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Madden NFL 13 Gameplay Impressions

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Old 04-30-2012, 09:54 PM   #169
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Re: Madden NFL 13 Gameplay Impressions

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Originally Posted by Skyboxer
This is no way makes it easier. Looking back does not mean that's the best option to throw to.
So being an "average" gamer has zero to do with it.
Most of us are serious about wanting a challenging game.
I know it doesn't mean it's the best option to throw it too but it's still letting you know which WRs heads are turned around. It's definitely more of a challenge trying to scan the field to see which WRs heads are turned without an icon letting you know..

It's pointless to keep going back and forth with this.. I just hope there is an option to turn it off so I can enjoy the game the way I want to and others can enjoy the game with the icon on..

Last edited by Jarodd21; 04-30-2012 at 09:59 PM.
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Old 04-30-2012, 09:57 PM   #170
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Re: Madden NFL 13 Gameplay Impressions

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Originally Posted by Big FN Deal
Off topic but did anyone ever use the VMU on Dreamcast for the NFL2k series?

It was a memory card with a tiny screen that could be plugged into a designated spot in the controller. Anyway, when playing NFL2k, it allowed you to display your plays on the VMU screen, with only the name of the play, no playart. It was a good way to keep the game play screen clear, prevent someone right next to you from seeing your playcall and it forced me to learn my plays pregame because I couldn't see the playart in game.

Attachment 44079

It was so much fun and it really added to the immersion for me. I just wish Madden had more options to provide added realistic challenge for those that want that. I want more than just the challenge of beating my opponent, I want the personal challenge of learning curves at various levels. /flashback
LOVED IT!
I brought mine out a few months back and while it's still fun I really couldn't handle the graphics. For it's time it ROCKED!!

Makes me think:
I'd love it if they somehow incorporated the VITS as a controller for the PS3 and had the play call screen on it...

And right with you on the challenge. I know we'll never see it but getting a passing system like Fevers read and lead (just tuned better) would make my head explode. Talk about feeling great when you had a good passing day.
That and like we said before.. get rid of all ratings except things we'd know like 40 times, verticals etc.. and let us "Coaches" determine the rest.

I would also like stats and not ratings play the biggest factor.
Seeing the CPU take a 80 rated wr who had 30 catches and 4 TD's over a 75 rated WR with 50 catches and 12 td's is somewhat "boring".. if you know what I mean.
That's whay ratings need to go (Visual anyways)
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Old 04-30-2012, 09:58 PM   #171
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Re: Madden NFL 13 Gameplay Impressions

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Originally Posted by Jarodd21
It's pointless to keep going back and forth with this.. I just hope there is an option to turn it off so I can enjoy the game the way I want to and others can enjoy the game with the icon on..
Agree.. having the option (as many as possible) is always the best.... option.
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Old 04-30-2012, 10:22 PM   #172
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Re: Madden NFL 13 Gameplay Impressions

Options are always good, agreed.

If it's not an option at this point, just can't hope and pray that a developer from EA sees the thread or CD person pleads with the developers to have it as an option.

NCAA has this feature, too. There are similar controls/options for both games, if they put an option in Madden, they will need to drop it in NCAA too.

That is why I stated earlier, a case needs to be pleaded on the NCAA side, too.

Can't just take things for granted.
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Old 04-30-2012, 10:34 PM   #173
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Re: Madden NFL 13 Gameplay Impressions

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Originally Posted by roadman
Options are always good, agreed.

If it's not an option at this point, just can't hope and pray that a developer from EA sees the thread or CD person pleads with the developers to have it as an option.

NCAA has this feature, too. There are similar controls/options for both games, if they put an option in Madden, they will need to drop it in NCAA too.

That is why I stated earlier, a case needs to be pleaded on the NCAA side, too.

Can't just take things for granted.
I definitely agree with this because I'll be purchasing NCAA too and would be disappointed if this feature isn't an option.. I hope the DEVs are seeing this thread or one of the CD guys bring it up to them like you said..
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Old 04-30-2012, 10:49 PM   #174
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Re: Madden NFL 13 Gameplay Impressions

Knowing Tiburon, this won't be an option. I'd be surprised if it is. Like others have said, I hope they start to include more options. Hell NCAA STILL has only one camera view. Idk I just have more faith in Madden this gen than NCAA.
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Old 05-01-2012, 12:15 AM   #175
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Re: Madden NFL 13 Gameplay Impressions

Man, all this hoopla over a single feature? Sounds like it's time to pull back and enjoy something herbal, whether it's chamomile or something more relaxing

Frankly I'm surprised the hype machine is up and running so early. I think everyone knows next-gen Madden is a 2nd patch purchase, so I'm definitely just going to wait until October/November and enjoy the game after the major deal breakers are fixed.

That said, I actually like several of the new features. I'm all for new catches, new coverages, better situational AI, new throws, and better broadcasting. If they throw in any improvements to AI management in offline franchise mode that'd be gravy.

I'm still playing '12 and enjoying it. Am I the last of the Mohicans here? '13 can't help but be better and '12 is pretty alright.

One thing I didn't hear that I'd like to hear more about is the ability to create a bounty culture. If I run the Raiders, it's shanks for everyone. I won't settle for less.
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Old 05-01-2012, 12:38 AM   #176
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Re: Madden NFL 13 Gameplay Impressions

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Originally Posted by Trojan Man
Man, all this hoopla over a single feature? Sounds like it's time to pull back and enjoy something herbal, whether it's chamomile or something more relaxing

Frankly I'm surprised the hype machine is up and running so early. I think everyone knows next-gen Madden is a 2nd patch purchase, so I'm definitely just going to wait until October/November and enjoy the game after the major deal breakers are fixed.

That said, I actually like several of the new features. I'm all for new catches, new coverages, better situational AI, new throws, and better broadcasting. If they throw in any improvements to AI management in offline franchise mode that'd be gravy.

I'm still playing '12 and enjoying it. Am I the last of the Mohicans here? '13 can't help but be better and '12 is pretty alright.

One thing I didn't hear that I'd like to hear more about is the ability to create a bounty culture. If I run the Raiders, it's shanks for everyone. I won't settle for less.
I wouldn't count your hopes for 2 patches. I only recall the patch on day 1 and maybe one more to fix the rain and grass.

They didn't go patch happy last year, but if 12 is still in your drive, no reason to get the new one till your done with it.
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