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The NBA 2K12 patch 1.04 is now available on the PS3 and 360. Please post your impressions here.

For details on NBA 2K12 patch 1.04, click here.

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# 501 nogster @ 12/15/11 04:44 PM
Quote:
Originally Posted by sirjam
There are some things nice about the patch but the two things I wanted addressed seem like the didn't get touched. Fast break an double teams in the post. I did a test game with orl. I posted Howard the whole game, he had 46 out of
50 points. No doubles ever came. This is a big part of the NBA an I can't believe it's not
in the game.
Thank you! I have been amazed that I have been the only person whinging about this GLARING issue that breaks the game for me personally.

The CPU NEVER doubles post or iso players.

If you want and you are skilled enough using one player. You could score 100pts at will.
My first game post patch was to test this game breaking issue.
My superleague Roster.
01 LAKERS [me] vs 07 SPURS.

I only went to Shaq. No one else took a shot. every play called for him.
1st half score.
LAKERS 54- SPURS 46.

SHAQ: 54pts. NOT ONE DOUBLE TEAM.


2K12 is a dog because of this issue.
I cant play this game because I know I can simply use the teams best post player and score over and over again and the cpu will never force me to look elsewhere.
I guarrantee all Laker fans out there, you could simply use Gasol or bynum exclusively. You dont have to use Kobe at all to score. just dump it to one of your bigs, back down shoot. [or put kobe in the post and do the same]. You could AVERAGE 8Oppg with either of these guys if you wanted to.
You could average 80ppg with any good post/iso scorer from any team.
How this could be overlooked I have no Idea.
 
# 502 OGKing @ 12/15/11 04:51 PM
Quote:
Originally Posted by Retropyro
I didn't notice if this happened before the patch or not. I started a new My Player career as a PG with the latest rosters. I get drafted 17th by the Knicks. I went through the roster and noticed Iman Shumpert was on the team, drafted 17th by the Knicks.
Seems kind of dumb to me that the game allows two players to be drafted with the same pick.


That happened in 2k11, as well ask 2k10 as well.
 
# 503 nogster @ 12/15/11 04:52 PM
Quote:
Originally Posted by liftheavy
Wonder if they double on hof level?
No they dont.
 
# 504 broadrivr @ 12/15/11 04:56 PM
Quote:
Originally Posted by OGKing
You CANNOT defend these damn layups, even when you try to defend, you get a foul called on you.
Stop jumping when the CPU is pumpfaking. Just stay on your feet and put a hand up in their face and the success rate of the pump fake cheese is reduced DRAMATICALLY. STAY ON UR FEET
 
# 505 Da_Czar @ 12/15/11 05:21 PM
Whew finally made it through the thread.

One question for the guys who think the patch was all placebo or for the guys who don't see a difference in the gameplay. Did you reset your sliders and play the game on the defaults with default rosters ?

Does anyone who says the Ai doesn't go inside to howard have a capture card ? I have seen snippits of bad gameplay but I would like to see a whole 12 min Qtrs just out of curiosity's sake.

FYI I spoke to 2k about the double teams and fastbreak speed. Have no idea if anything will come of it but after the patch I mentioned both issues to them so we don't have to keep re-posting those two issues over and over and over hoping they see it.

I would also love to see a 3rd or 4th qtr miracle comeback if anyone has a whole quarter posted anywhere.
 
# 506 elprez98 @ 12/15/11 05:49 PM
Quote:
Originally Posted by Da_Czar
Whew finally made it through the thread.

One question for the guys who think the patch was all placebo or for the guys who don't see a difference in the gameplay. Did you reset your sliders and play the game on the defaults with default rosters ?

Does anyone who says the Ai doesn't go inside to howard have a capture card ? I have seen snippits of bad gameplay but I would like to see a whole 12 min Qtrs just out of curiosity's sake.

FYI I spoke to 2k about the double teams and fastbreak speed. Have no idea if anything will come of it but after the patch I mentioned both issues to them so we don't have to keep re-posting those two issues over and over and over hoping they see it.

I would also love to see a 3rd or 4th qtr miracle comeback if anyone has a whole quarter posted anywhere.
I can say without a doubt that the fastbreak speed is tweaked.
 
# 507 lockdownD @ 12/15/11 06:02 PM
Quote:
Originally Posted by bugle987
I think i found a source that said 2k is already working on another patch. Let me try to find it and post the website here.
You mean they might actually release a BIG patch? This patch was just some minor tuning and fixes, didn't really address much or add anything new or added back any of the many things that were removed from 2k11.
 
# 508 rangerrick012 @ 12/15/11 06:18 PM
Let me just say, that the patch has made things better in some areas. The passing is much, much better which was my major gamebreaker before the patch. However...

-The CPU up and unders are still there, even if they are less prevalent. I'm not saying that these moves shouldn't happen ever, but once every 3 possessions is overdoing it. And to the people saying to just use the arms up defense, that doesn't work since the CPU will just glide by that. And of course jumping with Y leads to a foul call 3/5 of the time.

-The CPU still fast breaks a bit too easily in relation to the human. I see Czar has mentioned that to the devs, which is good to hear. A bit better than before, but still an issue IMO.

And a couple of things which are really bugging me:

-The CPU NEVER jumps on pump fakes. Yeah they will do the little hand thing, but they will never jump, ever. To me this is a bit too perfect as far as the CPU AI. As someone who doesn't abuse the pump fake and uses them situationally, it's frustrating to see a basic basketball element be close to useless for the user. Same with post moves, the CPU never bites on the fakes. I'm not saying the CPU should be jumping out of their shoes every time you fake, but there should be more balance to it and every CPU defender shouldn't have jedi mind reading power to know when you're shooting and when you're just pump faking.

-Plays: To me some plays take way too long to execute, due to my players not hustling to initiate and carry out play calls. I'm not sure if that's something that could be addressed in a future patch, but right now for some reason the play calls just seem robotic and slow, which is a shame since it's obvious so much work was done to improve this from 2K11.

Overall I have to say I like the improvements, but hope that more will be done to tweak some of these things which can't really be fixed w/ sliders.
 
# 509 sirjam @ 12/15/11 06:22 PM
AwEsome czar. Thanks. I can't believe it's nt in. I thought it was in earlier games. Simply not NBA bball without doubles. Can u imagine how much superstars would score if no one doubled? Wow.
 
# 510 Lobcity @ 12/15/11 06:44 PM
I put in my disc and it updated the patch. Once it was done I went and checked my rosters. No rookies, no roster updates. Can anyone help? I've reseted the roster and put the disc back in a billion times. (P.S. Sorry if this was already addressed but I don't have time to read 29 pages lol)
 
# 511 The Human Tripod @ 12/15/11 07:36 PM
Question, is there a prompt that's supposed to come up when you download the patch for PS3 or something or does it automatically load or something? I've still yet to see a thing...I see the updated rosters (had to delete some previous roster files I had first) finally but nothing about a patch. This is irritating. I assume there's no way to download this patch manually?
 
# 512 GoGetta408 @ 12/15/11 07:53 PM
umm... sorry if i sound stupid, but there is double teaming. whenever i have a problem with a player, i go to the defensive settings and set double teams in the post or on ball, etc. What's wrong with doing this? or are people just lazy...
 
# 513 nogster @ 12/15/11 07:58 PM
Quote:
Originally Posted by GoGetta408
umm... sorry if i sound stupid, but there is double teaming. whenever i have a problem with a player, i go to the defensive settings and set double teams in the post or on ball, etc. What's wrong with doing this? or are people just lazy...
That you. A user. Not the cpu.
The issue is the CPU NEVER doubles the post or iso's.
Go on. go and test it. Play as the Magic or any team with a dominant post scorer and repeatedly use him. The CPU will never double you.

Of course you can double. you are a user.
 
# 514 Sundown @ 12/15/11 08:02 PM
Played a another game with default rosters and pro-sim.

A bit better. Less cheesetastic and I make shots with more regularity. I even won against my nemesis Spurs without too much trouble. I'm afraid I'm going to run into Mos1ted's problem of eventually getting too good for Pro and finding All-Star too frustrating.

CPU still hits contested (right stick) D-'s and F midranges and 3's at the end of the shot clock. Saw about 3 of these in two 20 minute games. Probably 1/3 or 1/2 of long range end of clock situations. Pretty ridiculous. I'm wondering if the right stick even works after the patch. Maybe it's only good for inside shots. Still, an F is an F. Meanwhile I clank A+ shots about 1/3 or 1/2 the time. Steph Curry, most efficient shooter in the NBA, badly front-rimmed a wide open mid range rated A+. I feel like I might need to turn off the shot grading display-- because it doesn't really fall in line with expectations, and it makes me feel robbed on both sides of the court. I've also seen where I have a hand up and the CPU gets an A-, and where the CPU is about 2 feet away from my shooter with hands down (man down), and I get rated a D. Grading obviously doesn't mean the same thing for you as it does for the CPU.

An update about my whining regarding unnecessary double clutch layups getting blocked. Apparently I was doing reversals instead of just a layup when driving baseline. I never had this problem last year however, even when doing reversals. This year reversals get blocked, maybe because the animation exposes the ball to the defenders, or because I was activating them in poor situations. You'd think a mostly open drive would be sufficient space to perform a reversal though. At least this should fix one of my frustrations.

I never noticed before, but lack of speed differential is kind of ridiculous. Tim Duncan chased Monta Ellis (one of the fastest guys in the league) all the way up court and got in front to swat him for the layup. What's hilarious is that you can also use this to your advantage. When your centers end up with the ball on an outlet, instead of giving it up to a wing, they can stay just ahead enough of nearby opposing point guards on the fast break. I had Biedrins and Kwame Brown lead the fast break for dunks all the way from half court. Had to laugh when Biedrins pushed it all the way and rammed it down on RJ.

Fast break passing *seems* to have improved though. I haven't had one of those silly 2-on-1-leading-to-a-steal situations in awhile, and I'm even seeing appropriate bounce passes. Not sure if it's because I haven't gotten in the same fast break situations as before, but it seems improved.
 
# 515 NINJAK2 @ 12/15/11 08:02 PM
Quote:
Originally Posted by Court_vision
No double teams is unbelievable. Beluba and co...what happened?????????? That's unacceptable. Seriously fellas, that's EA basketball 2004 style. For 2K to screw that up so badly in 2011 / 12 is just unbelievable.

Whilst I appreciate your passing on the comments Dzar, there's absolutely no way the 2K team didn't already know this. It's obviously a code problem they can't fix or else they would have done so already.

It's basically meant I can't use a team with a star post player.....as they never get doubled.

I am probably going to play with Golden State to avoid the problem as they have no post players worth a double anyway. If you want to use the Spurs, Magic, Bulls, Heat, Mavs etc and post guys like Duncan Boozer Bosh Howard Dirk etc then the game is basically ruined as you can post all game without getting doubled.

Unacceptable. I can't believe they've become so complacent at 2K.

Simballer? Beluba? How'd this happen?
I have been double-teamed and I have been able to get the cpu to completely bite on pump fakes from time to time in my game experiences post patch. I have not performed any controlled tests like others - I have just played the game normally running plays with zero slider tweaks on superstar. Not denying that people who claim these things NEVER happen are lying just that I have not experienced the same thus far. I do not have video equipment...
 
# 516 Sundown @ 12/15/11 08:04 PM
Quote:
Originally Posted by nogster
That you. A user. Not the cpu.
The issue is the CPU NEVER doubles the post or iso's.
Go on. go and test it. Play as the Magic or any team with a dominant post scorer and repeatedly use him. The CPU will never double you.

Of course you can double. you are a user.
I had Monta Ellis double teamed by the CPU on one possession when he got hot. I was suprised too. He didn't stay hot so I didn't see any more double teams. I wonder if the conditional logic for double teams is too restrictive-- like it keys in on hotness *and* how much you've been scoring or some other conditions rather than just how much you score.

I also saw Manu bite on a pump fake. It doesn't happen much though. Maybe once in several games. They do do the hand up response to a pump fake, but they recover instantly with sliding when you drive so you don't even get a slight step on them. Dorell Wright is supposed to fake out folks often with his pump fake. The commentators even mention that-- but no one in 2K12 bites for him.

Sigh. What happened at 2K this year? 2K11 incorprated so many elements present in the real game that just needed to be tuned slightly. A few things were too powerful, a few things not powerful enough. Instead, many things were wiped out of our game this year by the inhuman defense, presumably for "balance" or "a challenge". Our tools look better and are more refined, but now they are rarely effective. Instantly reacting defense is not fun. Not being able to fake out the CPU is not fun. Maybe the CPU getting snookered so much was a bit excessive last year, but it's better than perfect AI.
 
# 517 nogster @ 12/15/11 08:06 PM
It really blows my mind how such a fundamental element of Basketball defense can be so overlooked by the A.I coding.

2k11 had double teaming down perfect.
The player didnt have to even be "hot" to get doubled. [which they were frequently, forcing you to look elsewhere and utilize proper ball movement.]
If there was a mismatch. a player whose offensive attributes were significantly superior to his Matchups Defensive attrubutes, the cpu would double immediately.
Why was this changed. when it was so well implimented?
We have gone from near perfect CPU doubling A.I to no doubling A.I.
 
# 518 GoGetta408 @ 12/15/11 08:06 PM
Quote:
Originally Posted by nogster
That you. A user. Not the cpu.
The issue is the CPU NEVER doubles the post or iso's.
Go on. go and test it. Play as the Magic or any team with a dominant post scorer and repeatedly use him. The CPU will never double you.

Of course you can double. you are a user.
ohhh, thanks for clarifying that. well,i'm mostly playing online so its all good for me.
 
# 519 OGKing @ 12/15/11 08:11 PM
I've seen doubling pre patch, haven't seen any post patch.

Basically, it was a few CPU double teams here and there, but nothing special.

Now i see none. Hope 2k address this
 
# 520 nogster @ 12/15/11 08:20 PM
I guarantee you didnt see any doubling prepatch [other than the odd ballhandler trap when initiating a pick n roll.]

What you wouldve been seeing is help D collapsing when you drive the lane or a help defender swiping at the ball because he was in the vicinity of the ball to do so.

I tested this for countless hours. I have NEVER seen the cpu double a player backing down or iso'ed to force you to look elsewhere for offense.
 


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