Hey has anyone's NBA Today menu/home screen menu updated to the current 66 sheduled games? Mines still is showing the scheduled games for the old 82 season. I thought after the patch that NBA Today would be updated, I thought the current preseason games would be popping up on the menu screen?
Can't wait for EA to bring out their basketball game next year.
Not to start trouble at all, i'm still going to buy 2k, but i want 2k to have some competition so they can put their 110% effort into a game.
Where didn't they put the 110% effort into this year's game? They could've easily mailed it in this year given the situation with no competition, the looming lockout, having delivered a stellar 2K11 - but they didn't. Many things people cried about wanting last year they delivered on: I read many "how cool would it be to have a complete legend team roster" posts. They attempted to improve much of the gameplay. Attempted to offer new online AND offline offerings. Yes, crew or whatever the hell the mode is called was removed. But last year I read people complaining incessantly about how people were abusing it. From what it appeared to me, 2K attempted to leverage some of the problems by nerfing what people could do in My Player offline - which caused people to complain, when I'd assume they were doing it to somehow maintain the integrity of the mode online. I guess they should've done nothing, then people would've complained about that. Or removed the mode online outright, for people to complain. What it seems people expected was... the perfect solution. Football/baseball/hockey fans would kill to be able to play against the Steel Curtain, 85 Bears, great Red Sox/Yankees teams, etc. Here 2K delivers and gets criticized for it. I'm not even going to touch on the job 2K did with presentation.
Even with features gimped, nerfed, removed, etc... what other game offers nearly as much core content?
When Live was around no one even expected it to have all of the players' free throw or shooting routines. And I'm sure that'll be the case next year. Let alone whatever else the game will be missing. Give me a break with this "they need competition so they'll put 110% into their game" crap. Some of you are so short-sighted it's ridiculous - and I'm not even a huge basketball fan. Some people are so focused on what they got wrong that they can't see the overwhelming amount of things they got right. How successful they were at accomplishing what they set out to do can be debated. But I don't see how anyone could question their effort.
The game is more fluid and but the game still chooses bad shot animations to make it a contested shot.
this. one of my big problems with 2k12 is the bad layup animations...when i have an open lane to the hoop my player should just go right to the rim with a smooth one-legged layup animation, but in 2k12 he often stops and plants both feet and then does some weird floater that's too far from the hoop...this exposes you and allows defenders to come in a affect the shot...even though my player could've just smoothly sailed right to the rim and got an easy layup off the glass. these "stopping two-footed floater" layup animations kill so many easy inside opportunities for me...the joy of driving to the hoop has been somewhat killed in 2k12 due to these animations. it feels like 2k wanted to make inside shots more "contested" so it seems like if there is a defender near you, the game will force you into one of these bad layup animations that forces you closer to the defender rather than just going straight to the rim.
another example - i was driving to the hoop along the right baseline...i had a wide open layup opportunity, but instead of just putting up a simple layup, my player tried to do some crazy double clutch reverse layup and continued to the other side of the rim, where defenders were waiting for him...all he had to do was a quick off-the-glass layup (there were no defenders on the right side of the rim) yet he chose a long layup animation that brought him into the defenders on the left side of the rim.
2k needs to implement some kind of "layup awareness" so that your player will do the best layup animation for the situation, depending on where the defenders are. for now, just simplifying the layup animations would be a good start - there are too many overly-long layup animations when most of the time all you need is a really quick, simple layup.
overall, i'm still liking the patch. the game is much more playable now. passing is much faster and more responsive. driving to the hoop and beating defenders with quick players is easier now too - just feels more like basketball. however, even after the patch this game still doesn't feel as good as 2k11 to me. some things were improved in 2k12, but 2k11 just had more responsive control and more appropriate animations for a lot of situations.
I love the game and the patch has improved it to some degree. I actually don't notice much of a difference. I used the Heat and played the Clips last night and they were definitely double teaming me. I play on Pro default with 12 minute quarters. My biggest gripe with the game is that the CPU make some crazy buzzer beaters. I had them hit a full court shot from under the basket to tie the game the other night. The game is great though.
this. one of my big problems with 2k12 is the bad layup animations...when i have an open lane to the hoop my player should just go right to the rim with a smooth one-legged layup animation, but in 2k12 he often stops and plants both feet and then does some weird floater that's too far from the hoop...this exposes you and allows defenders to come in a affect the shot...even though my player could've just smoothly sailed right to the rim and got an easy layup off the glass. these "stopping two-footed floater" layup animations kill so many easy inside opportunities for me...the joy of driving to the hoop has been somewhat killed in 2k12 due to these animations. it feels like 2k wanted to make inside shots more "contested" so it seems like if there is a defender near you, the game will force you into one of these bad layup animations that forces you closer to the defender rather than just going straight to the rim.
another example - i was driving to the hoop along the right baseline...i had a wide open layup opportunity, but instead of just putting up a simple layup, my player tried to do some crazy double clutch reverse layup and continued to the other side of the rim, where defenders were waiting for him...all he had to do was a quick off-the-glass layup (there were no defenders on the right side of the rim) yet he chose a long layup animation that brought him into the defenders on the left side of the rim.
2k needs to implement some kind of "layup awareness" so that your player will do the best layup animation for the situation, depending on where the defenders are. for now, just simplifying the layup animations would be a good start - there are too many overly-long layup animations when most of the time all you need is a really quick, simple layup.
overall, i'm still liking the patch. the game is much more playable now. passing is much faster and more responsive. driving to the hoop and beating defenders with quick players is easier now too - just feels more like basketball.
Your explanation of your problem was so similar to mine that I thought it was my own post. Here's something that might help:
I think you're accidentally activating the reverse layup animation on baseline drives. If you push the shot stick somewhat towards the baseline, you'll get a double clutch reverse, and this year it seems to get blocked when executed at the wrong time. Try pushing the shot stick directly at the basket, not the baseline. It should execute a simpler layup, though I don't know how effective it is. It seems to execute a double handed layin instead of a simple one with the protected hand often-- but it's better than the double clutch reverse. Try it out in practice. That helped me avoid the double clutches-- now to try it in game.
Lyvean double teams are an isssue but it may not be a game breaker for everyone as it appears to be for you. If everyone is entitled to their opinion it can cause un-needed strife to appear to judge another persons opinion or infer that they are inferior because they happen to like the game fam.
Also depends on play style. Some who naturally spread the ball around or don't have a strong post game may not have even noticed the lack of double teams.
Play-style can have an effect on game enjoyment in my opinion. Guys you will do one single thing all game and want to be forced into something else might find this to be a gamebreaker. For others it could just be a simple annoyance.
At some level everyone has things they are willing to accept in order to enjoy a game. This is a natural result of the fact that no game is perfect.
Those without that ability are continually in see you next year mode.
It's funny that I didn't even notice this since I play the warriors and we don't have great post players. I end up with somewhat when distribution of shooting by the guards, but I absolutely miss being able to swing to the open man and having the court open up for my other players when a star draws a double team. So I'm lucky. But I can totally see how lack of double teams are a game breaker for any team with good post scoring or a super star scorer-- which is going to be the teams played the most. Few people will stick to a scrubby team like my warriors, who just happen to have no post. I would also say this is a must fix-- not just one of those flaws we need to accept because no game is perfect-- especially when it's worked beautifully in the past games. Now flaws that require new systems, I can totally understand. I think the game needs real foot planting to be truly realistic, but I'm not going to demand it in 2k12 patches, and can only hope for it as a longshot in 2k13 or 14. But something that's a major part of basketball that worked great and is now broken-- probably because of some bit of errant code when they updated the logic for it-- that can and should be fixed for this year's release.
I wonder if you temporarily swapped user control to the other team and assigned double teams to a player, if it would work when you switched back to your original team or if they would revert back to default strategy. Would still suck but now I'm curious...and still 6 more hours of work, damn.
I wouldn't care if a game had exhibition mode only, if the gameplay was really good.
They should do that. Strip down all these fancy modes and just concentrate on making the game play more fluid and realistic. Something about the slow/long animations and the feeling of total loss of control is just not right. It's kinda hard to explain, It feels like the game is playing itself, compared to the old school sega days, say, when you had that feeling of 'total control'. Maddens these days is even worse in this regard.
I guess technology just isn't advanced enough yet, for us to have great looking AND playing sports games, with good AI. MLB is the best, imo, because there's so much less going on out there on the field, so it's easier for them to make it. (and not screw up the AI)
They got the pitching and hitting down pretty good, but look, the fielding is BY FAR the worst part of the game. Why ? The long/canned animations, and total loss of player control, which makes you feel like your not even playing the game half the time. - Due to the cpu overriding your player. (even on 'manual' defense)
Dude I totally agree. I miss the days where when I knew what would manifest on the screen once I pressed a button. Now when I simply press a direction on the analog my player does several movements. Basketball shouldn't be this complex.
No double teams is unbelievable. Beluba and co...what happened?????????? That's unacceptable. Seriously fellas, that's EA basketball 2004 style. For 2K to screw that up so badly in 2011 / 12 is just unbelievable.
Whilst I appreciate your passing on the comments Dzar, there's absolutely no way the 2K team didn't already know this. It's obviously a code problem they can't fix or else they would have done so already.
It's basically meant I can't use a team with a star post player.....as they never get doubled.
I am probably going to play with Golden State to avoid the problem as they have no post players worth a double anyway. If you want to use the Spurs, Magic, Bulls, Heat, Mavs etc and post guys like Duncan Boozer Bosh Howard Dirk etc then the game is basically ruined as you can post all game without getting doubled.
Unacceptable. I can't believe they've become so complacent at 2K.
Simballer? Beluba? How'd this happen?
This is the biggest issue for me and in just unacceptable. 2K11 threw doubles sometimes as soon as your PG crossed the court forcing you immediately to change your plan of attack. Bigs down low got double teamed. Now we have nothing. Maybe 2K thought the CBA was going to introduce some new no double team rule or something, who knows. Either way at the end this cripples the game for because of how important the double is.
2K, you have no excuse for excluding this and not being able to add it through so many patches. What's next, you going to take out walks out of MLB 2K12?
As someone else mentioned, this game took 4 steps forward and 3 steps backward. Worry less about the legends and DLC 2K and get your hoops fundamentals down next time.
I have to say I'm not seeing the non double team issue as much as others. I played a game the other day with the Spurs and was going off with Manu and he got double teamed a few times. Also had Steve Blake of all people get doubled in a game I played. Are they less prevalent than in other years? Yes. But I do see guys come over to help when I'm in the post, and attempt to steal. Maybe it's b.c of some slider tweaks I made, but I only had help D strength at 55 so I dunno...
I understand the frustration and hopefully there will be another patch to iron out this issue. But is it a gamebreaker? For me, no. The bigger issue for me remains the CPU fastbreaking at will and incessant forcing of the ball to the paint.