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NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Old 04-23-2012, 08:18 AM   #153
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by Crimsontide27
Its certainly not beating people down, its stating what has happened previously. You joined in 2011, so I dont expect you to know whats been posted over the previous 2-8 years. However, it is the same song and dance yearly like clockwork.

Im just stating my opinion like others state theirs. If you look at previous history, especially posts from Community day people and other sports sites that get pre-release info ( like Pastapadre etc on Madden Nation ), what they play and things that are supposedly fixed seem to never make it into the "release build".

If this year is any different, then awesome. Previous history dictates otherwise.
Call it what you want, but I'm sure it drives people away from the forum when you ask for a guys impressions on the game, he gives them to you, then you disregard his impressions because of something that has happened in the past that has nothing to do with him.
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Old 04-23-2012, 08:47 AM   #154
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by nyj721
Call it what you want, but I'm sure it drives people away from the forum when you ask for a guys impressions on the game, he gives them to you, then you disregard his impressions because of something that has happened in the past that has nothing to do with him.
I appreciate the support. For every negative you get...you get 50 quality guys that are appreciative and just want to hear your impressions and thoughts. You take those and you play the demo/game yourself and form your own. That's all you can really do.
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Old 04-23-2012, 09:18 AM   #155
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Does the CPU run the option any better? I know that is vague, but it was really terrible in 11 and 12. They almost never ran misdirection nor did the QB make logical reads.
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Old 04-23-2012, 10:12 AM   #156
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Hey David wondering if you could answer post 100. Thx
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Old 04-23-2012, 10:49 AM   #157
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Hey guys I appreciate the time and the answers. Can you talk about the CPU's abilities to pass against your Defense and Defend against your offense? Im hoping its not a cake walk this year
Also did yous notice the CPU gaining positive yards on any sort of option plays? In the past there logic was so dumb on those type plays that they were always 5 yard losses. Hoping they play smarter this year. Would love to see the CPU qb to be able to exacute a qb read option.
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Old 04-23-2012, 11:29 AM   #158
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Hey David wondering if you could answer post 100. Thx
About equipment and facemasks?
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Old 04-23-2012, 11:43 AM   #159
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Damn, Im happy to hear about how much better the d-backs interact with the receivers. easily my biggest gripe about past NCAA games.
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Old 04-23-2012, 11:46 AM   #160
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by strive
Does the CPU run the option any better? I know that is vague, but it was really terrible in 11 and 12. They almost never ran misdirection nor did the QB make logical reads.

Yes especially spread option. The QB takes off much faster and the defense does not react near as fast in the past.

I watched Tommy from TGT against multiple option teams and it looked improved.

On the subject of misdirection I had a pretty steady amount of misdirection from the likes of cpu Georgia Tech and even spread teams with the halfback counter out of shotgun (a pain in the *** to stop at times) w/NCAA '12 personally.

Quote:
Originally Posted by kmart2180
Hey guys I appreciate the time and the answers. Can you talk about the CPU's abilities to pass against your Defense and Defend against your offense? Im hoping its not a cake walk this year
Also did yous notice the CPU gaining positive yards on any sort of option plays? In the past there logic was so dumb on those type plays that they were always 5 yard losses. Hoping they play smarter this year. Would love to see the CPU qb to be able to exacute a qb read option.
I will be honest, I struggled quite a bit passing early on with the cpu defense. It takes a min to get out of my habitual habits from '12. You just have to actually read better because most the freebies seem gone with the improved DB interaction.

Same for the CPU offense, they had their fair share of success moving the ball. It really just depended on the cpu team I was up against. Certain times I picked really crappy teams so I could practice certain things easily. But I played a handful of CPU games where the better teams moved the ball fairly well at times on me. I felt it was pretty even considering the fact I messed with no speed thresholds, sliders, etc...

See above on the cpu option.
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