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NCAA Football 13 News Post


TSO's David Shad has posted his NCAA Football 13 hands-on impressions, from a recent community event he attended.

Below are a few things he mentions, click here to read the rest.

Quote:
  • If the receiver doesn't see it he won't make the play—Same for the defense on ball play.
  • DB/WR interaction is great, very realistic, doesn’t stick like glue and run step for step with the receiver
  • OLine/DLine interaction is tuned (not overhauled). The offensive linemen extend and grab, slide accordingly as well with the defender. Great playaction play is back for ’13!
  • Neat and new team celebrations between plays...not just an individual anymore (seemed like only “team” celebrations were TD’s in ’12). Guys will hug and jump bump midair. Especially on big downs or plays.
  • Screens have been improved (slip, wide, and middle). The linemen react and block much better, and do an excellent job going down-field leading a back.
  • Good and accurate pocket depth/presence will be rewarded. If you are dropping back too deep the ball loses power and accuracy will be lost.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 141 PowerofRed25 @ 04/24/12 05:31 AM
Quote:
Originally Posted by Gotmadskillzson
I would like an in between type of juke. Stronger then the one in NCAA 12, but not as wide as it was in NCAA 11. Some where in between those 2 types.

I would also like the CPU to have a better and more natural reaction to it. In NCAA 12 the defenders didn't really react to it enough like they should have. And you really notice it in Coach Mode.
My memory is pretty shaky on this, but I seem to remember a year where you could use L1/R1 to get just a very quick cut back type juke. Not severe, not a big change of direction, just a plant and cut back or bounce.

It might go back to the PS2 days, but I seem to remember having that and finding it incredibly useful. Just a very slight, controlled plant and accelerate through. Much easier to operate than the stick for a quick cut.
 
# 142 Tengo Juego @ 04/24/12 05:42 AM
Quote:
Originally Posted by PowerofRed25
My memory is pretty shaky on this, but I seem to remember a year where you could use L1/R1 to get just a very quick cut back type juke. Not severe, not a big change of direction, just a plant and cut back or bounce.

It might go back to the PS2 days, but I seem to remember having that and finding it incredibly useful. Just a very slight, controlled plant and accelerate through. Much easier to operate than the stick for a quick cut.
That was definitely the PS2/Xbox days. Madden 08(PC) has it, but I can't recall which year it was added, for either game.
 
# 143 JerzeyReign @ 04/24/12 07:41 AM
I could of swore back in the day Madden or NCAA had the little 'quick juke' button move out of the backfied which let you slide through the holes. What ever happened to that?
 
# 144 JerzeyReign @ 04/24/12 07:42 AM
Quote:
Originally Posted by PowerofRed25
My memory is pretty shaky on this, but I seem to remember a year where you could use L1/R1 to get just a very quick cut back type juke. Not severe, not a big change of direction, just a plant and cut back or bounce.

It might go back to the PS2 days, but I seem to remember having that and finding it incredibly useful. Just a very slight, controlled plant and accelerate through. Much easier to operate than the stick for a quick cut.
Got caught at work and couldn't finish posting my thoughts but yeah... I thought the same thing, lol.
 
# 145 josephid @ 04/24/12 12:46 PM
Can we simply have a save option for anytime in the game. Also more camera options, just a little more zoomed then the default. Also, how about an option to take the score overlay off. Why do they need to cover the game play with it. I think I can figure out the score and I know who made the game, so I don't need an EA logo in my face.
 
# 146 PowerofRed25 @ 04/24/12 07:28 PM
Quote:
Originally Posted by Tengo Juego
That was definitely the PS2/Xbox days. Madden 08(PC) has it, but I can't recall which year it was added, for either game.
I think it was maybe only one year of the series but I absolutely loved that. Could make a quick cut and accelerate through the hole or a quick plant and bounce outside behind a block and go. So streamlined and effective.
 
# 147 fcboiler87 @ 04/25/12 06:59 AM
Quote:
Originally Posted by edaddy
Did you notice if the CPU ran a true no huddle spread offense wich utilizes the time clock?as opposed to the warp speed no-huddle two-minut e offense that a spread or air raid CPU offense ran last year. Did the CPU still have FB's lining up a wr, and wr's lining up at RB when running the hurry up offense.?..Did EA add the look to the sidelines animation when the cpu is changing a play while running the no huddle offense as it seems this was taken out in 2012?. Finally does the CPU still hike the ball with 20 seconds left on the playclock or is time and clock management actually a factor this year?
I've asked this same question a couple of times but not received a straight response. Because of that, I don't feel too confident about it being fixed. It's unfortunate because this is one of my biggest pet peeves of the game. It is all so unrealistic. Also, part of this question is the accelerated clock. Do we actually have one this year?
 
# 148 Critical Kills @ 04/25/12 10:42 AM
Quote:
Originally Posted by loganmorrison1
Same old BS from the last 10 years with these EA football games.
Preliminary impressions talk about how great this years version is so much better than any of the previous years; and then 2 weeks after release people start to realize it's a pig with lipstick
Yeah man, I was hoping that this would finally be the year that the preliminary impressions talked about how much the game really stunk and how awful it was. Well maybe next year!
 
# 149 blkrptnt819 @ 04/25/12 10:50 AM
How is WR blocking on run plays?
 
# 150 edaddy @ 04/25/12 10:59 AM
Quote:
Originally Posted by fcboiler87
I've asked this same question a couple of times but not received a straight response. Because of that, I don't feel too confident about it being fixed. It's unfortunate because this is one of my biggest pet peeves of the game. It is all so unrealistic. Also, part of this question is the accelerated clock. Do we actually have one this year?
Lol..actually I have experienced this enough to know that when they don't answer the question or selectively answer questions it usually means that it's not in ...It's frustrating but that's part of the cycle..so I would venture to say that an accelerated clock hasn't been implemented nor has the no-huddle/spread offense clock management been addressed. I hope I am wrong and if someone who has played the game knows the answer by all means please chime in...thanks!1
 
# 151 mtoo22 @ 04/25/12 11:19 AM
Quote:
Originally Posted by PowerofRed25
My memory is pretty shaky on this, but I seem to remember a year where you could use L1/R1 to get just a very quick cut back type juke. Not severe, not a big change of direction, just a plant and cut back or bounce.

It might go back to the PS2 days, but I seem to remember having that and finding it incredibly useful. Just a very slight, controlled plant and accelerate through. Much easier to operate than the stick for a quick cut.
This is correct, I just played NCAA 08 for XBOX 1 and it had the change of direction with the triggers.
 
# 152 Critical Kills @ 04/25/12 12:45 PM
Quote:
Originally Posted by mtoo22
This is correct, I just played NCAA 08 for XBOX 1 and it had the change of direction with the triggers.
They said people didn't like that because it was too many buttons and that's why they just put some stuff on the stick...
 
# 153 EAGLESFAN10 @ 04/25/12 02:52 PM
When will we get more gameplay vids .... i hate when they show a hands on preview then wait 1 or 2 for more vids lol

on a good note i like what I saw
 
# 154 Gotmadskillzson @ 04/25/12 03:01 PM
Quote:
Originally Posted by EAGLESFAN10
When will we get more gameplay vids .... i hate when they show a hands on preview then wait 1 or 2 for more vids lol

on a good note i like what I saw
The only game play video I am interested in seeing is the following:

1. Pass interference being called.

2. Punt being blocked.

3. Defensive End wrecking havoc and sacking the QB on a non blitz pay.

4. Punt returner returning a punt for a TD.

And all 4 videos have to be CPU controlled.
 
# 155 Skyboxer @ 04/25/12 03:32 PM
Quote:
Originally Posted by Gotmadskillzson
The only game play video I am interested in seeing is the following:

1. Pass interference being called.

2. Punt being blocked.

3. Defensive End wrecking havoc and sacking the QB on a non blitz pay.

4. Punt returner returning a punt for a TD.

And all 4 videos have to be CPU controlled.
Right with you. This isn't a slam on the CD guys because I'm sure they do what they can. The issue is EA.
How many years has PI been broken.. and they are "Looking into it"..?? Really?

Too many same ole same ole responses from EA. "We are looking into it",
"It's on our radar", "We have a group focusing on that".. and so on and so on.

I know we won't see and AI improvements.. fine I can deal with that. But for the love of God fix whats' been wrong for 6+ years and stop "looking into it".. or just admit you can't fix it.
 
# 156 EAGLESFAN10 @ 04/25/12 04:05 PM
Yes i get mad when I return a punt/kick because I know the CPU cant do the same
 
# 157 shaunlmason @ 04/25/12 04:43 PM
Quote:
Originally Posted by ODogg
Yeah man, I was hoping that this would finally be the year that the preliminary impressions talked about how much the game really stunk and how awful it was. Well maybe next year!
You aren't allowed to hope anymore!

C'mon, EA gave you dreads.

I kid I kid, LOL.
 
# 158 Playmakers @ 04/25/12 05:06 PM
Quote:
Originally Posted by Gotmadskillzson
The only game play video I am interested in seeing is the following:

1. Pass interference being called.

2. Punt being blocked.

3. Defensive End wrecking havoc and sacking the QB on a non blitz pay.

4. Punt returner returning a punt for a TD.

And all 4 videos have to be CPU controlled.

Those 4 things could also be helped on the field if EA would just add additional gameplay sliders.

Other than Special Team sliders for Kickers/Punters there are no other specific sliders that allow us to Adjust other aspects of gameplay that would benefit the CPU.

EA should include additional game play sliders like the following

Kick Returner/Punt Returner Success Ability
Kick Return/Punt Return Blocking Success

Running Back Ability Field Vision Awareness
QB Ability Scrambling/Option Ability
Fumble Slider

DL Finesse vs Power Move Ratio and Success Ratio (Right now they only have a Pass Rush but it should be extended into 2-3 additional sliders)

It would be nice have to have Player Tendencies take care of all this but that simply has not been the case so additional sliders much like NBA 2K and FIFA includes in their games would be the biggest addition to CPU on Field Gameplay.
 
# 159 Gotmadskillzson @ 04/25/12 05:27 PM
Quote:
Originally Posted by Playmakers
Those 4 things could also be helped on the field if EA would just add additional gameplay sliders.

Other than Special Team sliders for Kickers/Punters there are no other specific sliders that allow us to Adjust other aspects of gameplay that would benefit the CPU.

EA should include additional game play sliders like the following

Kick Returner/Punt Returner Success Ability
Kick Return/Punt Return Blocking Success

Running Back Ability Field Vision Awareness
QB Ability Scrambling/Option Ability
Fumble Slider

DL Finesse vs Power Move Ratio and Success Ratio (Right now they only have a Pass Rush but it should be extended into 2-3 additional sliders)

It would be nice have to have Player Tendencies take care of all this but that simply has not been the case so additional sliders much like NBA 2K and FIFA includes in their games would be the biggest addition to CPU on Field Gameplay.
Yes all of those things would help. But to me what really exposes the flaws with the CPU play is Coach Mode. Now to me that is best new mode, feature, what ever you want to call it, that they added to the series.

However, because you see all of the field much like watching a real game on TV, you start to notice things a lot more because you see a lot more of what is going on at once.

Like on punts, you can clearly see the gunners along the sidelines running down the field TOO FAST despite their speed and acceleration ratings. And then you can also see how it is an insane amount of fair catches and touch backs in the game.

When you are playing it yourself, you don't really notice it because you think it is just your awesome kicking skills that made them call for a fair catch. But no it is just a hell of a lot of fair catches because of the gunners running so fast and not really getting blocked.

That is why I always said the developers and CD attendees should play a lot of Coach Mode. In that mode you can see a lot of flaws in the CPU and make you say to yourself, well how come they did that instead of this.

CPU AI needs to be tuned to where as they will do things that a real life person would do. Like if you punting from the 50, you would coffin kick it or try to put as much hang time as possible.

CPU punters don't have any sense of situation awareness. They kick it full blast, same angle, regardless of where they are on the field. Which results in most times they kicking it directly out the back of the end zone.

When I think about it more, what EA developers need is a virtual AI recorder. Kind of like NFL 2K5 had. It would record your style of play and allowed you to play against your virtual self. The CPU AI played exactly the way you did.

So EA Sports need that kind of tool in their design package, where as they can record people playing as the different teams and team styles. Then just have the CPU AI play like the recorded styles.

That way when we play the CPU, the CPU teams will play true to form. Don't know how soon EA Sports developers could build such a thing, but I think it would bring the CPU AI to the next level.
 
# 160 Playmakers @ 04/25/12 07:55 PM
Quote:
Originally Posted by Gotmadskillzson
Yes all of those things would help. But to me what really exposes the flaws with the CPU play is Coach Mode. Now to me that is best new mode, feature, what ever you want to call it, that they added to the series.

However, because you see all of the field much like watching a real game on TV, you start to notice things a lot more because you see a lot more of what is going on at once.

Like on punts, you can clearly see the gunners along the sidelines running down the field TOO FAST despite their speed and acceleration ratings. And then you can also see how it is an insane amount of fair catches and touch backs in the game.

When you are playing it yourself, you don't really notice it because you think it is just your awesome kicking skills that made them call for a fair catch. But no it is just a hell of a lot of fair catches because of the gunners running so fast and not really getting blocked.

That is why I always said the developers and CD attendees should play a lot of Coach Mode. In that mode you can see a lot of flaws in the CPU and make you say to yourself, well how come they did that instead of this.

CPU AI needs to be tuned to where as they will do things that a real life person would do. Like if you punting from the 50, you would coffin kick it or try to put as much hang time as possible.

CPU punters don't have any sense of situation awareness. They kick it full blast, same angle, regardless of where they are on the field. Which results in most times they kicking it directly out the back of the end zone.

When I think about it more, what EA developers need is a virtual AI recorder. Kind of like NFL 2K5 had. It would record your style of play and allowed you to play against your virtual self. The CPU AI played exactly the way you did.

So EA Sports need that kind of tool in their design package, where as they can record people playing as the different teams and team styles. Then just have the CPU AI play like the recorded styles.

That way when we play the CPU, the CPU teams will play true to form. Don't know how soon EA Sports developers could build such a thing, but I think it would bring the CPU AI to the next level.
That is a good starting point you described.

I remember NFL 2K5 and even NBA 2K games having the CPU to play with Human like tendencies. The CPU basically mirrored the Human style of play doing games.

That would be a great feature to add because then you control how teams actually played on the field.

Being able to have a actual Option Team mirror your style of play on the filed would also allow for smarter and better CPU AI logic when you face an Option Team.

It would allow the CPU to mirror your situational punting tendencies giving their punters an actual awareness on the field based on situations as you described.

I don't think EA has ever really dug deep enough into the CPU's style of play or tendencies because everything seems to be geared more and more towards online gameplay (human vs human control).

It's one the reason why i abandoned the NBA Live Series because their basketball game had no real life tendencies from CPU players on the court. They would never do anything that a Human player could do in terms of dribbling animations and moves.
 


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