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NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Old 04-23-2012, 12:13 PM   #161
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Sorry it was post 101

Thx for taking your time and doing this. Did you guys see more tune momentum in tackling and more gang tackles with 3 or players. I've noticed last year when they went to this momentum tackling system there were no more gang tackles with 3 or more players. Also for the defenders that cant engage into the gang tackle animation would they still far over in that animation like they missed on the tackle(annoying animation). Overall were there a good amount of new tackling animation and they they play out a little smoother and with more momentum
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Old 04-23-2012, 01:47 PM   #162
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by David_TSO
Yeah it was brought up by the guys with me at the community event and Shaun himself was quite outspoken about it. I would expect the juke you saw from the gameplay video to be tuned between now and then.

Just a guess.
I certainly hope so! Great feedback and impressions from you guys!
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Old 04-23-2012, 01:58 PM   #163
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

I would like an in between type of juke. Stronger then the one in NCAA 12, but not as wide as it was in NCAA 11. Some where in between those 2 types.

I would also like the CPU to have a better and more natural reaction to it. In NCAA 12 the defenders didn't really react to it enough like they should have. And you really notice it in Coach Mode.
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Old 04-23-2012, 03:25 PM   #164
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by drlw322
Sorry it was post 101

Thx for taking your time and doing this. Did you guys see more tune momentum in tackling and more gang tackles with 3 or players. I've noticed last year when they went to this momentum tackling system there were no more gang tackles with 3 or more players. Also for the defenders that cant engage into the gang tackle animation would they still far over in that animation like they missed on the tackle(annoying animation). Overall were there a good amount of new tackling animation and they they play out a little smoother and with more momentum
I did not notice much difference with the tackling or animations with tackling during my gameplay experience.
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Old 04-23-2012, 06:51 PM   #165
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

For the past few years of NCAA there has been the option to change your gameplan during a game (generally left bumper on the playcall screen). One of those options was to for you team to be more aggressive with impact blocks at the cost of more clipping penalties. However the computer never seems to go for an impact block which leads entire games of no pancake blocks for your offensive line - which means you can never qualify for top offensive line awards each season. Have impact blocks as a whole been improved? I assume this switch is similiar in nature to the pass interference slider in the fact that since the mechanic simply isn't working correctly, the switch is basically "broken" .
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Old 04-23-2012, 07:14 PM   #166
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by Saber
For the past few years of NCAA there has been the option to change your gameplan during a game (generally left bumper on the playcall screen). One of those options was to for you team to be more aggressive with impact blocks at the cost of more clipping penalties. However the computer never seems to go for an impact block which leads entire games of no pancake blocks for your offensive line - which means you can never qualify for top offensive line awards each season. Have impact blocks as a whole been improved? I assume this switch is similiar in nature to the pass interference slider in the fact that since the mechanic simply isn't working correctly, the switch is basically "broken" .
IIRC, CPU-controlled linemen on your team would actually execute pancake blocks. The problem would be that the game wouldn't count and track the in-game pancake stats.
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Old 04-23-2012, 07:36 PM   #167
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Did you notice if the CPU ran a true no huddle spread offense wich utilizes the time clock?as opposed to the warp speed no-huddle two-minut e offense that a spread or air raid CPU offense ran last year. Did the CPU still have FB's lining up a wr, and wr's lining up at RB when running the hurry up offense.?..Did EA add the look to the sidelines animation when the cpu is changing a play while running the no huddle offense as it seems this was taken out in 2012?. Finally does the CPU still hike the ball with 20 seconds left on the playclock or is time and clock management actually a factor this year?
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Old 04-23-2012, 07:55 PM   #168
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Quote:
Originally Posted by Gotmadskillzson
I would like an in between type of juke. Stronger then the one in NCAA 12, but not as wide as it was in NCAA 11. Some where in between those 2 types.

I would also like the CPU to have a better and more natural reaction to it. In NCAA 12 the defenders didn't really react to it enough like they should have. And you really notice it in Coach Mode.


Hopefully someday soon we'll get some of those
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