 97 SageInfinite @ 04/30/12 05:58 PM
I don't get what people want turned off though. That's my thing.
 
# 98 Skyboxer @ 04/30/12 06:13 PM
I like it personally. Doesn't the icons "lighting up" just mean they will be looking for the ball and not that they are open?

To me it adds to the game. I can't see all the receivers "heads" to see if they are looking for the ball and this is a good replacment IMO.

It isn't telling you when to throw etc.. it simply is saying when they are looking.

Unless I'm totally missing something.

in any case.. I like it.
 
# 99 SageInfinite @ 04/30/12 06:14 PM
Quote:
Originally Posted by Skyboxer
I like it personally. Doesn't the icons "lighting up" just mean they will be looking for the ball and not that they are open?

To me it adds to the game. I can't see all the receivers "heads" to see if they are looking for the ball and this is a good replacment IMO.

It isn't telling you when to throw etc.. it simply is saying when they are looking.

Unless I'm totally missing something.

in any case.. I like it.
You got it exactly right. I don't get what the problem is.
 
# 100 Jarodd21 @ 04/30/12 06:35 PM
Quote:
Originally Posted by Senator Palmer

Maybe it's going to work differently on different levels, but from what I've seen, this looks like training wheels to me. "Throw the ball when the icon lights up for proper timing." If that's the case, I'm with Jarrodd on this one. I don't like it. I can figure out the timing myself.
That is all I'm saying.. I don't want it on during my game.. I like the CHALLENGE of scanning the field myself and finding the open WR who has turned his head around.. I don't need an icon to tell me that. All they have to do is make this an option so it won't be any problems.. It's the easiest thing they can do so everyone can be happy.. Some guys want it on and some guys don't...
 


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