OS' man-in-charge Steve Noah was able to get some hands-on time with Madden 13. Here are his initial impressions on the gameplay information released today.
From the videos I've seen, I don't like the whole dimming/brightening icons bit from purely an aesthetic point of view, and frankly unnecessary if there's really RBP
The devs may have made this move to anticipate and ease the learning curve, but I suspect this is going to lead to more ints/frustration, not less.
Even without this added "feature" the icons are still there. So how is this an aesthetic change?
Back to what Big F has been lobbying, if they had a setting that you could turn off user catching for receivers, that might be helpful too. Like I said, they always seem to scratch the surface with a good idea, but it never gets over the hump because they always feel the need to make sure the 10 year old player can do it.
User catching is a whole 'nother can of worms. I don't use it at all as a offliner, but almost anyone that I know that plays online uses it. That's a very fine line to cross.
Even without this added "feature" the icons are still there. So how is this an aesthetic change?
Because I don't like the way it looks when the icons go from dim to bright. That's really the only necessary criterion.
It may sound odd, but it causes some discomfort (a "pain" of sorts) to see it, similar to the discomfort I feel when playing fps games,which I don't buy because of said discomfort.
Again this mode does NOT tell you when to throw the ball, at all.
It simply says when they are looking.
It is not an aid, just a visual cue of when they are looking.
And I personally don't think he was anywhere looking like a "cheese" player. I know what he wants and agree that any aids should have an option to be turned off. Just don't see how having a visual reference of when they are looking is an aid.
It does tell you when you CAN throw the ball. It tells you when the receiver has his head turned and can "accept" a pass. I never said that it tells you when the receiver is OPEN. I never said that Jarodd21 was looking like a cheeser, but when you hear the words "glitch ball" and "unrealistic" thrown out there, what exactly is that inferring then?
Quote:
Originally Posted by kjcheezhead
For the first part, I just don't see realism when you can override it by clicking on the wr and user catching at anytime. I'll have to see how it works before I declare it something every sim gamer should be thrilled to see in the game.
Exactly my point, which is why some are calling the feature fluff, and don't necessarily feel that it obliterates all the BS in the passing game.
I'm actually a fan of user control, but not at the expense of realism. In Madden, there is no route based passing, so when you throw a pass it is completely tethered to the receiver. Do you guys remember Maximum Passing in 2k football? This was an OPTION (hear that Tiburon?) that you could turn on at the pregame screen. This basically allowed a very free passing approach. What I mean is, you could literally throw the ball anywhere by using the left stick. So if you wanted to "throw a receiver open", you could easily do it. However, with this greater degree of control came greater difficulty in timing routes properly, and making an accurate throw not resulting in over/under thrown balls, or balls thrown wide, etc. That's why this nonsense about them going crazy over being able to "throw a receiver open" is pretty funny. It's something that's been around for a long time. Joe Montana football had a version on the Genesis that actually had this as well. So did NFL Fever. If you take a look at APF2k8, you can actually throw a comeback too soon and the receiver won't even turn around and look for the ball because he hasn't made his break yet. There is no icon lighting up to tell me he's looking, I can see it! Yet, I can throw the ball to a spot because the ball is not tethered to the receiver. How many times have you thrown a pass in Madden that someone DIDN'T get a hand on? It happens rarely (it does happen), because no matter what, the ball is always tied to the receiver.
I hate to sound like a downer here, but honestly, this is shaping up to be another example of the right thinking, but a poor implementation. Not to mention, I don't think it's something that warrants a lot of hoopla. I never remember another football game selling, "Receivers won't catch the ball if they aren't looking!". That's just silly IMHO. That should just be implied to be part of the game.
Great post Taz, but don't even get me started on how the "throwing receivers open" in Madden 13 is looking to work. I have a whole nother set of issues with that that I won't even get into now, lol. It is basically like you said before: "A good idea, but poorly implemented". I do hope that it gets a lot more tuning before the Madden 13 goes gold.
Again this mode does NOT tell you when to throw the ball, at all.
It simply says when they are looking.
It is not an aid, just a visual cue of when they are looking.
And I personally don't think he was anywhere looking like a "cheese" player. I know what he wants and agree that any aids should have an option to be turned off. Just don't see how having a visual reference of when they are looking is an aid.
Sky, you keep saying that the feature tells the player when the receiver is looking for the ball. The devs keep saying it too, but it's not. I've seen two separate vids of receiver icons lighting up before the receiver's head turns to actually look for the ball. That can only mean that is is functioning as a visual cue to aide with anicipation of throws.
:59 mark. The receiver to the right in the slot. His icon lights up right as he gets into the void, but well before his head is around.
The receiver isn't looking but if you let the ball go right when the icon lights up, that's a perfect completion. The timing would be impeccable. That is a visual cue that tells you when to throw.
There's another one in the NCAA broadcast where it's even more blatant. The receiver is running what looks like an out, and his icon lights up while his back is still to the QB. Now way he was looking.
There is a difference between saying a receiver is looking for the ball and saying that he is ready. Looking means his eyes are physically looking back to the LOS... ready means that he is at the point in the route where the ball should come out. And if an icon lights up at that point, it is visual clue to help with when to throw the ball.
It does tell you when you CAN throw the ball. It tells you when the receiver has his head turned and can "accept" a pass. I never said that it tells you when the receiver is OPEN. I never said that Jarodd21 was looking like a cheeser, but when you hear the words "glitch ball" and "unrealistic" thrown out there, what exactly is that inferring then?
No. You can throw at any time you want. Whether icon is lit up or not. It simply says when they are looking for ball (or as what was just posted "ready").. doesn't mean they are the best option.... I wouldn't think
Also I never said you called anyone a cheeser ..lol..
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Also I never use user catch (Hate it) and only play in online leagues without user catching.
Sky, you keep saying that the feature tells the player when the receiver is looking for the ball. The devs keep saying it too, but it's not. I've seen two separate vids of receiver icons lighting up before the receiver's head turns to actually look for the ball. That can only mean that is is functioning as a visual cue to aide with anicipation of throws.
:59 mark. The receiver to the right in the slot. His icon lights up right as he gets into the void, but well before his head is around.
The receiver isn't looking but if you let the ball go right when the icon lights up, that's a perfect completion. The timing would be impeccable. That is a visual cue that tells you when to throw.
There's another one in the NCAA broadcast where it's even more blatant. The receiver is running what looks like an out, and his icon lights up while his back is still to the QB. Now way he was looking.
There is a difference between saying a receiver is looking for the ball and saying that he is ready. Looking means his eyes are physically looking back to the LOS... ready means that he is at the point in the route where the ball should come out. And if an icon lights up at that point, it is visual clue to help with when to throw the ball.
IF it is an aid to tell you when to throw the ball then YES I'm all against it and would agree with everyone who dislikes it. That's my main point. IF it's just the WR looking back/ready for ball then it's not an aid.
I can only go with what the actual develops have said lol
Also even If a WR icon glowing means he is "ready" it still does not mean he's the best option.. or am I wrong
Seriously I'm right there with those that don't want an aid...
We just need a developer to clarify WTF the system does lol
Bitching huh? Haha! Some of you guys on here.. If you had of continued reading the rest of the comments after that you would have had a better understanding of what we are asking for. I simply want the option to turn it off so I can scan the field on my own and locate the WRs that get there heads turned around without the icon blinking to let me know the WRs have turned there head.. I understand that it doesn't mean the WRs are open just because it's lighting up when there heads turn around but I want to figure it out on my own by studying the routes and getting the timing down on my own when the WR gets his head turned. If I'm off with my timing and the WR hasn't turned his head around I should pay for it with a bad throw. But like I said plenty of times the simple solution is to make this feature an option for us gamers who want the challenge of locating the WRs who's heads are turned for the ball.
Ok, you convinced me, I actually agree with you now. I was wrong in my previous assessment of this I think.
Also I never use user catch (Hate it) and only play in online leagues without user catching.
I agree with hating user catching, but I kept losing because of it, so I had to keep up before I got left behind
You are lucky, because having run a league for 2 years, it is VERY tough to find enough members that will agree to a "no user catching rule", but Madden in it's present state almost demands it in order for the ratings to matter.
I agree with hating user catching, but I kept losing because of it, so I had to keep up before I got left behind
You are lucky, because having run a league for 2 years, it is VERY tough to find enough members that will agree to a "no user catching rule", but Madden in it's present state almost demands it in order for the ratings to matter.
yeah it was a full on "No switching while ball in air" rule. (D included)
No better way to play IMO.
It is something much different from last in that last year you could throw the ball at any point in the route and the receiver would usually make the attempt to catch it whether they were looking or not. This is actually, if its not lit up, they player is not looking and therefore won't even acknowledge the ball being thrown. Completely different from last year. It's not just an "aid".
I wasn't explicitly calling anyone a "cheeser". I was simply referencing that many people scream for realism until its something that affects a user individually and they will have to change their play style. If they add an option to turn it off for offline then then I have no issues. Online games should be mandatory. No way one user should be able to turn off a feature designed to promote realism vs another user online. It would be no different than one user having play clock on and another playing with it turned off.... How fair would that be?
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Like stated before this would only be a huge thing IF user catching took a big hit when throwing to a wr that wasn't "Ready/Looking".
In fact a D player (if you switch to them) should take the same hit...
Either way I will only play with no switch on D leagues..
It is something much different from last in that last year you could throw the ball at any point in the route and the receiver would usually make the attempt to catch it whether they were looking or not. This is actually, if its not lit up, they player is not looking and therefore won't even acknowledge the ball being thrown. Completely different from last year. It's not just an "aid".
I wasn't explicitly calling anyone a "cheeser". I was simply referencing that many people scream for realism until its something that affects a user individually and they will have to change their play style. If they add an option to turn it off for offline then then I have no issues. Online games should be mandatory. No way one user should be able to turn off a feature designed to promote realism vs another user online. It would be no different than one user having play clock on and another playing with it turned off.... How fair would that be?
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Again, how is it promoting realism if (as the developers have stated) you can simply throw "early", select your receiver and user catch away? Especially with user catching being easier this year. It kind of defeats the purpose of the feature in the first place.
It is something much different from last in that last year you could throw the ball at any point in the route and the receiver would usually make the attempt to catch it whether they were looking or not. This is actually, if its not lit up, they player is not looking and therefore won't even acknowledge the ball being thrown. Completely different from last year. It's not just an "aid".
I wasn't explicitly calling anyone a "cheeser". I was simply referencing that many people scream for realism until its something that affects a user individually and they will have to change their play style. If they add an option to turn it off for offline then then I have no issues. Online games should be mandatory. No way one user should be able to turn off a feature designed to promote realism vs another user online. It would be no different than one user having play clock on and another playing with it turned off.... How fair would that be?
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So you are saying the icon being turned off(both players) wouldn't be considered realistic in USER vs USER? The only difference would be that the icon wouldn't light up to let you know that the WRs has turned his head which would force the USER to really pay attention to what the WRs are doing and the routes they are running or else they will struggle with there passing... That's putting more pressure on the USER. The icon on wouldn't affect my playstyle. It would make things easier for me. But I already know this is going to be mandatory for online play just like All-Pro is for ranked games which already sucks.
So you are saying the icon being turned off(both players) wouldn't be considered realistic in USER vs USER? The only difference would be that the icon wouldn't light up to let you know that the WRs has turned his head which would force the USER to really pay attention to what the WRs are doing and the routes they are running or else they will struggle with there passing... That's putting more pressure on the USER. The icon on wouldn't affect my playstyle. It would make things easier for me. But I already know this is going to be mandatory for online play just like All-Pro is for ranked games which already sucks.
100% agreed, attempting to "level" the playing field in this manner is unfair, but apparently, having little Timmy struggle with the new passing game against online competition is even worse.
Just because you have the ability at your fingertips, doesn't mean you will he able to do it constantly. Like I said about defense, it doesn't matter if you are user controlling or not, if you don't place the defender in an admirable position to see and catch the ball it probably won't happen this year.
You guys are making a mountain out of a mole hill seriously. I had about 20 hours of hands on with this already and it was an excellent upgrade. I can say the first quarter I played I spent time focusing on "when the receiver has a lit up icon" and it screwed me up royally. Once I realized that "hey, the icon lights up pretty much when I would normally throw the pass on Madden 12" it became almost un noticable. The people who will notice however are the guys that do the whole quick throw garbage to the te on the seam route or quick throw wheel route. It pretty much completely eliminates glitch throwing. THAT is something you guys at OS have heavily asked for over the years.. elimination of cheese tactics. By rewarding users to throw the ball in realistic ways such as timing, they are in fact penalizing the people who don't by their receivers not attempting to catch the ball.
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Well, I guess I will have to see for myself. I think the whole point of the discussion is that the "upgrade" can be made without having the icons flash like they do. The exact same passing system can be used, just without the visual "cues". It has been done before. Either way, it is what it is and whoever buys Madden 13 and/or NCAA 13 will just have to live with it I guess.
100% agreed, attempting to "level" the playing field in this manner is unfair, but apparently, having little Timmy struggle with the new passing game against online competition is even worse.
SMH.
I think it's more about MN players than it is about "little Timmy".
I've played more younger players that play a ton more sim than some "adults"
I'm usually on tapatalk and can't see sigs. If you have something pressing just email it to me. [email protected]. I already have a list as long as my arm for Gameplay tuning suggestions and observations.
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I will look for your report on this stuff once you come back and then go from there. Since you are taking requests, can you PLEASE make sure to have EA make sure that while they are tweaking the line play that the 4-3 Defensive Ends actually get sacks and pressure like they should? My concern is that they are going to nerf the whole D-Line and make the 4-3 DE's even less effective than they already are, which ain't a good thing at all. And I mean CPU controlled 4-3 DE's, you shouldn't have to user control the DE's for them to do their job properly.
Basically, looking at Madden 12, the DT's pass rush needed to be nerfed and the 4-3 DE's pass rush needed to be boosted significantly.
No problem, it was just about the commentators changing suits or the suits changing colors. I would rather have that then silly ole OL/DL overhaul, online franchise upgrades, penalties or any of that other trivial stuff people go on and on about. j/k lol