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NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Old 04-23-2012, 08:14 PM   #169
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Originally Posted by SteelerSpartan


Hopefully someday soon we'll get some of those
honestly i still have this game it was my favorite football untill ncaa 11 came out ,however this game still my favorite game for ingame presentation if madden would use alot of thins from this with the madden 12 graphics they would have one hell of a game.
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Old 04-24-2012, 01:19 AM   #170
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

we havent been getting video footage or anything. I guess thats coming later....i dont like this slow pace info we are getting...July isnt that far away
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Old 04-24-2012, 05:31 AM   #171
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by Gotmadskillzson
I would like an in between type of juke. Stronger then the one in NCAA 12, but not as wide as it was in NCAA 11. Some where in between those 2 types.

I would also like the CPU to have a better and more natural reaction to it. In NCAA 12 the defenders didn't really react to it enough like they should have. And you really notice it in Coach Mode.
My memory is pretty shaky on this, but I seem to remember a year where you could use L1/R1 to get just a very quick cut back type juke. Not severe, not a big change of direction, just a plant and cut back or bounce.

It might go back to the PS2 days, but I seem to remember having that and finding it incredibly useful. Just a very slight, controlled plant and accelerate through. Much easier to operate than the stick for a quick cut.
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Old 04-24-2012, 05:42 AM   #172
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Originally Posted by PowerofRed25
My memory is pretty shaky on this, but I seem to remember a year where you could use L1/R1 to get just a very quick cut back type juke. Not severe, not a big change of direction, just a plant and cut back or bounce.

It might go back to the PS2 days, but I seem to remember having that and finding it incredibly useful. Just a very slight, controlled plant and accelerate through. Much easier to operate than the stick for a quick cut.
That was definitely the PS2/Xbox days. Madden 08(PC) has it, but I can't recall which year it was added, for either game.
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Old 04-24-2012, 07:41 AM   #173
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

I could of swore back in the day Madden or NCAA had the little 'quick juke' button move out of the backfied which let you slide through the holes. What ever happened to that?
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Old 04-24-2012, 07:42 AM   #174
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by PowerofRed25
My memory is pretty shaky on this, but I seem to remember a year where you could use L1/R1 to get just a very quick cut back type juke. Not severe, not a big change of direction, just a plant and cut back or bounce.

It might go back to the PS2 days, but I seem to remember having that and finding it incredibly useful. Just a very slight, controlled plant and accelerate through. Much easier to operate than the stick for a quick cut.
Got caught at work and couldn't finish posting my thoughts but yeah... I thought the same thing, lol.
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Old 04-24-2012, 12:46 PM   #175
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Can we simply have a save option for anytime in the game. Also more camera options, just a little more zoomed then the default. Also, how about an option to take the score overlay off. Why do they need to cover the game play with it. I think I can figure out the score and I know who made the game, so I don't need an EA logo in my face.
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Old 04-24-2012, 07:28 PM   #176
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by Tengo Juego
That was definitely the PS2/Xbox days. Madden 08(PC) has it, but I can't recall which year it was added, for either game.
I think it was maybe only one year of the series but I absolutely loved that. Could make a quick cut and accelerate through the hole or a quick plant and bounce outside behind a block and go. So streamlined and effective.
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