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NCAA Football 13 News Post


TSO's David Shad has posted his NCAA Football 13 hands-on impressions, from a recent community event he attended.

Below are a few things he mentions, click here to read the rest.

Quote:
  • If the receiver doesn't see it he won't make the play—Same for the defense on ball play.
  • DB/WR interaction is great, very realistic, doesn’t stick like glue and run step for step with the receiver
  • OLine/DLine interaction is tuned (not overhauled). The offensive linemen extend and grab, slide accordingly as well with the defender. Great playaction play is back for ’13!
  • Neat and new team celebrations between plays...not just an individual anymore (seemed like only “team” celebrations were TD’s in ’12). Guys will hug and jump bump midair. Especially on big downs or plays.
  • Screens have been improved (slip, wide, and middle). The linemen react and block much better, and do an excellent job going down-field leading a back.
  • Good and accurate pocket depth/presence will be rewarded. If you are dropping back too deep the ball loses power and accuracy will be lost.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 121 David_TSO @ 04/23/12 07:54 AM
Quote:
Originally Posted by blkrptnt819
Also I see that players actually bite on PA this year. If I tell them to play the pass do they bite still?
It seemed all the builds I was playing on that the pass commit was not functional yet, so apparently they were still tuning those features.
 
# 122 David_TSO @ 04/23/12 07:56 AM
Quote:
Originally Posted by BLACKjersey53
Not too happy about this new juke move I'd much rather have the small juke than this new arcade juke.. *sighs*
Yeah it was brought up by the guys with me at the community event and Shaun himself was quite outspoken about it. I would expect the juke you saw from the gameplay video to be tuned between now and then.

Just a guess.
 
# 123 David_TSO @ 04/23/12 08:01 AM
Quote:
Originally Posted by jeremym480
Sorry if this has been asked already, but has the way punts bounce been improved?
I specifically tried this out a few times when I had some opportunities to pin inside the 20. The ball definitely "deadens" more and didn't seem to do the hit once and bounce into the endzone like in '12.
 
# 124 nyj721 @ 04/23/12 08:18 AM
Quote:
Originally Posted by Crimsontide27
Its certainly not beating people down, its stating what has happened previously. You joined in 2011, so I dont expect you to know whats been posted over the previous 2-8 years. However, it is the same song and dance yearly like clockwork.

Im just stating my opinion like others state theirs. If you look at previous history, especially posts from Community day people and other sports sites that get pre-release info ( like Pastapadre etc on Madden Nation ), what they play and things that are supposedly fixed seem to never make it into the "release build".

If this year is any different, then awesome. Previous history dictates otherwise.
Call it what you want, but I'm sure it drives people away from the forum when you ask for a guys impressions on the game, he gives them to you, then you disregard his impressions because of something that has happened in the past that has nothing to do with him.
 
# 125 David_TSO @ 04/23/12 08:47 AM
Quote:
Originally Posted by nyj721
Call it what you want, but I'm sure it drives people away from the forum when you ask for a guys impressions on the game, he gives them to you, then you disregard his impressions because of something that has happened in the past that has nothing to do with him.
I appreciate the support. For every negative you get...you get 50 quality guys that are appreciative and just want to hear your impressions and thoughts. You take those and you play the demo/game yourself and form your own. That's all you can really do.
 
# 126 strive @ 04/23/12 09:18 AM
Does the CPU run the option any better? I know that is vague, but it was really terrible in 11 and 12. They almost never ran misdirection nor did the QB make logical reads.
 
# 127 drlw322 @ 04/23/12 10:12 AM
Hey David wondering if you could answer post 100. Thx
 
# 128 kmart2180 @ 04/23/12 10:49 AM
Hey guys I appreciate the time and the answers. Can you talk about the CPU's abilities to pass against your Defense and Defend against your offense? Im hoping its not a cake walk this year
Also did yous notice the CPU gaining positive yards on any sort of option plays? In the past there logic was so dumb on those type plays that they were always 5 yard losses. Hoping they play smarter this year. Would love to see the CPU qb to be able to exacute a qb read option.
 
# 129 David_TSO @ 04/23/12 11:29 AM
Quote:
Originally Posted by drlw322
Hey David wondering if you could answer post 100. Thx
About equipment and facemasks?
 
# 130 Wavebird99 @ 04/23/12 11:43 AM
Damn, Im happy to hear about how much better the d-backs interact with the receivers. easily my biggest gripe about past NCAA games.
 
# 131 David_TSO @ 04/23/12 11:46 AM
Quote:
Originally Posted by strive
Does the CPU run the option any better? I know that is vague, but it was really terrible in 11 and 12. They almost never ran misdirection nor did the QB make logical reads.

Yes especially spread option. The QB takes off much faster and the defense does not react near as fast in the past.

I watched Tommy from TGT against multiple option teams and it looked improved.

On the subject of misdirection I had a pretty steady amount of misdirection from the likes of cpu Georgia Tech and even spread teams with the halfback counter out of shotgun (a pain in the *** to stop at times) w/NCAA '12 personally.

Quote:
Originally Posted by kmart2180
Hey guys I appreciate the time and the answers. Can you talk about the CPU's abilities to pass against your Defense and Defend against your offense? Im hoping its not a cake walk this year
Also did yous notice the CPU gaining positive yards on any sort of option plays? In the past there logic was so dumb on those type plays that they were always 5 yard losses. Hoping they play smarter this year. Would love to see the CPU qb to be able to exacute a qb read option.
I will be honest, I struggled quite a bit passing early on with the cpu defense. It takes a min to get out of my habitual habits from '12. You just have to actually read better because most the freebies seem gone with the improved DB interaction.

Same for the CPU offense, they had their fair share of success moving the ball. It really just depended on the cpu team I was up against. Certain times I picked really crappy teams so I could practice certain things easily. But I played a handful of CPU games where the better teams moved the ball fairly well at times on me. I felt it was pretty even considering the fact I messed with no speed thresholds, sliders, etc...

See above on the cpu option.
 
# 132 drlw322 @ 04/23/12 12:13 PM
Sorry it was post 101

Thx for taking your time and doing this. Did you guys see more tune momentum in tackling and more gang tackles with 3 or players. I've noticed last year when they went to this momentum tackling system there were no more gang tackles with 3 or more players. Also for the defenders that cant engage into the gang tackle animation would they still far over in that animation like they missed on the tackle(annoying animation). Overall were there a good amount of new tackling animation and they they play out a little smoother and with more momentum
 
# 133 BLACKjersey53 @ 04/23/12 01:47 PM
Quote:
Originally Posted by David_TSO
Yeah it was brought up by the guys with me at the community event and Shaun himself was quite outspoken about it. I would expect the juke you saw from the gameplay video to be tuned between now and then.

Just a guess.
I certainly hope so! Great feedback and impressions from you guys!
 
# 134 Gotmadskillzson @ 04/23/12 01:58 PM
I would like an in between type of juke. Stronger then the one in NCAA 12, but not as wide as it was in NCAA 11. Some where in between those 2 types.

I would also like the CPU to have a better and more natural reaction to it. In NCAA 12 the defenders didn't really react to it enough like they should have. And you really notice it in Coach Mode.
 
# 135 David_TSO @ 04/23/12 03:25 PM
Quote:
Originally Posted by drlw322
Sorry it was post 101

Thx for taking your time and doing this. Did you guys see more tune momentum in tackling and more gang tackles with 3 or players. I've noticed last year when they went to this momentum tackling system there were no more gang tackles with 3 or more players. Also for the defenders that cant engage into the gang tackle animation would they still far over in that animation like they missed on the tackle(annoying animation). Overall were there a good amount of new tackling animation and they they play out a little smoother and with more momentum
I did not notice much difference with the tackling or animations with tackling during my gameplay experience.
 
# 136 Saber @ 04/23/12 06:51 PM
For the past few years of NCAA there has been the option to change your gameplan during a game (generally left bumper on the playcall screen). One of those options was to for you team to be more aggressive with impact blocks at the cost of more clipping penalties. However the computer never seems to go for an impact block which leads entire games of no pancake blocks for your offensive line - which means you can never qualify for top offensive line awards each season. Have impact blocks as a whole been improved? I assume this switch is similiar in nature to the pass interference slider in the fact that since the mechanic simply isn't working correctly, the switch is basically "broken" .
 
# 137 WipeOut464 @ 04/23/12 07:14 PM
Quote:
Originally Posted by Saber
For the past few years of NCAA there has been the option to change your gameplan during a game (generally left bumper on the playcall screen). One of those options was to for you team to be more aggressive with impact blocks at the cost of more clipping penalties. However the computer never seems to go for an impact block which leads entire games of no pancake blocks for your offensive line - which means you can never qualify for top offensive line awards each season. Have impact blocks as a whole been improved? I assume this switch is similiar in nature to the pass interference slider in the fact that since the mechanic simply isn't working correctly, the switch is basically "broken" .
IIRC, CPU-controlled linemen on your team would actually execute pancake blocks. The problem would be that the game wouldn't count and track the in-game pancake stats.
 
# 138 edaddy @ 04/23/12 07:36 PM
Did you notice if the CPU ran a true no huddle spread offense wich utilizes the time clock?as opposed to the warp speed no-huddle two-minut e offense that a spread or air raid CPU offense ran last year. Did the CPU still have FB's lining up a wr, and wr's lining up at RB when running the hurry up offense.?..Did EA add the look to the sidelines animation when the cpu is changing a play while running the no huddle offense as it seems this was taken out in 2012?. Finally does the CPU still hike the ball with 20 seconds left on the playclock or is time and clock management actually a factor this year?
 
# 139 SteelerSpartan @ 04/23/12 07:55 PM
Quote:
Originally Posted by Gotmadskillzson
I would like an in between type of juke. Stronger then the one in NCAA 12, but not as wide as it was in NCAA 11. Some where in between those 2 types.

I would also like the CPU to have a better and more natural reaction to it. In NCAA 12 the defenders didn't really react to it enough like they should have. And you really notice it in Coach Mode.


Hopefully someday soon we'll get some of those
 
# 140 Robby73 @ 04/23/12 08:14 PM
Quote:
Originally Posted by SteelerSpartan


Hopefully someday soon we'll get some of those
honestly i still have this game it was my favorite football untill ncaa 11 came out ,however this game still my favorite game for ingame presentation if madden would use alot of thins from this with the madden 12 graphics they would have one hell of a game.
 


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